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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 09-28-2011, 07:15 AM   Top  -  End  -  #1
Phosphate
Barbarian in the Playground
 
RogueGuy
 
Join Date: May 2011
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Here
Gender: Male
Default [Base, 3.5] (WIP) All your souls are belong to us

The Rune Reaver
Spoiler

"We are lonely souls, Dok. And we like to keep it that way." - Hesius, Rune Reaver

From the very first time a shaman managed to subdue a natural spirit to its will, there has been an increased interest in the world of the occult for garnering the power of the soul. Idealist druids struggling to keep the spirit of the world safe, adventurous binders seeking the long forgotten and bonding with them, vicious necromancers forcing souls from beyond to return to the mortal plane...the Rune Reavers would have none of that inanity. For them, life is one to live and one to lose. Why waste such great source of energy as a soul by letting it slip away to the outer planes, when you can destroy it and harness its energy? Why, indeed.

Organization: Rune Reavers exist in many societies and follow many paths of life. Usually, though, Rune Reavers are not individualists, but part of larger groups. The most numerous and notable of those are Stoicseers, reaver-monks that live a harsh self-imposed life of hardship in the tall mountains, Gekijin, reaver mercenaries that do mass cleaning operations, and Blue Reapers, a large community of veteran, active and would-be Rune Reavers that is actually as large as a town, housing many training grounds, libraries and academies for its residents.

Race: A member of any race that denies the dead the right to their existence and is indifferent to the morally atrocious acts he is committing can take up the arms, colors, and tattoos of a Rune Reaver.

Religion: Quite obviously none.

Alignment: Any, although time and experience usually make Rune Reavers veer towards neutral with both alignments.

Starting Age: simple
Starting Gold: as warrior
Hit Dice: d12

Class Features

Class Skills: Balance, Concentration, Craft, Heal, Hide, Intimidate, Knowledge (geography), Listen, Martial Lore, Move Silently, Profession, Sense Motive, Spot, Survival
Skillpoints per level: 4 + Int mod (x4 at 1st level)

LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialMaximum Rune Level
1st
+1
+2
+0
+2
Cleave, Runecasting1
2nd
+2
+3
+0
+3
Bonus Feat1
3rd
+3
+3
+1
+3
Slaying Strike2
4th
+4
+4
+1
+4
+1 Str/Cha2
5th
+5
+4
+1
+4
Great Cleave, Fear Strike3
6th
+6/1
+5
+2
+5
Vital Compass3
7th
+7/2
+5
+2
+5
Bonus Feat, Ghastly Ward4
8th
+8/3
+6
+2
+6
+1 Str/Cha, Shredding Strike4
9th
+9/4
+6
+3
+6
Release from Pain4
10th
+10/5
+7
+3
+7
Supreme Cleave5
11th
+11/6/1
+7
+3
+7
Barrage of Death5
12th
+12/7/2
+8
+4
+8
+1 Str/Cha, Bonus Feat6
13th
+13/8/3
+8
+4
+8
Reaper's Revenge6
14th
+14/9/4
+9
+4
+9
Improved Barrage of Death6
15th
+15/10/5
+9
+5
+9
Walk of Blood7
16th
+16/11/6/1
+10
+5
+10
+1 Str/Cha7
17th
+17/12/7/2
+10
+5
+10
Bonus Feat8
18th
+18/13/8/3
+11
+6
+11
Fugue Burst8
19th
+19/14/9/4
+11
+6
+11
Soul Vacuum9
20th
+20/15/10/5
+12
+6
+12
Soulslayer's Sword9

Class Features

Weapon and Armor Proficiencies: A Rune Reaver is proficient with all simple and martial weapons, and all exotic weapons that require high strength to be used as martial (like the katana). He is also proficient with all types of armor and no shields, and cannot gain proficiency with shields through feats.


Cleave: A Rune Reaver gains Cleave as a bonus feat at level 1. He does not need to qualify for it.

Runecasting: A Rune Reaver casts unique pseudo-spells from soul energy. He stores this energy in different tattoos on his arms and legs, which shine if a soul is stored in them. To make a Rune Reaver's tattoos shine, he must be the one dealing the killing blow against an opponent that:

1. Has a soul (for this, incorporeal and intelligent undead qualify, but outsiders do not)
2. Has at least 6 Cha and 3 Int
3. Has more HD than the Rune Reaver - 5. (normally)

A Rune Reaver may, naturally, refuse to absorb a soul into one of his tattoos. Moreover, if the Rune Reaver's mind was taken over by an opponent, he cannot make the Reaver suck souls at all.

Once per hour, a tattoo from the Reaver automatically depletes by itself.

All Rune Reavers start out with 2 Tattoos on them. In order to gain 2 more tattoos, you may, at any point, give 500 xp. Tiny Reavers have a maximum of 2 Tattoos, Small Reavers of 4, Medium Reavers of 8, Large Reavers of 16, and Huge+ Reavers of 32.

Every level, a Rune Reaver may learn one Soul Power up to his maximum Rune level. In order to use a Soul Power, BOTH a Reaver's Str and Cha must be higher than 10+rune level.

Spoiler


Bonus Feat: At levels 2, 7, 12 and 17 a Rune Reaver is granted a feat from the Bonus Fighter Feat list. For purpose of feats that require levels in Fighter, treat a Rune Reaver as a Fighter of his level - 2.

Slaying Strike (Su): The Rune Reaver forces life out of a disabled target. Whenever he reduces a foe at 0 hit points or lower with a melee attack, the hit points of that foe instantly become -10.

+1 Str/Cha: At levels 4, 8, 12 and 16, a Rune Reaver may add 1 point to either his base Strength or Charisma.

Great Cleave: A level 5 Rune Reaver is instantly granted Great Cleave as a bonus feat, ignoring the prerequisites.

Fear Strike (Ex): By level 5 a Rune Reaver killed and destroyed a decent bunch of souls, gaining quite a reputation. He may make an intimidate attempt in battle as a standard action, and if it succeeds, it is treated as a swift action instead, and he gains a +4 bonus to his next attack on the intimidated target.

Vital Compass (Su): Rune Reavers have been around living and in-the-process-of-dying creatures long enough to pick up on their life signs. They gain a +4 competence bonus to Search checks made to find living beings, ignore nonmagical concealment of targets when making melee attacks and if in a deserted area always know the direction towards the nearest relatively populated zone.

Ghastly Ward (Su): Rune Reavers are used to destroying all types of souls - be they docile or hostile. Their weapons are treated as made of force when striking incorporeal targets.

Shredding Strike (Ex): A level 8 Rune Reaver is a master of inflicting both damage and pain to his targets. Whenever you fight with a slashing or bludgeoning weapon, and succeed on an attack roll, you may choose to deal 50% less lethal damage to make the target also receive nonlethal damage equal to your initial damage roll. If an opponent is hit by Shredding Strike two rounds in a row, he will start bleeding for 1d4 lethal and 1d6 nonlethal damage per round until 10 rounds have passed or a Heal DC 25 check was made.

Release from Pain (Sp): Give it up, sonny. By touching an opponent who received more nonlethal damage than he has hit points, as a swift action, the Rune Reaver may force him to succeed on a Fort save with a DC of 15+class level+Cha mod or die.

Supreme Cleave (Ex): Like Great Cleave, except you can make 5 foot steps between each attack.

Barrage of Death (Ex): This works like Pounce, except that if the target you Full Attacked is not killed, you will be staggered for 1 round.

Reaper's Revenge (Su): A Rune Reaver does not like playing games with his own life. If he is targeted by a magical death effect, and survives because he rolled a high save, the caster must roll a Will save against a DC equal to the Reaver's save. If the caster fails this check, he dies.

Improved Barrage of Death (Ex): Like Barrage of Death, except the target must also make a fort save against a DC of 10+class level+Cha mod, and die if he fails.

Walk of Blood (Ex): Like Supreme Cleave, except you can move your whole speed between each attack.

Fugue Burst (Sp): This acts like a Wail of the Banshee cast by a level 18 wizard, except it affects only creatures whose current hit points are equal to the Rune Reaver's/2, or lower. Can only be used Cha mod times per day, the DC is Cha-based, and souls cannot be collected as a result of its use.

Soul Vacuum (Sp): The really old Reavers discovered the secret of ripping the literal fabric that separates this world from the afterlife, sucking everything to one side or the other. Can be used as a swift action on any target within line of sight, forcing him to advance towards you 20 feet and receive 1 point of both Charisma and Wisdom damage. Using Soul Vacuum more than 5 times on a single target will make him mindless, and will also make the Reaver gain a rune.

Soulslayer's Sword: Doesn't actually need to be a sword, however. A Reaver can, by paying 500 XP, make any weapon become capable of storing runes in itself. A weapon, regardless of sides, holds a maximum of 4 runes. Unlike runes on the body, runes on the enchanted weapons do not disappear within an hour. Also, said weapons become impossible to sunder.

Last edited by Phosphate : 10-01-2011 at 02:25 AM.
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Old 10-01-2011, 02:26 AM   Top  -  End  -  #2
Phosphate
Barbarian in the Playground
 
RogueGuy
 
Join Date: May 2011
Location: 
Here
Gender: Male
Default Re: [Base, 3.5] (WIP) All your souls are belong to us

Added level 1 and 2 Soul Powers, and one at level 3. Taking more than I expected .
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