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Old 11-11-2009, 06:46 PM   Top  -  End  -  #1
TabletopNuke
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Default Mindscourge (Psionic Warlock, 3.5, Now in Epic Level) Edit 03/21

Here's the mindscourge so far. I'm eager to hear any ideas for better class feature names, different class features, and anomalies.

I'm working on new anomalies for this class (meaning ones that aren't psionic versions of invocations).

Edit 03/21: I added some new anomalies: energy conversion, extradimensional lash, fortify self, and telepathic rapport. Here are some new anomalies that still need to be EACHed before I add them to this page.

Edit 01/11: I've added some changes to the class, for both flavor purposes and to fix some "flaws" in the warlock class. I increased the psychokinetic lash to +1d6/2 levels. I replaced the DR X/Cold Iron with a +X deflection bonus to Armor Class. In addition, the energy resistance has been replaced with the ability to act as if hasted.

Mindscourge Prestige Classes:
Ultrascourge: A powerful mindscourge who can create more powerful effects by burning away their own life energy.

Mindscourge
As the wilder is to the psion, the mindsourge is to the wilder. Rather than develop her abilities through study and training, a mindscourge manifests her incredible powers by instinct and sheer willpower. A mindscourge’s psionic power is nearly as much a part of her as her flesh and blood, and the ease at which she can call it forth exceeds that of any other manifester.
Adventures:
Spoiler

Characteristics:
Spoiler

Alignment:
Spoiler

Religion:
Spoiler

Background:
Spoiler

Races:
Spoiler

Other Classes:
Spoiler

Role:
Spoiler


Game Rule Information:
Abilities:
High Charisma makes a mindscourge’s anomalies harder to resist. High Dexterity allows a mindscourge to employ her psychokinetic lash with greater accuracy. A good Constitution score increases a mindscourge’s durability, which is otherwise substandard.
Alignment: Any
Hit Dice: D6

Class Skills:
Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge (Psionics) (Int), Profession (Wis), Psicraft (Int), Sense Motive (Wis), Tumble (Dex), Use Psionic Device (Cha)
Skill Points at 1st Level: (2 + Int modifier) X 4
Skill Points at Each Additional Level: 2 + Int modifier

Mindscourge
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialAnomalies Known
1st
+0
+0
+0
+2
Anomaly (least), psychokinetic lash 1d6], Wild Talent
1
2nd
+1
+0
+0
+3
Detect psionics
2
3rd
+2
+1
+1
+3
Deflection bonus +1, psychokinetic lash 2d6
2
4th
+3
+1
+1
+4
Subjugate item
3
5th
+3
+1
+1
+4
Psychokinetic lash 3d6
3
6th
+4
+2
+2
+5
New anomaly (least or lesser)
4
7th
+5
+2
+2
+5
Deflection bonus +2, psychokinetic lash 4d6
4
8th
+6/+1
+2
+2
+6
Metabolic overdrive 1
5
9th
+6/+1
+3
+3
+6
Psychokinetic lash 5d6
5
10th
+7/+2
+3
+3
+7
Psychic acceleration 5
6
11th
+8/+3
+3
+3
+7
Deflection bonus +3, psychokinetic lash 6d6, new anomaly (least, lesser, or greater)
7
12th
+9/+4
+4
+4
+8
Instill power
7
13th
+9/+4
+4
+4
+8
Metabolic overdrive 2, psychokinetic lash 7d6
8
14th
+10/+5
+4
+4
+9
-
8
15th
+11/+6/+1
+5
+5
+9
Deflection bonus +4, psychokinetic lash 8d6
9
16th
+12/+7/+2
+5
+5
+9
New anomaly (least, lesser, greater, or phenomenal)
10
17th
+12/+7/+2
+5
+5
+10
Psychokinetic lash 9d6
10
18th
+13/+8/+3
+6
+6
+11
Metabolic overdrive 5
11
19th
+14/+9/+4
+6
+6
+11
Deflection bonus +5, psychokinetic lash 10d6
11
20th
+15/+10/+5
+6
+6
+12
Psychic acceleration 10
12


Class Features:

Spoiler


Variant Mindscourge:
If a dungeon master wants to play up the enigmatic flavor of the mindscourge class, they can remove the Wild Talent class feature and make a power point reserve a prerequisite for the class. As a result, the mindscourge is restricted (at 1st level anyway) to naturally psionic races, and members of nonpsionic races who have taken Wild Talent as their 1st feat. This variation emphasizes the flavor concept of the mindscourge, a mutant among psychics with a near-limitless power supply and little control.

Mindscourge Anomalies

Epic Mindscourge
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Last edited by TabletopNuke : 03-21-2010 at 03:23 PM. Reason: Update
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Old 11-12-2009, 01:40 PM   Top  -  End  -  #2
Stycotl
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Default Re: Mindscourge (Psionic Warlock, 3.5, Advice Please)

real quick thoughts:

yes, give it wild talent.

yes, give it access to psionic feats; they are not inherently overpowered. people are going to optimize and rule-bend every class, no matter what it is. don't nerf this guy because of potential abuse (that is not to say that you should leave glaring loopholes for them to abuse though...).

it is psionics. no material, somatic, or verbal components. give it the psionic display and call it a day. yes, components are more of a hindrance, but it doesn't unbalance it in the end.

as far as invocations that have no psi counterpart, either make a new counterpart, or come up with new invocations.

i suggest more of the latter. you are going to want to make new and unique invocations for this guy anyway. so instead of undead, this guy creates psi constructs.
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Old 11-12-2009, 10:29 PM   Top  -  End  -  #3
Violet Octopus
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Default Re: Mindscourge (Psionic Warlock, 3.5, Advice Please)

Cool. I was working on something similar a while back, but never finished.

The theme for mine was a manifester who'd become broken in some way. Either they tried to manifest too much power during training, or came into contact with powerful psionic energy, e.g. an artifact or a powerful gem dragon. In 95% of cases this would just burn someone out, but the rest get burnt out in just the right way to be able to access unlimited power, but in a way they cannot control. This meant that if they were in a null psionics field, they would slowly take damage as their power has no outlet.

Skills:
Autohypnosis sounds good. Heal depends on the flavour. Mine was to have Diplomacy rather than Intimidate, befitting a slightly more telepathic charm rather than intimidation through demonic power. Though you can certainly use telepathy to intimidate as well. The only other thing is Use Psionic Device.

I think you need a nonempty PP reserve to be psionically focused, so yeah, Wild Talent.

Invocations:
The other feature of my half-done attempt was that whenever it gained access to a new tier of invocations, its preexisting ones were permanently augmented. As a result I gave it fewer known, but was kinda unhappy with the result. So, you can run with that idea if you want, or go with something different.
The invocations I finished are posted under the spoiler. Some of them were pretty obvious, like the astral construct one. Note: I called them manifestations, which got confusing. Anomaly is much nicer.
Spoiler

huh. I thought I had more...
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Old 11-13-2009, 12:04 AM   Top  -  End  -  #4
TabletopNuke
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Default Re: Mindscourge (Psionic Warlock, 3.5, Advice Please)

Thanks for the feedback. I'm going to start posting what I have written up. However, I don't know how to post tables on GITP. Would someone be so kind as to teach me?

Quote:
Originally Posted by Stycotl View Post
yes, give it wild talent.
That means mindscourges get a bonus feat at 1st level, which puts them slightly ahead of warlocks. Do I need to include a drawback to counterbalance it, or does the fact that mindscourges need to be psionically focused to use their anomalies balance it out?

Quote:
Originally Posted by Violet Octopus View Post
The theme for mine was a manifester who'd become broken in some way. Either they tried to manifest too much power during training, or came into contact with powerful psionic energy, e.g. an artifact or a powerful gem dragon. In 95% of cases this would just burn someone out, but the rest get burnt out in just the right way to be able to access unlimited power, but in a way they cannot control. This meant that if they were in a null psionics field, they would slowly take damage as their power has no outlet.
Ooh. I like that idea a lot, especially the part about taking damage if they have no outlet for their power. I'm about to post the fluff for mindscourges, so you can see my theme.

Quote:
Originally Posted by Violet Octopus View Post
Invocations:
The other feature of my half-done attempt was that whenever it gained access to a new tier of invocations, its preexisting ones were permanently augmented. As a result I gave it fewer known, but was kinda unhappy with the result. So, you can run with that idea if you want, or go with something different.
Anomalies are psi-like abilities. The standard rule for psi-like abilities is that they are augmented to the maximum for their manifester level. It's pretty much the same as how invocations are improved based on caster level.
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Old 11-13-2009, 01:37 PM   Top  -  End  -  #5
Arbitrarious
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Default Re: Mindscourge (Psionic Warlock, 3.5, Advice Please)

Cool concept and the base looks good. I agree about new invocations versus trying to make old ones fit. Short range teleports, Sense links, PP syphoning; there are some options. I will watch this eagerly.
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Old 11-13-2009, 02:43 PM   Top  -  End  -  #6
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Default Re: Mindscourge (Psionic Warlock, 3.5, Advice Please)

Where are BaB and Saves?
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Old 11-13-2009, 03:12 PM   Top  -  End  -  #7
Draz74
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Default Re: Mindscourge (Psionic Warlock, 3.5, Advice Please)

Quote:
Originally Posted by TabletopNuke View Post
Thanks for the feedback. I'm going to start posting what I have written up. However, I don't know how to post tables on GITP. Would someone be so kind as to teach me?
In here (a formerly stickied thread) are directions.
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Old 11-13-2009, 03:21 PM   Top  -  End  -  #8
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Default Re: Mindscourge (Psionic Warlock, 3.5, Advice Please)

This is pretty neat, I look forward to seeing it completed. A friend of mine really loves Warlocks, so he'll totally dig this.

-X
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Old 11-13-2009, 09:56 PM   Top  -  End  -  #9
TabletopNuke
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Default Re: Mindscourge (Psionic Warlock, 3.5, Advice Please)

I just posted the progression table (thank you, Draz ), along with a few more anomalies. Also, I've discovered within my heart a smoldering hatred for coding tables. It was a painful experience that will leave lifelong scars on my psyche. You're welcome, GITP.

Now, onto the question of Wild Talent. At the moment, I’m omitting it as a 1st-level bonus feat. But before you rage, hear me out. I don’t think there’s a rule requiring one to have a power point supply in order to use psi-like abilities. Psionic monsters can use their psi-like abilities without a power point supply, after all. I also think it could be an important component in the mindscourge’s flavor.

The mindscourge is designed to be a psychic who has a unique connection to her power, unlike any other psionic character. It’s somewhat unrefined and unfocused, hence the smaller amount of damage dealt by the psychokinetic lash compared to something along the lines of an energy ray. However, a mindscourge’s power is virtually limitless in its supply, and operates almost instinctively. Perhaps this could be represented by the fact that mindscourges can manifest their power without a power point supply.

If you guys still think Wild Talent is something the mindscourge needs, let me know.
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Old 12-06-2009, 02:39 PM   Top  -  End  -  #10
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Default Re: Mindscourge (Psionic Warlock, 3.5, Advice Please)

Quote:
Originally Posted by TabletopNuke View Post
I just posted the progression table (thank you, Draz ), along with a few more anomalies. Also, I've discovered within my heart a smoldering hatred for coding tables. It was a painful experience that will leave lifelong scars on my psyche. You're welcome, GITP.

Now, onto the question of Wild Talent. At the moment, I’m omitting it as a 1st-level bonus feat. But before you rage, hear me out. I don’t think there’s a rule requiring one to have a power point supply in order to use psi-like abilities. Psionic monsters can use their psi-like abilities without a power point supply, after all. I also think it could be an important component in the mindscourge’s flavor.

The mindscourge is designed to be a psychic who has a unique connection to her power, unlike any other psionic character. It’s somewhat unrefined and unfocused, hence the smaller amount of damage dealt by the psychokinetic lash compared to something along the lines of an energy ray. However, a mindscourge’s power is virtually limitless in its supply, and operates almost instinctively. Perhaps this could be represented by the fact that mindscourges can manifest their power without a power point supply.

If you guys still think Wild Talent is something the mindscourge needs, let me know.
The character doesn't need Wild Talent; he gains the distinction of being a psionic character (thus allowing him to have psionic feats/focus, etc) by virtue of having psi-like abilities. Wild Talent is unnecessary. So yeah, while fun, it doesn't really give the Mindscourge anything more or or anything less by adding it or removing it.

-X
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Old 12-07-2009, 05:32 PM   Top  -  End  -  #11
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Default Re: Mindscourge (Psionic Warlock, 3.5, PEACH) Edit 12/06

Well, you need a power point reserve to have a psionic focus, so Wild Talent makes some sense. That's why Soulknives get it.

This is pretty cool. Yoink.
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Old 12-07-2009, 06:10 PM   Top  -  End  -  #12
TabletopNuke
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Default Re: Mindscourge (Psionic Warlock, 3.5, PEACH) Edit 12/06

Quote:
Originally Posted by hiryuu View Post
Well, you need a power point reserve to have a psionic focus, so Wild Talent makes some sense. That's why Soulknives get it.

This is pretty cool. Yoink.
What about monsters with psi-like abilities? They don't have a power-point reserve, do they?
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Old 12-07-2009, 06:32 PM   Top  -  End  -  #13
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Default Re: Mindscourge (Psionic Warlock, 3.5, PEACH) Edit 12/06

Quote:
Originally Posted by TabletopNuke View Post
What about monsters with psi-like abilities? They don't have a power-point reserve, do they?
I don't think so. Some do, like psionic mind flayers, and those that do can hold a psionic focus.

You could look at it this way: if it doesn't have wild talent, this means that anyone who doesn't start as a psionic race starts out at a disadvantage and with one feat less, because it will be the first feat they take.
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Old 12-07-2009, 08:05 PM   Top  -  End  -  #14
TabletopNuke
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Default Re: Mindscourge (Psionic Warlock, 3.5, PEACH) Edit 12/06

Quote:
Originally Posted by hiryuu View Post
I don't think so. Some do, like psionic mind flayers, and those that do can hold a psionic focus.

You could look at it this way: if it doesn't have wild talent, this means that anyone who doesn't start as a psionic race starts out at a disadvantage and with one feat less, because it will be the first feat they take.
I just checked the EPH. You were right, you do need a power point reserve to hold a psionic focus. Thanks! That was a close one.

This means I gotta go add Wild Talent as a bonus feat, or restrict the class to characters with with a power point reserve. I suppose it fits the flavor nicely, a mutant among psychics with a near-limitless power supply. But on the other hand, I'm not a fan of restricting classes to particular races. Plus, I'd need to take something away at 1st level, since it grants a bonus feat. Wild Talent is useless unless you have some way of using power points, though. So it doesn't need to be a big drawback. What about 2 less skills on the class skill list (Jump and Tumble?).

What about making to variants of the mindscourge, and allowing DMs to pick which one they use in their campaign? The standard mindscourge would come with Wild Talent, allowing anyone to take it. The variant would have Wild Talent as a prerequisite.
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Last edited by TabletopNuke : 12-07-2009 at 08:06 PM. Reason: Typo
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Old 12-07-2009, 09:07 PM   Top  -  End  -  #15
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Default Re: Mindscourge (Psionic Warlock, 3.5, PEACH) Edit 12/06

My instant question is why do they have DR/Cold Iron? This is mostly a question related to the reason Fey are affected by the stuff, it being nothing more than cheap iron with a great many impurities. The weakness was symbolic, a play on the idea that it's not refined but not natural.

With psionics, i would have assumed it was something different, though i've never understood the whole crystal thing. Maybe copper or something alike, things that could disrupt mental electical impulses? That and i'd be tempted to increase the resistance and cause it to briefly suppress the powers of the class when they get wounded by it, though that's just a gut reaction to a rough scan of the fluff...
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Old 12-07-2009, 09:32 PM   Top  -  End  -  #16
TabletopNuke
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Default Re: Mindscourge (Psionic Warlock, 3.5, PEACH) Edit 12/06

Quote:
Originally Posted by Mulletmanalive View Post
My instant question is why do they have DR/Cold Iron? This is mostly a question related to the reason Fey are affected by the stuff, it being nothing more than cheap iron with a great many impurities. The weakness was symbolic, a play on the idea that it's not refined but not natural.

With psionics, i would have assumed it was something different, though i've never understood the whole crystal thing. Maybe copper or something alike, things that could disrupt mental electical impulses?
The cold iron is kind of a placeholder. I need a good name for the antipsionic equivalent. I was thinking "disruptor alloy", which would be a composite made of special minerals which disrupt psionic energy. You got a better name.

Quote:
Originally Posted by Mulletmanalive View Post
That and i'd be tempted to increase the resistance and cause it to briefly suppress the powers of the class when they get wounded by it, though that's just a gut reaction to a rough scan of the fluff...
I'm open to suggestions. What kind of mechanics do you have in mind? I'm also eager to hear ideas for replacing the energy resistance.

Off Topic: I feel the need to compliment you on the epic win that is your icon. My mullet gets ruthlessly mocked. It's great to see a beholder sporting the look, I'm sure you don't have the same problem.
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Last edited by TabletopNuke : 12-07-2009 at 09:32 PM.
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Old 12-08-2009, 12:04 AM   Top  -  End  -  #17
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Default Re: Mindscourge (Psionic Warlock, 3.5, PEACH) Edit 12/06

The Mindscourge cannot gain Psionic Focus and cannot take Psionic feats without a PP pool. One of the benefits of a Psionic class is playing around with the Psionic feats - it isn't much of a Psionic class if it cannot. Even the Soulknife gets the Wild Talent feat for free.

Wild Talent gives the Mindscourge a total of 2 PP, and nothing that they can spend it on. It is not overpowered.


The save DCs and power levels looked kind of unusual at first. Then I realized - Psionics don't rely on power levels for DC, and generally don't care what level a power is originally. Spending 1 PP has a DC of 11 + modifier while 17 PP has a DC of 19 + modifier (unusally). You can even spend 19 PP for a DC of 20 + modifier, equal to a 10th level spell slot. In that vein, I don't think it would be unusual for the Psychokinetic Lash to keep scaling at the rate of 1/2 level.

The Anomalies are better off at a fixed DC... maybe. Having them scale would be more "Psionically" appropriate and fit with the Psionics system better, but would possibly end up overpowered, as the Mindscourge doesn't need to spend PP to augment. Ultimately, I think the Anomalies would need to be playtested to see if a fixed DC or level-based DC is more appropriate.

[EDIT]
Make a second post wherever you need to, then link to it from the first post.

Last edited by erikun : 12-08-2009 at 12:05 AM.
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Old 12-08-2009, 05:59 AM   Top  -  End  -  #18
Mulletmanalive
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Default Re: Mindscourge (Psionic Warlock, 3.5, PEACH) Edit 12/06

I'm going to do something that might be offensive to you and/or inappropriate to the setting: Watch the Hayden Christensen film, Jumper. Therein, the mutant jumpers lose their powers briefly when subjected to electricity.

Electrified attacks will logically be a practical option in a sci-fi setting a little like the traditional vibro-weapons of sci-fi fantasy. You could lump the resistances together into one value, to represent the swift healing within limits that you've thus far used as an explanation, and have it negated by electrical damage for 1d3 rounds, along with the majoirty of their powers...

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[post=something]Link to Anomaly List[/post]
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Old 12-08-2009, 11:56 AM   Top  -  End  -  #19
TabletopNuke
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Default Mindscourge Anomalies

Mindscourge Anomalies: (Very WIP)
Anomaly List:
Lash Composition Anomalies:
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Lash Shape Anomalies:
Spoiler

Other Anomalies:
Spoiler


Anomaly Descriptions
Least Anomalies:
Spoiler

Lesser Anomalies:
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Greater Anomalies:
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Phenomenal Anomalies:
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Old 12-08-2009, 12:52 PM   Top  -  End  -  #20
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Default Re: Mindscourge (Psionic Warlock, 3.5, PEACH) Edit 12/06

Thanks for the help with the posting problem.

Quote:
Originally Posted by erikun View Post
The Mindscourge cannot gain Psionic Focus and cannot take Psionic feats without a PP pool. One of the benefits of a Psionic class is playing around with the Psionic feats - it isn't much of a Psionic class if it cannot. Even the Soulknife gets the Wild Talent feat for free.

Wild Talent gives the Mindscourge a total of 2 PP, and nothing that they can spend it on. It is not overpowered
I fixed that.

Quote:
Originally Posted by erikun View Post
The save DCs and power levels looked kind of unusual at first. Then I realized - Psionics don't rely on power levels for DC, and generally don't care what level a power is originally. Spending 1 PP has a DC of 11 + modifier while 17 PP has a DC of 19 + modifier (unusally). You can even spend 19 PP for a DC of 20 + modifier, equal to a 10th level spell slot. In that vein, I don't think it would be unusual for the Psychokinetic Lash to keep scaling at the rate of 1/2 level.

The Anomalies are better off at a fixed DC... maybe. Having them scale would be more "Psionically" appropriate and fit with the Psionics system better, but would possibly end up overpowered, as the Mindscourge doesn't need to spend PP to augment. Ultimately, I think the Anomalies would need to be playtested to see if a fixed DC or level-based DC is more appropriate.
What do you mean "fixed DC"? That Charisma doesn't effect the save DC? I've never been a fan of those. They loose their usability very quickly and make the class less enjoyable.

I think balance is much more important than whether the class is "psionically appropriate". If anything, being different from the other psionic classes fits the flavor of the mindscourge quite well.

1/2 class psychokinetic lash? I always assumed WotC had a good reason that they didn't give the warlock a 1/2 class eldritch blast. I wouldn't want to make the mindscourge overpowered.

Mechanically, I had intended for the mindscourge to function in the same fashion as the warlock. I'm not intending to make new mechanics here. I just wanted to make it psionc, refluff it, and replace the more "demonic" features with more psychic ones. (If anything, I thought removing the somatic component fit the warlock flavor better too)

Quote:
Originally Posted by Mulletmanalive View Post
I'm going to do something that might be offensive to you and/or inappropriate to the setting: Watch the Hayden Christensen film, Jumper. Therein, the mutant jumpers lose their powers briefly when subjected to electricity.

Electrified attacks will logically be a practical option in a sci-fi setting a little like the traditional vibro-weapons of sci-fi fantasy. You could lump the resistances together into one value, to represent the swift healing within limits that you've thus far used as an explanation, and have it negated by electrical damage for 1d3 rounds, along with the majoirty of their powers...
I never saw Jumper. I'm very out of the loop on movies.

Make the technology vulnerable to electricity, eh?. That's a good idea. I think that machinery should be permitted a save against being shorted out, though.

Honestly, I'm a little unsure about having the resistances at all. The flavor behind the damage reduction is that the character has psioncally reinforced their body or excellerated their healing. I wasn't sure how to incorporate two specific types of energy resistance with the same flavor. What about providing resistance 2 to all energy types at 1st level, and and resistance 5 to all energy types at 20th level?

Edit: Oh, and I'm not sure about losing their power from electricity. Can you elaborate on that, both fluff-wise and mechanically? Also, I'm not to keen on taking a movie's idea.
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Last edited by TabletopNuke : 12-08-2009 at 12:55 PM. Reason: Update
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Old 12-12-2009, 04:58 PM   Top  -  End  -  #21
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Default Re: Mindscourge (Psionic Warlock, 3.5, PEACH) Edit 12/08

I just got some ideas to differentiate the mindscourge from it's warlock ancestry!

Damage Reduction:
Should I replace each point of DR/cold iron with +1 deflection bonus to AC?

Energy Resistance:

Should I replace it with fast healing 2 at 10th level, and fast healing 5 at 20th level? If this is too powerful, I could alter the rules so it only functions when the mindscourge is psionically focused. Or lower the fast healing to 1 at 10th level, and 3 at 20th level.

Metabolic Overdrive:
It could stack with the fast healing that replaces energy resistance. Or I could replace it with the following ability:

Electrokinetic Aura:
Beginning at 8th level, you can create an electrokinetic aura. Once per day you can surround yourself with a field of electricity that causes no harm to you, but deals 1d6 points of electricity damage to any creature striking you with its body or a hand-held weapon. Creatures wielding weapons with exceptional reach, such as longspears, are not subject to this damage if the attack you.

Activating your electrokinetic aura is a free action, it lasts for 2 minutes or until you take another free action to end it. The crackling electricity also creates light equivalent to a torch.

At 13th level, your electrokinetic aura deals 2d6 points of electricity damage, At 18th level, the damage inproves to 5d6 points.


What does GITP think of these changes?
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Old 12-15-2009, 03:18 AM   Top  -  End  -  #22
DragoonWraith
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Default Re: Mindscourge (Psionic Warlock, 3.5, PEACH) Edit 12/08

OK, so I definitely think it needs greater differentiation. The fluff behind them is excellent, because it really doesn't tie them to Warlocks, it gives them their own thing - that's awesome. But too many anomalies are simply invocations, and the class features are almost identical. While certainly not a bad class, it's the kind of thing that almost doesn't need to be written down.

The changes you suggest are good. That's a start. I'd also try to get some anomalies that use effects that are uniquely psionic - hard, I know, but there are some.

Other than that, there's some typos/copy in the Anomalies section. A couple of messed up tags ( stuff like [/]Anomaly Name[/i] and stuff), and a couple of spots where you use the old name instead of the name of the title of the anomaly.
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Old 12-15-2009, 03:43 AM   Top  -  End  -  #23
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Default Re: Mindscourge (Psionic Warlock, 3.5, PEACH) Edit 12/08

Quote:
Originally Posted by TabletopNuke View Post
Energy Resistance:[/b]
Should I replace it with fast healing 2 at 10th level, and fast healing 5 at 20th level? If this is too powerful, I could alter the rules so it only functions when the mindscourge is psionically focused. Or lower the fast healing to 1 at 10th level, and 3 at 20th level.
Even so it is significantly stronger than energy resistance 5 or 10. Within 5 rounds it will heal off all that energy resistance would have protected and it makes you start every battle at full health (with no expenditure of resources). This also works on all damage instead of just 2 energy types. Although last time I ran a high level warlock he was so hard to kill he wasn't worth targeting so he generally was at full health anyway (I think his energy resistance came up 2 or 3 times). I'd still say this is a noticeably stronger ability. Perhaps half health cap, although that might be too weak.
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Old 12-15-2009, 04:34 AM   Top  -  End  -  #24
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Default Re: Mindscourge (Psionic Warlock, 3.5, PEACH) Edit 12/08

Warlocks are generally weakish, at least for a caster. And this doesn't have the Summon Swarm invocation.
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Old 12-15-2009, 05:52 PM   Top  -  End  -  #25
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Default Re: Mindscourge (Psionic Warlock, 3.5, PEACH) Edit 12/08

Thank you for pointing out typos and coding errors. This post has gotten so big that it's hard to find all of those.

I'm still working on more psionic-based anomalies. Any ideas? I want to make a telepathy one. Would a 60-ft. telepathy range be worth a least or lesser anomaly?

I'm a little worried about the change from DR X/cold iron to +X deflection bonus to AC. Do you guys think its a balanced change?

I still need a good replacement for the energy resistance.
How about this:
The ability to act as it hasted for 5 rounds a day at 10th level.
This increases to 10 rounds at 20th level.
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Old 01-08-2010, 11:10 AM   Top  -  End  -  #26
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Default Re: Mindscourge (Psionic Warlock, 3.5, PEACH) Edit 12/08

I like the idea of acting as if hasted, that's cool. No idea if the rounds/day are appropriate numbers, though they certainly don't seem ridiculous.
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Old 01-08-2010, 11:36 AM   Top  -  End  -  #27
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Default Re: Mindscourge (Psionic Warlock, 3.5, PEACH) Edit 12/08

Maybe instead of x/cold iron or +x deflection modifier you could just go the simple route and use x/psionic. There's psionic crafting feats for a reason, and any item made with them would be considered a 'psionic' item instead of a 'magic' item. Just a thought.
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Old 01-08-2010, 03:48 PM   Top  -  End  -  #28
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Default Re: Mindscourge (Psionic Warlock, 3.5, PEACH) Edit 12/08

YUCK! The puked up eldritch blast progression! Why?! Whyyyy?! Make it 1d6 at 1st level, +1d6 every two levels thereafter like normal offensive ability progressions. It makes no -sense- why it should skip some levels when it obviously should go up around there.

It oughta cap off at 10d6 by level 19, in my opinion. Not exactly like 10-60 is a very op attack by level 20, is it?

Edit: Im Lawful. So sue me. It irks me beyond reason when abilites dont stale/progress in a mathmatical/sane/normal way.
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Old 01-08-2010, 04:25 PM   Top  -  End  -  #29
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Default Re: Mindscourge (Psionic Warlock, 3.5, PEACH) Edit 12/08

Quote:
Originally Posted by Jane_Smith View Post
YUCK! The puked up eldritch blast progression! Why?! Whyyyy?! Make it 1d6 at 1st level, +1d6 every two levels thereafter like normal offensive ability progressions. It makes no -sense- why it should skip some levels when it obviously should go up around there.

It oughta cap off at 10d6 by level 19, in my opinion. Not exactly like 10-60 is a very op attack by level 20, is it?
QFT, I agree 100%.

If you do go the haste route, I'd let it be a much longer duration; these guys are casters, they don't actually get a massive bonus from Haste. That said, though, I'm against haste; that seems more like something that should be an anomaly. Deflection bonus to AC seems balanced, and it'd work, but I'd try to find something else, personally.

Telepathy seems like it might be a better class ability than an anomaly. Maybe replace one (or both) of the UPD abilities to differentiate it from the Warlock?
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Old 01-09-2010, 01:26 AM   Top  -  End  -  #30
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Default Re: Mindscourge (Psionic Warlock, 3.5, PEACH) Edit 12/08

So you guys think I should change the psychokinetic lash to +1d6/2 levels, then?

As for x/psionic, that is not nearly as powerful an ability as x/cold iron.

My reasoning for the amount of haste is that there is an epic feat that grants fast healing 2, and there is an epic feat that grants 10 rounds of haste/day.

DeTedinator, what was your reason for wanting to replace the deflection bonus? I thought if fit the concept really well. The mindscourge's innate psychic power creates something of a force-field around her.

I am aware that UMD is a lifesaver for the warlock, and I am hesitant to replace such a vital feature. If you have an idea to compensate for such a loss though, I'd be happy to hear it.

Also, I figured that different mindscourges might tend towards different psychic archtypes. One might wind up with a great deal of telepathic abilities, while another was more psychometabolism-oriented. This was my reasoning for making telepathy an anomaly, rather than a class feature. Not all psychics are the same, you know.

I'm not terribly concerned with differentiating the mindscourge from the warlock, as long as the class fits the concept I had in mind. As far as I'm concerned, being able to manipulate psionic items in unusual ways fits the enigmatic nature of the mindscourge just fine.
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