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Old 08-26-2011, 05:17 AM   Top  -  End  -  #1
Circle of Life
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Default The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

The Ninja



Image is “UFS Ninja” by brolo of deviantArt.



Hit Dice: d6
Starting Age: Simple
Starting Gold: 5d4x10

Class Skills
The Ninja's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (history) (Int), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex)
Skills Points at Each Level: 8 + int

LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st
+0
+0
+2
+0
AC Bonus, Improved Unarmed Strike, Ki, Ninja Arts, Swift Strikes +1d6/+0ft, Trapfinding
2nd
+1
+0
+3
+0
Flurry, Ghost Step
3rd
+2
+1
+3
+1
Evasion, Swift Strikes +1d6/+10ft
4th
+3
+1
+4
+1
Disguise self
5th
+3
+1
+4
+1
Swift Strikes +2d6/+10ft
6th
+4
+2
+5
+2
Improved Ghost Step
7th
+5
+2
+5
+2
Swift Strikes +2d6/+20ft
8th
+6/+1
+2
+6
+2
Ghost Sight (see invisibility), Walk the Unfettered Path
9th
+6/+1
+3
+6
+3
Swift Strikes +3d6/+20ft
10th
+7/+2
+3
+7
+3
Superior Ghost Step
11th
+8/+3
+3
+7
+3
Improved Evasion, Swift Strikes +3d6/+30ft
12th
+9/+4
+4
+8
+4
Hide in Plain Sight
13th
+9/+4
+4
+8
+4
Swift Strikes +4d6/+30ft
14th
+10/+5
+4
+9
+4
Ghost Mind
15th
+11/+6/+1
+5
+9
+5
Swift Strikes +4d6/+40ft
16th
+12/+7/+2
+5
+10
+5
Ghost Sight (true seeing)
17th
+12/+7/+2
+5
+10
+5
Swift Strikes +5d6/+40ft
18th
+13/+8/+3
+6
+11
+6
Stride the Silver River
19th
+14/+9/+4
+6
+11
+6
Swift Strikes +5d6/+50ft
20th
+15/+10/+5
+6
+12
+6
Conservation of Ninjutsu

Class Features The following are all class features of the Ninja.

Weapon and Armor Proficiencies: Ninjas are proficient with the bastard sword, crossbows (both light and heavy), dagger (including the punch dagger), gauntlets, glaive, kama, kusari-gama, longsword, sai, sap, shortbow, short sword, shuriken, spears (including shortspears and longspears), and quarterstaves

Ninjas are proficient with light armor, but no shields.

AC Bonus (Ex): While wearing light armor or no armor, a Ninja can surround himself with swirls of ki, turning aside attacks that would otherwise strike true. The Ninja gains a deflection bonus to AC equal to his Wisdom modifier, to a maximum of his class level, which stacks with other forms of deflection bonuses. This deflection bonus cannot exceed the Ninja's maximum Dexterity bonus to AC, and as such may be limited by armor or by carrying a medium or heavy load.

Improved Unarmed Strike: A Ninja gains Improved Unarmed Strike as a bonus feat at 1st level.

Ki (Su): A Ninja can channel his ki (a manifestation of his spiritual force or inner energies, as appropriate to the character) to power many of his special abilities. The Ninja gains a pool of ki equal to his class level plus his Wisdom modifier (minimum of 1 point). Effects that require ki to use may only be activated while the Ninja is wearing light armor or no armor and is unencumbered.

As long as the Ninja's ki pool isn't empty, he gains a +2 bonus to Fortitude saves.

A Ninja regains his full allotment of ki at the beginning of each day. He need not rest for any particular length of time, though he must spend at least five minutes in quiet meditation to regain his ki.

Ninja Arts: A Ninja has access to special techniques, known as ninja arts. Ninja arts are divided into two broad categories: Hinjutsu, which encompasses mystical effects such as energy-based attacks and barriers of force; and Ninjutsu, which focuses on extraordinary physical attacks and supernatural movement abilities. Each of these two categories are divided into many subsequent paths, from which the Ninja may learn individual skills and abilities. The exact details of the various ninja arts, as well as the rules for progressing through the paths, are given in the Ninja Arts section below.

A Ninja begins play with two basic ninja arts. At each level thereafter, he gains knowledge of an additional ninja art of his choice for which he meets the prerequisites. A Ninja may also learn additional ninja arts by taking the Bonus Ninja Art feat (see below).

Swift Strikes (Ex): In any round in which a Ninja moves 10 feet or further, he deals an additional 1d6 points of damage with melee and thrown weapon attacks. At 5th level and every 4 levels thereafter, this bonus damage increases by an additional 1d6.

In addition, starting at 3rd level, the Ninja gains a permanent 10-foot increase to all forms of movement he possesses that are not derived wholly from a magical effect. At 7th level and every 4 levels thereafter, this speed boost increases by an additional 10 feet.

Trapfinding (Ex): A Ninja can use the Search skill to locate traps with a DC higher than 20, and he can use Disable Device to bypass a trap or disarm magic traps. See the Rogue class feature of the same name for further details.

Flurry (Ex): When attacking with unarmed strikes or with Ninja melee or thrown weapons, a Ninja of 2nd level or higher can make an additional attack at his highest attack bonus as part of a standard or full attack action. This extra granted attack stacks with haste and other, similar effects.

Ghost Step (Su): Beginning at 2nd level, a Ninja may expend one remaining point of ki to become invisible (as the invisibility spell) for one round as a swift action.

Evasion (Ex): At 3rd level and higher, a Ninja can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the Ninja is wearing light armor or no armor. A helpless Ninja does not gain the benefit of evasion.

Disguise Self (Sp): Beginning at 4th level, a Ninja may use disguise self as a spell-like ability at will, with a caster level equal to his class level. The save DC for a creature interacting with this ability is equal to 11 + the Ninja's Wisdom modifier.

Improved Ghost Step (Su): Beginning at 6th level, the Ninja's Ghost Step ability lasts for a number of rounds equal to his class level or until the effect is broken.

Ghost Sight (Sp): Beginning at 8th level, the Ninja may replicate the effects of a see invisibility spell as a swift action by expending one point of ki. His caster level for this effect is equal to his class level.

At 16th level, the Ninja also gains the effects of a true seeing spell when he activates this ability.

Walk the Unfettered Path (Ex): Beginning at 8th level, a Ninja gains a competence bonus to Open Lock and Escape Artist checks equal to his Wisdom modifier (if positive). In addition, the Ninja may make Open Lock checks as a move action and Disable Device checks in 1 round (as the epic usage of these skills) without applying the +20 modifier to the DC of the check.

Superior Ghost Step (Su): Beginning at 10th level, the Ninja may choose to become ethereal instead of invisible when using his Ghost Step ability.

Improved Evasion (Ex): Beginning at 11th level, while a Ninja still takes no damage on a successful Reflex throw against attacks, henceforth he takes only half damage on a failed save. A helpless Ninja does not gain the benefit of improved evasion.

Hide In Plain Sight (Su): Beginning at 12th level, a Ninja can hide in any sort of terrain, even while being observed, provided he is within 10 feet of a shadow or an area of magical darkness. He cannot, however, use his own shadow to hide via this ability.

Ghost Mind (Su): At 14th level, a Ninja gains a special resistance to spells of the divination school.

To detect or see a Ninja with such a spell, the caster must make a caster level check (DC 15 + the Ninja’s class level). In the case of scrying spells (such as arcane eye) that scan the Ninja’s area, a failed check indicates that the spell works but the Ninja simply isn’t detected. Scrying attempts targeted specifically at the Ninja or objects in the Ninja's possession do not work at all if the check fails.

Stride the Silver River (Su): Beginning at 18th level, a Ninja may transport himself to the astral plane as a full-round action by expending a point of ki, as the greater plane shift spell. Once there, the Ninja may transport himself to any other plane he has previously visited by expending an additional point of ki as a full-round action, again as the greater plane shift spell.

Conservation of Ninjutsu (Su): Upon reaching 20th level, when facing a number of foes equal to or greater than the number of allies assisting him (the Ninja treats himself as an ally when determining this number) whose combined challenge rating (calculated as normal for determining the challenge rating of a group) equals or exceeds his class level, the Ninja gains a temporary, unlimited pool of ki with which he may fuel his abilities. This ki may be used freely for so long as the requirements of this ability are met. While using this temporary ki pool, the Ninja does not subtract the cost of his abilities from his normal ki pool, and does not automatically fail a saving throw or attack roll on a result of a 1.
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Last edited by Circle of Life : 09-06-2011 at 08:58 PM.
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Old 08-26-2011, 05:19 AM   Top  -  End  -  #2
Circle of Life
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

Ninja Arts

Ninja arts, abilities unique to the Ninja class, are techniques that a Ninja learns either through training or unlocking his innate talent. These techniques range from extraordinary to supernatural to spell-like in nature, though they do not follow the normal rules for these ability types. A technique that is spell-like or supernatural in nature possesses a somatic component, a series of hand signs that focuses the Ninja's ki into the appropriate effects.

Despite not being arcane spells, ninja arts that possess a somatic component are subject to arcane spell failure from most sources. However, due to the relatively simple nature of their somatic components, Ninjas may ignore arcane spell failure from light armor. A Ninja that wears medium or heavy armor or who carries a shield suffers the full normal effects of arcane spell failure when using ninja arts with a somatic component, which may cause his attempts to use these arts to fail.

Additionally, some ninja arts that are extraordinary in nature mention using latent ki to fuel their effects. If the Ninja enters an area where his ki is suppressed (such as an antimagic field or a plane with the Dead Magic trait), he may not use these ninja arts, despite the fact that extraordinary abilities normally work without hindrance in such areas.

Ninja arts progress at very specific stages. A Ninja may not jump ahead in a path, although he does not need to complete a path if he does not wish to. In order to learn a ninja art, the Ninja must first possess knowledge of all other arts that come before it in that path, though he may always learn the first art of a basic path.

Up to 5th level, the Ninja may learn only basic arts. At 6th level, he gains access to intermediate arts, and at 11th level he gains access to master arts. At 16th level, the Ninja gains access to secret ninja arts. Unlike other ninja arts, the Ninja may select any secret ninja art available to a given path upon reaching the appropriate level, provided he has learned all of the former arts in that path (basic through master).

Hinjutsu Arts


The Difficulty Class for a saving throw, if any, against a hinjutsu art is equal to 10 + ½ Ninja level + the Ninja's Wisdom modifier, unless the art is a spell-like ability, in which case the DC of the save is equal to 10 + effective spell level + the Ninja's Wisdom modifier.

Unless otherwise noted, all hinjutsu arts consume one point of ki when activated. Some hinjutsu arts are passive increases to an ability already gained; these passive bonuses do not require an additional point of ki to use.

Path of the Barrier
Spoiler


Path of the Glacial Soul
Spoiler


Path of the Rising Phoenix

Path of the Tormented Sky
Spoiler


Ninjutsu Arts


The Difficulty Class for a saving throw, if any, against a ninjutsu art is equal to 10 + ½ Ninja level + the Ninja's Strength or Dexterity modifier, whichever is used to determine the attack roll.

Path of the Assassin
Spoiler


Path of the Blademaster
Spoiler


Path of the Crushing Fist
Spoiler


Path of the Deceiver
Spoiler


Path of the Steel Rain
Spoiler



---

Ninja Feats


Bonus Ninja Art
Benefit: You gain an additional ninja art for which you meet the prerequisites. Characters without Ninja levels may take this feat to learn a basic ninja art of their choosing, treating their Ninja level as 1 when determining its effects. You may select this feat multiple times.

Path Focus
Benefit: Select one ninja art path in which you possess at least one ninja art. Your effective ninja level is treated as being one higher when determining the effects of abilities from this path, as well as the level at which you may select arts from that path.

You may select this feat multiple times; its effects do not stack. Instead, each instance of this feat applies to a different path.
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Last edited by Circle of Life : 08-27-2011 at 09:24 AM.
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Old 08-26-2011, 05:28 AM   Top  -  End  -  #3
Circle of Life
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

There we have it. The Ninja, now with roughly 300% more role-effectiveness!

This Ninja is a shameless mashup of historic ninja concepts and ideas from a certain popular anime. Dislike of "magic ninjas" is expected, but try to see past that when commenting on the class.

Two of the hinjutsu art paths are missing presently while I tweak their abilities. Still, I think the class is finished enough to get some feedback now. Thoughts?
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Old 08-26-2011, 06:25 AM   Top  -  End  -  #4
Morph Bark
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

Considering the title, I am disappointed by the picture.

That being said, I like that artist.
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Old 08-26-2011, 06:54 AM   Top  -  End  -  #5
RaggedAngel
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

Even without the Paths, this is stronger than the crappy "real" Ninja class, which is wonderful.

With the paths you bring this up to a, in my opinion, solid ToB-level Tier 3. You have a variety of good abilities, you can cover a wide range of potential encounter types without loosing focus on your primary aim, and you can decide whether or not to be an Ex badass or a Su badass.

This class is a win in my book. I want to play a Steel Rain Ninja pretty badly now.
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Old 08-26-2011, 07:13 AM   Top  -  End  -  #6
Cicciograna
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

Quite interesting, both flavourful and mechanically effective, as previously stated a solid Tier 3. Waiting for the last two paths

I'd add the competence in two other weapons, namely the Blowgun (which you can find in three flavours, Normal on issue 312 of Dragon, Greater on CWar and CAdv, and Repeating on Dragon 348), and the Fukimi-Bari (from Sword and Fist).
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Old 08-26-2011, 07:18 AM   Top  -  End  -  #7
Morph Bark
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

Agreed. Having read over the class fully now, I have to say I like it a lot. It's a bit of monk, a bit of ninja and a bit of scout with your unique Ninja Arts added. Considering the combo you made out of the three former combine better than the original classes' features, that alone makes it a viable high Tier 4. The Ninja Arts make it a great Tier 3, competing with the ToB classes easily.

My only gripe is that they do not get longsword proficiency while they DO get short sword and bastard sword proficiency. After thinking about it, I don't mind them having bastard swords (ninja were more likely to not use katanas, but shorter weapons, but hey, if all you got at hand is that...), but them not having longswords to go along with that is just crazy.

Honestly? I'm going to replace ninjas in my campaigns with this class from now on.
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Old 08-26-2011, 12:16 PM   Top  -  End  -  #8
eftexar
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

Well this blows my ninja class out of the water. Great class. No katana or sai proficiency though (from oriental adventures)?
Oh and if you plan on working on additional paths may I suggest you look at the Book of Roguish Luck for ideas. There's an ability in particular called great escape whose concept goes perfectly with this class.
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Old 08-26-2011, 12:27 PM   Top  -  End  -  #9
Morph Bark
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

Quote:
Originally Posted by eftexar View Post
Well this blows my ninja class out of the water. Great class. No katana or sai proficiency though (from oriental adventures)?
Oh and if you plan on working on additional paths may I suggest you look at the Book of Roguish Luck for ideas. There's an ability in particular called great escape whose concept goes perfectly with this class.
Katana = bastard sword. Sai is also in there.
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Old 08-26-2011, 01:10 PM   Top  -  End  -  #10
RoyVG
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

Quote:
Originally Posted by Morph Bark View Post
Katana = Masterwork bastard sword. Sai is also in there.
Fixed that for ya :P sorry, had to don't hate me

On topic: Really solid class imo.

The class is better than the original Ninja, that's a fact. Even without the Ninja Arts it is still pretty good.

Maybe I'll use it sometime considering the DM already approved this.
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Old 08-26-2011, 01:18 PM   Top  -  End  -  #11
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

I am really impressed with this and most of your other homebrew as well, Circle. My only concerns with this so far are, a) the way you've fluffed the Ninja Arts makes all the Ki abilities seem like they actually ought to be parts of Hinjutsu or Ninjutsu paths; and b) the paths of the Barrier and of the Deceiver seem to be far more powerful and useful than any of the other paths. This is likely because they grant spell equivalencies (with new and awesome perks) while the other paths offer what appears to be some subpar blasting and/or modest melee tricks.
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Old 08-26-2011, 02:17 PM   Top  -  End  -  #12
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

I may have missed it, but it seems you left out how many ninja arts can be learned per-level and exactly how they are learned. You did say to learn one you must know all that come before it, but I did not see wear you stated how you learn your first and what, if any, limits there are on how many you can know. If I missed it I'm sorry, and please, clarify these questions if you can. It would be a big help.

Other then that this class looks totally awesome. It's just too bad that you did not make a necromancy-themed Hinjutsu path reminiscent of stuff like Edo tensei(Animate Dead?)and Orochimaru's body swap jutsu(Magic Jar?)....still looks awesome, though.
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Old 08-26-2011, 02:24 PM   Top  -  End  -  #13
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

Quote:
Originally Posted by Maho-Tsukai View Post
I may have missed it, but it seems you left out how many ninja arts can be learned per-level and exactly how they are learned. You did say to learn one you must know all that come before it, but I did not see wear you stated how you learn your first and what, if any, limits there are on how many you can know. If I missed it I'm sorry, and please, clarify these questions if you can. It would be a big help.
It's right there under the Ninja Arts thing.

Quote:
A Ninja begins play with two basic ninja arts. At each level thereafter, he gains knowledge of an additional ninja art of his choice for which he meets the prerequisites. A Ninja may also learn additional ninja arts by taking the Bonus Ninja Art feat (see below).
So start with 2 at first level, and gain an additional one every time you level up, picking anything you meet the prerequisites with. Only basic arts up to 5th level (meaning you could have two paths maxed at basic, or a smattering of a couple paths), followed by intermediate from 6th to 11th, and so on. You'll have a total of 21 Arts + Whatever you get from the bonus, guaranteeing you being able to get both Secret Arts from two paths if you follow them completely, or just getting halfway through several.

Great rewrite by the way! Definitely going to see use the next time I get to make a character for another campaign.

Last edited by Terazul : 08-26-2011 at 02:33 PM.
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Old 08-26-2011, 02:29 PM   Top  -  End  -  #14
Maho-Tsukai
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

Thanks for the heads up. I did miss that(XD). Either way I would love to see other OA classes handled this way. The samurai in particular is calling out for this, and the monk could also be redone in this manner. The idea of "ki" powers like the ninja arts strikes me as a very interesting alternative to TOB for the whole "giving melee options" thing, and a samurai and/or monk with similar abilities would be awesome. Heck, if you wanted I could even work with you on doing a reduxe of all the "OA" classes as I have always wanted to re-write the shaman and shugenja.
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Old 08-26-2011, 02:35 PM   Top  -  End  -  #15
Jade Dragon
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

The hinjutsu arts remind me of elemental bending. I love Avatar. :D

Quote:
Originally Posted by RoyVG View Post
Fixed that for ya :P sorry, had to don't hate me
That's it. I'm sick of all this "Masterwork Bastard Sword" bull**** that's going on in the d20 system right now. Katanas deserve much better than that. Much, much better than that.

I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 Yen (that's about $20,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.

Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.

Katanas are thrice as sharp as European swords and thrice as hard for that matter too. Anything a longsword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash.

Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected.
So what am I saying? Katanas are simply the best sword that the world has ever seen, and thus, require better stats in the d20 system. Here is the stat block I propose for Katanas:

(One-Handed Exotic Weapon)
1d12 Damage
19-20 x4 Crit
+2 to hit and damage
Counts as Masterwork

(Two-Handed Exotic Weapon)
2d10 Damage
17-20 x4 Crit
+5 to hit and damage
Counts as Masterwork
Now that seems a lot more representative of the cutting power of Katanas in real life, don't you think?

tl;dr = Katanas need to do more damage in d20, see my new stat block.

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Old 08-26-2011, 09:50 PM   Top  -  End  -  #16
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

Oh and I have a major problem with disguise self. Because it is magic and an illusion it can be seen through by any means that pierces illusions (such as true seeing) and simple interaction can break it (among other things including outright immunity to illusions). Why not replace it with a disguise ability that lets say... allows you to take on persona's or mundane disguises really quickly.

Ah hadn't noticed the sai.
Katana ≠ Bastard Sword. Just the name screws with the concept (can you imagine a ninja wielding a bastard sword (well anime but...)). Sorry but it annoys me for absolutely no reason other than that (and I'll admit it's a bit silly).
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Old 08-27-2011, 02:47 AM   Top  -  End  -  #17
T.G. Oskar
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

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I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 Yen (that's about $25,650) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.
Fix'd that for you. The joke's kinda old; so I needed to update the conversion cost...
In any case: mind explaining what "Hinjutsu" is meant to be? Even Naruto sticks to the formula of Ninjutsu for the chakra-based arts, Taijutsu for hand-to-hand battle arts, and Genjutsu for illusions. From what it seems, you're dividing Ninja Arts into Hinjutsu ("art of Hin") and Ninjutsu ("art of the ninja", so you're being a tad redundant), which is basically defensive arts and offensive arts. Most of those defenses are kinda weird, when ninjas usually depend on illusions as a method of defense, instead of physical barriers.

Also, it is me, or does the explanation of the ninja arts are taken almost verbatim from the shadowcaster? Generally I scorn the use of ki for something that lasts less than 1 round unless the bonus is GOOD, but some of the uses seem a bit off. I'd have liked to see a few art paths based on the actual ninjutsu skills (such as tenmon as the differing paths of controlling weather), just to play a bit more the historical part rather than just going deep into "mystic" ninja territory.
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Old 08-27-2011, 04:21 AM   Top  -  End  -  #18
Circle of Life
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

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Oh and I have a major problem with disguise self. Because it is magic and an illusion it can be seen through by any means that pierces illusions (such as true seeing) and simple interaction can break it (among other things including outright immunity to illusions). Why not replace it with a disguise ability that lets say... allows you to take on persona's or mundane disguises really quickly.
Because that's what the Disguise and Bluff skills are for.

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Katana ≠ Bastard Sword. Just the name screws with the concept (can you imagine a ninja wielding a bastard sword (well anime but...)). Sorry but it annoys me for absolutely no reason other than that (and I'll admit it's a bit silly).
Actually, unless you're playing with strictly OA, katanas are bastard swords, just as wakizashi are shortswords, mechanics-wise. You don't call them a bastard sword when you're using them of course, but I'm not going to make people hunt down a copy of OA just to know what their weapons do.

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Originally Posted by T.G. Oskar
In any case: mind explaining what "Hinjutsu" is meant to be? Even Naruto sticks to the formula of Ninjutsu for the chakra-based arts, Taijutsu for hand-to-hand battle arts, and Genjutsu for illusions. From what it seems, you're dividing Ninja Arts into Hinjutsu ("art of Hin") and Ninjutsu ("art of the ninja", so you're being a tad redundant), which is basically defensive arts and offensive arts. Most of those defenses are kinda weird, when ninjas usually depend on illusions as a method of defense, instead of physical barriers.
The terminology is completely divorced from Naruto. There are two categories simply because I needed an easy way to differentiate the more blatantly magical (lightning strikes and dragon transformations [part of the Glacial Soul path that isn't posted yet]) from the more mundane or "ordinary" magic, like ki clones, which to me feel no more out there than the Disguise Self ability.

Basically, Ninjutsu arts will never have magical effects that require saves, which allows the entire classification to use a different save mechanic than the Hinjutsu arts, which in turn have no physical attacks that require saves. The distinction is pretty much as simple as that.

And while Ninjutsu may be a redundant phrase, it's easily the most recognizable one out there. Taijutsu, as far as I know, specifically pertains only to hand-to-hand combat, and would have been a worse choice overall for the category imo. I hope people will forgive my mangling of the Japanese language to more easily get my intent across in the class.

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Also, it is me, or does the explanation of the ninja arts are taken almost verbatim from the shadowcaster? Generally I scorn the use of ki for something that lasts less than 1 round unless the bonus is GOOD, but some of the uses seem a bit off. I'd have liked to see a few art paths based on the actual ninjutsu skills (such as tenmon as the differing paths of controlling weather), just to play a bit more the historical part rather than just going deep into "mystic" ninja territory.
It's not quite the Shadowcaster, actually. Shadowcasters have the ability to skip portions of their paths if they like, and can use their abilities in different ways (Sp, Su, etc), instead of automatically being locked into one type. While it bears a certain similarity to the leveling system of Mysteries, there's only so many ways you can make a tiered effect like this. The rate of progression in this case is actually identical to a Warlock, not a Shadowcaster, with the requirement of knowing earlier arts to advance.

As far as making a magic ninja less magical goes, that's not really something I'm looking to do. As I said, hinjutsu arts are intended to be blatantly magical. Your own ninja fix achieves the badass normal ninja quite a bit better than I could have done with this system, so I'm content to go with the "anime ninja" route.
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Old 08-27-2011, 05:53 AM   Top  -  End  -  #19
T.G. Oskar
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

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As far as making a magic ninja less magical goes, that's not really something I'm looking to do. As I said, hinjutsu arts are intended to be blatantly magical. Your own ninja fix achieves the badass normal ninja quite a bit better than I could have done with this system, so I'm content to go with the "anime ninja" route.
Well, while I haven't tested it out properly, I'm confident it can do quite a lot of things.

Still, what I meant was to create supernatural incarnations of actual ninjutsu skills. Note what I said: for example, "Tenmon" could be a way to alter weather, so you could have the first few powers provide stuff like Fog Cloud, then the latter ones a version of Call Lightning, and finally the ability to use a quickened use of Control Weather. Not exactly saying "do that", but being creative with it. Sometimes, a creative reimagining of an ability can be more interesting than creating an entirely new one. Likewise, "Choho" could serve as a method to devise sensors and gather greater knowledge from espionage (such as the ability to spend one point of ki to perfectly remember X amount of minutes of conversation and images, and a point of ki to create an illusion that replicates something you've memorized), and it retains that "mystical" flavor while remaining close to the original ninjutsu.

Still don't get where the "Hin" comes from, as the only reference I can recall is that of a group of halfling martial artists in Forgotten Realms.
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Old 08-27-2011, 06:40 AM   Top  -  End  -  #20
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

Perhaps instead of calling it Hinjutsu you could call it Fuuinjutsu, since sealing and barrier techniques fall under that.
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Old 08-27-2011, 07:09 AM   Top  -  End  -  #21
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

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Still don't get where the "Hin" comes from, as the only reference I can recall is that of a group of halfling martial artists in Forgotten Realms.
It comes from me knowing zero Japanese and figuring that borrowing a phrase used with regards to "high magic" ninja arts in Naruto would work out without issue. Silly me.

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Perhaps instead of calling it Hinjutsu you could call it Fuuinjutsu, since sealing and barrier techniques fall under that.
AFAIK, that's used only in regards to sealing techniques. How about we all just pretend this isn't the Hinjutsu of Naruto, and it instead means "Art of the Magic" or something, eh?
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Old 08-27-2011, 07:39 AM   Top  -  End  -  #22
T.G. Oskar
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

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AFAIK, that's used only in regards to sealing techniques. How about we all just pretend this isn't the Hinjutsu of Naruto, and it instead means "Art of the Magic" or something, eh?
That'd be "Maho(u)", then. Though, "maho(u)" is generally treated as dark magic, it IS the catch-all term for magic. However, you can define "ninjutsu" as the combination of all arts, then separate them by their traits: genjutsu, fuuinjutsu, and so on. Tenmon could be related to elemental magic (Katon, Hyoton and Raiton as fire, cold and electricity attacks; Suiton, Do[u]ton and Mokuton as water, earth and wood jutsu). Alternatively, you could treat ninjutsu as a non-magical art comprising all classic ninja techniques and ninpo maho(u) as "ninja magic".
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Old 08-27-2011, 08:44 AM   Top  -  End  -  #23
Circle of Life
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

Path of the Glacial Soul added.
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Old 08-27-2011, 11:40 AM   Top  -  End  -  #24
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

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AFAIK, that's used only in regards to sealing techniques. How about we all just pretend this isn't the Hinjutsu of Naruto, and it instead means "Art of the Magic" or something, eh?
I've never heard of hinjutsu in Naruto though.

I know of Ninjutsu, Genjutsu, Taijutsu, Fuuinjutsu, Kinjutsu and Doujutsu being used in there, but not Hinjutsu.

But if you mean to cover non-Naruto ninjas, as I presumed you meant to, then my suggestion stands as I've seen the term fuuinjutsu cover barriers in other anime.
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Old 08-27-2011, 11:55 AM   Top  -  End  -  #25
Circle of Life
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

Huh. I know I've heard it somewhere, but I don't exactly watch Naruto religiously, so I couldn't say where. I want to say it was used in reference to bloodline abilities, but I'm pretty sure that's covered by kekkei genkai...

Regardless, while I might make it a point to make the categories more linguistically accurate at a later point, that's not a priority right now. So, thanks for all the suggestions, but until I figure out exactly what in the heck I'd actually be trying to say in Japanese if I was to rename them, I'd appreciate if comments were directed toward the actual class, not two words that might as well be Abjuration and Evocation or whatever.
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Old 08-27-2011, 02:05 PM   Top  -  End  -  #26
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

Majutsu ?
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Old 08-27-2011, 02:16 PM   Top  -  End  -  #27
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

So, if I read the rules right, you can gain Secret Ninja Arts from at most 2 schools without spending feats? (21 total arts, must have learned all 9 arts from a Path before claiming one of its Secret Arts)?
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Old 08-27-2011, 02:43 PM   Top  -  End  -  #28
Circle of Life
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So, if I read the rules right, you can gain Secret Ninja Arts from at most 2 schools without spending feats? (21 total arts, must have learned all 9 arts from a Path before claiming one of its Secret Arts)?
Yep. Tenletters.
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Old 08-29-2011, 09:43 AM   Top  -  End  -  #29
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

Nice class, but I do have a few questions.

Iceglide: Is it a standard action to activate? It's a (su) ability, so it would seem like that, but it doesn't have a duration listed, so I'd guess that it only lasts for one round (or is it passive and always active?), but then you can't use it with the Jade Mirror art. I'd be nice if you could clarify that.

There's nothing saying (as far as I could see, but I don't have my glasses ) that you need to spend ki to activate Ninjutsu arts by default, as you specified with the Hinjutsu paths. Is that deliberate?
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Old 08-29-2011, 09:46 AM   Top  -  End  -  #30
Circle of Life
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Default Re: The Ninja, now with 100% more orange jumpsuits! (3.5 Base Class)

Iceglide is a passive, always-on ability that does not require ki. Ninjutsu arts that don't mention using charges of ki do not do so, but some require you to have access to a non-empty ki pool to use them.
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