D&D 3e/3.5e/d20The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).
For example, does a character with Cornugon Smash and Enforcer using power attack when dealing non-lethal damage get two intimidate chances (I know they don't stack)?
A322: A Monk of the Empty Hand can use any weapon as an improvised weapon and may then flurry with those improvised weapons.
A Zen Archer can flurry with the bow, which is not a monk weapon normally.
Probably closest to what you're looking for is the Sohei, which, starting at 6th level, chooses a weapon group from bows, crossbows, spears, monk weapons, polearms, and thrown weapons and gains the weapon training class feature and the ability to flurry with those weapons.
Since the weapon training feature of the sohei states that the sohei may flurry with any weapon with which he has weapon training, a Fighter 5/Sohei 6 could also use Flurry of Blows with whatever weapon group he had selected for his fighter weapon training.
Additional A322: Ki Focus weapon property (+1, core) MIGHT ("as if they were unarmed attack" and "including" not "only"). The problem is "special ki attacks" has aboslutely no definition beyond including (but explicitly not limited to) Ki Strike, quivering palm, and the Stunning Fist.
Is there a way for a Bard to take a Familiar without cross-classing into something?
Q326
By RAW, can you use Mage Hand to manipulate a weapon at a range for distanced melee attacks (Like using a longsword against an opponent 10ft away)?
A325: Take the Eldritch Heritage feat and grab the Arcane Bloodline.
A326: No.
---
Q327: Can a Summoner's Eidolon take the Reach evolution on a manufactured weapon attack? It doesn't specify Natural like most evolutions do, but doesn't expressly allow manufactured weapons either.
A327 I would say that it doesn't qualify as "one of its attacks" but it would stand to reason that if you can attack at reach with your claw, you can also attack at reach with a weapon held in that claw.
Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies.
Weapon damage also increases/decreases by one step for each size difference(So 1d6 becomes 1d8 if Large, or 1d4 if Small).
The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed.
This means that a small-sized character, can wield a medium-sized longsword with two hands and a -2 penalty.
This means that a small-sized character, can wield a medium-sized longsword with two hands and a -2 penalty.
Then I guess this question brings up Q328B: How are two-handed oversized weapons handled? I ask because I allowed a player to pick up a Large falchion after beating a Dherri but forgot to account for the size difference. Would it be a -2 penalty (one size category too large) or a -4 penalty (one size category + one higher than two-handed puts it in the next size category)?
If a weapon's designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can't wield the weapon at all.
So a medium-sized character can't wield a large falchion at all unless they somehow increase their own size (such as via enlarge person) or with an ability like powerful build, though I don't think there are any such abilities outside third party material.
On the topic of overrun.
Assuming a Barbarian of a high enough level took Overbearing Onslaught and tries to overrun 2 Enemies. Assuming a Red Mage of Thay and his Thayan Knight. In order to smack the Red Mage up she says she wants to charge him with an Overrun maneuver.
Q330
If she charges the Mage does she get an Maneuver check against him to make him prone? Which would resolve in her getting: 1 AoO against him for getting knocked down, 1 Attack from the Charge and the Bonus Damage from Overrunning? Or can she only overrun the Knight and smack the mage?
__________________
Have a nice Day,
Krazzman
Currently Playing: Myskherian:[3.5] Human Warlock 6(Currently on Hiatus)
Drako:[3.5] Human Warblade 2/Fighter 2/Warblade 1
Desmond:[3.5] Human Cleric of Tymora 2
Nikolas:[PF] Human Sage Sorcerer 10
Johann:[WHFRPG] Human Thief
A329 For firearms, no. For crossbows, there's Crossbow Mastery. I don't know of any others.
A330 I don't know if there's any class abilities involved here and it's not relevant since Thay it's not PF RAW. I'm assuming that the knight is lined up in front of the mage and you have Greater Overrun. Firstly, you can't charge a creature if something is in the way, so you can charge the knight, not the mage. Secondly, Overrun is a standard action, so if you chose to overrun a creature, you don't get to attack it as part of a charge as well (i.e. the combat maneuver is the attack you are making on a charge). Assuming you overrun the knight and your roll is high enough, you can also overrun the mage as part of the charge and, with Greater Overrun, they both provoke an AoO. So you can overrun both by charging at the knight, deal damage to both from Overbearing Advance, and then make an attack of opportunity on one of them (probably the mage), or both if you also have Combat Reflexes.
Q331
How does wild shape work, when you change shape do you take on all the stats of the creature?
Q332
If 331 is yes can you only shape change into creatures of your hit die or lower that are within the size restrictions?
__________________
WENE(Worst Evil Necromancer Ever)
Yeah this skull is perfect, but i think it came out of my head
A331 & 332 Have you even read the description? It works like beast shape, elemental shape, or plant shape depending on your druid level. You can find the description of the Wild Shape ability here.
A331 & 332 Have you even read the description? It works like beast shape, elemental shape, or plant shape depending on your druid level. You can find the description of the Wild Shape ability here.
The first paragraph of the spell talks about special abilities, yes. The next says that if the animal is Small you get +2 Dex and +1 natural armor; the next says that if the animal is Medium, you get +2 Str and +2 natural armor.
A331+ That's because you don't gain any of its stats. You gain the listed abilities depending on the form and the bonuses according to the size of the form as denoted on the bottom of the spell description.
A331+ That's because you don't gain any of its stats. You gain the listed abilities depending on the form and the bonuses according to the size of the form as denoted on the bottom of the spell description.
Edit: Kensai'd
It seems kinda weak
so no natural attacks?
i guess i was looking for this kind of info, does it apply to pathfinder? http://www.d20srd.org/srd/specialAbi...#alternateForm
i know i'm asking things that may sound stupid, but i really want to understand it better.
__________________
WENE(Worst Evil Necromancer Ever)
Yeah this skull is perfect, but i think it came out of my head
Last edited by Steelblood : 03-23-2012 at 10:01 AM.
The polymorph subtype on the spell school grants natural attacks.
Quote:
Originally Posted by PF SRD
you gain any of the natural attacks of the base creature, including proficiency in those attacks. These attacks are based on your base attack bonus, modified by your Strength or Dexterity as appropriate, and use your Strength modifier for determining damage bonuses.
Q 333
Also Wildshape related...I also feel kinda...dumbfounded.
Wildshaping into an Elemental works like Elemental Form. I get that but what does it grant me besides: Glide, Bonus Strength, Natural Armor and Darkvision. A few of the immunities or do I need to breath and so on?
__________________
Have a nice Day,
Krazzman
Currently Playing: Myskherian:[3.5] Human Warlock 6(Currently on Hiatus)
Drako:[3.5] Human Warblade 2/Fighter 2/Warblade 1
Desmond:[3.5] Human Cleric of Tymora 2
Nikolas:[PF] Human Sage Sorcerer 10
Johann:[WHFRPG] Human Thief
A333 You gain nothing than what is pointed out in the spell or the polymorph subschool description. Yes, that technically means you have to breathe and drink even in elemental form.
A333+: However, the polymorph subschool description notes that "If the form grants a swim or burrow speed, you maintain the ability to breathe if you are swimming or burrowing." As a result, you will not suffocate during an earth glide nor drown as a water elemental despite retaining your vulnerability to suffocation in general - you are still able to suffocate, but you treat the appropriate movement medium as a suitable material for breathing.
Q335: How do class skill bonuses for Familiars work?
1: Master's ranks, plus class skill bonus, even if the Familiar isn't "trained" in the skill
2: Master's ranks, but no class skill bonus. If the familiar is trained and it is a class skill it gets the bonus.
3: Master's ranks, but no class skill bonus. If the skill is a class skill for the familiar, it gets the bonus.