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Old 09-11-2011, 02:39 AM   Top  -  End  -  #31
Zeb The Troll
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by Bobby Archer View Post
I've never done this in groups I've played in, so a lot of the accusations revolve around accusations of people moving during the wolf phase, while the wolves try to move as little as possible while pointing. On top of that, some villagers will make noise during the wolf phase just so that in later games where they are wolves, they can point back to their earlier noisy behavior as villagers.
There's still opportunity for this with the clapping method. For example, the first game I played in instead of narrating, I lost my rhythm when I was pointing at someone to kill and got lynched for it. Other people will clap both knees with both hands if they're villagers and will only use one hand when they have a role. Personally, I don't like the game being decided by someone's ability/inability to sit still during the night phase so I like the noise. I'd like to try it with some sort of none-person noise maker sometime so that the rhythm/one-handed clapping issues go away too. I like hearing the explanations for accusations and the resulting defenses people come up with.

More advice - as the narrator, you need to find a way to not give away the people who have night actions when you're doing it. Walk around during the night phase, don't always face the same way when you're responding to someone, monologue while you're waiting for the night actions people to make a decision (I'm terrible at this, but I keep meaning to do it), et cetera. Also (this just occurred to me) in a large game with lots of roles, it can be handy to have a conarrator to help you make sure you don't, oh, kill the person who was baned or something (*whistles innocently*). I mean, with 10 people it's pretty easy to manage, but with 20 and 8 different roles, some of which do interesting things depending on who scries/kills them, and so on, it can be a lot to keep track of.
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Old 09-11-2011, 09:16 AM   Top  -  End  -  #32
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Mutant WW - Days of Ruin

It needs more players. Since I'm closing recruitment in 48 hours time and starting the game, I imagine that looking to get the preferred number of 30 players is going to be difficult, but every player counts!
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Old 09-12-2011, 07:23 PM   Top  -  End  -  #33
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Hey all! Long time no see, well not that long I guess....

Anyways I have decided I missed the playground and decided to jump back into games and thought what a better way to do that then by narrating the next Reverse WW....

So with that in mind could I get a spot on the schedule for next week or so for Reverse WW V?
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Old 09-13-2011, 03:57 AM   Top  -  End  -  #34
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Welcome back. Where's Deathslayer7?
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Old 09-13-2011, 04:04 AM   Top  -  End  -  #35
banjo1985
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

I need to drop WoD back a bit, due to my random disappearance for the last couple of weeks. After Advent Children I'm going to need a little break from narrating anyway. before I burn myself out again.
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Old 09-13-2011, 01:44 PM   Top  -  End  -  #36
Sanity702
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by Lex-Kat View Post
Welcome back. Where's Deathslayer7?
Thanks for the welcome and its great to be back.

Most likely in school right now that guys schedule is insane... I will see if I can resurrect her for at least a few more games.

if no one has any objections I will post the rules for the next Reverse WW on Friday and begin the game Tuesday/Wednesday next week.
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Last edited by Sanity702 : 09-13-2011 at 01:44 PM.
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Old 09-14-2011, 03:47 AM   Top  -  End  -  #37
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

I think Banjo just passed broken comp syndrome along. My comp broke earlier today. Unlike Banjo I'll probably still be around once or twice a day at least (I hope) but, I figured I should still warn people I might be a little slow with stuff. And you know... I wanted to blame Banjo for all my woes.
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Old 09-14-2011, 04:21 AM   Top  -  End  -  #38
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by Sanity702 View Post
Thanks for the welcome and its great to be back.

Most likely in school right now that guys schedule is insane... I will see if I can resurrect her for at least a few more games.

if no one has any objections I will post the rules for the next Reverse WW on Friday and begin the game Tuesday/Wednesday next week.
Frikken' sweet Reverse Werewolf consider me in right now, my good man.
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Old 09-14-2011, 06:28 AM   Top  -  End  -  #39
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

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Originally Posted by Ramsus View Post
I think Banjo just passed broken comp syndrome along. My comp broke earlier today. Unlike Banjo I'll probably still be around once or twice a day at least (I hope) but, I figured I should still warn people I might be a little slow with stuff. And you know... I wanted to blame Banjo for all my woes.
My laptop broke a few days ago.
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Old 09-14-2011, 12:02 PM   Top  -  End  -  #40
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

The Dragonspire Killers now has a definite date of when it will start!
11 spots are left so you better grab them quick before 9/20/11!
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Old 09-14-2011, 02:57 PM   Top  -  End  -  #41
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Anyone fancy narrating classic 14? I'm itching to play a straight game. Looking forward to reverse too.
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Old 09-14-2011, 04:40 PM   Top  -  End  -  #42
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Well, I've got a great story idea, but I'd much rather play than narrate, and with the way life's going updates would be sporadic at best.
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Old 09-15-2011, 12:37 PM   Top  -  End  -  #43
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by Thufir View Post
GameNarrator(s)StatusGame_Start (week of)
Advent Children IV - Centuries of Sinbanjo1985RunningJune 20
**Mafia: The TrappingDomaDomaCancelledJuly 5
Ye Olde West V - True WitSupagoofRunningJuly 18
Werewolf: AftermathEagleWizRunningAug 1
BootleggersLady TialaitRunningAug 8
My Little Pony: Return of Nightmare MoonLex-katRunningAug 15
Center WWRamsus, PenguinatorRunningAug 22
Vampire V: Paris by NightHelgraf, RabbitHoleLostRunningAug 29
**The Dragonspire KillersMindfreak586RecruitingAug 29
City of ShadowsEternal DrifterRunningSept 5
Mutants WW - Days of RuinbladescapeRecruitingSept 12
   Sept 19
World of Darkness II - Asylumbanjo1985ComingSept 26
I believe that the Mutants WW - Days of Ruin by Bladescape is actually running, not recruiting.
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Old 09-15-2011, 01:38 PM   Top  -  End  -  #44
Sanity702
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

I know I said Friday.... But I had some free time.

With that being said

Reverse WW V - The Villagers Wrath!


Has been submitted for MOD approval.
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Old 09-15-2011, 02:26 PM   Top  -  End  -  #45
Mindfreak
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

I would like to reserve a slot for October 10, 2011 for a game I'm planning on narrating called: L.A. Noir.
This game will have a 40 player limit.
And yes, it will take place in 1945, a couple days after World War 2 ended so expect War Heroes, Crazed Soldiers, Mobsters, Undercover Detectives, Private Eyes, Shop Owners, Citizens, and even Escapees from an Insane Asylum.
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Old 09-16-2011, 03:46 AM   Top  -  End  -  #46
banjo1985
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by Qwaz View Post
Anyone fancy narrating classic 14? I'm itching to play a straight game. Looking forward to reverse too.
Well I narrated Classic IX, and I'd be happy to narrate again. A simple game like Classic would be a great way to unwind after ACIV. Of course, if a new narrate wants to run it then I'd stand aside to give them a chance, otherwise I could put up a recruitment thread closer to ACIV ending, which may be another couple of weeks.

I could bring back Huxley Moon and his silver waxing strips...
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Old 09-16-2011, 05:31 AM   Top  -  End  -  #47
Qwaz
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by banjo1985 View Post
I need to drop WoD back a bit, due to my random disappearance for the last couple of weeks. After Advent Children I'm going to need a little break from narrating anyway. before I burn myself out again.
Thanks but don't go burning too hard
I'm sure reverse will satisfy me for now!

Last edited by Qwaz : 09-16-2011 at 05:32 AM.
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Old 09-16-2011, 01:31 PM   Top  -  End  -  #48
super dark33
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Lex kat, after this My little pony game is finished, will you start anouter one?
if so, i would like to co-Narrate it.
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Old 09-16-2011, 08:22 PM   Top  -  End  -  #49
bladescape
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

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Originally Posted by super dark33 View Post
Lex kat, after this My little pony game is finished, will you start anouter one?
if so, i would like to co-Narrate it.
Usually there's a break between two games of the same series, and depending on the game that can be anything from a month or so to a year. Just mentioning that most likely the My Little Pony II won't start for a little while.
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Last edited by bladescape : 09-16-2011 at 08:24 PM.
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Old 09-16-2011, 09:17 PM   Top  -  End  -  #50
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Once again, I am in need for an auto-lynch replacement for City of Shadows WW. Any volunteers?
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Old 09-16-2011, 09:23 PM   Top  -  End  -  #51
bladescape
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

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Originally Posted by Eternal Drifter View Post
Once again, I am in need for an auto-lynch replacement for City of Shadows WW. Any volunteers?
Well... Could I play as two players?
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Old 09-16-2011, 09:45 PM   Top  -  End  -  #52
Mindfreak
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by super dark33 View Post
Lex kat, after this My little pony game is finished, will you start anouter one?
if so, i would like to co-Narrate it.
This reminds me:
I'm looking for a co-narrator for my future L.A. Noir game to help with everything. Especially since it will be my first time running a 40 player game. Anyone available?
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Old 09-17-2011, 03:56 PM   Top  -  End  -  #53
Deathslayer7
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

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Welcome back. Where's Deathslayer7?
*sets up sign way across the universe*
There I am!
*goes to collect sign*
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Old 09-18-2011, 11:07 AM   Top  -  End  -  #54
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by Eternal Drifter View Post
Once again, I am in need for an auto-lynch replacement for City of Shadows WW. Any volunteers?
I'd like too if it's possible and I'm not too late... I've been following it for a while.
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Old 09-18-2011, 11:33 AM   Top  -  End  -  #55
Eternal Drifter
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I'd like too if it's possible and I'm not too late... I've been following it for a while.
Looks like the auto-lynch victim showed up, so auto-lynch was avoided. However, if I need someone in the future (and I likely will), you will be my first choice. Thank you for volunteering.
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Old 09-18-2011, 05:09 PM   Top  -  End  -  #56
Gray Mage
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

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Originally Posted by Mindfreak586 View Post
This reminds me:
I'm looking for a co-narrator for my future L.A. Noir game to help with everything. Especially since it will be my first time running a 40 player game. Anyone available?
Heh, why not? I'll give this a shot if you'll take me.
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Old 09-18-2011, 07:02 PM   Top  -  End  -  #57
Lex-Kat
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

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Originally Posted by super dark33 View Post
Lex kat, after this My little pony game is finished, will you start anouter one?
if so, i would like to co-Narrate it.
Yeah, it's going to be a while.

My next game is going to be Convoy...... I forgot what number we are on.

After that, Assassins V, then ItP: Battle for ______ (or Custom WW 3), and then MLP II.

I learned after my original runs of Assassins and Convoy that if I don't take a break from them, I get burned out and drop them completely.

But, I'll keep you in mind for co-narrator, if you want.
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Old 09-18-2011, 07:27 PM   Top  -  End  -  #58
Mindfreak
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Heh, why not? I'll give this a shot if you'll take me.
Frankly my friend, I would be delighted.
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Old 09-22-2011, 03:12 PM   Top  -  End  -  #59
super dark33
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Well, i dont have the time to start and host a werewolf game.
but i got an idea:

Watership down werewolf: roles will be main charecters, lynches and night kills will occur as the story goes on, in stead of directly writing the lynch or kill.

i thought it might worth the try.
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Old 09-22-2011, 08:54 PM   Top  -  End  -  #60
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Center WW could use a few more autolynch replacements, just in case.
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