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Are there any "decent" large races that don't take a hit to Dexterity? I was recently looking for one, and the best I could find after a quick search was the Loxo (MM2/ShS) at 5RHD and LA +2. I don't use Dragon Mag material, so ½ Ogre or ½ Minotaur (+ another template) aren't an option. The ½ Ogre (RoD) takes a -2 to Dex, so I suppose a Dex boosting template with minimal LA would be an alternative.
I can get the reach of a large creature using Inhuman Reach or Willing Deformity (tall) feats, but I'd rather stick with a large creature base. Same with Goliath or other Powerful Build races, who only get some of the benefits of being large.
Any thoughts? Not for any specific build at this point, but it would generally be for a melee AoO build.
A Pegasus manages Dex +4 with large (LA+2 4RHD), but since it lacks both hands and reach obviously it won't be too helpful.
I think your best bet is probably just to eat the Half Ogre dex penalty, since getting Large (Tall) at the price of just 2 LA is way better than from anywhere else I know of outside of dragon mag templates.
ew savage species, but yes, baleen whale is large with +8 str +4 dex +4 con +4 wis and LA +0. 3d8 full bab with good ref/will (i.e., the ones, you're going to be missing out on if you take fighter/barbarian/whatever) is really not bad if you're going to be playing something that cares about reach anyway, especially if you think of it as I'm a goddamn whale" class. plus, barbarian favored class so you can dip without penalty.
the other whales give slightly higher bonuses, but aren't worth the LA, really. giant squid is similar, but gets +8 str +8 dex -2 con +4 wis -4 cha instead.
the huge viper gets –8 str +10 dex –2 con +4 wis -4 cha, FC rogue, at LA +0.
The anthro-animals work mechanically, but I doin't think I'd ever use one in an actual game.
I *might* do it if the campaign was centered around Sigil or Spelljammer - there's enough bizarre "you might see anything" that I could accept them, but even then... there are much more exciting things I could be playing. I just don't like the feel of them in any other setting (lycanthropy is obviously different).
EDIT: Directly on topic, a -2Dex penalty, with all the benefits of being large and the other stat boosts from your race/template... really isn't that bad, in my mind, even with the additional -1 AC and to-hit size penalties.
Also, if you can port in things from Pathfinder... the Giant template is convenient, though I advise using the rebuild rules, rather than the table - +4 STR is reasonable, +8 STR (going from medium to large) is getting a little ridiculous at only a +1LA
There are a ton of ways to increase your size and reach.
I'm personally fond of Expansion (Psychic Warrior), Alter Self (anyone with a wand or spells), and Landforged Walker (PrC with Wildshape into plants, sizes Small to Huge. Notable in that your effective Wildshape level is based on your character level, and that you can turn into a Huge size at ECL 10).
+10 Strength, +4 Dexterity, +2 Constitution, +2 Intelligence, +2 Charisma
Large size. −1 penalty to Armor Class, AC, −1 penalty on attack rolls, −4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
Space/Reach: 10 feet/10 feet.
A living maug's base land speed is 40 feet.
Racial Hit Dice: A living maug begins with two levels of giant, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0.1
Racial Skills: A living maug gains skills as an outsider, giving it skill points equal to 5 × (8 + Int modifier). Its class skills are Craft, Intimidate, Knowledge (architecture and engineering), Listen, Profession, Spot, and Survival.
Racial Feats: A living maug's giant levels give it one feat. Living maugs gain Alertness as a bonus feat.
+7 natural armor bonus.
+4 racial bonus on Craft (stonemasonry) and Knowledge (architecture and engineering) checks.
Automatic Languages: Common, Draconic, Giant. Bonus Languages: Any (other than secret languages, such as Druidic).
Favored Class: Fighter.
Level adjustment +1.
Semi-Ideal for Melee-Types. Combines Maug (Fiend Folio p. 121) and Incarnate Construct (Savage Species p. 120-121)
Captain Roy Valiant by Lord Fullbladder
Deepwyrm Drow Warblade by gurgleflep
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Originally Posted by Anecronwashere
Cleric: Right, I cast Infict Serious Wounds on that guy.
DM: Sorry, you kissed too many babies this week, you heal him instead
Cleric: Quick! Someone find me a dog to kick