Hmm.
This would also mean that we would always have to go back to the forge.
Constantly moving back to the forge would also mean that this route would become devoid of anything eatable quickly.
Later we'll be able to magically produce food and we'd Teleport to the forge anyways.
Maybe we could bring the forge along with us on a floating disk?
PS: If we don't start today... that'll be alright with me. Got Oktoberfest-hangover.
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To the Dungeonmasters in my games: Having lots of work stress recently, feel free to move games on if I don't respond within 24 hours.
I'll take a point in the profession, just in case. What would the dc to craft a forge be? could it be moved at all? Would the use of alchemical powders and things to help the fire burn hotter allow it to be condensed? (I'd have to make them, of course)
Perhaps could such powders, applied to a campfire with stones stacked around it prove sufficient...? (that one's a stretch, I know)
Hmm.
This would also mean that we would always have to go back to the forge.
Constantly moving back to the forge would also mean that this route would become devoid of anything eatable quickly.
Later we'll be able to magically produce food and we'd Teleport to the forge anyways.
Maybe we could bring the forge along with us on a floating disk?
PS: If we don't start today... that'll be alright with me. Got Oktoberfest-hangover.
While viable for this game, can you guess what other spells are on my "ban-in-the-future" list?
I'll take a point in the profession, just in case. What would the dc to craft a forge be? could it be moved at all? Would the use of alchemical powders and things to help the fire burn hotter allow it to be condensed? (I'd have to make them, of course)
Perhaps could such powders, applied to a campfire with stones stacked around it prove sufficient...? (that one's a stretch, I know)
DC to craft, hrm.
Well here. The forge is basically two pieces: The furnace to heat metal to the point where it is malleable and the anvil upon which shaping and working is done.
The furnace would weigh around 200 lbs. The anvil would weigh around 300 lbs. As long as you can move the weight, it's mobile. Each piece you wish to make takes a DC 25 Craft (Weaponsmithing) or (Armorer). The check can't be done without Profession (Blacksmithing) as a skill, representing the knowledge of how a furnace and anvil are designed, maintained, etc. If you have 5 ranks in the Profession skill, you get a +2 synergy bonus to Craft the furnace/anvil.
Obviously, you also have to have sufficient raw materials to build these items.
The anvil requires steel. Rusty steel you find counts 50% of the found weight towards the required materials.
The furnace requires 150 lbs of stone and 50 lbs of steel.
Oh, by the way, you can definitely use Tenser's Floating Disk to move these items so long as a) you can lift the items onto it, and b) the disk is strong enough to hold 500 lbs.
Okay... I suppose that fixes the problem of Forge Transportation. Tensers floating disk would only have become useful at level 5 and above anyways (then it can carry 500 lbs for 5 hours -> extended: 10 hours).
So... I've spent every piece of gold, silver and copper. I assume Versel will bring along the blessed bandages.
We got our sleeping, marching and door opening order. Personally, I'm ready to start.
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To the Dungeonmasters in my games: Having lots of work stress recently, feel free to move games on if I don't respond within 24 hours.
As mentioned in the IC, Taribo Has low light vision and a everburning torch.
Also got dancing lights as a sla 1/day, 2 sunrods, 5 torches.
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To the Dungeonmasters in my games: Having lots of work stress recently, feel free to move games on if I don't respond within 24 hours.
Hmm, I just noticed something... vikingofdoom, the player of our Spirit Shaman Phasma has not been active in the last 6 days.
Check it for urself: http://www.giantitp.com/forums/member.php?u=56713
I suppose we should not wait for him to post in the IC thread... and perhaps we should recruit a new divine caster.
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To the Dungeonmasters in my games: Having lots of work stress recently, feel free to move games on if I don't respond within 24 hours.
Okay, so I've updated the IC OP with a current map. The URL for the map will never change for those that like using the URL directly rather than worry about refreshing the thread.
Ooooh, pretty... I like. Thanks! Never played in a PBP game with a actual map before.
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To the Dungeonmasters in my games: Having lots of work stress recently, feel free to move games on if I don't respond within 24 hours.
I updated the IC OP with the sleep shifts, door policy, and marching order.
I got a little confused on the sleep shifts, so if you guys could clear that up I would appreciate it.
Edit: Oh and re: IC, I refer Zerter (and anyone else) to the 16:
Quote:
Originally Posted by The 16, #12
Skills I will roll:
Appraise
Bluff
Disguise
Forgery
Perception
Search (when take 20 doesn't apply)
Sense Motive
Stealth
Use Rope (if you go to tie up an enemy)
This is definitely one of the things I believe in. Just let me know you want to use those skills.