Aiee, they weren't allowed before? I thought I saw a psionic character on the player list, was I wrong?
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Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
Whew. Although, the game has changed DM's since then. If MrX doesn't like psionics, I'll just go straight rogue or something.
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Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
Whew. Although, the game has changed DM's since then. If MrX doesn't like psionics, I'll just go straight rogue or something.
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Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
I just checked Achwizard's 'The 16'. He didn't have Psions listed as Banned, though we didn't have any playing either.
As for me I don't mind you playing one, but as I said, I'm not very well informed regarding them. So I'll just ask that, should you choose to go that route, you explain the mechanics of the powers you are using behind a spoiler when you use them, and I'll read up on them myself.
As a basic rule of thumb, just try to stay away from 'cheap shot' powers.
Powerful powers are great, but I'm against anything who's effects lessen the interest level of any given scene. (If that makes sense.)
EDIT: And yes, if you take a feat that is later made obsolete by taking a level in a class who's features include that feat, you may swap it out for something actually useful and that is in keeping with your character design.
Regarding Crossover between different Arcane and Divine methods of spellcasting:
According to the book, to cast a spell of a scroll, the spell must belong not only to your caster type (i.e. Arcane or Divine), but also must belong to your class spell list (i.e. Wizard, Sorcerer, Bard, or Cleric, Paladin, Druid, Ranger)
So if you are a wizard, and have an arcane spell scroll from a bard, you may not cast it unless the spell is also a wizard spell...
I am going to allow any caster to cast a spell from any scroll of the same source (Arcane or Divine) with the following limitations:
Arcane Casters manipulate the primal forces of the universe to create their desired effects. However, their methods differ dramatically.
-Wizards, use arcane formulae and scientific methodology to describe and control these primal forces.
-Sorcerers, possess a natural feel for the ebb and flow of the primal forces, and willfully bend them to their desire.
-Bards, the most different, use poetry and music, tone and pitch to deeply effect emotions, and even more, effecting what the world is and what makes people who and what they are at their core.
At the base, however, it is all Arcane Magic, and all manipulations of the same forces.
Soooooo.....
In order to cast a spell prepared by a different class, you must conform to that class's method of casting.
For Sorcerers and Wizards, the stretch is not so very far, as the forces the sorcerer feels and the ones the wizard describes are very much the same thing. For either case, the caster must succeed at a Spellcraft Check, DC: (15+Spell Level+ any other modifiers that might apply)
For Bards, it's much less about getting a repeatable effect, and much more about creating ART. to cast a spell from a Bard's scroll, they must Succeed at a Performance Check, DC: (15+Spell Level+ any other modifiers that might apply).
A note: The only reason I can see that they would restrict a caster to his own spell list, is because Bards can heal, and Sorcerers/Wizards cannot. This is a valid objective, and so I will also rule (for some fabulous reason that I haven't come up with yet) that wizards cannot learn healing spells from bard scrolls. They may, however, cast them off the scroll if they can successfully sing the song.
I've got a great big diatribe for the Divine casters too(regarding powers from dieties and so on), but since we only have one of them, I won't get into it now.
A 1st level bard scroll costs the same as a potion. How come you took a bard-crafted scroll instead of a druid or cleric made potion?
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Quote:
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
That was a close one... about time for a decent roll. ^^
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A note: The only reason I can see that they would restrict a caster to his own spell list, is because Bards can heal, and Sorcerers/Wizards cannot.
That's one of the main differences. The other is spell level. Bard's often get access to spells at lower spell levels because they're still getting it at a higher caster level (e.g. Lesser Geas -- Bard 3, Sorc/Wiz 4). So if my character has access to 3rd level Sorcerer/Wizard spells, with a DC 18 Perform check could he use a Scroll of Lesser Geas scribed by a Bard?
Also, are you saying that for a Wizard to cast a scroll scribed by a Sorcerer, or vice versa, (s)he would need to make a Spellcraft check even though their spell lists are the same?
EDIT:
Quote:
Originally Posted by SlyJohnny
A 1st level bard scroll costs the same as a potion. How come you took a bard-crafted scroll instead of a druid or cleric made potion?
I've done this to prevent other characters from using the item.
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The biggest problem with the alignment system is that it encourages us to choose.
One thing I always felt was overlooked in the magic system was how Sorcerers and Wizards were intrinsically different, despite operating from the same spell list. The only reason it is easier for them to swap back and forth is because Spellcraft is a primary skill for both, and operates on the same principles regardless of the feel of the magic.
Wizards, therefore, must conceptualize the 'feel' of the raw magical forces, while Sorcerers must accept that these same ultimate forces can be controlled by something as mundane as complex arcane formulae.
As for the Spell Level, you are absolutely correct. If you can succeed at the necessary skill check, you could cast the same spell at a lower spell level (though the resistance DC would also use the lower spell level.)
This shall not change the operation of the 'Use Magic Device' Skill, and anyone could indeed use that in place of the above ruling if they so chose.
FYI, you'll take damage once more before you get another save. Also, if you can get away from the mold, that'll help (but you probably already figured that one out. :-)
Sorry about my slowness to respond. Work was more involved than anticipated on Thursday and Friday. Should be good for a post or two a day until Monday, and hopefully one per day thereafter, though.
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Until Meste and Murgan join us, how about this night watch plan?:
Fredric 2,67 hours
Kulkav 2,67 hours
Malthos 2,67 hours
Taribo 2,67 hours
Our group will sleep for 10,68 hours, Fredric and Malthos have to prepare spells for 1 hour, so in total we'll rest 11,68 hours and move for 12,32 hours each day.
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To the Dungeonmasters in my games: Having lots of work stress recently, feel free to move games on if I don't respond within 24 hours.
Seems pretty good to me at the moment. Once we have enough people that we can spare the casters a watch, we can have them prepare during the final watch, or something.
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Hmmm... wrong thread? Btw, Merry Christmas to everyone!
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To the Dungeonmasters in my games: Having lots of work stress recently, feel free to move games on if I don't respond within 24 hours.
Ah, I forgot to ask... how much xp should we note for those last two fights? (The rat swarms and the insects... they were stirges I think?)
Looks like we are getting close to leveling up.
Although the difference between level 1 and level 2 is not very noticeable for a sorcerer... one cantrip more known and one level 1 and one cantrip more per day...so I'm really looking more at the fact that this'll mean level 3 ain't too far away either I guess.
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To the Dungeonmasters in my games: Having lots of work stress recently, feel free to move games on if I don't respond within 24 hours.
Ahh, yes, I neglected that point, sorry. And you are quite correct, the insects were Stirges. (by the book, they don't deal damage at all, but if somethings gonna hook into you such that it has +12 to grapple checks, it's probably gonna take some skin with it. So I added the damage, and an extra hit point, and upped their CR from 1/2 to 2/3.)
Nasty little buggers no matter how you cut them, though.
If I counted correctly, that makes us level 2 now.
Previous encounters: 450 xp
xp from yesterday: 600 xp
= 1050 xp
You want to keep using that "roll hp, reroll 1's" ruling from the original recruitment threat?
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To the Dungeonmasters in my games: Having lots of work stress recently, feel free to move games on if I don't respond within 24 hours.
Please note that if #Raptor's EXP calculations are correct, then Kulkav would be getting in his Goliath racial stat adjustments (along with his Draconic Aspect), and so would be doing an additional 3 damage on each strike.
Also, sorry, everyone, for the early rising, but I don't think that Kulkav could ignore someone in distress. Maybe we could go to sleep again after this?
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Thanks to Cealocanth and PersonalSavior for my avatars!