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Old 07-14-2012, 06:23 PM   Top  -  End  -  #1141
Thufir
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Sorry[Large number] guys. Out of sight, out of mind, I'm afraid. I didn't check here for a while, so I continued to forget to check here, and it was all just an extensive loop of me not doing anything.

I've updated the Schedule as best I could, please let me know if there's anything wrong in it.
Also,

Quote:
Originally Posted by Penguinator View Post
Inanimate WW ended in an overwhelming wolf/neutral victory. (Actually, everybody won, but, hey)
Couldn't see this anywhere. Link so I can stick it in Completed Games?

Quote:
Originally Posted by Lex-Kat View Post
Minecraft WW has ended with a Flawless victory for the Villains.
Likewise.
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Old 07-16-2012, 10:14 AM   Top  -  End  -  #1142
Penguinator
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Still without power, may be another week. I hope not.

Sorry, don't kill me. At a friend's place taking a Music Theory course on-line.
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Old 07-17-2012, 05:55 PM   Top  -  End  -  #1143
Ur-Quan
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

I will need two replacement players for Werewolf: Under Siege. PM me for access.
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Old 07-17-2012, 06:03 PM   Top  -  End  -  #1144
Ramsus
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Oh! Oh! Me!

(Though that might actually be viable if I get lynched. )
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Old 07-20-2012, 02:51 PM   Top  -  End  -  #1145
Zjoot
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Just wondering, are there any narrators willing to run a classic? It seems like it's about time we had one...
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Old 07-20-2012, 02:59 PM   Top  -  End  -  #1146
Gnomish Wanderer
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

I would run a Classic. I'm only in two games right now and I have some free time. Maybe I should throw it together.
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Old 07-20-2012, 04:18 PM   Top  -  End  -  #1147
Penguinator
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

I now have power, but not access to my computer at home. Still very frustrating.
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Old 07-22-2012, 04:55 AM   Top  -  End  -  #1148
Vesth
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

The Grimmace, did you not receive my PM regarding the D&D game?

And C'nor, reminder for Dvorak.
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Old 07-23-2012, 06:23 PM   Top  -  End  -  #1149
Ur-Quan
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Hmm, inspiration struck. I have an idea!

Werewolf: The Narrator

Most of the action is done through the narration, powers change the narration. You vote for a normal lynch and everything, but in the narration, depending on the choices used by the power roles, you could get someone scried, or someone else killed, something other, too.

Night narrations would be controlled by the wolves, also with different effects according to power role narrators.

Feel the idea has any merit?
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Old 07-23-2012, 06:32 PM   Top  -  End  -  #1150
Lex-Kat
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Hello, I'd like to announce that My Little Pony 2, the werewolf game, will begin recruitment August 13th and begin playing the week of August 27th.

No further details will be announced here. Thank you.
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Old 07-23-2012, 07:40 PM   Top  -  End  -  #1151
Internet Flea
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by Ur-Quan View Post
Hmm, inspiration struck. I have an idea!

Werewolf: The Narrator

Most of the action is done through the narration, powers change the narration. You vote for a normal lynch and everything, but in the narration, depending on the choices used by the power roles, you could get someone scried, or someone else killed, something other, too.

Night narrations would be controlled by the wolves, also with different effects according to power role narrators.

Feel the idea has any merit?
So all powers would be public?
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Old 07-24-2012, 02:39 AM   Top  -  End  -  #1152
Ur-Quan
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Flea, yes, something like that.
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Old 07-24-2012, 04:07 PM   Top  -  End  -  #1153
ThePhantom
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Alan Wake Werewolf has ended, the Town has won.
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Old 07-24-2012, 07:01 PM   Top  -  End  -  #1154
C'nor
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Hm. Out of curiosity, has anyone tried a game where recruitment doesn't end after the game starts? It sounds like it might be interesting...
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I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
Quote:
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Old 07-24-2012, 10:31 PM   Top  -  End  -  #1155
TBFProgrammer
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

I think there's a zombie themed game in the archives that worked like that.
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Old 07-25-2012, 01:15 AM   Top  -  End  -  #1156
Internet Flea
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by C'nor View Post
Hm. Out of curiosity, has anyone tried a game where recruitment doesn't end after the game starts? It sounds like it might be interesting...
It has the downside of practicality; everyone who wants to play will probably sign up to start with.
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Old 07-25-2012, 01:36 AM   Top  -  End  -  #1157
C'nor
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by Internet Flea View Post
It has the downside of practicality; everyone who wants to play will probably sign up to start with.
...So? If no-one joins after it starts, wouldn't it just work like a normal game?
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Quote:
Originally Posted by Grim ranger View Post
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
Quote:
Originally Posted by Gnomes
"... OW! Also om nom nom, delicious heat but OW!"
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Old 07-25-2012, 01:42 AM   Top  -  End  -  #1158
Internet Flea
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by C'nor View Post
...So? If no-one joins after it starts, wouldn't it just work like a normal game?
Well, as long as the narrators are alright with the mechanic not being used much it wouldn't be a problem.
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Old 07-25-2012, 02:10 AM   Top  -  End  -  #1159
C'nor
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Fair enough.

Anyway, Fae WW II has been sent in for approval, and will start recruiting as soon as it goes up.
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Quote:
Originally Posted by Grim ranger View Post
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
Quote:
Originally Posted by Gnomes
"... OW! Also om nom nom, delicious heat but OW!"
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Old 07-25-2012, 03:55 PM   Top  -  End  -  #1160
Rules Lawyer #1
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

I'm interested in running a new game idea I came up with that, for lack of a better name, I'm calling Zombie Wars.
The basic theme is that there is this eternal war between the undead and the living. Half the players start as undead and the other half start as living. Game play concludes when there is only the living or only the undead (not counting ghosts or players removed from play).

The longer you maintain a role in the game, the more powerful your role becomes. You play to achieve the highest score before the game ends, but you don't know the scores of other players!

I've put together a loose collection of rules to peruse and hopefully give feedback on.

Informal Rule Notes:
Spoiler
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Old 07-25-2012, 04:25 PM   Top  -  End  -  #1161
TBFProgrammer
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Rule's lawyer, consider relaxing the only one winner rule in some way. Currently factions have little reason to actually work together.

Also, starting as a villager, you'll not have time to accumulate much of any score before the high attrition ends the game, even if you survive to gain a strong role.

I'd think that staking someone should result in a high point bonus for villagers. In fact, gaining more power should make your point gaining abilities depreciate significantly (made up for by the more numerous sources, ability attempts and survivability).
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Old 07-25-2012, 08:16 PM   Top  -  End  -  #1162
Internet Flea
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by TBFProgrammer View Post
Also, starting as a villager, you'll not have time to accumulate much of any score before the high attrition ends the game, even if you survive to gain a strong role.
I was assuming all living players would start as villagers.

But yeah, mage seems pretty ridiculous. And I'm not seeing a way for ghosts to come back as undead, which is counterintuitive. And Master Vampire seems to benefit the living more than the dead.
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Old 07-26-2012, 01:01 AM   Top  -  End  -  #1163
Rules Lawyer #1
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Beholder
 
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by TBFProgrammer View Post
Rule's lawyer, consider relaxing the only one winner rule in some way. Currently factions have little reason to actually work together.

Also, starting as a villager, you'll not have time to accumulate much of any score before the high attrition ends the game, even if you survive to gain a strong role.

I'd think that staking someone should result in a high point bonus for villagers. In fact, gaining more power should make your point gaining abilities depreciate significantly (made up for by the more numerous sources, ability attempts and survivability).
Yes, I need to work on the win conditions quite a bit. I introduced the point system because I was worried about how the game would play without it. What do you think about playing without the point system? Just end the game when only one side wins?
Is the rule that liches are destroyed instead of becoming ghosts enough to create and sustain a conflict between the living and the undead?

I haven't addressed the attrition issue. I would like to come up with a good balance between attrition and recruitment.

Quote:
Originally Posted by Internet Flea View Post
I was assuming all living players would start as villagers.

But yeah, mage seems pretty ridiculous. And I'm not seeing a way for ghosts to come back as undead, which is counterintuitive. And Master Vampire seems to benefit the living more than the dead.
I haven't figured out yet what roles to give out at the beginning, but it would be nice if there were a variety of roles to start with. Right now, it looks like we definitely need to start with at least one vampire or there will be none in the game. I see what you mean about mage

As for ghosts... maybe I can find a way for them to be turned into wraiths... in which case normal ghosts should probably count as town and wraiths as undead. I realize we think of ghosts as being undead, but how to make this work? Maybe all ghosts should be undead? But if they can't kill anybody who is living, then they can't win once all the undead that can kill the living are gone... hmmmm, what to do?
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Old 07-26-2012, 01:27 AM   Top  -  End  -  #1164
Internet Flea
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by Rules Lawyer #1 View Post
As for ghosts... maybe I can find a way for them to be turned into wraiths... in which case normal ghosts should probably count as town and wraiths as undead. I realize we think of ghosts as being undead, but how to make this work?
The Master Vampire could raise them, maybe; he doesn't seem to gain any powers besides being harder to kill.
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Quote:
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I see your point, Internet Flea. However, I don't retract my assessment of your sanity.


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Old 07-26-2012, 08:39 PM   Top  -  End  -  #1165
Gray Mage
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by C'nor View Post
Hm. Out of curiosity, has anyone tried a game where recruitment doesn't end after the game starts? It sounds like it might be interesting...
I find it hard to maintain a balanced ratio of town/wolves. If you try to enforce it, it'd be possible and maybe even easy to game the sistem through meta-game, if you make it 100% random, it could disbalance things.
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Old 07-27-2012, 11:10 AM   Top  -  End  -  #1166
Atreyu the Masked LLama
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by C'nor View Post
Hm. Out of curiosity, has anyone tried a game where recruitment doesn't end after the game starts? It sounds like it might be interesting...
Convoy VII: Interstating the Obvious had a rule where a new player could join the Convoy every 4th day and pick their side of Trucker (villager) or Bear (wolf). It was only used twice and I don't remember which side each player picked, but I do know that the logical discussion it brought out was interesting.

Quote:
Originally Posted by Uncle Festy View Post
The thing about players joining the game choosing their side is that they'll probably join as a Bear, as it's far more interesting… and the players, knowing this, will promptly get them lynched. I'd suggest a randomly assigned role, if that rule is there at all.
Also, in. I'm part of way too many games already, but whatever. This is too awesome to miss.
Handle - Red the Pulper
Truck - Standard, with splattered red paint that – in the right light – could resemble blood…
Cargo - Do you really want to know?
Quote:
Originally Posted by Lamech View Post
Why would people joining choose bear, I would choose villager. Anyway, I guess we would have to use past game records.
Also since I just got killed in Kaos, I think I will join in this game then.
Handle: Dracula Alucard
Cargo : Not stolen blood
Truck: A completely normal truck, with gravedirt under the seat.
And that was only the 1st page.
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Old 07-27-2012, 12:15 PM   Top  -  End  -  #1167
Thufir
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Well, if you could think of a way to make it work, maybe you could just have a game which starts as soon as you post it, with no players, and then they all sign up as the game is running.
No idea how it'd work of course...
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Old 07-27-2012, 12:23 PM   Top  -  End  -  #1168
Atreyu the Masked LLama
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Every 4 days is too long between recruits if you want to make it a part of the game. Maybe every 3 nights, or every 2 nights if there aren't a lot of players.

I'd recommend making the role they receive random.

Maybe set the initial sign-up cap at 10 or 15. So that there will be people available to join in later.
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Old 07-27-2012, 02:59 PM   Top  -  End  -  #1169
Count Dingdong
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by Thufir View Post
Well, if you could think of a way to make it work, maybe you could just have a game which starts as soon as you post it, with no players, and then they all sign up as the game is running.
No idea how it'd work of course...
Have an idea 'bout that. Could be good/bad/okay. Heres how it works.

Spoiler


Just an idea; take it or leave it. Coudl probably be modified a lot...
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Old 07-27-2012, 03:32 PM   Top  -  End  -  #1170
Atreyu the Masked LLama
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Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by Lex-Kat View Post
Hello, I'd like to announce that My Little Pony 2, the werewolf game, will begin recruitment August 13th and begin playing the week of August 27th.

No further details will be announced here. Thank you.
Wooooo hooooo!
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