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Xilef misses the AoO but scores a good hit later. she provokes more AoOs agaisnt her
Club AoO vs xilef(1d20+5)[17], damage (1d6+3)[7]
shortspear AoO vs xilef(1d20+8)[15], damage (1d6+4)[9]
Korin intimidates his opponents, specially those who can see the magical light
Uidon hits his AoO but Kanros finishes off that wounded overseer. Uidon special attack hits the other guard next to him.
The ape hits the guards twice
Two wounded guards cower in the ground and scream, begging for mercy. The others try to escape while fighitng back
Club AoO vs Korin(1d20+5)[20], damage (1d6+3)[6]
blind spear vs Xilef(1d20+8)[18], damage (1d6+4)[8] miss 1-50 (1d100)[65] Korin and the ape get an AoO agisnt the overseer curently on E-5
----------your turn!---------
__________________
Playing: Titian, the Mid-age bizzare ninja tortle!
Galuff Ferroduro, dragonslayer harpoon trower of the androplasic trio
Korin moves over to the surrendering guards. "You may have the chance to atone for your actions. For now, stay down and you may yet live."
He then raises his left hand and lauches a ball of fire at one of the guards.
Spoiler
Moving to D8, trying to calm the surrendering enemies a little, then casting kelgore's firebolt on he guard at H4
diplomacy(1d20+8)[19]
damage(5d6)[19]
Kanros ignores the pleading guards and steps right up to the one nearest himself. Rearing back, he sends his whip sailing over the downed guard, attacking the man behind him. Still, his voice resounds through the cavern.
Spoiler
Move action to get to E9. Standard action to attack the guard in E6.
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Seanon's ape ignores the prone guards, charging instead at the guard standing in the middle of the oil slick.
Seanon himself remains motionless, poised to draw out further magic if their tables are turned.
Spoiler
Ape Move: to F8/G9 (balance check passed in OOC thread) Standard: Attack the blind guard in H6 (BTW, I think Glitterdust has expired now - the remaining guards can see again) Claw Attack - (1d20+7)[10] Claw Damage - (1d6+5)[11]
Seanon Standard: ready action to cast Glitterdust if a group of new guards comes within range
Effects
Grease: 3 rounds remaining
Ape: 2 rounds remaining
Mage Armor: 6 hours remaining
Magic Circle Against Evil: 59 ish minutes remaining
Xilef hits the blind slaver, and Kanros finish him off with the whip.
Korin hits a guard with magic and tries to calm down those who surrendered.
Uidon moves away from the grease area
Seanon orders his ape arround
The light arround the blinded guards fades, and they are able to see again.
One guards falls in the grease, gets up but is hit by the ape and falls. he gets up again.
Another falls, gets up and manages to leave the spell area
The last one does not fall, even after being damaged by Korin's magic, but is unable to move. He attacks Xilef from a distance instead.
The guards that surrendered drop their wepons and cower in the wall of the cave, begging for mercy.
Spoiler
balance DC 9 (vs korin damage)(1d20+2)[12]
Ape AoO vs guard (1d20+7)[21], (1d6+5)[8], balance check vs ape damage(1d20-2)[-1]
Trown javalin VS Xilef(1d20+8)[16], damage (1d6+4)[8]
You can see that slaves from the other pen mass, locked, in front of the gate. cheering for you.
---------your turn!---------
__________________
Playing: Titian, the Mid-age bizzare ninja tortle!
Galuff Ferroduro, dragonslayer harpoon trower of the androplasic trio
Korin mimes throwing a punch, and a giant fist appears to strike one of the guards.
Spoiler
Casting Bigby's Striking Fist at the guard at I6
Attack roll(1d20+11)[25]
Damage (3d6)[10]
save DC 15 for half damage, with a bull rush opportunity on a failed save
Bull Rush attempt(1d20+7)[15]
The ape presses his attack, swinging wildly at the nearest guard.
When Seanon sees some of the guards cower and surrender, his lip curls in a sneer of disgust. He raises his fist, a snarl of black energy swirling from finger to finger, before slowly lowering his hand and returning his attention to the ongoing battle. I must conserve my power. These cowards will keep for now.
Spoiler
Ape
(Passed Reflex save in OOC thread) Full-round: Attack the guard in I8 Claw Attack - (1d20+7)[12] Claw Damage - (1d6+5)[9]
Seeing little other way to help his comrades, Kanros attempts to traverse the slippery floor in order to reach the other guards.
Spoiler
Move action to get to 7G. This requires a successful Balance check. Failure means falling.
Balance vs DC10: (1d20+6)[7](13)
If the check is successful Kanros will use a Standard action to attack the guard in I8. If the check is unsuccessful Kanros will use another Move action to stand up.
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Uidon Stands up and yells at Xilef "Tear him apart!". His voice yell stimulates the feral woman helping her act again. Uidon then brings his steely gaze onto another guard.
Spoiler
Move = Stand up
Standard = Unnerving Calm Combat Challenge (1d20+13)[17] Concentration @ Guard I,6 [Bring it sucker!]
Swift: White Raven Tactics on Xilef (Tear him up!)
For the standard action that is the alternate use of intimidate in the Book of Nine Swords combined with the Unnverving Calm feat from the same book.
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Xilef charges an enemy and greatly hurts it.
Korin casts a spell that damages his foe
Seanon moves closer. his ape hits just 1 weak attack.
Kanros attacks with his whip, hits the guard, but his armor absorbs the lashing damamage of the whip (he has an armor bonus of +1 or greater)
Inspired by Uidon, xilef acts again and tears apart the slaver. blood spills everywhere.
Still hoping to escape and survive, the remaing guards keep trying to flee
Spoiler
balance DC 10(1d20+2)[8]
balance DC 10(1d20-2)[8]
ref DC 15(1d20+3)[5]
ref DC 15(1d20+3)[18]
The guard in I8 generates an AoO again
You can hear, by the other end of the cave, the gruteral voice of the ogre taskmaster ordering his man arround like a barking, ravid dog - he won't take long to reach your position. The mass of free slaves is just behind you, cheering for you as well.
------your turn!------------
__________________
Playing: Titian, the Mid-age bizzare ninja tortle!
Galuff Ferroduro, dragonslayer harpoon trower of the androplasic trio
I'm hardly an expert, but if you ever need anything, feel free to PM me. Build advice, homebrew advice,
elaboration of a post I made, explanation of/for my homebrew, my Social Security number, or a friendly ear.
Just after making her kill, Xilef felt part of strength departing leaving her drained.
She move away from the front line, near the gate with the other prisoner.
(double move in N3)
Effect:
GMF: 6 hours
Longstrider: 6 hours
Shifting: 8 rounds
Fatigued: End of encounter
Stat:
Spoiler
CN Medium Humanoid (Shapechanger) Condition:
Greater Magic Fang (+1 att and dmg with natural weapon)
Longstrider (+10ft speed)
Shifting (+2 Str, 2 Claws, Bite)
Fatigued (-2 Str, -2 Dex, cannot run or charge) HP: 71/86 (6HD) 4 non lethal dmg AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus) Reserver Point: 86 Massive Dmg Threshold 37 Speed: 40ft (50ft with longstrider) Fort: +10 Ref: +9 Will: +7 BaB: +5 Grapple: +8 (+11 shifting and whirling) Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp) Init: +5 Melee: Standard attack, Unarmed Strike +8 (1d3+3) Melee: Shifting Standard attack, Claw +9 (1d6+5) Melee: Shifting Standard attack, Bite +9 (1d6+5) Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5) Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7) Melee: Full attack, Unarmed Strike +8/+3 (1d3+3) Melee: Full attack, TWF Unarmed Strike +6/+6/+1 (1d3+3) Melee: Shifting Full attack, Unarmed Strike +9/+4 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3) Melee: Shifting Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3) Melee: Whirling Frenzy Full attack, Unarmed Strike +10/+5 (1d3+5) Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8/+3 (1d3+5) Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6/+1 (1d3+5) Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11/+6 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4) Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4) Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4) Ability Score:
Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2) Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5 Special ability: Shifting: 3/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 1/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
__________________ Latest homebrew:The Avatars of Magic, powerful monster each dedicated to ne school of magic.
Seanon sees the ebbing of his grease's usefulness, and takes a few seconds to dismiss its magic from his mind. As he does so, the grease itself seeps into the dirt floor, disappearing as if it never were. Seanon raises his head and steps forward into the newly-cleared space.
Enraged by its lack of success, the gorilla again claws at the armored guard, scrabbling for kinks in the man's armor. As its last attack lands, though, the gorilla, too, fades from view, leaving emptiness in its wake.
Spoiler
Ape Full-round: full-attack the guard in I8 Claw Attack - (1d20+7)[11] Claw Damage - (1d6+5)[6]
Stance: Leading the Charge (+6 Damage on Charge Attacks)
Buffs:
Transmuting Rock (Longsword) ~59 minutes
Shiled of Faith +2 Deflection AC
Combat Expertise +2 AC
(Also, Protection from Evil from Seanon)
AC: 22 (24 if Evil Creature)
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Kanros hits the unarmored guard with the whip. It falls to the ground.
Seanon dismisses the grease and the ape hits once before vanishing away.
Uidon attacks but miss
Korin hits the guard, hiting his heart and then blasting it away with eletricity
The slaves behind you rush in and swarm upon the guards that surrendered, killing them with punches, kicks, sticks and rocks. The other slaves shot, asking to be set free while trying to force the gate on their own.
by now the guards are defeated....
__________________
Playing: Titian, the Mid-age bizzare ninja tortle!
Galuff Ferroduro, dragonslayer harpoon trower of the androplasic trio
Uidon smiles slightly before gesturing with his sword at the bodies. "Search them. Find the key. " Uidon stretches his neck left to right before walking towards the gate, "Did anyone hear it? The Oveseer?"
Spoiler
Standard + Swift: Recover White Raven Tactics
Move: J,4
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I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Korin trows only a look and the slaves that killed the prisioners almost run back to their cells. It's evident that they won't do that again anytime soon...
Also, those slaves who actually took their wepons leave them at Korins feet, without looking at his eyes.
You search the guards for itens and easely find the key for the pens with one of them. You also salvage some wepons and might just take their armor if you want to spare the time.
By the distance to the entrance and the noise of the battle, You're pretty sure that all guards in this hellhole are aware of the revolt. The next section of the caves have a staff room from the guards. You might find some wepons or food in there. After this staff room, you will find the cave's exit just close to the outside slave pen.
Spoiler
Slaves resitence VS intimidate: (1d20)[6]
Found a keyring with 6 keys to open all 3 pens.
Found 7 clubs
Found 7 slings, (7d6+35)[56] bullets
Found 6 shotspears
Found 9 whips
Found 2 longswords
found 2 longbows, (3d6+10)[28] arrows
Found 2 large shields
Found 2 chain shirt armor (1 minute to remove, 1 minute to put it on)
The 24 Slaves with you will take any wepons you don't
__________________
Playing: Titian, the Mid-age bizzare ninja tortle!
Galuff Ferroduro, dragonslayer harpoon trower of the androplasic trio
Korin picks up a long sword, his eyes never leaving the slaves who killed the surrendering guards.
"You killed two helpless men without mercy. Maybe they would have done the same to you. I understand your anger, but petty revenge will not lead anyone to freedom. We must be better than our captors if we are to stand against them."
Korin walks slowly toward them
"If you continue with such actions, you wont be liberators. Just thugs who kill for their own amusement. At that moment you will become my enemy."
Korin stops, towering over front of the group, his large size augmented by his armor.
Xilef regain her breath after this long fight. She calm herself by licking the blood on her claws.
While the other are dealing with slaves she goes keeping watch. (somewhere like D1)
Spot: (1d20+6)[10]
Listen: (1d20+6)[8]
(OOC: I presume that the encounter end ? In any case I end my shifting to regain 6hp
EDIT: From the dead guard Xilef will just grab a sling and a few bullets (10) in case she need to strike from afar.
Effect:
GMF: 6 hours
Longstrider: 6 hours
Fatigued: End of encounter
Stat:
Spoiler
CN Medium Humanoid (Shapechanger) Condition:
Greater Magic Fang (+1 att and dmg with natural weapon)
Longstrider (+10ft speed)
Fatigued (-2 Str, -2 Dex, cannot run or charge) HP: 77/86 (6HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus) Reserver Point: 86 Massive Dmg Threshold 37 Speed: 40ft (50ft with longstrider) Fort: +10 Ref: +9 Will: +7 BaB: +5 Grapple: +8 (+11 shifting and whirling) Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp) Init: +5 Melee: Standard attack, Unarmed Strike +8 (1d3+3) Melee: Shifting Standard attack, Claw +9 (1d6+5) Melee: Shifting Standard attack, Bite +9 (1d6+5) Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5) Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7) Melee: Full attack, Unarmed Strike +8/+3 (1d3+3) Melee: Full attack, TWF Unarmed Strike +6/+6/+1 (1d3+3) Melee: Shifting Full attack, Unarmed Strike +9/+4 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3) Melee: Shifting Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3) Melee: Whirling Frenzy Full attack, Unarmed Strike +10/+5 (1d3+5) Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8/+3 (1d3+5) Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6/+1 (1d3+5) Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11/+6 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4) Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4) Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4) Ability Score:
Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2) Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5 Special ability: Shifting: 3/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 1/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
__________________ Latest homebrew:The Avatars of Magic, powerful monster each dedicated to ne school of magic.
I'm hardly an expert, but if you ever need anything, feel free to PM me. Build advice, homebrew advice,
elaboration of a post I made, explanation of/for my homebrew, my Social Security number, or a friendly ear.
Uidon nods as Korin gives his speech. Hostages could be useful. "He's right. Save your energy to fight." Uidon pokes through the gear coming out with a shield and a chain shirt, which he seems to just carry and kneed in a purposeful manner. "Ok. Kanros thank you. We have to work together slaves. We've been chosen. You've seen our power. But you will help as well."
Uidon sees Xilef go to take watch and says, "Xilef search the staff room. We need weapons. These are slaves no longer." Uidon pauses for a moment, "Today we are warriors. And we have to prepare. Each of you, point to the other slave you think is strongest and most fearless." Uidon pauses, "You are chosen now by your peers. The fastest of you go back into the cave. Gather Water, food, tools. Those chosen, come get armed. We must plan." Uidon turns back towards the chosen warriors, "Who knows the outside?"
Spoiler
Assuming we take one minute at least:
Enhancing A Chain Shirt
Armor Enhancement, Greater: Adding Roaring (+3), Displacement (+1), Calling (+1)
Maneuver Set:
Mountain Hammer
White Raven Tactics
Moment of the Perfect Mind
Tactical Strike
Buffs:
Shield of Faith (5 min)
Transforming Rock (about an hour)
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I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Korin calms himself and his armour vanishes. He moves toward Uidon with confidence and purpose.
"In regards to planning, I wish to head out first. My armour will protect me from their onslaught and once I have engaged them the threat presented by their ranged attacks should be reduced."
"I aslo think that claiming the nearest plateau would be a good first move. Higher ground is always easier to defend, and a stable base of operations should be our first priority."
Xilef bristeld a little at being ordered around, but it was a good idea. In addition even with the recent fight hunting some more sound good.
She give a nod to Uidon and begin advancing slowly toward the exit of the game, stopping if she heard noise coming or as soon as she spot someone.
Hide: (1d20+3)[6]
Move Silently: (1d20+3)[20]
(untrained in both case)
Effect:
GMF: 6 hours
Longstrider: 6 hours
Stat:
Spoiler
CN Medium Humanoid (Shapechanger) Condition:
Greater Magic Fang (+1 att and dmg with natural weapon)
Longstrider (+10ft speed) HP: 78/86 (6HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus) Reserver Point: 85 Massive Dmg Threshold 37 Speed: 40ft (50ft with longstrider) Fort: +10 Ref: +9 Will: +7 BaB: +5 Grapple: +8 (+11 shifting and whirling) Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp) Init: +5 Melee: Standard attack, Unarmed Strike +8 (1d3+3) Melee: Shifting Standard attack, Claw +9 (1d6+5) Melee: Shifting Standard attack, Bite +9 (1d6+5) Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5) Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7) Melee: Full attack, Unarmed Strike +8/+3 (1d3+3) Melee: Full attack, TWF Unarmed Strike +6/+6/+1 (1d3+3) Melee: Shifting Full attack, Unarmed Strike +9/+4 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3) Melee: Shifting Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3) Melee: Whirling Frenzy Full attack, Unarmed Strike +10/+5 (1d3+5) Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8/+3 (1d3+5) Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6/+1 (1d3+5) Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11/+6 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4) Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4) Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4) Ability Score:
Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2) Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5 Special ability: Shifting: 3/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 1/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
__________________ Latest homebrew:The Avatars of Magic, powerful monster each dedicated to ne school of magic.
Using the keyring you easily open the two gates with 2 different keys, freeing several slaves. The slaves are highly motivated and none of them is shaken anymore (but they are still fatigueted).
Xilef moves some feet away to the guard's "room". it's notting more then a dirty table with some chairs, a stinky bedroll and a balcony.
As for food, she can find some few old fruits, nuts and rancid chicken. a few gallons of water on a bucket and several damaged playing cards.
As for wepons she finds (1d2)[1] longbows with (2d4+8)[16] arrows, (2d4+2)[6] slings and (4d6+20)[36] bullets (1d6+2)[5] javalins, (1d4)[4] shortspears (1d3)[3] daggers (1d2)[2] shortswords (1d2-1)[0] longswords
she can see the sunlight entering the cave, near the exit but several feet away from her. It seems to be a sunny day.
(OOC: again, anything you don't equip, the slaves will take. they are proficient with the club and slings)
__________________
Playing: Titian, the Mid-age bizzare ninja tortle!
Galuff Ferroduro, dragonslayer harpoon trower of the androplasic trio