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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 09-02-2011, 11:55 PM   Top  -  End  -  #1
Amechra
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Join Date: Dec 2010
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Default A Thousand Faces, none of them the same... [Base Class, 3.5, PEACH]


Gestaltwandler
Look at me, now at yourself, now look back at me. Sadly, I'm not me, but if I felt like it, I could look like me. Look down, back up; it's me, tearing your face off; look again... Now it's on fire!

Anything is possible when you can change shapes like me. I am a horse.


What is a body, but a vessel for the spirit? It is a mere outfit for the true being inside...

So why shouldn't a creature, at its choosing, change shape to something more suited? This question has been asked, and now the Gestaltwandler stalk the world.

Hit Dice: d8

Skills: Coming later.

LevelBABFortRefWillSpecialBloodlines
Accessible
Forms per Day
1+0+0+0+2Forms (Initiate), Hunter's Blood11
2+1+0+0+3Perfected Self (Armor Class)11
3+2+1+1+3 12
4+3+1+1+4Strengthened Blood12
5+3+1+1+4Forms (Apprentice), Hunter's Blood23
6+4+2+2+5Grand Form23
7+5+2+2+5Mixed Blood24
8+6/+1+2+2+6Forms (Journeyman)24
9+6/+1+3+3+6Adaptable Form (2)25
10+7/+2+3+3+7Hunter's Blood, Perfected Self (Saves)35
11+8/+3+3+3+7Grand Form36
12+9/+4+4+4+8Forms (Expert)36
13+9/+4+4+4+8 37
14+10/+5+4+4+9Unknowable Mind37
15+11/+6/+1+5+5+9Hunter's Blood48
16+12/+7/+2+5+5+10Forms (Master), Grand Form48
17+12/+7/+2+5+5+10Adaptable Form (3)49
18+13/+8/+3+6+6+11Perfected Self (Age)49
19+14/+9/+4+6+6+11 410
20+15/+10/+5+6+6+12Hunter's Blood510

Weapon and Armor Proficiencies: A Gestaltwandler is proficient in all simple weapons, and all light armors.

Forms (Su and Ex): A Gestaltwandler is not content to stay in one form; indeed, it is their destiny to change shapes as others change clothing.

Starting at level one, a Gestaltwandler may choose a form to change into; in doing so, they select one of the forms available to them; once this form is selected, it may not be changed until the Gestaltwandler has rested for at least 8 hours. After this form has been selected, the Gestaltwandler may change into and out of that form as a swift action.

While they are in one of their alternate forms, they lose the benefits of any equipment or spellcasting that they may have.

As long as a Gestaltwandler has selected a form, they also gain a weaker benefit while not shifted.

At 3rd level, and every 2 levels thereafter, a Gestaltwandler may select one more form to change into daily; the form they can change into as a swift action may be swapped between any of those chosen forms as a free action once per round.

They only gain the non-shifted benefit from the form currently available. They may select Initiate forms at 1st level, Apprentice Forms at 5th level, Journeyman Forms at 8th level, Expert Forms at 12th level, and Master Forms at 16th level.

In addition, a Gestaltwandler's natural weapons and natural armor respectively gain an enhancement bonus equal to 1/4 their class level.

Transforming into a form is a Supernatural ability; however, once in a form, this ability is treated as if it had been Extraordinary.

Hunter's Blood (Ex): When one can change their form, they can also conceivably change their blood as well; a Gestaltwandler does just that.

At 1st level, a Gestaltwandler gains access to a single bloodline of their choice; however, they do not actually gain any of the special features of the bloodline (but see Forms Available, below). Any choices that would be required by the bloodline are made when you gain the bloodline through this feature; as such, you may take a given bloodline twice (the bonus to skills and damage against a certain type of creature do not stack if they would be from the same Bloodline Affinity; however, they do stack in the case of multiple distinct Bloodline Affinities being applicable to that creature.)

Additionally, against any creature that the bloodline would normally give a skill bonus against, the Gestaltwandler instead gains a +2 bonus to the following:
-Weapon damage rolls.
-Any five skills from the following list: Bluff, Diplomacy, Gather Information, Intimidate, Listen, all Perform, Sense Motive, Spot, and Survival.
-The first skill that would be granted a bonus through the Skill Boost ability.

At 5th level, and every 5 levels thereafter, the Gestaltwandler chooses an additional bloodline for this ability; in addition, they may select one of the bloodlines that they have gained through this class feature (including the one just gained):
-The bonus increases by +2.
-They gain the next skill that would have been boosted by the Skill Boost ability.

Perfected Self (Su): Sometimes, it helps that one can adjust how their bodies are shaped; it gives one a feeling of security.

At 2nd level, a Gestaltwandler gains an armor bonus to armor class equal to their Charisma modifier. This only functions as long as they are either not wearing armor or are in light armor.

In addition, any armor that they wear gains the Glamered special quality for as long as they wear it; they may change the appearance of the armor as a free action once per round.

At 10th level, a Gestaltwandler gains an Insight bonus to all of their saves equal to their Charisma modifier. This only functions as long as they are not wearing armor or are in light armor.

In addition, they gain a Changeling's Change Shape ability.

Finally, at 18th level, a Gestaltwandler may, in a process that takes a single minute, change which age category they are currently in; this gives all the corresponding mental and physical bonuses, but none of the penalties.

Each time that this ability is used to change their age, they lose whatever physical or mental bonus they would have gained from their age.

Due to this ability, a Gestaltwandler is immortal; they may not die of old age.

Strengthened Blood (Ex): It is curious how much one can adapt from one form to the next.

At 4th level, a Gestaltwandler is able to use the Strengthened Blood version of any given form; this counts as a separate form.

Grand Form (Ex): It really is curious how one shapechanger varies from another.

At 6th level, a Gestaltwandler may select one of the 3 Grand Forms; when they choose their forms for the day, a Grand Form counts as two forms.

At 11th level, and every 5 levels thereafter, a Gestaltwandler may select one of the following:
-They may select an additional Grand Form.
-They may select the Advanced version of any one Grand Form that they have.
-They may choose to have a single Grand Form that they have count as only one Form for the purpose of Forms per Day.

Mixed Blood (Ex): If someone can change into someone with preternatural blood, they can obviously alter that blood into something else, something more...

At 7th level, a Gestaltwandler may, at the beginning of the day, select 2 bloodlines; once they have done so, they may swap the benefits of any given level between the two bloodlines with another benefit of the same level as many times as they wish.

Once they have done so, the bloodlines stay in that configuration until the Gestaltwandler has rested for 8 hours.

Adaptable Form (Su): A Shapechanger must truly be adaptable if they are going to survive.

At 9th level, and every 8 levels thereafter, the number of forms that may be active at a given point in time increases by 1. This allows the Gestaltwandler to swap between active forms using a swift action; additionally, each active form gains the benefit of the other form's Bloodline Ability (only the actual "true" form gains the full benefit of Strengthened Blood, however.)

Unknowable Mind (Ex): Few people truly know how many mental gymnastics it takes to become a shapechanger; the resulting convoluted mind is rather hard to affect.

At 14th level, the Gestaltwandler may, as a free action once per round which they may take during another creatures action, elect to be treated as Mindless for 1 round; in addition, when they are targeted by a mind-affecting ability, they are treated as being of whichever type would result in the best effect for them.

Forms Available
Spoiler


Apologies to DaTedinator, for unashamedly stealing his ideas from here.

Last edited by Amechra : 09-03-2011 at 07:08 PM.
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Old 09-03-2011, 12:37 AM   Top  -  End  -  #2
Welknair
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Default Re: A Thousand Faces, none of them the same... [Base Class, 3.5, PEACH]

Oooooh. I'll need to read this through more thoroughly when it's not so late. First impressions are positive.
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Old 09-03-2011, 09:19 AM   Top  -  End  -  #3
Amechra
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Default Re: A Thousand Faces, none of them the same... [Base Class, 3.5, PEACH]

A quick piece of math:
You get 5 Bloodlines.
There are 14 Forms (at least right now).
A form can either have Bloodline or Strengthened Blood.

The result is (at least) 140 possible forms by 20th level.

Using Adaptable Form, you have at least two million, six hundred eighty five thousand, four hundred and eighty configurations for your forms. (2685480).

This is before the Grand Forms, which give you up to 560 possible forms if you pick all of them ("Only" 280 if you focus, though.)
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Old 09-03-2011, 02:02 PM   Top  -  End  -  #4
Dralnu
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Join Date: Jul 2010
Default Re: A Thousand Faces, none of them the same... [Base Class, 3.5, PEACH]

I still don't understand bloodlines.

As for the rest:
Quote:
Finally, at 18th level, a Gestaltwandler may, in a process that takes a single minute, change which age category they are currently in; this gives all the corresponding mental and physical bonuses, but none of the penalties.
I don't like this. I'm pretty sure that the mental bonuses gained from aging are supposed to reflect the experience you've gained through time. Since you don't get physical bonuses from aging, only negatives, this seems like "at level 18, get +1 to all mental stats," so why not say it like that?

Quote:
At 14th level, the Gestaltwandler may, as a free action once per round which they may take during another creatures action, become Mindless for a round; in addition, when they are targeted by a mind-affecting ability, they are treated as being of whichever type would result in the best effect for them.
I don't think you want to become Mindless. There's not much you can do once you do that to yourself.

How about treated as mindless? Or even better, under the effect of Mind Blank so you're more in line with similar abilities? Also when you're mindless/whatever you can't be targeted by mind-affecting abilities, so your ability conflicts with itself.

Everything else looks good. Still dunno what bloodlines are, but cool stuff.
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Old 09-03-2011, 07:07 PM   Top  -  End  -  #5
Amechra
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Join Date: Dec 2010
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Where I live.
Default Re: A Thousand Faces, none of them the same... [Base Class, 3.5, PEACH]

Look in Welkneir's signature; be enlightened.

At 18th level, you may change to be any age category pretty much at will; I'm just covering my bases, here (so you could run around, looking like a Grandpa, then change into a little girl in a practically flawless way.)

As for "becoming Mindless" for 1 round, that should have been "treated as mindless." I'll fix that...
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Old 09-07-2011, 12:30 AM   Top  -  End  -  #6
Welknair
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Join Date: Dec 2009
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Default Re: A Thousand Faces, none of them the same... [Base Class, 3.5, PEACH]

Gave it a more thorough look-through and it seems good - no specific areas of problem. Though I was somewhat confused by this:

Quote:
Originally Posted by Amechra View Post
All forms have the following ability:

Bloodline: While in this form, gain the benefits of one of the Bloodlines chosen through Hunter's Blood as if it were a Major Bloodline, minus the Skill Boost and Bloodline Affinity abilities. While this form is active, a non-shifted Gestaltwandler is treated as having an Intermediate Bloodline of the same type, also with the Skill Boost and Bloodline Affinity abilities removed. The bloodline granted through this ability is required to match the choices made in the Hunter's Blood class feature.

If the Strengthened Blood class feature is used, the above feature is altered to be the following:

Bloodline: While in this form, gain the benefits of one of the Bloodlines chosen through Hunter's Blood as if it were an Intermediate Bloodline, minus the Skill Boost and Bloodline Affinity abilities. While this form is active, a non-shifted Gestaltwandler is treated as having a Major Bloodline of the same type, also with the Skill Boost and Bloodline Affinity abilities removed. The bloodline granted through this ability is required to match the choices made in the Hunter's Blood class feature.

The ECL for the purpose of these bloodlines is their class level.
First of all, did you intend them to have identical names? That's a tad confusing. Secondly, I'm not sure exactly what you're meaning here. Since it's prefaced with "All forms have the following ability", that implies that you would... choose one of them for each form? A little clarification would be appreciated.
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Old 09-07-2011, 03:43 PM   Top  -  End  -  #7
Amechra
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Join Date: Dec 2010
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Default Re: A Thousand Faces, none of them the same... [Base Class, 3.5, PEACH]

When deciding on your forms per day, you add a bloodline to each different form.

I know it is kinda confusing... anyone have any better wording?
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