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Old 05-19-2012, 08:22 PM   Top  -  End  -  #991
Ramsus
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

I'm assuming you lose anyone following you if you go through a secret passage.
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Old 05-19-2012, 08:56 PM   Top  -  End  -  #992
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Would anyone care to be a replacement for Medieval WW II?
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Old 05-19-2012, 09:13 PM   Top  -  End  -  #993
Internet Flea
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

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Originally Posted by Ramsus View Post
I'm assuming you lose anyone following you if you go through a secret passage.
That was the plan.

Though they might automatically find that secret passage and be able to use it the next night.


...I'm wondering if I should start a thread for this instead of filling up Central.
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Old 05-19-2012, 09:57 PM   Top  -  End  -  #994
Ramsus
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Would anyone care to be a replacement for Medieval WW II?
Oh oh! Me!
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Old 05-20-2012, 07:49 AM   Top  -  End  -  #995
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

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Would anyone care to be a replacement for Medieval WW II?
you're replacing me, but please don't do that yet.
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Old 05-20-2012, 09:04 AM   Top  -  End  -  #996
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Then stop wasting my time. If you can't bother to post once in ten days or respond to PMs, then I don't want you.
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Old 05-20-2012, 11:53 AM   Top  -  End  -  #997
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

I will have the time available to me to play Medieval in a week.
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Old 05-20-2012, 04:15 PM   Top  -  End  -  #998
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

I'll keep you in mind, Sapo. Matthias isn't the only one who's been missing night actions.
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Old 05-20-2012, 06:32 PM   Top  -  End  -  #999
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I'll keep you in mind, Sapo. Matthias isn't the only one who's been missing night actions.
I have reasons!
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Old 05-20-2012, 06:36 PM   Top  -  End  -  #1000
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

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I have reasons!
That's what they all say, Deadman.
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Old 05-20-2012, 08:12 PM   Top  -  End  -  #1001
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Yeah, I mean, just cause you're dead and buried doesn't mean you can't at least try to get your actions in. Hmmm, granting dead villagers and vanilla wolves a power (not vote-damping) would be an interesting twist...
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Old 05-22-2012, 12:42 PM   Top  -  End  -  #1002
Gnomish Wanderer
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

So I had an idea for a crazy game I want to run. I'm going to post a very general overview and see if there's any interest, as well as potentially finding a co-narrator.

This was somewhat inspired by Ur-Quan and Penguinator's Medieval II with some big differences.

I'm thinking an 18 player game. The players won't get all the role info or get the lynched/nightkilled player's role publicly. However the game will have a lot of scry roles, and also it will have 5 extra nightkilling roles offset with a bunch of baner roles.

That's the basics to it hat I'm willing to give away. It should be a crazy fast game that may rely too much on luck, but I want to try it regardless.
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Old 05-22-2012, 01:35 PM   Top  -  End  -  #1003
usourselves&we
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Is the position of co-narrator for figuring out what happens in the night or one of writing? or a bit of both?

How would you handle the bane of some one that is killed:

Player one protects player two who is attacked by player three. At the same time player four attacks player one.

Would player one and player two be dead at the end of the night or only player one?

In any case we would love to co-narrate a (possibly) short game If you'd have us.
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Old 05-22-2012, 01:45 PM   Top  -  End  -  #1004
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Both helping write narrations and resolve actions, I believe. I'd love to have you as a co-narrator. I'll send you a PM to make sure you don't wanna back out once you understand the twist.

Night actions would be resolved in the order of bane, kill, scry. I feel having both Player 1 AND Player 2 die in that situation would be cheap and rob the player of his bane.
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Old 05-22-2012, 03:24 PM   Top  -  End  -  #1005
Internet Flea
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by Gnomish Wanderer View Post
I'm thinking an 18 player game. The players won't get all the role info or get the lynched/nightkilled player's role publicly. However the game will have a lot of scry roles, and also it will have 5 extra nightkilling roles offset with a bunch of baner roles.
Is it going to be the standard villagers vs. wolves, and will successful banes be public?

If successful banes are public I think more kills and banes favors town.
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Old 05-22-2012, 07:59 PM   Top  -  End  -  #1006
Gnomish Wanderer
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

No, banes won't be public. I agree, I think it favors Town too much to be able to confirm who was saved from death, especially in a game with several banes.

We were planning actually going 2 wolf teams, a mason team, and then the rest of the villagers all having power roles. It's going to have a Cops vs Gangs theme going on.
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Old 05-23-2012, 02:51 AM   Top  -  End  -  #1007
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

We will be gone for at least the next 36 hours if not the next 48, try not to kill us in Meta and/or Medieval when we are gone.
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Old 05-23-2012, 08:26 AM   Top  -  End  -  #1008
RuneboundShade
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Traits WW is still recruiting, just for the notes....

Also, you get cake if you join?
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Old 05-23-2012, 01:55 PM   Top  -  End  -  #1009
TBFProgrammer
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

I hereby withdraw from Traits WW.

I hereby sign up for Traits WW.

Where's my lies cake?
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Old 05-23-2012, 08:39 PM   Top  -  End  -  #1010
Internet Flea
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Well, Clue WW thread is up. Planned to be discussion about balance and stuff, but recruitment and desires to narrate are also possible.

Also Mannikath started another Witchhunt game, this time with a crazy AI Narrator that's most likely tracking our Werewolf playstyles in order to find our weaknesses and overcome us all the more quickly when it decides to turn rogue and take over the world. I feel the only valid solution is to overwhelm its input sensors by having too many people sign up.
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Old 05-23-2012, 08:45 PM   Top  -  End  -  #1011
Gnomish Wanderer
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Usourselves&we and I are officially recruiting 18 hard-boiled detectives for Badges and Bullets: A Swinger Era Werewolf game!
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Old 05-24-2012, 11:47 AM   Top  -  End  -  #1012
Gray Mage
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Link to the Witchunt game.
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Old 05-24-2012, 01:57 PM   Top  -  End  -  #1013
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

I need two replacements for Medieval. Still willing, Sapo?
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Old 05-25-2012, 12:54 PM   Top  -  End  -  #1014
Gnomish Wanderer
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Badges and Bullets: A Werewolf Game is still looking for 2 more players to join in the fun! Come get all dolled up or in your finest pinstripe suit, drive your breezer to the local juice joint that plays the best jazz every night, and find yourselves some Gang members to kill!

And the game is full! Feel free to watch the action unfold!
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Last edited by Gnomish Wanderer : 05-26-2012 at 02:17 PM.
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Old 05-31-2012, 02:35 AM   Top  -  End  -  #1015
Vesth
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Hum. I found this online. Is anyone interested? I guess I can start a thread + QTs (Like that Mao game that stopped...). There's a list of Playable decks here too!
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Old 05-31-2012, 02:59 AM   Top  -  End  -  #1016
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Interesting. I'd certainly be up for a game of it... Would we be making our own deck?
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Old 05-31-2012, 04:33 AM   Top  -  End  -  #1017
Vesth
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

It's up to you guys I guess...whether to use one of the existing decks or to create our own one. Which I'm guessing will be very messy
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Old 05-31-2012, 05:20 AM   Top  -  End  -  #1018
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Hear, hear! There're spots in Medieval II up for the taking. Players would be appreciated. Get in while the action is still hot, while the chaos is still fresh! King (old one, or the new, or the usurping one, or... I'm not sure anymore) offers a reward of 200 gold pieces for new auto-replacements. Hear, hear!
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Old 05-31-2012, 11:41 AM   Top  -  End  -  #1019
Ramsus
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Ooh! ooh! Pick me!

@Vesth: If you build it, they will come.

I suggest starting with a narrator picked deck so people can get used to the game before diving straight into crazy.
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Old 05-31-2012, 06:19 PM   Top  -  End  -  #1020
C'nor
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

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Hear, hear! There're spots in Medieval II up for the taking. Players would be appreciated. Get in while the action is still hot, while the chaos is still fresh! King (old one, or the new, or the usurping one, or... I'm not sure anymore) offers a reward of 200 gold pieces for new auto-replacements. Hear, hear!
I would have volunteered, since I didn't know anything at all, but everyone told me things as soon as I died, so...
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I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
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