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Old 09-21-2011, 07:56 PM   Top  -  End  -  #91
grarrrg
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Default Re: [PF] The Gunslinger's Handbook

Quote:
Originally Posted by Exelbirth View Post
That is one freaky looking gunslinger.
It's "Six Shooter" (get it???) from the Puppet Master film series (horror).
And it's one of the few images of a multi-armed gunslinger I could find.

Last edited by grarrrg : 09-21-2011 at 07:56 PM.
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Old 09-22-2011, 09:11 AM   Top  -  End  -  #92
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Default Re: [PF] The Gunslinger's Handbook

I have some free time, and Cieyrin seems to be behind on his handbook schedule, so I figured I'd attempt to help out.
(To Cieyrin: feel free to use/edit what you want)

Multiclassing/Prestige

The Gunslinger is a fairly front-loaded class. This makes it easy/less painful to dip into or out of it.

Gunslinger breakpoints (when it's good to get out)
Spoiler


Good Dips/Class Pairs
Spoiler


Prestige

There are currently no Prestige classes that specifically benefit a Gunslinger/Firearm type class. Some options are the 'combining' prestige classes, like Eldritch Knight or Holy Vindicator (Full Bab + Casting). There are no great choices, but there are plenty of options that might suit your particular build.

Psionic Multi/Prestige-Classes(3rd party)
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Last edited by grarrrg : 01-30-2012 at 11:17 PM.
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Old 09-22-2011, 01:17 PM   Top  -  End  -  #93
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Default Re: [PF] The Gunslinger's Handbook

Fine by me and thanks a bunch. Still struggling monetarily in RL, so that kinda takes precedent at the moment. Especially on the multiclassing bit, as I'm not entirely familiar with all the APG classes, anything coming out of Ultimate Magic or keeping track of what Archetypes do what and/or are available. So getting any assistance on that front is well appreciated.
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Old 09-22-2011, 02:28 PM   Top  -  End  -  #94
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Default Re: [PF] The Gunslinger's Handbook

You know, my DM mentioned the lack of prestige classes, and entertained the idea of a modified Arcane Archer to allow gun usage instead of bow.
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Old 09-22-2011, 06:41 PM   Top  -  End  -  #95
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Default Re: [PF] The Gunslinger's Handbook

Quote:
Originally Posted by Cieyrin View Post
Fine by me and thanks a bunch. Still struggling monetarily in RL, so that kinda takes precedent at the moment. Especially on the multiclassing bit, as I'm not entirely familiar with all the APG classes, anything coming out of Ultimate Magic or keeping track of what Archetypes do what and/or are available. So getting any assistance on that front is well appreciated.
After all the digging around I did trying to optimize the Gundolon (and Algunist), I figured I had a good handle on things.
Still probably missed something though.

Quote:
Originally Posted by Exelbirth View Post
You know, my DM mentioned the lack of prestige classes, and entertained the idea of a modified Arcane Archer to allow gun usage instead of bow.
Summoners have no Prestige options as well.
The best option there is to homebrew something along the lines of "if you would gain '+1 level of arcane casting' you can instead have '+1 level for purposes of Eidolon stats/abilities/Evo. points'".

Going strictly by (current) RAW, Gunslingers are boned.
Going by 'reasonable interpretation', most things that work with a CROSSbow should also work with a Firearm.
I specify crossbow, and not bows, because... well, lets do this:

Firearm: Simple point and 'click' interface, easy to fire one-handed.
Crossbow: Simple point and 'click' interface, easy to fire one-handed.
Bow: Both arms must work together to aim and shoot, difficult, if not impossible, to use one-handed.

I can see a re-fluffed Arcane Archer working with Firearms, but as-is it is VERY set on the flavor of bow/arrow.

Last edited by grarrrg : 09-22-2011 at 06:58 PM.
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Old 09-27-2011, 06:57 PM   Top  -  End  -  #96
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Default Re: [PF] The Gunslinger's Handbook

Love the guide so far, any idea when its gonna be finished?
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Old 09-28-2011, 04:15 PM   Top  -  End  -  #97
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Default Re: [PF] The Gunslinger's Handbook

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Love the guide so far, any idea when its gonna be finished?
As I mentioned earlier in the thread, I'm having financial turbulence at the current time that's taking precedence in my order of things that need my attention. I do intend to get back to and finish writing the handbook up when my affairs are in a better order but I'm not sure when that'll be. I may get some time this weekend to write up some more races and skills, though. Feats and traits are bloody huge, even if I'm only covering Core, APG and UC.

I may put up the build section with the current submissions as well, with what graarg has put forth, but no promises on that. My week and worries are reaching a crescendo of chaos and I'll need a break this weekend for dealing with it, which writing for the guide may provide.
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Old 09-28-2011, 06:14 PM   Top  -  End  -  #98
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Default Re: [PF] The Gunslinger's Handbook

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Originally Posted by Cieyrin View Post
As I mentioned earlier in the thread, I'm having financial turbulence at the current time that's taking precedence in my order of things that need my attention. I do intend to get back to and finish writing the handbook up when my affairs are in a better order but I'm not sure when that'll be. I may get some time this weekend to write up some more races and skills, though. Feats and traits are bloody huge, even if I'm only covering Core, APG and UC.

I may put up the build section with the current submissions as well, with what graarg has put forth, but no promises on that. My week and worries are reaching a crescendo of chaos and I'll need a break this weekend for dealing with it, which writing for the guide may provide.
Oh, I am sorry, I only skimmed the topic before, I missed that. Good luck and no need to rush.
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Old 09-28-2011, 06:45 PM   Top  -  End  -  #99
Cieyrin
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Default Re: [PF] The Gunslinger's Handbook

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Oh, I am sorry, I only skimmed the topic before, I missed that. Good luck and no need to rush.
Hey, no problem. You're here for the handbook, no one is obligated to go through all the discussion. I'll see what I can do with the time I have to spare so people have things to read, examine and discuss.
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Old 09-28-2011, 08:07 PM   Top  -  End  -  #100
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Default Re: [PF] The Gunslinger's Handbook

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...build section with the current submissions as well, with what graarg has put forth...
Who?
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Old 09-28-2011, 08:23 PM   Top  -  End  -  #101
Cieyrin
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Default Re: [PF] The Gunslinger's Handbook

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Who?
You and your a's and r's
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Old 09-28-2011, 08:33 PM   Top  -  End  -  #102
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Default Re: [PF] The Gunslinger's Handbook

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You and your a's and r's
There is only ONE "a".

The r's I 'might' let slide from time to time,

But there is ONLY ONE "a".

Last edited by grarrrg : 09-28-2011 at 08:43 PM.
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Old 09-30-2011, 05:03 PM   Top  -  End  -  #103
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Default Re: [PF] The Gunslinger's Handbook

How are you getting your reload times down to free actions? With Rapid Reload one handed firearms are only a move action to reload.
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Old 09-30-2011, 05:04 PM   Top  -  End  -  #104
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Default Re: [PF] The Gunslinger's Handbook

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How are you getting your reload times down to free actions? With Rapid Reload one handed firearms are only a move action to reload.
Catridges. They move the reload time down to free.
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Old 09-30-2011, 05:13 PM   Top  -  End  -  #105
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Default Re: [PF] The Gunslinger's Handbook

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Goblins are gonna have special mention, in that their currently the only race that has a Favored Class option specifically for Gunslingers and it's actually a nice one.
Where is this located? I've always had a soft spot for goblins, and the gunslinger looks interesting.
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Old 09-30-2011, 05:17 PM   Top  -  End  -  #106
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Default Re: [PF] The Gunslinger's Handbook

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Catridges. They move the reload time down to free.
OH! Found it. Thanks. http://www.d20pfsrd.com/equipment---...cal-cartridges for anyone who wants to know.

Edit: When creating a cartridge using the gunsmithing feat, is it possible to add the various kinds of bullets to it, like a silver bullet or pitted bullet? Finally, is a gunslinger considered to know all of the deeds (aside from the ones that are replaced via archetypes) or do you have to pick?

Last edited by Laniius : 09-30-2011 at 05:19 PM.
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Old 09-30-2011, 07:37 PM   Top  -  End  -  #107
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Default Re: [PF] The Gunslinger's Handbook

Quote:
Originally Posted by Laniius View Post
OH! Found it. Thanks. http://www.d20pfsrd.com/equipment---...cal-cartridges for anyone who wants to know.

Edit: When creating a cartridge using the gunsmithing feat, is it possible to add the various kinds of bullets to it, like a silver bullet or pitted bullet? Finally, is a gunslinger considered to know all of the deeds (aside from the ones that are replaced via archetypes) or do you have to pick?
As a Gunslinger, you know all Deeds at the appropriate level.
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Old 10-01-2011, 12:40 PM   Top  -  End  -  #108
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Default Re: [PF] The Gunslinger's Handbook

Quote:
Originally Posted by Laniius View Post
Edit: When creating a cartridge using the gunsmithing feat, is it possible to add the various kinds of bullets to it, like a silver bullet or pitted bullet? Finally, is a gunslinger considered to know all of the deeds (aside from the ones that are replaced via archetypes) or do you have to pick?
Cartridges as by RAW use standard bullets, though a reasonable DM should allow you to make special cartridges with special bullets, as there's nothing about bullets that should limit putting together cartridges like that.

And yes, as Frosty said, a Gunslinger knows all Deeds that their class level allows, as noted in the class or the Archetype chosen. You can add new Deeds by taking the appropriate Grit feat whenever you qualify for them.
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Old 10-01-2011, 01:58 PM   Top  -  End  -  #109
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Default Re: [PF] The Gunslinger's Handbook

@ Cieyrin: Fantastic guide!!!

@ grarrrg (copied and pasted so I would not misspell it ): I'm not sure if you are going to expand to multiclass with respect to 3rd party. But if you consider psionics, there is a lot to be said for PsiWar+Gunslinger

Extra feats + Psionic Shot + Powers that give you more damage + assasin's path (+2 to damage) + powers that let you scout and increase your damage + you offset the 3/4 BAB with only having to do ranged touch = Awesomeness

EDIT: I'd say that 2-4 lvls of PsiWar can net you a lot of awesomeness if you are going primarily Gunslinger. I'm not sure what would be a good number of Gunslinger if you are going the other way around (1 or 4, I guess)

Last edited by Drothmal : 10-01-2011 at 02:00 PM.
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Old 10-01-2011, 04:21 PM   Top  -  End  -  #110
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Default Re: [PF] The Gunslinger's Handbook

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expand to multiclass with respect to 3rd party. But if you consider psionics, there is a lot to be said for PsiWar+Gunslinger

EDIT: I'd say that 2-4 lvls of PsiWar can net you a lot of awesomeness if you are going primarily Gunslinger. I'm not sure what would be a good number of Gunslinger if you are going the other way around (1 or 4, I guess)
Well, since Cieyrin hasn't copy/pasted yet, I guess it's up to me to make the edits, I half ignored, half forgot about Psionics. (that and I've never really read up on Psionics) I'll have to do a quick review, see if any of the Prestige options seen worthwhile as well.

Last edited by grarrrg : 10-01-2011 at 04:24 PM.
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Old 10-01-2011, 09:50 PM   Top  -  End  -  #111
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Default Re: [PF] The Gunslinger's Handbook

Interesting idea I thought of for ammo, and that's the addition of armor piercing rounds and hollow point bullets. Hollow point bullets do twice as much damage, but don't get the benefit of ignoring armor in the first range increment.

AP rounds ignore armor to the max range increments of your gun, but deal half non-lethal damage, or simply half damage, whichever sounds more balanced. They also give you a chance to sunder armor, with a +1 per AP bullet that hit that armor previously.

I think that those two types of ammo would add an extra level of tactical thinking for parties, like the gunslinger takes out the armor of the enemy the main melee guy's going toe to toe with, or uses hollow point to dispatch the caster quickly, minimizing mass damage to your team.

Just something I think would be fun, probably best restricted to the more advanced tech eras.
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Old 10-02-2011, 10:37 AM   Top  -  End  -  #112
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Default Re: [PF] The Gunslinger's Handbook

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...Hollow point bullets do twice as much damage, but don't get the benefit of ignoring armor in the first range increment....
AP rounds ignore armor to the max range increments of your gun, but deal half non-lethal damage, or simply half damage, whichever sounds more balanced. They also give you a chance to sunder armor, with a +1 per AP bullet that hit that armor previously.
...Just something I think would be fun, probably best restricted to the more advanced tech eras.
Agreed on leaving to advanced eras, as it's too easy to switch ammo on the fly.
Otherwise you'd start with all AP rounds loaded until the armor was broken, then start loading Hollow Points.

Last edited by grarrrg : 10-02-2011 at 10:47 AM.
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Old 10-03-2011, 12:36 AM   Top  -  End  -  #113
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Default Re: [PF] The Gunslinger's Handbook

Been flipping through the Ultimate Magic book and came across an entry I had skipped over before that lets you augment constructs with weapons, extra hd, etc. Also, the ability to create a construct that one can wear as armor, gaining significant benefits. While it's mostly melee focused, as constructs usually lack a dexterity, I got to thinking how interesting it'd be to craft an iron golem with built in guns that one could wear. Basically power armor. The benefits would be you'd be immune to most spells, unable to be hit until the golem is destroyed (which would be a challenge itself with the DR15/Adamantine), and fire heals the golem. Downsides are you move slower, less nimble, have to be able to cast high level spells to create the golem.

I'm thinking that it'd actually work decently with the guntank archetype.

Edit: Looking more into golems, I found the Mithral golem has a ridiculously high dexterity, and making one to your size gives it a total dexterity of 28. I believe you use the physical scores of a golem when using one as armor, it's not entirely clear on how that all works, but if i'm right, you get a dex bonus of +9 instead of your normal dexterity. It also gets to make an extra move action each round, useful when you gotta reload.

Last edited by Exelbirth : 10-03-2011 at 02:00 AM.
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Old 10-03-2011, 09:23 AM   Top  -  End  -  #114
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Default Re: [PF] The Gunslinger's Handbook

Those things are really overpriced though...
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Old 10-03-2011, 08:21 PM   Top  -  End  -  #115
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Those things are really overpriced though...
They are a little bit, but making a new character at certain levels can easily afford a lot of them. A 16th level character could easily make an iron golem with the construct armor enhancement, and still have plenty of gold left over for magic gear and basic items.
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Old 10-10-2011, 11:17 AM   Top  -  End  -  #116
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Default Re: [PF] The Gunslinger's Handbook

*more submission*

Archetypes

Gun Tank
Spoiler


Mysterious Stranger
Spoiler


Mustket Master
Spoiler


Pistolero
Spoiler


Archetypes can be combined, provided that the same feature is not traded away multiple times. This leaves the only allowable combination as Gun Tank + Pistolero (and if going by RAW Mysterious Stranger + Pistolero).
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Old 10-12-2011, 01:16 AM   Top  -  End  -  #117
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Default Re: [PF] The Gunslinger's Handbook

I had a good idea for a build using levels in Duelist untill I noticed the clarification on the PFSRD saying it needed to be a melee weapon.
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Old 10-12-2011, 08:22 PM   Top  -  End  -  #118
Cieyrin
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Default Re: [PF] The Gunslinger's Handbook

Quote:
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I had a good idea for a build using levels in Duelist untill I noticed the clarification on the PFSRD saying it needed to be a melee weapon.
There are combo melee-pistols, though I'm not sure how useful they really are...
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Old 10-12-2011, 08:39 PM   Top  -  End  -  #119
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Default Re: [PF] The Gunslinger's Handbook

Actually, I've got a pretty cool trick using Duelist and the Sword and Pistol style.

Since the Duelists Canny Defense works as long as you don't have a shield in your other hand, you can wield both a pistol and a rapier without losing it. The Precise Strike ability says you can make no attacks with an off-hand weapon or you lose the ability, however, the Parry ability allows you to trade an attack action for a parry. So essentially, you make a full attack with your rapier, and deflect an enemies attack by shooting his blade aside.
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Old 10-17-2011, 11:12 AM   Top  -  End  -  #120
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Default Re: [PF] The Gunslinger's Handbook

Something worth noting when taking a Gunslinger Archetype (especially Mysterious Stranger).
Trophy Hunter Ranger, at level 2 gains "the Amateur Gunslinger feat, and can use any 1st-level Gunslinger deed".
Now, granted, the intent is to take Trophy Ranger INSTEAD of Gunsliner. But I see a quick 2-level-dip way for a Mysterious Stranger to regain the use of Quick Clear (and pick up some Extra Grit on the side).
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