2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 08-09-2010, 06:06 PM   Top  -  End  -  #1
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
Location: 
Missing her corner
Gender: Male2Female
Default 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

Disclaimer: I, the person known here as Lix Lorn, claim no ownership of any character, background, or any other part of the game Lost Kingdoms, which I heartily recommend anyone with a Gamecube or Wii get hold of. Neither do I own d&d. I do however own this combination of the two.

Cardcaller

"This is not a game, and I do not gamble."

A Cardcaller is an adherent to an ancient form of magic from the kingdom of Argwyll. Rather than learning and using spells, their powers are represented in physical form as cards. By invoking these cards, they summon a monster to aid them, or take on its form to strike their foe.

Abilities: A Cardcaller primarily relies upon Wisdom, as it determines save DCs, as well as some damaging effects. Intelligence helps shore up their short skill list, and constitution improves their survivability.
Races: Most Cardcallers are human, as it originates from an area where few other races live.
Alignment: Cardcallers can be of any alignment, but the rules and structure of their magics make them lean to law. However, their reliance on the luck of the draw can mean that Chaotic beings find them equally as interesting.
Starting Gold: Same as a Wizard.
Starting Age: Same as a Wizard.

Class Skills
The Cardcaller's class skills (and the key ability for each skill) are Cardlore (Int), Concentration (Con, Craft (Int), Decipher Script (Int), Diplomacy (Cha), Knowledge (Arcana, Dungeoneering, Nature, the Planes, Religion) (Int), Sense Motive (Wis) and Use Magic Device (Cha).
Skills Per Day at 1st Level : (2 + Int modifier) x4
Skills Per Day at Each Additional Level : 2 + Int modifier

Hit Dice: d6

THE CARDCALLER
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialHighest Level Card Chosen
1st
+0
+0
+2
+2
Cardcalling1
2nd
+1
+0
+3
+3
-1
3rd
+1
+1
+3
+3
Utility Card1
4th
+2
+1
+4
+4
-2
5th
+2
+1
+4
+4
Enhanced Variety (+2)2
6th
+3
+2
+5
+5
-3
7th
+3
+2
+5
+5
Utility Card3
8th
+4
+2
+6
+6
-4
9th
+4
+3
+6
+6
Enhanced Variety (+3)4
10th
+5
+3
+7
+7
-5
11th
+5
+3
+7
+7
Utility Card5
12th
+6/+1
+4
+8
+8
-6
13th
+6/+1
+4
+8
+8
Enhanced Variety (+4)6
14th
+7/+2
+4
+9
+9
-7
15th
+7/+2
+5
+9
+9
Utility Card7
16th
+8/+3
+5
+10
+10
-8
17th
+8/+3
+5
+10
+10
Enhanced Variety (+5)8
18th
+9/+4
+6
+11
+11
-9
19th
+9/+4
+6
+11
+11
Utility Card9
20th
+10/+5
+6
+12
+12
Calling the Blue Dragon10

Weapon Proficiencies: A Cardcaller is proficient in light armour, no shields, and all simple weapons. They are also treated as proficient with any weapon that they call upon using a card.

Cardcalling (Su):
Background
Spoiler


Choosing Cards
A 1st level Cardcaller has four level 0 cards, plus a number of additional cards equal to her wisdom modifier (minimum one). These bonus cards can be additional Level 0 cards, including duplicates of those she already has, or may be 1st level cards.

At each level after 1st, the Cardcaller gains additional cards-they may have formed out of energy in their path, waiting to be found, or simply have materialised in their bag. Either way, at each level, a Cardcaller gains new cards equal to 1+their Wisdom modifier (minimum two). This number is increased as you level up. (See Enhanced Variety) These cards may be chosen from any level up to the maximum level, as seen in the table above. However, unless the highest level of card you can choose is level 1, you may only choose a maximum of one card from the highest level you can choose at any given level. In addition, unless the second highest level card you can choose is 1 or 0, you may only choose a maximum of three cards from the second highest level you can choose, at any given level.

The Hand and the Deck
A Cardcaller can only use a certain number of cards in any given time period. In the morning, a Cardcaller must spend at least half an hour choosing thirty cards from her collection to use that day. This collection, known as a 'deck' may contain any number of copies of a single card.

At any point, a Cardcaller may only use the first four cards in her deck. These top four cards are considered her 'Hand'. When you Call a card, it is discarded after its effect ends, unless it has additional uses remaining (for a weapon card) or remaining hit points (for an independent). If a card has more than one use, mark that one use is gone and leave it where it is, until it has no uses remaining. Then discard it as normal. If an independent has remaining hp after use, it's next use returns it with only that much hp.
When a card is discarded, remove it from the deck and randomly determine which card you draw next.
Some cards can add discarded cards back into your deck, in which case they are added back in and can be obtained as normal.

Sometimes, a Cardcaller may find herself with a hand that she cannot use. A Cardcaller may 'drop' a card she doesn't want. This is done at the beginning of your round. Dropping any number of cards is considered a free action. Any cards dropped are removed from your deck-but only until the end of the encounter. They retain the same position in the deck, but are considered used for this encounter, and so you may use the next cards on the list. At the END of any round in which you dropped cards, you may add the next cards in your deck to your hand.

At the beginning of a day, all Cards in a Cardcaller's possession, whether discarded, dropped, unused, or not even put in the deck, are available to choose from for the new day.

Calling Cards
The strength of a Card is determined by two factors: Some Cards rely on the level of the Caller. This is determined by adding up their levels in all Calling classes. This is referred to as their Calling Level.
The other factor is their Wisdom modifier. Which determines any saving throws.

A saving throw caused by a Card uses the following formula, unless stated otherwise:
DC: 10+the Card's level+Caller's Wisdom Modifier

Spell Resistance applies only to Summon and Weapon cards without the Martial descriptor. The Caller substitutes Caster level with Caller Level, and may apply the Spell Penetration feat, if she has it.

Utility Card: Although the simple cards of destructive summons are all a Cardcaller ever needs to cause harm, other tasks are equally as important. At 3rd Level, and each fourth level thereafter, they may choose a single spell of a level no higher than the highest level card they can choose. They may cast this spell once per day, with a caster level equal to their caller level, using the same ability score. If the spell has a gold, material or experience cost, it must be paid. In addition, whenever they gain a new utility card, they gain an additional copy of a Utility card they already possess. As with anything as open ended as this feature, the DM has final say on choices.

Finally, whenever a Cardcaller of at least third level would gain new normal cards, she may replace one of those cards with a utility card of one level lower than her maximum.

As a final note, a Cardcaller is considered neither Arcane or Divine. Converting their cards into spells is worthy of an epic quest in it's own right.

Enhanced Variety: At 5th level, and each 4th level thereafter, the number of cards gained at each level is increased by one.

Calling the Blue Dragon (Su): At 20th level, the Cardcaller is blessed by a being of immense power-the Blue Dragon. A pacifist, he has little power in combat, but is capable of repairing, healing, and returning cards. Once per day, the Cardcaller may Call a special card representing the Blue Dragon's power. Doing so has the following effects:
The user and all of his allies are effected by an effect similar to a Heal spell. It's healing is not capped at CL 15, and it uses Caller Level instead of Caster Level. It is a purely benevolent force rather than one utilising positive energy, and thus restores health equally to undead and constructs.
In addition, the Caller returns all of her cards to her deck, even those with the (Return) keyword.

PLAYING A CARDCALLER

Religion: A powerful Cardcaller can use cards generally referred to as gods. This often makes it difficult for them to accept the superiority of true deities, or anyone for that matter. They tend towards deities of magic.
Other Classes: A Cardcaller could be curious about more standard forms of magic, or could consider them to be crass. A martial character may hold their interest, although often because they're trying to understand how they can do something so dull.
Combat: A Cardcaller can serve several roles. A melee or long range damage dealer using weapons and summon cards, or as more of a leader by focussing instead on independent cards.
Advancement: Most Cardcallers are single classed, but some attempt to increase their physical skill with martial or initiating levels, while others combine their skills with those of more normal magic.

CARDCALLERS IN THE WORLD
“My power is all that stands between my kingdom and the end of all that is good. Try walking a mile in my shoes.”

Daily Life: Cardcallers are often very self-reliant, and tend to be slightly superior. Traditionally, they were the element of nobility in their kingdoms.
Notables: The current leader of Argwyll, Princess Katia, is an adherent of the old ways, having saved the land from mighty foes.
Organizations: Small schools exist in Argwyll to teach this path, although few other places do so.

NPC Reaction
Without being seen in action, a Cardcaller is discernable only by their glowing runestone. Most people see them and assume them as some kind of magic-user. On seeing them in action, other magic users tend to be interested in their techniques, while normal people often just steer clear, as they do with anyone capable of slaying them with but a gesture.

CARDCALLERS IN THE GAME

Adaptation: The cards and runestone are primarily fluff-replacing them with crystals, or any other similar object could change the class from a reference to just another casting class.
Encounters: A Cardcaller can specialise in several ways-with martial cards and weapons, they can be a powerful combat character. Alternatively, using independent cards can make the character a good leader, summoning hordes of minions. Traps, on the other hand, can build on a sneakier character.
__________________
Recent Homebrew:
My anima stands ready!
Pick a celestial, any celestial
Valley Dwarves-Vodka, Blizzards, and Wolves
Spoiler

Spoiler

Last edited by Lix Lorn : 04-03-2013 at 02:34 PM.
Lix Lorn is offline   Reply With Quote
Old 08-22-2010, 02:10 PM   Top  -  End  -  #2
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
Location: 
Missing her corner
Gender: Male2Female
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

CARDS
Most cards fall into one of three types: Summons cards, Weapon Cards, and Independent cards. In addition, many Summons and Weapon Cards have the Martial Descriptor.

Independent Cards: Independent Cards summon a monster to aid you. Examples range from the weak Skeleton card, to the powerful Black Dragon card. They will obey any instruction they can understand given by their Caller, and understand one language of the Caller's choice, plus one more for each point of positive Intelligence modifier the creature has. If they can speak, they can speak these languages too.

Summons Cards: Summons Cards transform the wielder into a powerful creature, for long enough to perform a powerful attack, or a vital action. Some Summons cards have the Return descriptor.

Weapon Cards: Weapon Cards change the wielder's form for a split second, giving them the skill, strength and power to wield a weapon that appears with the monster. Almost all Weapon Cards have the Martial descriptor. Often, a short lived bonus is gained from a weapon card, generally defensive in nature.
Any Weapon Card that takes an attack action to use, but does not require an attack roll, suffers a DC penalty when used while the user has a penalty to attack rolls, such as that on a second and subsequent attack. This is equal to the penalty on attacks divided by two.

Martial
Any card with the Martial descriptor is made as if your BAB equalled your Caller level, including additional iterative attacks. They suffer the normal penalties if other attacks have been made before them that turn; a -5 penalty per previous attack.
In addition, if they would deal additional damage based on the Cardcaller's strength, they do additional damage based on the Cardcaller's Wisdom instead. Most Martial cards are made as an Attack Action.

Return
A card with the Return descriptor returns used or discarded cards to your deck, allowing them to be reused, but cannot return other cards with this descriptor.

Card List

Card Name: The name of the card.
Uses: How many times a card can be used before it is expended. This number is almost always once, except for Weapon type cards.
Type: Three factors come into this. First, most cards have an element; either Fire, Wood, Earth or Water. Second, they have a type from the above list, Summons, Independent or Weapon, sometimes with the Martial descriptor. Finally, they have a spell school as with normal magic, such as transmutation or evocation. Almost all Cards are either Transmutations, Evocations or Conjurations.
Range: Most Weapon cards are Melee attacks. Otherwise, they tend to fit the Close, Medium or Long ranges, as with spells.
Duration: This speaks for itself.
Effect: This section describes exactly what activating the card does.

List of Cards
Spoiler


Level 0 Cards
Spoiler


Level 1 Cards
Spoiler


Level 2 Cards
Spoiler
__________________
Recent Homebrew:
My anima stands ready!
Pick a celestial, any celestial
Valley Dwarves-Vodka, Blizzards, and Wolves
Spoiler

Spoiler

Last edited by Lix Lorn : 05-07-2012 at 09:04 PM.
Lix Lorn is offline   Reply With Quote
Old 08-22-2010, 03:22 PM   Top  -  End  -  #3
Tael
Barbarian in the Playground
 
 
Join Date: Aug 2010
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

Hell yes! I loved this game! Your mana crystals table is messed up though.
Tael is offline   Reply With Quote
Old 08-22-2010, 03:47 PM   Top  -  End  -  #4
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
Location: 
Missing her corner
Gender: Male2Female
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

Level 2 Cards Continued
Spoiler


Level 3 Cards
Spoiler


Level 4 Cards
Spoiler


Level 5 Cards
Spoiler

Last edited by Lix Lorn : 05-07-2012 at 09:06 PM.
Lix Lorn is offline   Reply With Quote
Old 08-22-2010, 04:21 PM   Top  -  End  -  #5
EdroGrimshell
Firbolg in the Playground
 
 
Join Date: Oct 2008
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

Quote:
Originally Posted by Lix Lorn View Post
...wow, 8th level really sucks right now. ._.

Um, EdroGrimshell. Could I ask an awkward question, and get you to delete that post? You didn't say anything wrong, and thanks for the offer yes please, but I should have put a post in to put Cards in.
Done.

I'm over my friends now so he can hopefully help out. He's not a D&D fan but he knows quite a bit about this game, along with me who's the reverse we can help.
__________________
Quotes
Spoiler

Spoiler


The Hub, for PTA & PTU community building. If you're interested, take a look.
EdroGrimshell is offline   Reply With Quote
Old 08-22-2010, 05:44 PM   Top  -  End  -  #6
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
Location: 
Missing her corner
Gender: Male2Female
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

Level 5 Cards (Continued)
Spoiler


Level 6 Cards
Spoiler


Level 7 Cards
Spoiler


Level 8 Cards
Spoiler


Level 9 Cards
Spoiler


Level 10 Cards
Spoiler


Feats
Spoiler


ACFs
Martial Power
Spoiler
__________________
Recent Homebrew:
My anima stands ready!
Pick a celestial, any celestial
Valley Dwarves-Vodka, Blizzards, and Wolves
Spoiler

Spoiler

Last edited by Lix Lorn : 05-05-2012 at 10:09 PM.
Lix Lorn is offline   Reply With Quote
Old 08-29-2010, 07:51 PM   Top  -  End  -  #7
EdroGrimshell
Firbolg in the Playground
 
 
Join Date: Oct 2008
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

Sorry it's taking so long, we're having a bit of difficulty balancing the two game mechanics to make it work.
__________________
Quotes
Spoiler

Spoiler


The Hub, for PTA & PTU community building. If you're interested, take a look.
EdroGrimshell is offline   Reply With Quote
Old 08-29-2010, 07:54 PM   Top  -  End  -  #8
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
Location: 
Missing her corner
Gender: Male2Female
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

Nono, it's my laziness that's a problem.
__________________
Recent Homebrew:
My anima stands ready!
Pick a celestial, any celestial
Valley Dwarves-Vodka, Blizzards, and Wolves
Spoiler

Spoiler
Lix Lorn is offline   Reply With Quote
Old 09-12-2010, 09:10 AM   Top  -  End  -  #9
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
Location: 
Missing her corner
Gender: Male2Female
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

Finally, I have done four cards. Whoop.
__________________
Recent Homebrew:
My anima stands ready!
Pick a celestial, any celestial
Valley Dwarves-Vodka, Blizzards, and Wolves
Spoiler

Spoiler
Lix Lorn is offline   Reply With Quote
Old 09-12-2010, 09:38 AM   Top  -  End  -  #10
Epsilon Rose
Barbarian in the Playground
 
Join Date: Aug 2010
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

I have to say, the fact that you have to choose the order you get your spells in seems more than a little annoying. Also I cant see any use for the runestone if no one can see it, no one can damage it, and even if they do nothing happens and to top it all off it doesn't seem to actually do anything.
Epsilon Rose is offline   Reply With Quote
Old 09-12-2010, 09:56 AM   Top  -  End  -  #11
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
Location: 
Missing her corner
Gender: Male2Female
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

Well, they represent the cards you draw from the deck. And the Runestone is entirely flavour, from the game this is based on.

Also, the randomized cards is a balancing factor.
__________________
Recent Homebrew:
My anima stands ready!
Pick a celestial, any celestial
Valley Dwarves-Vodka, Blizzards, and Wolves
Spoiler

Spoiler
Lix Lorn is offline   Reply With Quote
Old 09-12-2010, 10:57 AM   Top  -  End  -  #12
Epsilon Rose
Barbarian in the Playground
 
Join Date: Aug 2010
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

Quote:
Originally Posted by Lix Lorn View Post
Well, they represent the cards you draw from the deck. And the Runestone is entirely flavour, from the game this is based on.

Also, the randomized cards is a balancing factor.
I can understand randomization as a balance factor (I used it for my knave of Tarots) but if thats what you're going for why not have them actually draw the cards from a shuffled deck or use dice to simulate drawing cards if that's not an option? For one thing it'll be less stress full for the player, for another the way you have it now encourages the creation of groups of viable hands or front-loading the deck with all your trump cards, which will keep this from actually being random.

As for the runestone, if it's fluff I think it should be added to the class description and not kept as an actual ability. As it is, it seems some what rude to the other players. Sort of like going "Nah Nah you can't touch this." of course that could just be me being weird and most might just gloss over it.
Epsilon Rose is offline   Reply With Quote
Old 09-12-2010, 11:07 AM   Top  -  End  -  #13
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
Location: 
Missing her corner
Gender: Male2Female
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

Because it's easier to cheat.
Also, I don't want it to be COMPLETELY random. You want them to have some control.

Hmm, I guess... I dunno, it's just that some people will ignore the fluff entirely.
__________________
Recent Homebrew:
My anima stands ready!
Pick a celestial, any celestial
Valley Dwarves-Vodka, Blizzards, and Wolves
Spoiler

Spoiler
Lix Lorn is offline   Reply With Quote
Old 09-12-2010, 04:59 PM   Top  -  End  -  #14
Tael
Barbarian in the Playground
 
 
Join Date: Aug 2010
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

I agree with Epsilon, players should either be able to just choose or randomly draw, picking an order is way too much.
Tael is offline   Reply With Quote
Old 09-12-2010, 05:01 PM   Top  -  End  -  #15
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
Location: 
Missing her corner
Gender: Male2Female
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

There is, ironically, less bookkeeping than if you randomly draw. If you draw randomly, you have to roll a d(sillynumber) every time you use a card.
__________________
Recent Homebrew:
My anima stands ready!
Pick a celestial, any celestial
Valley Dwarves-Vodka, Blizzards, and Wolves
Spoiler

Spoiler
Lix Lorn is offline   Reply With Quote
Old 09-12-2010, 05:05 PM   Top  -  End  -  #16
Tael
Barbarian in the Playground
 
 
Join Date: Aug 2010
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

What are you talking about? If you roll, you just have to roll a die and then draw your card. If you order, every morning you have to pick an order for your cards, which is even worse than preparing spells. Also, cool games have you using an actual deck, which would be awesome.
Tael is offline   Reply With Quote
Old 09-12-2010, 05:08 PM   Top  -  End  -  #17
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
Location: 
Missing her corner
Gender: Male2Female
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

Bearing in mind that the order is important, so you'd have to write it down as it happens.

It seems easier to me... but if everyone thinks so, I'll change it to random. :/
__________________
Recent Homebrew:
My anima stands ready!
Pick a celestial, any celestial
Valley Dwarves-Vodka, Blizzards, and Wolves
Spoiler

Spoiler
Lix Lorn is offline   Reply With Quote
Old 09-12-2010, 06:15 PM   Top  -  End  -  #18
Epsilon Rose
Barbarian in the Playground
 
Join Date: Aug 2010
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

Quote:
Originally Posted by Lix Lorn View Post
Bearing in mind that the order is important, so you'd have to write it down as it happens.
Why is the order important? If you do it this way you just need to mark down if you used a card already (if you're using an actual deck it's even easier: you just don't put the card back in).

That said you probably will want to come up with some abilities to mitigate the randomness to some extent.
Epsilon Rose is offline   Reply With Quote
Old 09-12-2010, 06:30 PM   Top  -  End  -  #19
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
Location: 
Missing her corner
Gender: Male2Female
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

Because, if you get the card back, it goes back where it was. I guess you could just add it in randomly...
__________________
Recent Homebrew:
My anima stands ready!
Pick a celestial, any celestial
Valley Dwarves-Vodka, Blizzards, and Wolves
Spoiler

Spoiler
Lix Lorn is offline   Reply With Quote
Old 09-12-2010, 06:54 PM   Top  -  End  -  #20
Siosilvar
Ogre in the Playground
 
 
Join Date: Apr 2008
Location: 
The Crystal Empire
Gender: Male
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

*cough*

Ability Bonus Mana Crystals (By Calling Level)
Level:1234567891011121314151617181920
__________________
Princess Cadance avatar by zimmerwald1915.

Fairy Tales are more than true—not because they tell us that dragons exist, but because they tell us that dragons can be beaten. - G.K. Chesterton
Siosilvar is offline   Reply With Quote
Old 09-12-2010, 08:15 PM   Top  -  End  -  #21
Epsilon Rose
Barbarian in the Playground
 
Join Date: Aug 2010
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

Quote:
Originally Posted by Lix Lorn View Post
Because, if you get the card back, it goes back where it was. I guess you could just add it in randomly...
Also keep in mind that that mechanic was designed for a non-random system where your deck was essentially made of a series of hands so keeping them in order was important to the player; this is no longer the case.
Epsilon Rose is offline   Reply With Quote
Old 09-13-2010, 02:55 AM   Top  -  End  -  #22
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
Location: 
Missing her corner
Gender: Male2Female
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

Quote:
Originally Posted by Siosilvar View Post
*cough*

Ability Bonus Mana Crystals (By Calling Level)
Level:1234567891011121314151617181920
...Thankyou.

Also, I guess you're right. I'll change it then. :/
__________________
Recent Homebrew:
My anima stands ready!
Pick a celestial, any celestial
Valley Dwarves-Vodka, Blizzards, and Wolves
Spoiler

Spoiler
Lix Lorn is offline   Reply With Quote
Old 09-13-2011, 10:42 AM   Top  -  End  -  #23
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
Location: 
Missing her corner
Gender: Male2Female
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

Okay, I'm working on this again!

Cards have been sorted by level, and all level 1 cards are now added.

I'm actually considering removing Mana Crystals entirely. Not sure. Thoughts?
__________________
Recent Homebrew:
My anima stands ready!
Pick a celestial, any celestial
Valley Dwarves-Vodka, Blizzards, and Wolves
Spoiler

Spoiler
Lix Lorn is offline   Reply With Quote
Old 09-13-2011, 12:09 PM   Top  -  End  -  #24
Pyromancer999
Bugbear in the Playground
 
 
Join Date: Jun 2010
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

This class....It makes me feel like saying.........


YU-GI-OOOOOOOOOOH!


Now that that's over, I have to say good job. I like this.
__________________
Newest Work: Pyromancer - My submission for Base Class Contest X
Vote here.

Awesome Quotes:

Quote:
Originally Posted by chess435 View Post
May Chuck Norris smile upon you.


Finall got an Extended Homebrew Signature, courtesy of Cipherthe3vil

Last edited by Pyromancer999 : 09-13-2011 at 12:10 PM.
Pyromancer999 is offline   Reply With Quote
Old 09-13-2011, 12:17 PM   Top  -  End  -  #25
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
Location: 
Missing her corner
Gender: Male2Female
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)


Yes, I SUPPOSE you could use it to model that game.



And thanks.
__________________
Recent Homebrew:
My anima stands ready!
Pick a celestial, any celestial
Valley Dwarves-Vodka, Blizzards, and Wolves
Spoiler

Spoiler
Lix Lorn is offline   Reply With Quote
Old 09-13-2011, 12:27 PM   Top  -  End  -  #26
Ziegander
Ogre in the Playground
 
 
Join Date: Oct 2008
Location: 
King of Fighter Fixes
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

Quote:
Originally Posted by Lix Lorn View Post
I'm actually considering removing Mana Crystals entirely. Not sure. Thoughts?
Seems like a very good idea. The randomness of spell-casting should be more than enough of a balancing factor. Adding in economic micromanaging feels like just insult to injury to me.

The class seems like a powerful summoner//backup melee warrior. Interesting. I have no idea how the balance on something like this would go. It's melee presence seems to be roughly as powerful as a martial adept, but it also has powerful summons. It has limited utility (which is good for balance IMO), few hit points, and poor AC. I want to say that this feels balanced, however it also feels like using the martial side of things is just always a bad idea. It would be nice for a powerful summoner to have a nice melee smash or trick to fall back on, but given the random nature of the spellcasting, the Cardcaller can't rely on just one or two cards to be available when she needs them, so she'd need several martial cards, which, given her squishyness, will sit unused in her hand hoping for the perfect moment (which doesn't feel fun to me).

The best way I can think of to remedy this situation, using the mechanics you've already presented (and without adding new stuff), would be to add 1 round buff effects onto many of the melee range weapon cards that way, when the Cardcaller is in the danger zone, she is better able to stand up to her foes.
__________________
Homebrew


Other Stuff
Spoiler
Ziegander is offline   Reply With Quote
Old 09-13-2011, 02:00 PM   Top  -  End  -  #27
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
Location: 
Missing her corner
Gender: Male2Female
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

(nods)
That makes sense. I can work with that.

Also, to clarify, I'm aiming for tier 2 or 3 as a balance point.
__________________
Recent Homebrew:
My anima stands ready!
Pick a celestial, any celestial
Valley Dwarves-Vodka, Blizzards, and Wolves
Spoiler

Spoiler
Lix Lorn is offline   Reply With Quote
Old 09-13-2011, 02:01 PM   Top  -  End  -  #28
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
Location: 
Missing her corner
Gender: Male2Female
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

(nods)
That makes sense. I can work with that.

Also, to clarify, I'm aiming for tier 2 or 3 as a balance point.
__________________
Recent Homebrew:
My anima stands ready!
Pick a celestial, any celestial
Valley Dwarves-Vodka, Blizzards, and Wolves
Spoiler

Spoiler
Lix Lorn is offline   Reply With Quote
Old 09-13-2011, 05:09 PM   Top  -  End  -  #29
Debihuman
Ogre in the Playground
 
PirateGirl
 
Join Date: Sep 2007
Location: 
On the Good Ship Lolipop
Gender: Female
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

I guess asking you to delete the spoilers is right out? Honestly, for pictures or movie and book spoilers it makes sense, but most of what is spoiled is actual game information. I'd rather see text separated by paragraphs and formatting than to have to open so many spoilers.

Debby
__________________
P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either.

Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.

I've got a red pen and I'm not afraid to use it.

my creations
Debihuman is offline   Reply With Quote
Old 09-14-2011, 12:53 PM   Top  -  End  -  #30
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
Location: 
Missing her corner
Gender: Male2Female
Default Re: 3.5 Class/System: The Cardcaller (Based on Lost Kingdoms)

The spoilers in the first post I could remove, cause it's important. But the spoilers for lists of cards and things I'd like to leave in. Scrolling through that much stuff is very annoying.
__________________
Recent Homebrew:
My anima stands ready!
Pick a celestial, any celestial
Valley Dwarves-Vodka, Blizzards, and Wolves
Spoiler

Spoiler
Lix Lorn is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 02:08 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.