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Old 04-25-2012, 02:10 PM   Top  -  End  -  #931
Penguinator
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

I only need two more players for Medieval WW II.
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Old 04-26-2012, 04:53 AM   Top  -  End  -  #932
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

One last slot for Medieval II!

Who wants it? We'll start the bidding at one dollar...
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Old 04-26-2012, 05:55 AM   Top  -  End  -  #933
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

We could use a replacement in Meta.
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Old 04-26-2012, 07:27 AM   Top  -  End  -  #934
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

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We could use a replacement in Meta.
Me! Pick me!
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Old 04-26-2012, 01:08 PM   Top  -  End  -  #935
C'nor
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

So, since I'm doing a rewrite of Fae to fit with what happened last game, and address the balance issues brought up with it, is two towns, two wolf teams, and a group of neutrals too many factions?
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I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
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Old 04-26-2012, 01:13 PM   Top  -  End  -  #936
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Not necessarily. There's a game I'm planning that's fairly similar in faction breakdown.
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Old 04-26-2012, 01:16 PM   Top  -  End  -  #937
Ramsus
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Very funny Matthias.

That sounds ok C'nor.
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Old 04-26-2012, 05:14 PM   Top  -  End  -  #938
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

C'Nor: Sounds OK to the guy who just ran a 6 faction game... which turned out to be more like 15 or so factions.

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Aren't you already IN meta?
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Old 04-26-2012, 06:28 PM   Top  -  End  -  #939
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

If you still need a replacement for meta, I might be up for it given minecraft looks like the wolves will probably win in the next week of real time. How much info and rules is there to get to grips with (expecting it's quite a bit)?
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Old 04-26-2012, 07:04 PM   Top  -  End  -  #940
Ramsus
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

If it's not "the most for a werewolf game ever" it's probably close.
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Old 04-26-2012, 11:29 PM   Top  -  End  -  #941
Tom the Mime
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Reading through it a bit more, I'm definitely up for joining meta as a replacement. Looks very confusing but fun.
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Old 04-26-2012, 11:56 PM   Top  -  End  -  #942
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

It doesn't seem to be as confusing as it first looks. Basically you have to remember about teams, factions, and cities, how items work, and how it's possible to die.
After that, it's all different ways of getting win conditions, mostly, and a myriad collection of powers. Maybe some specifics (I lump auctions and searches into items, and challenges/ghosts into how you can die), but nothing too hard to remember. And you can always look again.

But it looks pretty complicated at first glance. I will not deny that.
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Old 04-28-2012, 11:14 PM   Top  -  End  -  #943
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Well, unfortunately, Fae 2 won't be up for review any time soon. My computer decided that randomly shutting down would be fun, so I lost all the work I'd been doing over the past few days. Sorry.
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I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
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Damn you and your comprehensive understanding of synergistic tactics. :|
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Last edited by C'nor : 04-28-2012 at 11:14 PM.
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Old 04-29-2012, 09:46 AM   Top  -  End  -  #944
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

I'd suggest making yourself a QT for it. That's what I do for most of my game ideas.
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Old 04-30-2012, 01:30 AM   Top  -  End  -  #945
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Pencil in Vampire VI (Title to be determined) for end of July - I figure at that point, it'll be post-convention season (for me), and I'll have enough free time to dedicate to it.

At this point, I'd like to start canvassing for a co-admin to help run it. I'll be tooling up the ruleset so it will be ready for review in the meanwhile. The reason I'm posting three months ahead of time is so I can finish the aforementioned preparations and get the ruleset to my co-admin before the game opens for recruiting.

Warning: The Vampire series tends to be fairly complex with a -lot- of stuff going on. Prior narration/admin experience preferred.
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Old 04-30-2012, 06:15 PM   Top  -  End  -  #946
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Minecraft WW has ended with a Flawless victory for the Villains.

And I'm going to be taking a break from Narrating for at least a month. Not sure what I'll do after that.
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Old 05-06-2012, 07:56 PM   Top  -  End  -  #947
BishFish
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Can I start a small WW game? no more than 20 people.
There aren't any games recruiting right now.
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Old 05-06-2012, 08:03 PM   Top  -  End  -  #948
Penguinator
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

@BishFish: Please?

Also, Demons WW: Game of Trickery ended with Ramsus, Xanmyral, and Grue Bait as the winners.
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Old 05-06-2012, 08:46 PM   Top  -  End  -  #949
Ramsus
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Seriously, yeah, please do. I'm in 0 games right now. Also, if someone sees Bladescape around, kick him.
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I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
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Old 05-06-2012, 09:08 PM   Top  -  End  -  #950
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

@ Bish Fish: I love your avatar and I'd love to play another werewolf game. The only one I'm really invested in right now is Medieval...What did you have in mind?
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Old 05-07-2012, 04:27 AM   Top  -  End  -  #951
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Let's do Classic. Classic is always good.
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Old 05-07-2012, 04:55 AM   Top  -  End  -  #952
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

He said a small game, Matthias.

And Classic bores me.
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Old 05-07-2012, 05:01 AM   Top  -  End  -  #953
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

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Seriously, yeah, please do. I'm in 0 games right now. Also, if someone sees Bladescape around, kick him.
Le sigh...

*Goes to kick bladescape*

Also:
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Originally Posted by RuneboundShade View Post
Hrrrm....

I'm planning on starting the recruitment for a 30 or so player game some time soonish....
Yeah, I'm starting recruitment for that today or tomorrow.
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Old 05-07-2012, 07:25 AM   Top  -  End  -  #954
Matthias2207
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He said a small game, Matthias.

And Classic bores me.
Small Classic? Seer, 3/4 wolves, 3/4 masons? That should be somewhat balanced, right?
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Old 05-07-2012, 09:38 AM   Top  -  End  -  #955
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He said a small game, Matthias.

And Classic bores me.
I could run another Wizards game if you're bored.

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Old 05-07-2012, 10:19 AM   Top  -  End  -  #956
Vesth
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Other than the stuff I'm planning with Ramsus, I have another game ready to play (which has nothing to do with werewolf. It's a little bit like the Ready Aim Fire, but to be fair, I thought of this before I even knew about Ready Aim Fire...), but I don't have the time to do it.

(Also, Matthias, &we, did you get my PM? You know, to move things along...)
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Old 05-07-2012, 10:53 AM   Top  -  End  -  #957
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Its good to see that there is interest.
I think the setting will be appalachia (I've already written some intro stuff)
there will be one seer, three wolves, three masons, and one fool. I tried to post a new thread, but I think you need a moderator to sign off on it for it to appear. I'll try again now.
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Old 05-07-2012, 11:52 AM   Top  -  End  -  #958
TBFProgrammer
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

This section requires moderator approval, but in practice almost everything is approved. You shouldn't resend, as it takes them a while to approve something (sometimes up to a day).
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Old 05-07-2012, 04:29 PM   Top  -  End  -  #959
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

I wouldn't object to another Classic, as long as people don't mind having another one fairly soon afterwards. Grue Bait and I are plotting things...
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Old 05-07-2012, 04:30 PM   Top  -  End  -  #960
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

What happened to Banjo, anyway?
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