D&D 3e/3.5e/d20The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).
Q106: If you cast detect magic or similar spell, does the round in which you cast the spell count as the 1st round of concentration?
Q107: Is there a way to identify specific spells that are in place after they have been cast?
Q108: What exactly does it mean when a spell says "counters and dispels X"? Counterspelling I know, but when a creature under the effect of remove fear is targeted by a cause fear spell, does the remove fear spell automatically end if it does, is the cause fear spell negated or still becomes effective?
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Q106: If you cast detect magic or similar spell, does the round in which you cast the spell count as the 1st round of concentration?
Q107: Is there a way to identify specific spells that are in place after they have been cast?
Q108: What exactly does it mean when a spell says "counters and dispels X"? Counterspelling I know, but when a creature under the effect of remove fear is targeted by a cause fear spell, does the remove fear spell automatically end if it does, is the cause fear spell negated or still becomes effective?
A106
It doesn't seem to be stated any where, but I'm fairly certain the spell goes into effect as soon as you cast it, and each concentration check allows you to extend the duration by one round.
A107
Knowledge Arcana check, DC 20 + spell level.
A108
It means you can use one of those spells to counterspell another being cast (this is noted under the counterspell description). Under "Stacking Effects" in the chapter on Magic (pg 209), it also mentions that spells with that description negate eachother. This is entire vague, but I believe it means if you cast an opposed spell to an effect already in place, it is automatically dispelled.
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A106: It would have to. If the round when you cast the spell didn't count as concentrating on it, no spell with a duration of concentration would last long enough to get to the second round (as you aren't able to spend a standard action concentrating.)
A107b: In addition to the Knowledge check answer above, you can use a spell like Analyze Dweomer to avoid the need for a check.
A108: You're asking whether, if a spell that has a duration (A) is used to dispel another spell that has a duration (B), whether A will go on to be in effect on the target or whether A and B will cancel each other out with no other effects - is that right?
It doesn't seem to be clearly stated anywhere in RAW; I personally would go with both negating each other (thus you would need two "Cause Fear" to scare someone protected by Remove Fear, rather than one) as this makes the most sense to me, but check with your DM.
The canceling each other out seems pretty clear with spells that only affect one or more targets, one dispels the other and neither continues functioning unless otherwise specified. It's more complex with spells that have an area such as Darkness, in that case I'd use the rules of (Greater) Dispel Magic and dispelling area spells, if your spell covers the origin, you dispel the whole thing, otherwise just the intersection of the two.
Q110 Can a rogue taking both minor and major magic for his rogue powers enter the Dragon Disciple PrC?
If I named the powers wrong, I'm refering to the RPs that grant a 0th and 1st lvl spell as an SLA for a few times per day.
A110
No, the Rogue Talents are Spell-like Abilities, not proper spells, so it doesn't allow you to qualify.
Even if it did, a case could be made from the fact that it keys from Int, which I believe is always coupled with prepared casters, not spontaneous, hinting that a Rogue with these talents can "cast that one prepared spell" as opposed to "only know one spell to cast spontaneously".
Q111
How would Heighten Turning work with Divine Spell Power? Can I really use it to boost the test(like some people told me I could) even though HT's description starts by saying "When you turn or rebuke undead" instead of "When you use your turn or rebuke undead attempts"? I kinda thought that spending a turn attempt to use DSP would be like "turning, then redirecting the power to the spell", which would make it possible. Is that it?
Last edited by Dazed&Confused : 11-08-2011 at 12:58 AM.
A111 This depends mostly on how your DM rules it. The way I read the RAW personally, I wouldn't allow it because heighten turning can be applied when using turn/rebuke undead as an ability and DSP is a completely different ability that merely uses a turn attempt.
And this is in the wrong thread, it should go to the 3.5 Q&A.
Q113: Can a Wizard who has lost the Cantrips class feature (for example, through the Spellslinger archetype) still learn a 0-level spell when leveling and prepare it in a higher-level slot? I ask specifically because Mending would be useful to have around in the particular campaign I'm in and I don't mind putting it in a 1st level slot.
A112: As RAW says "in place of a melee attack" and Attacks of Opportunity are melee attacks, you can. GMs might rule different, but the letter of the words say yes.
A113: Since cantrips are refered to as level 0 spells, you can do so.
__________________ Ancient Lands - d20 Sword & Sorcery campaign setting
<dbzfanover9000> Monocles and eye patches= king of the universe
Q114
A friend mentioned this in the last game, but I couldn't find anything on the matter:
If I have Improved Trip (or similar) and try to trip someone who also happens to have the exact same feat, do both feats "cancel each" other and I provoke an AoO (and vice versa if said someone tries to trip me?
It sounds like you're mixing Improved Trip and Greater Trip since you're asking if you provoke an AoO if your opponent trips you.
With Improved Trip, when you make a Trip maneuver, you no longer provoke an AoO as you would without the feat.
With Greater Trip, if your opponent trips you, you do provoke an AoO since Improved Trip says nothing about AoOs triggered by being tripped.
The only things that would "cancel out" between two people with the same feats basically would be the +2 bonuses to CMB and CMD that Improved Trip gives.
Under the description if an Intellect Devourer's Body Thief ability, it says that if the host body is slain, the Intellect Devourer is forced out of the body. It also says that to take control of a body, it must kill the person. Do you simply use the person's normal hit points, as if they were still alive to determine when the Intellect Devourer is forced out and dazed?
Under the description if an Intellect Devourer's Body Thief ability, it says that if the host body is slain, the Intellect Devourer is forced out of the body. It also says that to take control of a body, it must kill the person. Do you simply use the person's normal hit points, as if they were still alive to determine when the Intellect Devourer is forced out and dazed?
A115
Since it's not mentioned anywhere that the intellect devourer gives extra hitpoints or forces a template on the host and the text makes special mention that both are separate entities, I'd say that yes, you use the host's normal HP, though it might be lacking some since it's already dead.
The other option, the host maintains as much HP as it had when attacked by the devourer, while making sense since it's implied that the host never heals, would mean that the devourer would walk around with a host at very low HP levels and most probably already slain, making no sense.
The Arcane Trickster class specifies that to qualify, you must be able to cast 2nd-level arcane spells. However, under Spells per Day it only lists +1 level of existing class, and the description is as follows:
Quote:
When a new arcane trickster level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if she is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming an arcane trickster, she must decide to which class she adds the new level for purposes of determining spells per day.
Nothing that specifies arcane spellcasting. Does this mean that as long as somebody qualifies for the class, they could also advance Divine spellcasting?
@116: While a literal reading of the letters does allow to improve divine spellcasting, the fact that the prerequisite explicitly asks for arcane spellcasting is an extremely strong indication, that the class can only advance arcane spellcasting.
__________________ Ancient Lands - d20 Sword & Sorcery campaign setting
<dbzfanover9000> Monocles and eye patches= king of the universe
Q 117: Can I change my Eilodon's base form? If yes, when?
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part 1: If my fighter is wielding a reach weapon, but also has the improved unarmed strike feat, does that character threaten both adjacent squares and those 10' away?
part 2: What if that character took a level in monk, whose description says, "A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full."
A118: Unarmed Strikes usually don't threaten a square for attacks of opportunity, but in the same paragraph it says that you should look at the following paragraph for more details. In the following paragraph it is explained under what conditions unarmed attacks are considered "armed" and Improved Unarmed Strike is one of them.
So if you have the feat or are a monk, you can make attacks of opportunity with unarmed attacks. And there are no rules to holding a weapon when not making attacks, so you can do it even while holding a reach weapon.
__________________ Ancient Lands - d20 Sword & Sorcery campaign setting
<dbzfanover9000> Monocles and eye patches= king of the universe
Q 117: Can I change my Eilodon's base form? If yes, when?
A117
Well, you sort of can, you have to be a level 8+ and have the Evolutionist archetype, who can trade the Eidolon's base form whenever he gains a level.
Otherwise the base form is final and cannot be changed, so think carefully of what you'll get.
A119 Dazing Assault feat comes to mind but the prereqs are pretty heavy. I was gonna say dirty trick but after checking the SRD again, it doesn't actually allow you to daze (it's a pretty extreme condition).