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Old 09-08-2011, 02:46 PM   Top  -  End  -  #1
GuyFawkes
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Join Date: Jun 2011
Default [3.5, PrC] So you wished you were a dragon in your past life? (PEACH)

The Dragonheart 1.5


Spoiler

"I...am human, and at the same time I am not. Whatever I am, you cannot hope to defeat." - Ignus Lepant, a human Dragonheart

In the oldest of legends, it is told that when some of the oldest of dragons are about to die, they transfer their powers and consciousness into the heart of a newborn warrior. This process seals their powers and memory until the baby matures and meets another dragon, thereby creating a resonance, awakening the dragon within.

Hit Die: d12

Requirements
To qualify to become a Dragonheart, a character must fulfill the following criteria.

Race: Any non-dragon
Skills: Speak Language (Draconic), Knowledge (arcana) 5 ranks, Knowledge (the planes) 5 ranks, Martial Lore 11 ranks
Feats: Exotic Weapon Proficiency (Sword, bastard), Weapon Focus (Sword, bastard)
Maneuvers: Ability to use 3rd level maneuvers from at least two martial disciplines.
Special: Must have a chance meeting with a dragon of the same type as your aspect which triggers your dragon's heart’s memory and awakens it.

Class Skills: Concentration, Craft, Decipher Script, Intimidate, Jump, Knowledge (arcana), Knowledge (history), Knowledge (the planes), Listen, Martial Lore, Search, Sense Motive, Spot, Spellcraft
Skill-points per Level: 4+Int modifier


Table: The Dragonheart
Level
Base Attack Bonus
FortRefWillSpecial
1st+1
+2
+0
+2
Dragon Aspect, Sentient Weapon
2nd+2
+3
+0
+3
Dragon's Heart, Dragon's Fury
3rd+3
+3
+1
+3
Weapon Abilities
4th+4
+4
+1
+4
Spirit Contract
5th+5
+4
+1
+4
Weapon Abilities
6th+6
+5
+2
+5
Dragon's Domain
7th+7
+5
+2
+5
Weapon Abilities
8th+8
+6
+2
+6
Dragon's Presence
9th+9
+6
+3
+6
Weapon Abilities
10th+10
+7
+3
+7
Sword Heart Unified Form


Class Features


Weapon and Armor Proficiencies: The Dragonheart does not gain any proficiency with any weapon or armor.


Maneuvers: At each odd-numbered level, you gain a new maneuver known from Devoted Spirit, Diamond Mind, Iron Heart, or White Raven discipline. You must meet the prerequisite for the maneuver to learn it. You add your full Dragonheart levels to your initiator level to determine your total initiator level and your highest-level maneuvers known.

At 3rd level, 6th level, and 9th level, you gain an additional maneuvers readied per day.


Stances Known: At 5th level, you gain a new martial stance known from the Devoted Spirit, Diamond Mind, Iron Heart, or White Raven disciplines. You must meet a stance's prerequisite to learn it.


Dragon Aspect: What separates the Dragonheart from other warriors is the dormant power lying within him: the power of a dragon. At 1st level, roll a percentage dice and compare your dice result to the table below to determine the type of dragon that is living inside of you. The type of dragon affects the Dragonheart's manifested abilities.

Table: Dragon Aspect
%dDragon TypeBreath WeaponBreath Weapon Energy TypeImmunitiesVulnerabilities
01-09White
1d6
cold
cold
fire
10-18Black
2d4
acid
acid
-
19-27Brass
1d6
fire
fire
cold
28-36Copper
2d4
acid
acid
-
37-45Green
2d6
acid
acid
-
46-54Blue
2d8
lighting
electricity
-
55-63Bronze
2d6
lightning
electricity
-
64-72Silver
2d8
cold
acid, cold
fire
73-81Red
2d10
fire
fire
cold
82-90Gold
2d10
acid
fire
cold
91-95Roll again
-
-
-
-
96-100Choose your type
-
-
-
-


Sentient Weapon (Su): At 1st level, the Dragonheart gains a sentient weapon. This weapon is in the form of a +1 bastard sword, and is the manifestation of the dragon's consciousness. The sword is able to communicate telepathically with the Dragonheart, and is able to sense its surroundings. The sword itself cannot make Spot and Listen checks separate from its owner, but the owner counts as having the Alertness feat when she is wielding the weapon.

When not in use, this weapon can turn into any mundane item, such as a brooch, a bangle, a bracer, or anything the wielder imagines it to be. "Drawing" this weapon from its transformed state into a weapon and turning it back is a free action. When the Dragonheart loses her weapon, she can spend a full-round action of concentration for her weapon to reappear in her hand. This action provokes attacks of opportunity. The sword persists in an antimagicfield, however it cannot cast spells as normal and loses all supernatural abilities.


Dragon's Heart (Ex): At 2nd level, the heart of the dragon awakens, and the Dragonheart begins to regain some form of her draconic characteristics. She gains a permanent bonus to Strength and Constitution, a natural armor bonus to AC, spell resistance, and DR/magic. In addition, the Dragonheart gains immunity/vulnerability to a certain energy type corresponding to their dragon aspect. The bonuses for each are as shown in Table: Dragon's Heart Bonuses, and the immunities/vulnerabilities for each corresponding aspect is found in the table The Dragon Aspect.

Table: Dragon's Heart Bonuses
LvlStrConACSRDR
2nd
1
1
1
5
2
3rd
1
1
1
5
2
4th
1
1
2
5
2
5th
2
2
2
5
3
6th
2
2
3
10
3
7th
2
2
3
10
3
8th
3
3
4
10
5
9th
3
3
4
10
5
10th
4
4
5
1510


Dragon's Fury (Ex): As the Dragonheart regains his memory, he tries to adapt his fighting style when she was a dragon to her current form. Starting at 2nd level, and every 2 levels after 2nd, the Dragonheart gains one technique from the following list of techniques. All Dragon Fury techniques require a standard action to initiate.

Dragon's Fury Techniques:
Spoiler



Weapon Abilities (Su): As the Dragonheart begins to understand how to tap into her hidden power, she also unlocks the sleeping abilities of her weapon. At 3rd level, and every two levels after, the Dragonheart's weapon gains a +1 enhancement bonus, capping at a total of +5 at 9th level (counting the +1 at level 1). The weapon also unlocks abilities at set levels, with the abilities depending on your dragon aspect. You benefit from all extraordinary abilities gained by your weapon as long as you are wielding it or have it on your person in its transformed state. The DCs for spells and spell-like abilities are 10 + Int mod + spell level.

Weapon Abilities:
Spoiler



Spirit Contract (Su): At 4th level, the Dragonheart gains the ability to form a contract with the the embodiment of the elements, the elementals. Once per day, as a full-round action, you can summon an elemental to aid and assist you. At 4th level, you form a contract with one type of elemental which you can call forth to assist you from the following types: air, earth, fire, or wind. You form contracts with one additional type at 6th, 8th, and 10th level. The kind of elemental summoned starts at Large elemental at 4th level, then becomes Huge, Greater, and Elder Elemental at 6th, 8th, and 10th level respectively, with the duration of the summoning depending on the kind of elemental summoned. The table below summarizes the kind and duration of the ability.

Table: Spirit Contract
Level
Elemental
Maximum Time
4thLarge11 rounds
6thHuge13 rounds
8thGreater15 rounds
10thElder17 rounds


Dragon's Domain (Su): A Dragonheart of 6th level is finally able to return to where she belongs: the skies. She gains flight speed equal to twice her land speed with average maneuverability. This improves to triple her land speed and good maneuverability at 10th level.


Dragon's Presence (Su): At 8th level, the Dragonheart's draconic powers cannot be denied. She gains the frightful presence ability with a radius of 30 feet and a DC equal to 10 + 1/2 character level + Charisma modifier which she can turn on and off as a free action.


Sword Heart Unified Form (Su): At 10th level, the heart and mind of the dragon becomes one. The Dragonheart merges with her weapon, resulting in a physical transformation; her eyes become that of a dragon, and her skin grows scales with the color of her dragon aspect. Once per day, as a swift action, the Dragonheart gains a sudden boost in her physical and mental state, gaining a +4 to all ability scores for a number of rounds equal to 3 + her Constitution modifier (including the bonus given by this ability). The Dragonheart also regains her spent weapon abilities as well as all her martial maneuvers, if any, at the start of this ability.

In addition, while this effect is active, she can make a 60-foot cone breath attack as a standard action with damage equal to half her character level rounded down multiplied by the damage die for your corresponding dragon aspect under the Breath Weapon column of the table The Dragon Aspect. The breath attack is of the energy type corresponding to your dragon aspect also shown in the table. The targets of this ability can make a Reflex save to half the damage with a DC equal to 10 + 1/2 character level + Constitution modifier. This ability is usable only once, and when it is used, the ability is ended.

While this ability is in effect, the Dragonheart is overwhelmed by the surge of power, and succumbs to her basic fighting instincts. She will fight focusing on offense, disregarding defense and suffers a -4 penalty to AC. The Dragonheart can end the ability any time. When the ability ends, the Dragonheart becomes fatigued until she rests for at least 6 hours, and her weapon loses all uses per day of all its abilities that have uses per day. When the ability is ended by using your breath weapon, you become exhausted instead of fatigued.



____________

The original version can be found on post #6.
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Last edited by GuyFawkes : 11-19-2011 at 01:00 PM.
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Old 09-10-2011, 07:07 AM   Top  -  End  -  #2
GuyFawkes
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Join Date: Jun 2011
Default Re: [3.5, PrC] So you wished you were a dragon in your past life? (PEACH)

Another manhwa-based class, this time from the manhwa Id. The basic premise of this class is a melee warrior who gains some sort of spellcasting or spell-like abilities from the power of a dragon resting within. Comments? Suggestions? Your critiques would be very much appreciated.
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Old 09-10-2011, 01:25 PM   Top  -  End  -  #3
Dralnu
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Default Re: [3.5, PrC] So you wished you were a dragon in your past life? (PEACH)

I love the fluff of the class and the abilities are very thematic and cool. However, to start things off with a constructive critique, I must bring my favorite Welknair quote:

Quote:
What's the first rule of homebrewing and creating additional material? "If you can't imagine someone not wanting to use it, it's too powerful. If you can't imagine someone wanting too use it, it's not powerful enough"
The only thing a warblade loses to enter this PrC is two feats. That's not close to balanced with the massive rewards you get for entering this PrC. The big culprit here is that you give full maneuver progression. That's a no no, unless you're going to make the PrC's abilities on par with the base class abilities. I would highly recommend copying a similar ToB PrC's maneuver progression, possibly Eternal Blade.

On to pre-reqs:
I think it would be more fair to remove the +6 BAB pre-req and increase a skill requirement to 8 so all ToB classes can enter the PrC at the same time. I'm well aware that Warblade is the best ToB class and Swordsage is the worst, so I don't think homebrews should further reinforce that.

Skills:
Use Magic Device. Please no. This is a niche trickster skill that is very powerful and lets warlocks and rogues have nice things. It doesn't fit here.

Okay, moving on. Item Familiars...
These things are outright banned at so many tables. And for good reason. They're so ridiculously good and their balance point relies on the fact that you lose a lot if it gets destroyed. This is a really bad balance factor for obvious reasons. I would suggest reconsidering this ability and point you towards the Kensai (Complete Warrior) who has a far less broken ability.

As for the rest of the abilities, they seem fine at a glance but my gut says the numbers are too high. The capstone is definitely too much. +10 to all stats as a rage effect? The "drawback" is that the super buffed melee fighter must be melee fighting? Holy shiznit!

I don't know what this elemental weapon enhancement is. You should cite the source.

Final suggestion is that you should pick a dragon color when you enter the class and that should limit the energy type of your breath attack and your color change with the capstone.

In summary:
Superb fluff and thematic abilities but way, way too strong. Lower the maneuver progression. Remove the BAB requirement (think of the swordsage!). Remove UMD. Rework the Item Familiar to save the player and DM troubles. Lower the numbers on some of the other abilities. Refer to the Welknair quote.

Great class and looking forward to the polished product!
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Old 09-10-2011, 05:47 PM   Top  -  End  -  #4
GuyFawkes
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Join Date: Jun 2011
Default Re: [3.5, PrC] So you wished you were a dragon in your past life? (PEACH)

Quote:
Originally Posted by Dralnu View Post
The only thing a warblade loses to enter this PrC is two feats. That's not close to balanced with the massive rewards you get for entering this PrC. The big culprit here is that you give full maneuver progression. That's a no no, unless you're going to make the PrC's abilities on par with the base class abilities. I would highly recommend copying a similar ToB PrC's maneuver progression, possibly Eternal Blade.
Yes this shall be done.

Quote:
Originally Posted by Dralnu View Post
I think it would be more fair to remove the +6 BAB pre-req and increase a skill requirement to 8 so all ToB classes can enter the PrC at the same time. I'm well aware that Warblade is the best ToB class and Swordsage is the worst, so I don't think homebrews should further reinforce that.
Actually I was hoping somebody would comment on this, as I had really no definite idea on how this worked. So, remove BAB and up the skill ranks. Would this be enough? Or should I need to add more requirements, such as feats perhaps?

Quote:
Originally Posted by Dralnu View Post
Skills:
Use Magic Device. Please no. This is a niche trickster skill that is very powerful and lets warlocks and rogues have nice things. It doesn't fit here.
Consider it as I have never even put it there.

Quote:
Originally Posted by Dralnu View Post
Okay, moving on. Item Familiars...
These things are outright banned at so many tables. And for good reason. They're so ridiculously good and their balance point relies on the fact that you lose a lot if it gets destroyed. This is a really bad balance factor for obvious reasons. I would suggest reconsidering this ability and point you towards the Kensai (Complete Warrior) who has a far less broken ability.
Okay, I shall look into that, or just make one myself.

Quote:
Originally Posted by Dralnu View Post
As for the rest of the abilities, they seem fine at a glance but my gut says the numbers are too high. The capstone is definitely too much. +10 to all stats as a rage effect? The "drawback" is that the super buffed melee fighter must be melee fighting? Holy shiznit!
The capstone says half the PrC level so that's +5. Is this still too much? And what other numbers might be too high?

Quote:
Originally Posted by Dralnu View Post
I don't know what this elemental weapon enhancement is. You should cite the source.
It is in DMGII page 254 and onwards. Actually I have already put in the all the mechanical stuff in the text so maybe I'll just remove the reference to the enhancement.

Quote:
Originally Posted by Dralnu View Post
Final suggestion is that you should pick a dragon color when you enter the class and that should limit the energy type of your breath attack and your color change with the capstone.
I do not seem to recall putting in a breath type attack. Oh yeah, the Dragon's Breath is just a melee attack with sort of an area of effect. But yeah, maybe I could put some added damage into the attack based on dragon color. Thoughts? And yeah, maybe make it change the capstone as well.

Quote:
Originally Posted by Dralnu View Post
In summary:
Superb fluff and thematic abilities but way, way too strong. Lower the maneuver progression. Remove the BAB requirement (think of the swordsage!). Remove UMD. Rework the Item Familiar to save the player and DM troubles. Lower the numbers on some of the other abilities. Refer to the Welknair quote.

Great class and looking forward to the polished product!
Thanks for the quite comprehensive critique! It is really much appreciated. And I'm glad you like the class concept.
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Old 09-10-2011, 08:50 PM   Top  -  End  -  #5
Dralnu
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Join Date: Jul 2010
Default Re: [3.5, PrC] So you wished you were a dragon in your past life? (PEACH)

Personally I'd add something about choosing a dragon lineage at the beginning of the PrC and then having your elemental, appearance change, etc reflect that dragon. It's a flavorful restriction that adds more depth IMO.

As for PrC requirements and number crunch etc. It really depends on your desired balance point. Where do you want this PrC to stand in comparison to the ToB base classes? Stronger? Weaker? Equal? That's the first step. I'm biased. I like things being roughly equal to the base class. That's not everyone's balance point though, which is fine. I know most brewers here like their melee a notch above warblades. It's up to you to decide where you want it.

Maneuver progression, pre-req's, class abilities, and everything else can be used to reach your desired power level.

Example: Master of Nine (ToB p119). For 5 levels, it has way better class abilities than the base classes, better maneuver progression than even the swordsage, and you can get maneuvers from any school. On the flipside, the entry requirements are brutal, especially that massive feat dump to get in there. I'd say it's close to balanced. In comparison to a straight unarmed swordsage who spent those dump feats on extra readied maneuver, martial study, and martial stance, you have a little better maneuver progression (18/9/5 to 17/8/4) but critically during those 5 levels you cannot swap lower level maneuvers for higher level ones. You still get better class abilities though and maneuvers from any school.

Er, TLDR: Mo9 trades amazing class abilities and maneuver progression for crazy hard entry requirements.

That's just one way. You can fiddle with HP, BAB, saves, skills, maneuver progression, class abilities, to get where you want. Most stuff can be related to power level in varying degrees.
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Old 09-11-2011, 12:50 PM   Top  -  End  -  #6
GuyFawkes
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Join Date: Jun 2011
Default Re: [3.5, PrC] So you wished you were a dragon in your past life? (PEACH)

The Dragonheart


Spoiler

"I...am human, and at the same time I am not. Whatever I am, you cannot hope to defeat." - Ignus Lepant, a human Dragonheart

In the oldest of legends, it is told that when some of the oldest of dragons are about to die, they transfer their powers and consciousness into the heart of a newborn warrior. This process seals their powers and memory until the baby matures and meets another dragon, thereby creating a resonance, awakening the dragon within.

Hit Die: d10

Requirements
To qualify to become a Dragonheart, a character must fulfill the following criteria.

Race: Any non-dragon
Base Attack Bonus: +6
Skills: Speak Language (Draconic), Knowledge (arcana) 4 ranks, Martial Lore 4 ranks
Feats: Exotic Weapon Proficiency (Sword, bastard), Weapon Focus (Sword, bastard)
Maneuvers: Ability to use 3rd level maneuvers.
Special: Must have a chance meeting with a dragon which triggers your heart’s memory.

Class Skills: Concentration, Craft, Decipher Script, Intimidate, Jump, Knowledge (arcana), Knowledge (history), Knowledge (the planes), Listen, Martial Lore, Search, Sense Motive, Spot, Spellcraft, Use Magic Device
Skill-points per Level: 4+Int modifier


Table: The Dragonheart
Level
Base Attack Bonus
FortRefWillSpecial
1st+1
+2
+0
+2
Sentient Weapon
2nd+2
+3
+0
+3
Dragon's Heart, Dragon's Fury
3rd+3
+3
+1
+3
Weapon Abilities
4th+4
+4
+1
+4
Spirit Contract
5th+5
+4
+1
+4
Weapon Abilities
6th+6
+5
+2
+5
Dragon's Domain
7th+7
+5
+2
+5
Weapon Abilities
8th+8
+6
+2
+6
Dragon's Presence
9th+9
+6
+3
+6
Weapon Abilities
10th+10
+7
+3
+7
Sword Heart Unified Form


Class Features


Weapon and Armor Proficiencies: The Dragonheart does not gain any proficiency with any weapon or armor.


Maneuvers/Stances: You use the same progression on maneuvers known and readied from your martial adept standard class, and you also retain the same method for readying and recovering maneuvers that you previously used. If you have levels in two or more martial adept standard classes, you must decide which progression and readying/recovering method you will use (recovery method must be from the same class as your maneuvers progression).


Sentient Weapon (Su): At first level, the Dragonheart gains a sentient weapon. This weapon is the manifestation of the dragon's soul. The weapon is in the form of a +1 bastard sword, and has the properties of a level 7 Item Familiar, therefore gaining the following abilities: Invest Life Energy, Invest Skill Ranks, Invest Spell Slots, Sapience, Senses, and Communication, as well as Increased Sapience.

When not in use, this weapon can turn into any mundane item, such as a brooch, a bangle, a bracer, or anything the wielder imagines it to be. "Drawing" this weapon from its transformed state into a weapon and turning it back is a free action. When the Dragonheart loses her weapon, she can spend a full-round action of concentration for her weapon to reappear in her hand. This action provokes attacks of opportunity. The sword persists in an antimagicfield, however it cannot cast spells as normal and loses all supernatural abilities.


Dragon's Heart (Ex): At second level, heart of the dragon awakens, and the Dragonheart begins to regain some form of her draconic characteristics. She gains a permanent bonus to Strength and Constitution, a natural armor bonus to AC, spell resistance, and DR/magic. The bonuses for each are as shown in Table: Dragon's Heart Bonuses.

Table: Dragon's Heart Bonuses
LvlStrConACSRDR
2nd
1
1
1
5
2
3rd
1
1
1
5
2
4th
1
1
2
5
2
5th
2
2
2
10
3
6th
2
2
3
10
3
7th
2
2
3
15
3
8th
3
3
4
15
5
9th
3
3
4
20
5
10th
4
4
5
2010


Dragon's Fury (Ex): As the Dragonheart regains his memory, he tries to adapt his fighting style when she was a dragon to her current form. Starting at 2nd level, and every 2 levels after 2nd, the Dragonheart gains one technique from the following list of techniques. All Dragon Fury techniques require a standard action to initiate.

Dragon's Fury Techniques:
Spoiler



Weapon Abilities (Su): As the Dragonheart regains some of his powers, this is reflected in the growth of his weapon. At 3rd level, and every two levels after, the Dragonheart's weapon gains a +1 enhancement bonus, capping at a total of +5 at 9th level (counting the +1 at level 1). In addition, pick two special abilities from the Item Familiar Special Abilities List at 3rd and every two levels after. You must fulfill all prerequisites for each ability, with the following exceptions: disregard all costs required; for Special Purpose and Dedicated Powers, the only Special Purpose required is for the weapon to protect its master at all cost.


Spirit Contract (Su): At 4th level, the Dragonheart gains the ability to form a contract with the the embodiment of the elements, the elementals. Once per day, as a standard action, you can summon an elemental as the air/earth/fire/water elemental power weapon enhancement.

At 4th level, you form a contract with one type of elemental which you can call forth to assist you, and you form contracts with one additional type at 6th, 8th, and 10th level. The kind of elemental summoned starts at Large elemental at 4th level, then becomes Huge, Greater, and Elder Elemental at 6th, 8th, and 10th level respectively, with the duration of the summoning depending on the kind of elemental summoned. The table below summarizes the kind and duration of the ability.

Table: Spirit Contract
Level
Elemental
Maximum Time
4thLarge11 rounds
6thHuge13 rounds
8thGreater15 rounds
10thElder17 rounds



Dragon's Domain (Su): A Dragonheart of 6th level is finally able to return to where she belongs: the skies. She gains flight speed equal to twice her land speed with average maneuverability. This improves to triple her land speed and good maneuverability at 10th level.

Dragon's Presence (Su): At 8th level, the Dragonheart's draconic powers cannot be denied. She gains the frightful presence ability with a radius of 30 feet and a DC equal to 10 + 1/2 character level + Cha mod which she can turn on and off as a free action.

Sword Heart Unified Form (Su): At 10th level, the heart and soul of the dragon becomes one. The Dragonheart and her weapon become one, resulting in a physical transformation; her eyes turn gold, her hair turns silver. Once per day, as a swift action, the Dragonheart gains a temporary bonus to all his ability scores equal to half his Dragonheart level for a number of rounds equal to 3 + her Constitution modifier (including the bonus given by this ability). The Dragonheart also gains the abilities of her weapon. The number of uses per day of the abilities are refreshed at the start of this ability, as well as all her martial maneuvers.

While this ability is in effect, the Dragonheart is overwhelmed by the surge of power, and succumbs to her basic fighting instincts. She will refuse to retreat from battle no matter what the odds. She will always fight to the death and is always on the front line of battle, not at all afraid to get hit. If they are not on the front lines of battle (in game terms, directly threatening and being threatened by an enemy or being the latest target of an attack by at least half the enemies, rounded up, in a combat), she takes a -4 penalty to all rolls and AC. The ability can be ended prematurely, however. When the ability ends, the Dragonheart becomes fatigued, and her weapon loses all uses per day of all its abilities that have uses per day.
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Old 09-12-2011, 12:21 PM   Top  -  End  -  #7
GuyFawkes
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Default Re: [3.5, PrC] So you wished you were a dragon in your past life? (PEACH)

Finished my tweaking of the class, with the following changes:
  • Modified the entry requirements.
  • Changed the hit die from d10 to d12
  • Added the Dragon Aspect ability
  • Overhauled the Sentient Weapon and Weapon Ability abilities
  • Finished adding the Weapon Abilities
  • Tweaked the Dragon's Fury techniques' damage output.
  • Lowered some of the Dragon's Heart's bonuses, added energy immunity/vulnerability.
  • Finished the capstone.
  • Adjusted some ability descriptions to suit the flavor and enhance the cohesion of concept.

Critiques, comments would be very much appreciated.
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Old 09-13-2011, 11:07 AM   Top  -  End  -  #8
Silverscale
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Default Re: [3.5, PrC] So you wished you were a dragon in your past life? (PEACH)

With the Spirit Contract can you summon any type of elemental air/water/fire/etc or is it based on your Aspect type?
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Old 09-13-2011, 11:24 AM   Top  -  End  -  #9
GuyFawkes
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Join Date: Jun 2011
Default Re: [3.5, PrC] So you wished you were a dragon in your past life? (PEACH)

You get to choose one elemental type at 4th. Then every 2 levels after 4th you can choose another type that you can summon. So by level 10 you can now choose one of the 4 elemental types to summon for the day.
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