Homebrew DesignRoll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.
Space, the final frontier. These are the voyages of the starship Enterprise. Its five-year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before.
In the RPG Creation Contest, you don't create content for an existing roleplaying game, but a full fledged roleplaying game of your own. It can be as rules-light and simple as you want, so long as it is playable and has a coherent rules set. It can be done in 24 hours, so a month should be plenty of time.
This month's theme: science fiction!
RULES
You will be creating an original RPG with an original premise. It can not use an existing rules set or be based off of any existing media. The setting and rules must be your own.
You must explain the rules. After reading through your game, it must be clear how to play. You can assume that the reader knows basic RPG concepts and has played D&D or something similar.
The entry must be between 2000 and 8000 words. This length is short enough to be readable in a short amount of time, but long enough to sufficiently describe the setting and rules.
The game must have been created for this contest. No submitting creations of other people, or games you have made earlier.
The game must have a sci-fi theme. There will be a different theme next month.
THE CONTEST WILL BE CLOSED AND VOTING WILL BEGIN ON SEPTEMBER 30TH. GOOD LUCK!
This sounds like fun, I've already got a concept forming in my head. Should be ready to start cultivating pretty soon.
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You gotta' let me know, are we human,
Or are we dancers?
My signs are vital, my hands are cold,
And I'm on my knees, begging for the answer,
Are we human, or are we dancers?
- Human, The Killers
Are we allowed to post what we're working on anywhere else while we're developing it to get feedback? Or should we keep it to ourselves until it's ready to put up here?
__________________
You gotta' let me know, are we human,
Or are we dancers?
My signs are vital, my hands are cold,
And I'm on my knees, begging for the answer,
Are we human, or are we dancers?
- Human, The Killers
Are we allowed to post what we're working on anywhere else while we're developing it to get feedback? Or should we keep it to ourselves until it's ready to put up here?
I don't see a problem with posting your game piece by piece and sharing the creative process.
I don't see a problem with posting your game piece by piece and sharing the creative process.
Great, I've already got around 500 words down, so I'll be able to share some stuff soon probably.
__________________
You gotta' let me know, are we human,
Or are we dancers?
My signs are vital, my hands are cold,
And I'm on my knees, begging for the answer,
Are we human, or are we dancers?
- Human, The Killers
Essentially, you were exiled from your reality to a continuity of short-lived little worldlets, in which you must alter their "history" to solve problems. And by short, I mean they exist in a stable time-loop, consisting of maybe a year or two, tops; of course, the people "inside" have memories from before that point, and aren't aware that those memories are false. They also forget anything not in that "basic" set-up, unless the path that that worldlet is following is also warped.
Oh, and just something of interest (I mean, I like it...), there is a scaling condition called Longing. It essentially is, mechanically, how much you are tied to the current worldlet; let it drop too low, and you are essentially out of that session (you would have to be dragged back, as you don't consciously perceive it at all), and if you let it get too high... You go native.
Essentially, you were exiled from your reality to a continuity of short-lived little worldlets, in which you must alter their "history" to solve problems. And by short, I mean they exist in a stable time-loop, consisting of maybe a year or two, tops; of course, the people "inside" have memories from before that point, and aren't aware that those memories are false. They also forget anything not in that "basic" set-up, unless the path that that worldlet is following is also warped.
Oh, and just something of interest (I mean, I like it...), there is a scaling condition called Longing. It essentially is, mechanically, how much you are tied to the current worldlet; let it drop too low, and you are essentially out of that session (you would have to be dragged back, as you don't consciously perceive it at all), and if you let it get too high... You go native.
Essentially, you were exiled from your reality to a continuity of short-lived little worldlets, in which you must alter their "history" to solve problems. And by short, I mean they exist in a stable time-loop, consisting of maybe a year or two, tops; of course, the people "inside" have memories from before that point, and aren't aware that those memories are false. They also forget anything not in that "basic" set-up, unless the path that that worldlet is following is also warped.
Oh, and just something of interest (I mean, I like it...), there is a scaling condition called Longing. It essentially is, mechanically, how much you are tied to the current worldlet; let it drop too low, and you are essentially out of that session (you would have to be dragged back, as you don't consciously perceive it at all), and if you let it get too high... You go native.
The above serves as a type of HP, by the by.
That sounds awesome, seems like this is going to be a hard competition.
I'm at about 700 words to but mine's kinda' different. Mine's more inspired by a mix of Instrumentality from Neon Genesis Evangelion, and Inception.
The base concept is that it's a post-apocalyptic world after an alien invasion. And humanity, to defend itself, has ascended to Thoughtspace (name is a placeholder), shedding their mortal bodies and living in a realm of pure thought. You play as government operatives who both police Thoughtspace, and make dangerous missions into the corporeal realm to protect humanity's interests there, using robotic bodies called Eidolons.
The bare-bones of the conflict system is pretty weird though, in Thoughtspace it's all about imposing mental rules (called Axioms in the game) on your opposition to change their tactics, whereas Earth has set rules (e.g. Gravity, the laws of motion etc.) that you have to play to, but you also get awesome gadgets with your Eidolons that you can use.
__________________
You gotta' let me know, are we human,
Or are we dancers?
My signs are vital, my hands are cold,
And I'm on my knees, begging for the answer,
Are we human, or are we dancers?
- Human, The Killers
The base concept is that it's a post-apocalyptic world after an alien invasion. And humanity, to defend itself, has ascended to Thoughtspace (name is a placeholder), shedding their mortal bodies and living in a realm of pure thought. You play as government operatives who both police Thoughtspace, and make dangerous missions into the corporeal realm to protect humanity's interests there, using robotic bodies called Eidolons.
The bare-bones of the conflict system is pretty weird though, in Thoughtspace it's all about imposing mental rules (called Axioms in the game) on your opposition to change their tactics, whereas Earth has set rules (e.g. Gravity, the laws of motion etc.) that you have to play to, but you also get awesome gadgets with your Eidolons that you can use.
You know, that sounds equally, if not more awesome.
I'll join. Creating a vaguely Warhammer 40k / Master of Orion / Shadowrun inspired setting.
Using an "unnecessarily complicated" simulation heavy mechanic.
Although, I'm not 10% into the first version and already at 1,300 words. doing it all in 8,000 will be tough (and I can't believe I'm writing this because I usually have no problem, summing up stuff).
I'll join. Creating a vaguely Warhammer 40k / Master of Orion / Shadowrun inspired setting.
Using an "unnecessarily complicated" simulation heavy mechanic.
Although, I'm not 10% into the first version and already at 1,300 words. doing it all in 8,000 will be tough (and I can't believe I'm writing this because I usually have no problem, summing up stuff).
I'm in--though I may not finish in a month's time--we shall see.
In other news, I recommend that future themes have a little more specificity. It will encourage innovation so that players appear different from one-another, and you'll have more themes so that you're not rolling back to "sci-fi" as a theme in half a year's time (e.g. Cyberpunk, High-Fantasy Magic) or requrie a focus in certain areas (e.g. combat-oriented, politically-oriented)
I'm in--though I may not finish in a month's time--we shall see.
In other news, I recommend that future themes have a little more specificity. It will encourage innovation so that players appear different from one-another, and you'll have more themes so that you're not rolling back to "sci-fi" as a theme in half a year's time (e.g. Cyberpunk, High-Fantasy Magic) or requrie a focus in certain areas (e.g. combat-oriented, politically-oriented)
For the first few contests, I'm going to have broad themes. Afterwards, I'm going to up the stakes and make them more specific. After I have covered fantasy, horror, historical, ect, I'm going to cover things like steampunk and crime.
Comment: For reference of everyone, my system will draw inspiration from d20 and Serenity RPG. It's coming along nicely so far, just hope I can fit everything into the word limit.
Question #1: Are we allowed to make expansions to current systems? (Ex: make something like Redshirt: the Sacrifice for nWoD)
Just re-read the rules
Question #2: Are we allowed to help each other with the systems/expansions?
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Awesome Gordon Freemane Avatar by Dirtytabs
ATTENTION: Having internet trouble at home. Posting will be limited.
Spoiler
Quote:
Originally Posted by Lix Lorn
Those who post with ponies become ponies themselves.
And if you stare too long into Equestria, Equestria stares into you.
That's a relief. I'm having a little trouble coming up with alien races. Here's what I've got so far:
Humans, obviously
Ixeli, a race of reptile-insect bipeds
Pseudon, a race of plants
Garra, a race of many jointed monkeys
I was thinking of adding something with an aquatic focus, but I don't think that makes sense in space. Anyone have ideas?
I'll throw out a few ideas for you if you want (these are all off of the top of my head, so don't expect any polished ideas).
How about a sentient swarm of hivemind controlled insects?
Sentient coral that latches onto, and telekinetically moves, rocks to have a substant body?
Giant squids/humanoid squids that can walk on land (could work for the aquatic one)?
A race of humanoids that look pretty similar to the Slender Man (large but extremely skinny and boney)?
That's all I can think of for now.
__________________
You gotta' let me know, are we human,
Or are we dancers?
My signs are vital, my hands are cold,
And I'm on my knees, begging for the answer,
Are we human, or are we dancers?
- Human, The Killers
My system is at 1,425 words. It revovles around the PCs being semi sentient robots. The galaxy of Matizat(the name of the game, bonus points if you can figure out where i got it from) is home to many species (that you cant play), no humans, cause this is not the milky way and the idea of having humans is rediculous IMO. Also, there is no FTL travel, you travel via. Wormholes. Your measure of sentience is like your level, and your obedience score represents how controlled and uncreative you are. As you go up in sentience, you go down in obedience.
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Spoiler
Illud quod aeternitatem iacere potest non mortuus est, ac dis peregrinis etiam mors moriatur.
Awesome Christmas Typhon by Strawberries. Original Typhon by Kaptainkrutch. Awesome D12 banner by Maxios. Thanks to TylerB7 for the latin
My system is at 1,425 words. It revovles around the PCs being semi sentient robots. The galaxy of Matizat(the name of the game, bonus points if you can figure out where i got it from) is home to many species (that you cant play), no humans, cause this is not the milky way and the idea of having humans is rediculous IMO. Also, there is no FTL travel, you travel via. Wormholes. Your measure of sentience is like your level, and your obedience score represents how controlled and uncreative you are. As you go up in sentience, you go down in obedience.
I have no idea where you got it from, but I know that it's your character name in that one PbP we're in...
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My Unitarian Jihad Name is: Brother Spikey Mace of Looking at All Sides of the Question
Anyone who can tell me what my avatar is gets a cookie.
My system is at 1,425 words. It revovles around the PCs being semi sentient robots. The galaxy of Matizat(the name of the game, bonus points if you can figure out where i got it from) is home to many species (that you cant play), no humans, cause this is not the milky way and the idea of having humans is rediculous IMO. Also, there is no FTL travel, you travel via. Wormholes. Your measure of sentience is like your level, and your obedience score represents how controlled and uncreative you are. As you go up in sentience, you go down in obedience.
Sounds good. If you are stuck below 2000 words, you should create a sample adventure.