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Old 12-12-2011, 06:17 PM   Top  -  End  -  #451
Penguinator
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

I still need 13 players for Medieval WW. C'mon, guys! I know low-information games isn't everyone's thing, but there are plenty here who haven't tried it, or have played before and enjoyed them. Don't knock it 'till you try it!

Plus, you get to see more of my narrations! I'm told they're rather nice at times.
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Old 12-13-2011, 01:06 AM   Top  -  End  -  #452
RuneboundShade
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Hey, question, what would the opinion be on a werewolf game that was like this?

Roles: (the number in the brackets after the role is the number of that role that would be in the game.... if it got 20 players...)
Spoiler


Just wondering, because it was an interesting idea I came up with....
(wouldn't mind comments on balance, either.)

(Edited in the win conditions, as I forgot to put them in originally....)
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Old 12-13-2011, 05:06 AM   Top  -  End  -  #453
banjo1985
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Potentially interesting, as games where everyone has a role often are! Obviously everyone must start off blind, including the wolves and neutrals, otherwise with two seers and a fool on the wolf team they would just have to all scry the same person on the first night to work out who the fool was. With a lot of disguisers around the seers would become pivotal to the game in terms of networking, whilst being fully aware that they couldn't trust their scries. I'd play, though I'd be useless at it.
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Old 12-13-2011, 04:46 PM   Top  -  End  -  #454
101jir
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by RuneboundShade View Post
Hey, question, what would the opinion be on a werewolf game that was like this?

Roles: (the number in the brackets after the role is the number of that role that would be in the game.... if it got 20 players...)
Spoiler


Just wondering, because it was an interesting idea I came up with....
(wouldn't mind comments on balance, either.)

(Edited in the win conditions, as I forgot to put them in originally....)
Actually, I have an idea. If you were to reverse it and put the good guys in the typical WW position, and the Bad guys in the town position, we could make one themed after The Sight by David-Clement Davies.

The Family ("werewolves")
Spoiler


The Balkar ("town)
Spoiler


The Rebel Wolves (Neutral anti-PRs)
Spoiler


I know that I am probably the main fan of this book, so IDK if anyone else wants to run this. I might run it if no one else does.

EDIT: Technically, Kraar and Skart should be the scriers, but when you start getting into too many details, it becomes too many names and PRs.
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Old 12-13-2011, 07:51 PM   Top  -  End  -  #455
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OK, I think the schedule is back up to date again, but feel free to tell me if I've missed anything.

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I think I'd like to reserve January 14 for a game.
January 14 isn't a Monday. You can have January 16 though.

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I know it's already happened, but I wanted to bring it back. With any luck, I will update regularly and it will be a little more refined.
Whyever would you want a Monty Python game to be refined?
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Old 12-13-2011, 08:03 PM   Top  -  End  -  #456
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January 14 isn't a Monday. You can have January 16 though.


Curse you basic addition!
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Old 12-13-2011, 09:08 PM   Top  -  End  -  #457
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

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Originally Posted by Thufir View Post
Whyever would you want a Monty Python game to be refined?
Well, refined as in the game will run better, assuming I can get a co-narrator to walk me through it, advise me, etc.

Also, hooray! Grimmace is giving me a WW game for my birthday!
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Old 12-16-2011, 06:41 PM   Top  -  End  -  #458
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

I would like to request a Dethy game.
I cant host one myself since i dont have time managing it.
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THE WEREWOLF GAMES. JOIN THEM.CLICK PIC.
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Old 12-17-2011, 09:33 AM   Top  -  End  -  #459
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We do need more people for Dragonspire Killers 2: The Sequel that doesn't Suck
So, if anyone would like to join that would be great.
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Old 12-20-2011, 01:00 PM   Top  -  End  -  #460
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The Possessed submitted for approval.
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Old 12-21-2011, 02:07 AM   Top  -  End  -  #461
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Vampire V: Paris by Night is rolling again after unexpected holiday season delays on the narrator's part (e.g. me). So if you're playing, come back to the thread, eh?
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Old 12-21-2011, 03:34 AM   Top  -  End  -  #462
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Old 12-21-2011, 04:40 AM   Top  -  End  -  #463
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Well, it's probably silly of me, especially since I have no intention of running a WW game anytime soon, since I'm unreliable about deadlines and doubt I could write good narrations, but I've got an idea for a set of rules and a setting banging around in my head, so what would people think of something like this:

Spoiler
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Quote:
Originally Posted by Grim ranger View Post
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
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Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
Quote:
Originally Posted by Gnomes
"... OW! Also om nom nom, delicious heat but OW!"
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Old 12-21-2011, 03:59 PM   Top  -  End  -  #464
101jir
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by C'nor View Post
Well, it's probably silly of me, especially since I have no intention of running a WW game anytime soon, since I'm unreliable about deadlines and doubt I could write good narrations, but I've got an idea for a set of rules and a setting banging around in my head, so what would people think of something like this:

Spoiler
Well, I did run a (rather pathetic) game that involved a Mr./Mrs. Charisma (though I like the term "enchanter" better anyway). It was only votes though, not actions. I am afraid that the mirror is way too OP. Technically, I don't think it is even possible to kill the mirror. Unless you have the mirror determine that night phase before as to whether or not the ability should be used. Even still, this needs a CD. Otherwise, nothing really apparent to me. Looks good otherwise from a first glance.
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Old 12-21-2011, 04:00 PM   Top  -  End  -  #465
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Medieval WW has begun.

@ C'nor: Well, it seems interesting. Although... I take it Fae are the "town-ish" side? With Hunters as the opposed, and Mercenaries as the Neutral? I'm not really sure. Also, Mercs have two night kills. That seems like a lot. And yeah, that Mirror. Hunters actually seem underpowered compared to the other two.
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Old 12-21-2011, 04:19 PM   Top  -  End  -  #466
C'nor
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Yep, Mercs are Neutral, Fae are sort of the town, and Hunters are the opposed group.

Also, I'm not sure what's meant about the Mirror... Is it being read as not having a cooldown? Because I can see why that would make them impossible to kill. But the way I intended it to be read, if they redirect a lynching, they can't use their ability again until the next day, and if they bounce night actions on someone back, then they can't use it the next day phase. So if they keep themselves from being lynched, they're vulnerable to night actions, and if they protect themselves from night actions, they can be lynched.

As far as two night kills being a bit much for the Mercs, it's possible that it is, though I was intending for this to be a large game, and to make up for the relative power of the Fae and Mercs by giving the Hunters at least two Slayers, and possibly a second Forger, so that might make it a bit more balanced.
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Quote:
Originally Posted by Grim ranger View Post
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
Quote:
Originally Posted by Gnomes
"... OW! Also om nom nom, delicious heat but OW!"

Last edited by C'nor : 12-21-2011 at 04:21 PM.
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Old 12-21-2011, 04:23 PM   Top  -  End  -  #467
101jir
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by C'nor View Post
Yep, Mercs are Neutral, Fae are sort of the town, and Hunters are the opposed group.

Also, I'm not sure what's meant about the Mirror... Is it being read as not having a cooldown? Because I can see why that would make them impossible to kill. But the way I intended it to be read, if they redirect a lynching, they can't use their ability again until the next day, and if they bounce night actions on someone back, then they can't use it the next day phase. So if they keep themselves from being lynched, they're vulnerable to night actions, and if they protect themselves from night actions, they can be lynched.

As far as two night kills being a bit much for the Mercs, it's possible that it is, though I was intending for this to be a large game, and to make up for the relative power of the Fae and Mercs by giving the Hunters at least two Slayers, and possibly a second Forger, so that might make it a bit more balanced.
OK, yeah, I read that wrong. Still, a 1 day CD is a bit limited. I would suggest making it 2 days and maybe dropping the ability against night actions. Or, keep it 1 day, but make it so that he has to declare use of his ability the night before.
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Old 12-21-2011, 04:24 PM   Top  -  End  -  #468
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Ah, I see. Mirror's not quite so bad.

And I take it the Slayers are the only way for the Hunters to kill? I would definitely give at least as many killers to the Hunters as the Mercs, if not one more, if this is a big game.

I just know that in one game, I was a wolf, and the neutrals seemed to be more powerful than we were, and my team got frustrated fast when we saw that we weren't the real threats.
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Old 12-21-2011, 04:35 PM   Top  -  End  -  #469
C'nor
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Quote:
Originally Posted by 101jir View Post
OK, yeah, I read that wrong. Still, a 1 day CD is a bit limited. I would suggest making it 2 days and maybe dropping the ability against night actions. Or, keep it 1 day, but make it so that he has to declare use of his ability the night before.
So make it take a full Day/Night cycle before it could be used again? That's certainly not impossible. I'm not sure about dropping the ability against night actions, though... Maybe make it so that the target is still scried as normal, but other night actions are bounced back?

The problem with making them declare it the night before is that, except in rare cases where it's almost certain someone will be lynched, that makes it, at best, a contingency plan, and at worst pretty much useless.

Quote:
Originally Posted by Penguinator View Post
Ah, I see. Mirror's not quite so bad.

And I take it the Slayers are the only way for the Hunters to kill? I would definitely give at least as many killers to the Hunters as the Mercs, if not one more, if this is a big game.

I just know that in one game, I was a wolf, and the neutrals seemed to be more powerful than we were, and my team got frustrated fast when we saw that we weren't the real threats.
In general, unless they get, for example, the Assassin's crossbow, or a Merc chooses to give them an Elfstone, in which case you could end up with a Fae transferring their role to them.

And yes, at least two, possibly three, Slayers. Or maybe start with one, and give the Forger the option to make swords.
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Quote:
Originally Posted by Grim ranger View Post
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
Quote:
Originally Posted by Gnomes
"... OW! Also om nom nom, delicious heat but OW!"
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Old 12-21-2011, 04:59 PM   Top  -  End  -  #470
101jir
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Quote:
Originally Posted by C'nor View Post
So make it take a full Day/Night cycle before it could be used again? That's certainly not impossible. I'm not sure about dropping the ability against night actions, though... Maybe make it so that the target is still scried as normal, but other night actions are bounced back?

The problem with making them declare it the night before is that, except in rare cases where it's almost certain someone will be lynched, that makes it, at best, a contingency plan, and at worst pretty much useless.
Not exactly. In the games I have played, there is usually at least one day where the lynch candidates for the next day are blatently obvious. I would say around half. Sometimes players also get "the sense," whether real or not, that they will be a target next round. I think declaring it the night before wouldn't be anywhere near as useless as it may seem at first.

As far as the night actions, it might work out if you drop specific actions. Maybe the scry, maybe the night kill, maybe the influence.
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Old 12-21-2011, 05:14 PM   Top  -  End  -  #471
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

True... So yeah, making it a night action either way might work. And I think scrying and banes, at least, could probably be immune to the Mirror. Does that sound more balanced?
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Quote:
Originally Posted by Grim ranger View Post
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
Quote:
Originally Posted by Gnomes
"... OW! Also om nom nom, delicious heat but OW!"
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Old 12-21-2011, 05:28 PM   Top  -  End  -  #472
101jir
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Quote:
Originally Posted by C'nor View Post
True... So yeah, making it a night action either way might work. And I think scrying and banes, at least, could probably be immune to the Mirror. Does that sound more balanced?
Sounds good to me.

EDIT: Though a reflected bane would be interestign.
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Long Sig (now with nonsense riddles).

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THX to PallElandro for the unintentional suggestion of my new Avi. All hail PallElandro. OR ELSE!!!

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Last edited by 101jir : 12-21-2011 at 05:29 PM.
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Old 12-21-2011, 05:41 PM   Top  -  End  -  #473
C'nor
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

That it would.

But, not only does it work to not make the Mirror so OP, it fits the inspiration better, so...
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Quote:
Originally Posted by Grim ranger View Post
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
Quote:
Originally Posted by Gnomes
"... OW! Also om nom nom, delicious heat but OW!"
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Old 12-21-2011, 08:58 PM   Top  -  End  -  #474
101jir
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Quote:
Originally Posted by C'nor View Post
That it would.

But, not only does it work to not make the Mirror so OP, it fits the inspiration better, so...
Sounds like Morgan Le Fey from Arthurian Legend? Or at least some basis on that.
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...you either learn to laugh, or you go insane. I prefer to laugh.
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Old 12-21-2011, 09:37 PM   Top  -  End  -  #475
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

It does, doesn't it? I believe that it's based on a character from one of the Valdemar books, though... But who they're based on, if anyone, I can't say.

The other inspirations are, if anyone cares, as follows:

Arafel, Keeper of the Tree of Swords and Jewels/The Gruagach: Arafel's Lament, and the book it's based on (The Dreaming Tree, C.J Cheryh)

The Watcher: A Last Battle

The Mage: Wind's Four Quarters

The Glass-maker: Shattered Glass
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Quote:
Originally Posted by Grim ranger View Post
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
Quote:
Originally Posted by Gnomes
"... OW! Also om nom nom, delicious heat but OW!"
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Old 12-26-2011, 04:57 AM   Top  -  End  -  #476
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Well... I've decided to return. Greetings to all I remember and a Pleased to meet you to those I don't. I am Oddity.
I am an oddity. Oddly enough being an oddity leads to a few odd lynches, but hey, if its for the sake of RP
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Old 12-31-2011, 12:18 AM   Top  -  End  -  #477
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Hey, all. I've taken over Dragonspire Killers 2, and we need 5 more people to sign up, or it can't be played. So if you haven't signed up already, it'd be great if you could do so. Please?
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Old 12-31-2011, 11:02 AM   Top  -  End  -  #478
super dark33
Ogre in the Playground
 
 
Join Date: May 2010
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Israel
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

*ANNOUNCMENT FROM SUPERDARK33*

I will not be able to post on the first and second of January, so please inform every game i play in.
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Old 01-01-2012, 01:18 PM   Top  -  End  -  #479
Ramsus
Dwarf in the Playground
 
 
Join Date: Aug 2010
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

We could use an autolynch replacement in Center WW.
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Old 01-01-2012, 07:46 PM   Top  -  End  -  #480
RuneboundShade
Halfling in the Playground
 
 
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by Ramsus View Post
We could use an autolynch replacement in Center WW.
I'd be happy doing that.
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