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The Dark Angel quickly looks over the xenos corpse to ensure the wounds it has taken are definitively fatal.
Awareness (1d100) TN 60
and if can discern the wound(s),
Forbidden Lore (Xenos) (1d100) TN 43 to tell if the wounds are fatal. (I'm expecting ti to either be the headless one, or the one with a huge hole caused by a bolter round where it's chest used to be...
The venerable Dark Angel stares down at the shattered xeno corpse. It looks very dead, much like something had planted a frag grenade in its chest and set it off...
The hangar is much as it had been for the human acolytes of the Inquisitor. A few desultry flames burning at the far end glowing bright in the photovisors of the helmets and the stench of blood and acrid sting of dead xeno still linger. The remains of 2 more enforcers can be seen scattered about the walkway.
Ivar scans the area, sniffing carefully letting the sights, sounds and smells mingle carefully before reaching a conclusion. The cargo lift at the far end. A 20m square opening descending further down into the bowels of the ship. That was where the largest concentration of xeno was...
A flicker of movement caught his eye however as hybrids boiled out the vents on port side of the ship and from the doorway to straboard, the door to a dark room still coated with the dead enforcer a quartet of 4 armed alien mostrosities burst forth...
40m to the left a horde of magnitude 40 hybrids comes bubbling out
To the right, out of the small door where the 3rd enforcer had met his end comes 4 hulking genstealers...
Stealer 1 initiative (1d10+12)
Stealer 2 initiative (1d10+12)
Stealer 3 initiative (1d10+12)
Stealer 4 initiative (1d10+12)
Hah! The Encarmine Angel bellows out in a not uncommon fit of joy over the prospect of crushing the enemies of The Emperor under foot. He aims his missile launcher true towards the foolish horde of xenos.
I'm not 100% sure but if I get other bonuses to Init lemme know :)
Ardelan glances over his shoulders, to the left and the right, his helm still not on his head.
He revs his chainsword in anticipaton, and his jump-pack flares into life, but does not yet propel him into the enemy, as he controls his temper and waits a fraction of a second for his missile and heavy-bolter equipped brethren to weaken the foe.
Delay until heavy bolters have fired, then going to charge. If enemy close to melee with the others first, charge immediately to back them up.
Last edited by bluntpencil : 01-09-2012 at 09:18 AM.
Naaman turns his heavy bolter towards the crowd of xenos hybrids.
Rolling up attack now to save time:
Aiming at horde: (1d100)TN 125 (65 + 20 Full Auto + 10 Short Range + 30 Horde)
Pen 3 Blast(2)
Damage 1: (1d10+12) or (1d10+12)
Damage 2: (1d10+12) or (1d10+12)
Damage 3: (1d10+12) or (1d10+12) - Confirmed!
Damage 4: (1d10+12) or (1d10+12) - Confirmed!
Damage 5: (1d10+12) or (1d10+12)
Damage 6: (1d10+12) or (1d10+12)
Unrelenting Devestation: (1d5)
So long as a pen 3 17 dam hit gets through their armour: (6 hits * Blast 2) + (5 UD) + (1 exploding) + (2 RF) = 12 + 5 + 1 + 2 = 20 hits
"Xenos inbound!" Ivar yells just as the monstrosities make themselves know. His rifle snaps towards the incoming purestrains, knowing his brothers will be more than sufficient to deal with the hybrids. They know we're here now. Time to move fast, before the quarry escapes.
In an instant he marks his target, drawing a bead on one of the charging genestealers. He scope hovers over it's head for a fraction of an moment, and he pulls the trigger. The sound is imperceptible over the din of battle - the effect is not.
Half-Action: Called Shot to the head of an undamaged purestrain.
BS 62 + Aim 10 + Red-Dot Laser Sight 10 + Accurate 10 - Called Shot 10 = 82 Vs (1d100)
Damage: (1d10+4)(14) R, Pen 2
Accurate bonus damage: (1d10)(1d10)
EDIT Nice. RF roll in the OOC thread.
EDIT So that's 34 damage with a Pen of 2 and the Felling (1) and Toxic qualities. Boom. Headshot.
EDIT Forgot to count in his Mighty Shot talent. So that's actually 36 damage.
The stealers aer prenaturally quick and move alien speed bounding along the walls and along the edge of the walkway... even as the Dark Angel cuts loose upin the horde one is upon his back. The others twisting and slashing with their multi-limbed claws at the Encarmine Angel Ardelan standing on the wall and leaping on the servo-armed back of the hulking techmarine even as promethium flames spew out over the walls... THe 4th is slightly too slow and with single subsonic crack a sniper round slams into its head, the inhumanely accurate round ripping through its eye and the toxic shot tearing apart the xeno brains within sending it spinning and tumbling over the walkway.
The promethium flames and the metalstorm rounds lay waste to the port wall. Every vent, every doorway and every opening engulfed in flames and explosions as the horde is torn apart, the cultists blown apart and burned.
Sadly, distracted by the pyrotechnics the stealers strike... each one a terrifying bioweapon dedicated the art of evisceratings its prey and feasting on the soft flesh...
Stealers that can cover 36m in a single charge!
Stealer 1 VS Ardelan (1d100)TN 66 - damage (1d10+8) PEN 6 (1d100)TN 66 - damage (1d10+8) PEN 6
-- a roll for a parry or a dodge (1d100)
Stealer 1 VS Namaan (1d100)TN 66 - damage (1d10+8) PEN 6 (1d100)TN 66 - damage (1d10+8) PEN 6
-- a roll for a parry or a dodge (1d100)
Stealer 3 VS Makradon (1d100)TN 66 - damage (1d10+8) PEN 6 (1d100)TN 66 - damage (1d10+8) PEN 6
-- a roll for a parry or a dodge (1d100)
Focused on gunning down the horde of hybrids, Naaman fails to move quickly enough to dodge the purestrain before it is upon his back. Fortunately, his armour shrugs off the majority of its attacks, however, one of its claws find a recently repaired seam and rips out a few of the recent stitches holding the Dark Angel's flesh together.
2 Wounds I think?
Fate points: 4/3 - from armour
Ammo: 250/250 Heavy Bolter
54/60 Metal Storm (HB)
28/28 Hellstorm (Bolt Pistol)
In a magnificently rehearsed motion, Brother Deux drops his rocket launchers and replacing the trigger and handle with the hilt of his dual chainswords at lightning speed. With a simple thought, and the roar of a chainsword servo hungry for blood, the Assault Marine detaches from the ceiling, falling right for the unsuspecting xenos attacking Brother Namaan, his chainswords moving in an unnaturally fast blur of motion with the sole intention of tearing this xenos into pieces.
Drop weapon, equip chainswords (dipole mag-locks) all free actions
Multiple Attacks (full round action)
Attacks (Target 52, possibly higher if other factors are involved) (1d100) (1d100) (1d100) (1d100) (1d100)
damage (Pen: 4)
Tearing quality, highest d10 roll actually does damage (2d10+13)(20) (2d10+13)(23) (2d10+13)(20) (2d10+13)(23) (19 damage) (2d10+13)(31) (26 damage)
Ardelan raises his chainsword instinctively, not having expected the foe to close so quickly. He parries, attempting to tear into the limbs of the beast as he does so, then attempts to take advantage of the opening by laying into the beast with his chainsword.
He avoids taking any harm, his face utterly still and calm, but does little damage in return.
I take no damage due to soak on the second attack.
Rolled the parry and counter-attack in the OOC thread. (did 17 damage at pen 3).
Rolled swift attack in OOC thread too. Failed to hit.
The battle was on! Looking to the hybrids, Conall saw his brothers had already dispatched them easily. The four Xenos scum surging forward were a different story, however. With preternatural speed, the four beasts practically flew across the room into combat with the Astartes.
A shot rang out as the aliens moved, send one back to hell. However, there were still three ... three cursed beings that thought they were still alive. Now was the time to disabuse them of that notion. Pulling forth the huge blade on his back, Conall activated his jump pack and flew towards the beast engaged with Makradon. With a lowered shoulder, he drove his body into the beast, stomping on it as he continued his move into the Xenos engaged with Ardelan.
Thunder Charge, with an unarmed attack/knockdown against Makradon's opponent, and an unarmed attack/knockdown and charge vs Ardelan's opponent.
Unarmed #1-WS (44) + Charge (10) + Hunter (10) = TN 64: (1d100)
U. Dam #1: (1d10+16) = 24I / Pen 0
Knockdown #1-Str (83) + Move (10) = TN 93: (1d100) Knock Dam #1: (1d5+13) = 15I / Pen 0 RF rolls, if req'd: (1d10), (1d10)
As Naaman steps back, Ivar takes aim. Brother Deux's intervention keeps the xeno moving in erratic arcs as it duels with him, but Ivar has centuries of experience. A moving target presents only a slight increase in difficulty.
He takes aim, and lets loose another silent round.
I'll assume that the Genestealers are now within 125 meters of Ivar for his rifle's Short Range bonus.
Half-Action: Called Shot to the head of the Genestealer that attacked Naaman.
BS 62 + Aim 10 + Red-Dot Laser Sight 10 + Accurate 10 + Short Range 10 - Called Shot 10 - Firing into Melee 20= 72 Vs (1d100)
Damage: (1d10+6)(10) R, Pen 2
Accurate bonus damage: (1d10)(1d10)
Not quite so good on the damage this time, only 19 points. Hopefully Toxic does it's work.
The arrival of the massive Stormwarden change sthe dynamic as Conall's muscled mass slams through the raging swirling melees. With jump pack firing and sword in hand he slams into the stealer still grabbed in the servo arm, the impact grinding the genstealer against the wall until nothing remains until save a dull blue-purple paste.
As he ends his charge the Stealer dives out of the way of the massive Claymore the impact sending it staggering back slipping on the decking
Strength test (1d100)TN 63. Needs a 43 to not be knocked prone.
The beast leaps to its feet but even as it engages the Encarmine Angel and Conall, Ardelan deflecting the vile xeno claws, in front of him the chainsword comes down in a brutal arc scything through the beast in a vicious chain hum of death only to be dodged at the last second as the beast spits acidic vile spittle at him
Conall frowned at the slash to his right arm, staring back into the black eyes of his opponent. The beast was fast, the talons at the end of each of four arms weaving a web of death. However, the Storm Warden was not unskilled, himself. The two-handed claymore, gifted to him by his father almost a century ago, was deadly, but seemingly awkward and clumsy compared to his adversary. Yet, it was with ease that the almost three meter blade rose and fell, then came swiftly back up in a reverse manuever, and finally ended with a crossing slash that bellied the size of the large weapon.
Full Action for Lightning Attack, if there is still anything left by the time Conall finally goes for round two :) Swing 1 (WS+Hunter) TN 54: (1d100) MISS Dam 1: (1d10)+(1d10)+18= 27R/Pen2 (Left Leg)
LA 2 (WS+Hunter) TN 54: (1d100)
Dam 2: (1d10)+(1d10)+18= 30R/Pen2 (Body)
Swing 3 (WS+Hunter) TN 54: (1d100)
Dam 3: (1d10)+(1d10)+18= 29R/Pen2 (Right Arm)
The first blow was easily avoided, but it was little more than a feint, setting up the following two swings to eviscerate the Xenos scum.
Posting as normal - weekends are limited, weekdays are good!
DM: "Why do you have so many characters?"
Me: "Because I never embraced the strategic value of running away."
The storm warden's Sacris Blade flickered in a massive blows that can shear through the very walls of the ship when it connects, even as the xeno dodges the first blow the second two connect... the first blow shearing off both of the left arms, the second the other 2 arms on the right and the beast collapses dead on the ground...
The only living one left currently locked in battle with Brother Deux is kowncked sideways by the sniper round glancing off its sjkull sending it staggering backwards, momentarily stunned... Seconds later it thrashes its head from side to side as the toxic round begins seeping horrific acids into the thing's skull sending liquid filth oozing out of the wound as it began to mlet from the inside out.
Toxic test (1d100)TN 88 or (1d10) damage
Takes (1d5) levels of fatigue
-INcrease crit level to horrible facial scarrring, one eye melted and -20 Per, A, WS, BS tests
As the twin chainswords scythe through the air the beast leaps out the way, a galncing blow however almost tears it in half as it can't dodge everything. As it savagely attacks Brother Deux back the marine's thousands of combsta worth of experience comes invaluable as he creates a wall of steel with the spinning chainswords...
A second marine proves too much for the xeno as the chainblafe tears through it. Blood and gore spraying in a wide arc. As the beast slips to the ground a quiet broken only by crackling flames and deep thrum of the plasma drive falls over the deserted and blouse splattered hangar.
Ivar gives a grunt of approval as the last of the purestrains falls, performing a similar sweep to brother Namaan with his own rifle.
---Assuming no more threats found---
Finding no more targets, he relaxes, rising from his crouch and sweeping the camo-cloak aside with one arm. "All clear" he confirms, "could maybe use a wee bit more co'rdination next time though, brothers" he mentions as he walks over to inspect Ardelan's kill. Crouching down to inspect the corpse, he checks the head for damage, explaining as he does. "They ken we're here now, so it's time ta' move fast, a'fore they go ta' ground. Let's see if we can learn what this'un knew".
Awareness 62 + Heightened Senses 10 = 72 vs (1d100) Wolf Senses re-roll (1d100)
Assuming nothing's there, Ivar's going to try using his Omophagea implant to get an idea of either of the targets' locations. Brain-munching time.
Neither Conall or Namaan can see things moving save the slow drip of blood and crackling fire from where the hybrids had been massacred.
Ivar likewise can see nothing. As he reaches down to unheard part of the xeno the smell is awful. Chewing it his strange organ searches for information... dark passageways. Pipes and conduits fill his mind. He crawls lower into the bowels of the ship, the void only metres away. The corridors cold and in some cases near airless as microfractures vent into space. A final few broken down rooms filled with decaying material and he can the this chamber is the heart of the layer, a filthy hole with dozens of vents leaking off to the sides.
Suddenly he feels a presence, alien and cold. welcome to our hivemind it says as the magistrate attepts to dominate Ivar's mind.
you know the way to lair.
As you ingest its DNA you are linked with the magus. Opposed will power please as he attepts to dominate you and make you kill your fellow marines!
Ardelan stands and watches Ivar eat of the brain of the genestealer, gritting his teeth. He, too, would partake of the flesh of the enemy, but, for the most part, he avoids this temptation as he believes that it can often lead to excesses due to the Red Thirst.
He inhales deeply through his nose, the disgusting, coppery smell of the xeno's blood having a sickening allure, like the worst rotgut moonshine to a terrible alcoholic. He shrugs off the temptation, his training having prepared him for this.