D&D 3e/3.5e/d20The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).
Well, Paths of Prestige has hit, and there are 2 PrC's worth mentioning here.
Shieldmarshal requires Gunsmithing, Firearms Profs, and a Grit pool to enter, so it's pretty safe to say it was intended for Gunslingers.
It gains Judgement abilities (similar to Inquisitor).
2nd level grants an Initiative Bonus and you can always act in the Surprise Round.
Levels also count towards 1/2 for the purpose of learning Gunslinger Deeds.
Also gains various 'Ranger' type abilities like Favored Terrain and Quarry.
All in all, a decent alternative to straight Gunslinger.
The other PrC wouldn't normally jump out as being useful for a Gunslinger.
And for the most part, it isn't.
Talking about the Pit Fighter.
It's geared towards Performance Combat, and one of the entry requirements is "Orc ferocity racial trait or the rage class feature".
BUT, at level 1 it gets the "Poor Equipment" ability:
Quote:
At 1st level, a pit fighter can spend a swift action to ignore the broken condition of a single weapon or piece of armor he wields or wears for the remainder of the encounter. The selected weapon or piece of armor is treated in all ways as though it did not have the broken condition, though its hit points remain unchanged.
When a firearm misfires, it gains the broken condition. While it has the broken condition, it suffers the normal disadvantages that broken weapons do, and its misfire value increases...If an early firearm with the broken condition misfires again, it explodes.
Granted, you'll either have to be Half-Orc, or dip Barbarian, but still potentially quite handy, ESPECIALLY for Mysterious Strangers.
If Urban Barbarian's Controlled Rage counts as "rage" than that is probably the best choice, as you can use it to enhance your DEX instead of STR/CON.
I do not see Clustered Shots in the feat section. Yet, it is amazing, potentially on par or better than Dead Shot for overcoming DR, since you do not lose on per shot bonus damage.
Also, Snap Shot is mentioned in the Combat Patrol evaluation, but not actually listed and graded by itself.
__________________ Everyone tried so hard to block my path - and in the end, all they really did was force me to learn how to climb mountains.
I do not see Clustered Shots in the feat section. Yet, it is amazing, potentially on par or better than Dead Shot for overcoming DR, since you do not lose on per shot bonus damage.
Also, Snap Shot is mentioned in the Combat Patrol evaluation, but not actually listed and graded by itself.
The Feat section was a bit bigger than I originally estimated and oozed into the next section, where all the Ultimate Combat feats are currently residing. When I get back to this, I'll see what I can do to shuffle things around. Probably eliminate a lot of the red feats, for they're not telling anyone anything useful, mostly b/c they're non-applicable.
__________________
Rule of Cool Contributor and Goon
Actually, yes. As an effort for National Novel Writing Month, I'm going to attempt to put in an hour (at least) a day into getting this thing finally done. Expect updates sooner than later. I just...need to review my notes, revise and write...
__________________
Rule of Cool Contributor and Goon
Actually, yes. As an effort for National Novel Writing Month, I'm going to attempt to put in an hour (at least) a day into getting this thing finally done. Expect updates sooner than later. I just...need to review my notes, revise and write...
Thanks, the reason I wanted to know is that, along with me now playing a gunslinger character, I'm making handbooks for some of the other classes and I was using yours as a template.
Can we expect magic items and gear in the next update, or are there other things you're focusing on? What I'm trying to ask, what can we expect to see in the next update?
Can we expect magic items and gear in the next update, or are there other things you're focusing on? What I'm trying to ask, what can we expect to see in the next update?
When I get back to this (time, where are you?!?), equipment will be coming after I finish the last bits of the feat section, just like the table of contents dictates, at least that is the master plan. Following it, now that's the hard part.
__________________
Rule of Cool Contributor and Goon
This feat should equate to an always-on +1 Atk/Dmg for a lot of Gunslingers. Unless you've got a Bard in your party, in which case you should already have a pretty consistent Morale Bonus going on.
This feat should equate to an always-on +1 Atk/Dmg for a lot of Gunslingers. Unless you've got a Bard in your party, in which case you should already have a pretty consistent Morale Bonus going on.
Not so much:
"...gain a +1 morale bonus on melee attack and damage rolls."
The trick with Prehensile Tails/Beards/Tentacles/etc.... is that you Free Action move the empty weapon to the Tail/Beards/etc... then use your empty hand to Reload the weapon, and then Free Action switch it back to the hand.
Basically the Tail/Beard/etc... can HOLD something, it just cannot do the actual "reloading".
The trick with Prehensile Tails/Beards/Tentacles/etc.... is that you Free Action move the empty weapon to the Tail/Beards/etc... then use your empty hand to Reload the weapon, and then Free Action switch it back to the hand.
Basically the Tail/Beard/etc... can HOLD something, it just cannot do the actual "reloading".
Makes sense to me. *Proceed to roll up hitman monkey.*
Re: Gundolon, I'm reading the Synthesist archetype, under "Fused Eidolon," and this bit sticks out: "The synthesist uses the eidolon’s base attack bonus..."
Apologies if it has already been pointed out, as I haven't read the whole thread, but doesn't that mean any BAB that the summoner might gain from multi-classing doesn't help while in fused form?
Re: Gundolon, I'm reading the Synthesist archetype, under "Fused Eidolon," and this bit sticks out: "The synthesist uses the eidolon’s base attack bonus..."
Apologies if it has already been pointed out, as I haven't read the whole thread, but doesn't that mean any BAB that the summoner might gain from multi-classing doesn't help while in fused form?
It was FAQ'd so that that only applies to the Summoner's class levels, not the other class levels, like from Gunslinger.
__________________
Rule of Cool Contributor and Goon
Note: I'm only covering Core, APG and UC for feats and traits. I made mention of PSU races but I won't be covering that book any further, as I don't own the book and trolling through the SRD gets annoying fast. If you play a psionic race, I'm sure you can pick out for yourself what's good or not.
In that case, let me list a few for you that might be worth really keeping in mind. Unless otherwise noted, these are all Psionic feats, which means you need to have power points (i.e. have a psionic class or be a psionic race).
From Psionics Unleashed:
Speed of Thought: While psionically focused, your movement increases by +10 in light or medium armor. Expend your focus to boost this up to +30 for one turn; requires Wis 13.
Beats Fleet any day.
Psionic Shot: While psionically focuses, your ranged attacks deal an extra 1 damage. Expend your focus as part of the attack to get an extra 2d6; requires Point Blank Shot.
If you're a psionic race, very easy to qualify for since you're going to want PBS as a gunslinger anyway.
Greater Psionic Shot: As above, though it replaces the 1 damage for 2 and the 2d6 with 4d6; requires Psionic Shot and BAB +6.
More of the same, but better. May or may not be worth the feat.
Up the Walls: You can move on vertical surfaces as if they were horizontal surfaces so long as you end your movement on a horizontal surface, which means you can charge along them as well. Expend psionic focus to allow you to keep the benefits until the end of your next turn; requires Wis 13.
This is great. Want to get up that tree in a hurry? Just run up the side. Run up to the ceiling, expend your focus to stay there, then shoot from above. If that doesn't count as a "Daring Deed", I don't know what does. :D
Sidestep Charge: Get a +4 AC bonus against charging opponents and if they miss, you get to make an AoO against them; requires Dex 13 and Dodge. This is not a psionic feat.
Great for long-range gunslingers, since it helps you avoid guys that try to rush you. Since it's not a psionic feat, pretty much any gunslinger will qualify so long as they grab Dodge.
Psionic Meditation: Reduce the time it takes to become psionically focused from a full round to a single move action; requires Wis 13 and 4 ranks in Autohypnosis.
If you plan to expend your psionic focus a lot, you'll want this. Gunslingers (except perhaps Mysterious Strangers) will easily meet the stat requirement, and the skill requirement isn't too bad.
From Psionics Expanded:
Empowered Shot: As long as you keep psionic focus to double the range increment for all your ranged weapons. Expend psionic focus to ignore any penalties for range increments; requires PBS.
DOUBLE the range where you can get Penetration? Reach out and touch somebody's touch AC at 80 feet with a musket? THIS is how you snipe!
Hawkeye: +2 on Perception (always good) and the range of precision-based damage, like Sneak Attack and PBS, are increased by 15 feet. If you have 10 ranks in Perception, the bonuses increase to +4 and an extra 30 feet; requires PBS and Far Shot. Not a psionic feat.
I can see this being awesome for a Gunslinger/Rogue combo. Combine it with Empower Shot and at level 10 you'll be sneak attacking people 60 feet away against their touch AC. Like a boss.
Intimidating Shot: As long as you keep psionic focus, you can take a standard action to attack a target. If the attack hits, you get to make a Intimidate check to demoralize them in addition to the regular effects of the attack; requires PBS.
Useful for Inquisitor builds or people that just like Intimidate, I suppose. Kinda stinks that it requires a standard action. Still, better than Startling Shot against single targets.
Staggering Shot: Maintain focus to take a standard action and attack a target. If you hit, you get to deal damage as normal and the target is staggered until your next turn unless it makes a Fort save (DC 10 + ½ character level + Wis modifier) to negate; requires PBS, Intimidating Shot, BAB +6.
Psionic Critical: Get an extra +1d8 damage when you crit if you maintain psionic focus, and expend the focus to get an additional +1d8 damage; requires Imp. Critical.
This one's OK, I guess. It might help to ensure the guy you crit dies.
Psionic Disarm/Sunder/Trip: If you can made combat maneuvers at range, these let you deal damage equal to ½ your level to the creature affected by you so long as your maintain psionic focus. Expending focus lets you do stuff like ignore half the item's hardness to fling the disarmed weapon far away. Prerequisites can be a bit feat harsh for Sunder and Trip, though.
Ready Response: Expend psionic focus to act in a surprise round if you would otherwise not be able to act. If you do move normally in a surprise round, expending your focus lets you make a full-round action.
No prerequisites on this one besides it being a psionic feat. It's a great feat to ensure you aren't caught with your pants down, and if you aren't surprised in the round you can get yourself into a good position before anyone else.
The Psionics Expanded also includes two gun archtypes: the Grammaton (for the Cryptic) and the Kaigun (for the Marksman).
I haven't read much into the Marksman, but the Kaigun archtype looks underwhelming.
Hey guys, kinda new to the forums but I was hoping someone can help me out with my gunslinger
Level 8 Custom Elf(+2 Dex +2 Wis as stats)
here's my current feats. Character hasn't been set in stone so these can be changed:
Point Blank Shot
Precise Shot
Deadly Aim
Improved Critical(2H Firearm)
Rapid Reload(2h Firearm)
Dodge
I'd like to get Deft Shootist, but I'm figuring I may have to hold off on that and just let my group cover me from AoO's for the moment
I didn't care for the archtypes so I wanted to go a standard gunslinger to get used to the class. I may branch into Sniper(rogue) eventually however
Some more stuff from the Expanded Psionics books I missed.
Intuitive Shot: While maintaining focus, you can make a ranged attack as a standard action and add your Wisdom modifier to the damage roll. Target must be within 30 feet and doesn't work on creatures immune to critical damage; requires WIS 13, PBS and Psionic Shot.
The 30 foot range limit hurts, but it does key off an ability that gunslingers are likely to have a fairly good value in. The standard action limit is rather annoying, though.
Greater Intuitive Shot: You can expend your psionic focus as part of a full attack with a ranged or thrown weapon to add your Wisdom modifier to the damage of each attack. Targets must be within 30 feet and doesn't work on creatures immune to critical hits; requires BAB +6, PBS, Intuitive Shot, Psionic Shot.
Unless you can reload as a free action, not worth it. If you can, and you have a decent Wisdom modifier, it's pretty good.
Knockdown Shot: By expending your psionic focus, you make a single ranged attack as a standard action. If it hits, the target has to make a DC (10 + ½ character level + WIS modifier) or be knocked prone; requires PBS.
This is probably a good feat for a sniper, since there's no range limitation on it. The standard action required means it doesn't work with Deadshot, though.
Psionic Precise Shot: Expending psionic focus lets you make a single ranged attack at a target that is behind a wall, force effect, or similar barrier. You still need line of sight to the target; requires DEX 19, PBS, Precise Shot, Improved Precise Shot, BAB +11.
Well, it's cheaper than buying tons of Brilliant Energy bullets.
There's several new traits added in this book, but for Gunslingers there's on in particular that might prove useful. It's part of the Psionic Traits category.
Perceptive Talent: Grants a +1 trait bonus to Sense Motive and Initiative while psionically focused.