D&D 3e/3.5e/d20The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).
Q162: Is this a typo in the SRD or am I missing something about CMD?
A hippogriff has Str 15, Dex 15, and is large size.
The BAB is +3, so with +2 from Str and +1 from size CMB is +6
But CMD is listed as 19. By adding +2 for Dex, shouldn't it be 18?
__________________ Ancient Lands - PF/d20 Sword & Sorcery campaign setting
A161 I don't think that this is clearly defined in Pathfinder. As a general rule -- yes, you provoke attacks of opportunity when riding a mount as normal but there are two questions to which I think there's no answer in the written PF rules yet.
1) How does this scale up? If you're tiny and riding a huge mount, do medium-sized creatures still get to make AoOs against you? It's hard to write a rule that would fit every situation so this may have been intentionally left up to the GM's discretion.
2) Do you and your mount each provoke an AoO or does the attacker have to choose which one to attack? Skip gave an answer for this in Rules of the Game for 3.5 but there's nothing I can find in PF about this.
Q163: Could I make a double valorous weapon (that is apply valorous to a weapon twice) that would give twice the bonus? Or will that item enhancement not stack?
Last edited by fencepainter : 12-16-2011 at 09:20 PM.
Q164
Do masterwork (which removes the fragile quality) bronze items have no difference from masterwork steel (aside from what you can make out of them)?
Q165
Am I correct that Bronze does not count as a "rare metal" for alchemical silver?
A164: Masterwork bronze and masterwork steel weapons seem to be completely identical.
Bronze adds the fragile trait, which the masterwork component explicitly removes.
__________________ Ancient Lands - PF/d20 Sword & Sorcery campaign setting
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by 5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion items without meeting its prerequisites.
Using items to provide spells not known to the caster is mentioned before the rule that you can increase the DC by 5 for every prerequsite not met. And if you would get the increase, you wouldn't need the item at all. So using an item to provide the neccessary spells is not "not meeting its prerequisites", or more plainly, it means the prerequisites are met.
So to create for example a wand of daylight, could I create a command word item that casts daylight and use it to fulfill all prerequisites to cast the wand without knowing the spell? This significantly prolongs the crafting time and the cost in materials (by about 50% in this case, if you make 4 wands), so it's not making the rule that you need to know a spell to create a spell-trigger item completely redundant.
Or am I missing something, that you can't use spells from an item to create spell-trigger items?
__________________ Ancient Lands - PF/d20 Sword & Sorcery campaign setting
A166 Yes, you can make a command word item without knowing the spell and then use that item to create a spell trigger item. It's gonna cost you more than buying the item normally though, unless you plan on crafting several of them or if they're not available on the market.
Q168: Alice and Bob are standing 70ft away from each other, in an area of dim light, with no obstructions blocking their vision. Both have darkvision. Bob casts Darkness, centered on himself (let's say, on his hat). Can Alice See Bob? Can Bob see Alice?
A168: Alice can't see Bob normally, since her Darkvision only has a range of 60 ft. and Bob is Standing in Darkness 70 ft. away. However, she might still be able to see him if the reduced lighting is still bright enough to see, though with penalties for concealment.
The darkness spell does not create a kind of fog or something like that, but only reduces illumination in the affected area. It is not described as blocking light from entering the area, so apparently you can see outside of a darkness spell area just fine.
__________________ Ancient Lands - PF/d20 Sword & Sorcery campaign setting
Q164
Do masterwork (which removes the fragile quality) bronze items have no difference from masterwork steel (aside from what you can make out of them)?
Q165
Am I correct that Bronze does not count as a "rare metal" for alchemical silver?
A 164: Bronze items have 9 hardness instead of iron's 10, but aside from that a masterwork bronze item is functionally identical to an iron one.
EDIT:
A 165: Bronze is not a rare metal, so you can apply alchemical silver to it. This would further reduce it's hardness.
A171++: And if you're a Human you get an extra skill point, for a possible 3 skill points per level. Lends some plausibility to the whole 'idiot savant' concept...
The number of ranks a character can have in a skill cannot exceed that characters level. The bonus to skills that you get from certain races is a misc. modifier which is added to you skill check.
I think Yora's talking about, for example, the bonus skill point a human gets at each level. The previous answer by RndmNumGen said to add the human bonus point after the reduction from the Int penalty, and Yora is asking for a source for that. I think.
A human's bonus skill point is included in the initial calculation of the number of skill ranks.
Quote:
Generating a Character
Step 4—Pick Skills and Select Feats: Determine the number of skill ranks possessed by your character, based on his class and Intelligence modifier (and any other bonuses, such as the bonus received by humans).
Note that in this step of character generation, it is possible to have zero skill points. However, the entry for Intelligence provides the caveat that a character will get at least 1 skill point (even if the penalty would have otherwise left him with zero points).
Quote:
Intelligence (Int)
You apply your character's Intelligence modifier to:
The number of skill points gained each level, though your character always gets at least 1 skill point per level.
Q173
If i'm standing in an obscuring mist, right at the edge of it but still inside, i do get concealment against a creature standing next to me(even if outside of the mist) if i understand the spell correctly.
But do i have total concealment against anyone standing further than 5ft away?
And does a creature outside of the mist have concealment against me?
If you're at the edge of obscuring mist and a creature is standing outside the range of the mist, then both you and the creature have concealment against each other, regardless of the distance between the two of you because there is only 5 feet of mist in between. If you're standing 5 feet further inside the mist, then both you and the creature standing outside have total concealment against each other. When you're not sure, just consider how much mist is between the two points, 5 feet is concealment, 10 feet is total concealment, spaces without the mist have no effect on the calculations.
The Empyreal knight paladin Archetype gains the ability to cast Summon Monster, albeit with some restrictions to available choices, as a spell-like ability. However, the description makes no reference to caster level. Would I be right to assume that, if nothing is written to the contrary, caster level and class level for spell-like abilities is the same?
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