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Old 09-30-2011, 09:47 PM   Top  -  End  -  #1
unosarta
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Join Date: May 2008
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Default [Vion] Races of the Realms

Vion Racial Information

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Vion is a campaign setting I have been working on for a while now. The basic concept, in terms of planes, is that there is a giant black hole at the center of the "planar wheel" so to speak. The black hole is so supermassive that it's force would exceed that of the universe's expansion, causing the universe to cave in on itself. Thus, a god or some great and terrible power, decided they would put a "prison" around the black whole (probably thinking it was some monster). The idea was that they would distribute the force of the pull of the black hole evenly throughout a system, and try to put it almost in a vacuum with many, many layers of protection, and that would stop the "monster" from eating the universe. Of course, the people who did this had literally no concept of astro-physics, but they dealt in magic, and as such their very need to do this action cause the magic to work. However, it has some strange and unintended consequences. The force of the black hole did not so much vanish as go beyond the walls and protections put up around the hole. However, because of the planar protections, the whole of existence was pulled towards the black hole but could not reach it. Because of the complexities of astro-magic, the whole of existence started to swirl around the prison of the black hole, and matter started changing in strange ways.

But in any case, what really is important here are the areas inside of the prison. They are composed of the Outer Planes, Inner Planes, and Material Planes. The Outer Planes are those that border the edge, beyond which is the Swirl. They are the heavens, hells, chaos and limbo. They represent the first vanguard between the Swirl and the "monster". The Inner Planes are those of the elemental planes, Fire, Metal, Electricity, Positive, Earth, Wood, Water, Shadow, Sonic, Crystal, Air, and Negative. They represent the balance upon which the strength of the Outer Planes is rested, ball bearings in the swirling wheel of the prison. The Material Planes, composed of Divine, Arcane, and Psionic energy, are the energy that holds the rest of the planes together.

The planar barriers that separate these planes are what keeps the Swirl out, and what separates and controls its power. Thus, Planar Travel is simply not possible, although some creatures may ignore the Planar Barriers not by moving through them but by stepping around them so to speak (believe me, even those creatures don't really know exactly what this entails), but the people of the Material Planes have no such ability.

This leads us to the topic of these posts, the races of the Material Planes. They are separated out into Kolosso, which is the Arcane material plane, the Luminous Refuge, which is the Divine material plane, and Xap, which is the Psionic material plane.

Crunch thread (For reference).
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Old 09-30-2011, 09:48 PM   Top  -  End  -  #2
unosarta
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Default [Vion] Kolosso

Kolosso

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Sa’Thok

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Ingoba


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Batchi


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Seder


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Old 09-30-2011, 09:52 PM   Top  -  End  -  #3
unosarta
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Default [Vion] The Luminous Refuge

The Luminous Refuge

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Zaletah


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Taroh


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Gorazgor


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Icaron


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Old 09-30-2011, 09:54 PM   Top  -  End  -  #4
unosarta
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Default [Vion] Xap

Xap

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Korde


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Xanie


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Vavantiel


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Tetri


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Old 09-30-2011, 09:56 PM   Top  -  End  -  #5
unosarta
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Default Re: [Vion] Races of the Realms

Okay, that is all of the fluff for each race.

Basically, my questions for readers are:
  • What do you think of the races, individually?
  • What do you think of the races in terms of their interactions as described?
  • What do you want to hear more about from each race?
  • What ideas do you have that might make each race more distinct or interesting/playable?
  • Which do you like the most? What am I doing right?
  • Which do you dislike? Why?
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Old 04-21-2012, 05:25 AM   Top  -  End  -  #6
messki678
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Default Re: [Vion] Races of the Realms

hi,

I think we should discourage the races system in the world.
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Old 04-22-2012, 02:42 PM   Top  -  End  -  #7
Icedaemon
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Join Date: May 2010
Default Re: [Vion] Races of the Realms

Kolosso first:

The races are mostly nice. I personally would have liked to throw in one or two which are wholly inhuman, but these at least are unique enough, in general. I would give more thought to the climates of the various regions though.

Why even have 'Kolosso Common exist? If nearly every merchant and adventurer trades or otherwise has dealings with with the Batchi or Ingoba, surely such people would simply learn one of those languages?

Sa’Thok:
I would refrain from using art too similar to an overly-established franchise. Surely there are trolls which look distinct enough from the Warcraft III-and-thenceforth-variant but still fit your preferences? I do like their animistic and ancestor-focused culture, though the faith based on normal Earth creatures strikes me as a very poor fit. I would advise you to look at things from the perspective of 'what creatures are common on this world and fit the northern climate?'. This would flesh out the cultures more, help see what everyday life is like and such.

Ingoba: I approve of bringing a race normally on the sidelines to the fore here. I do wonder how they maintain their balance though? Four hooves offer good enough balance, but two would most likely essentially mean that one has to always focus on balancing as not to fall over, or are their hooves as large as those of camels? Even so, Ingoba would likely dread slippery surfaces. I would consider a penalty to 'balance' skill, possibly counterbalanced by further bonuses to some other skills.

What (if anything) do they wear? Are they herbivores? Why did lying become so important to their culture?

Batchi: They do not come off as alien at all, to me at least. Eyes which glow in the dark and a tail are not really all that strange. Maybe consider a few other physical traits.

At the now what do they use their tails for? Balance? Fly-swatting? Combat? Don't they get in the way of riding and sitting? All these species have a very humanoid body-shape, extra frills notwithstanding. Possibly go for a somewhat more dinosaur-like lower body shape, which would capitalize on the tail as something to use for balancing and better explain how a small race has a base speed of 30.

Sailors and traders from the southern isles makes sense. What are their ships like? Could they explore the oceans? How much cargo do they usually carry? Again, I am curious about the climate.

Seder: If you include humans at all, making them a niche race does make sense.

---

What of population numbers? Architecture? Cuisine? The more you have on any culture, the better we can comment.
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Old 04-22-2012, 03:26 PM   Top  -  End  -  #8
Omeganaut
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Join Date: Apr 2011
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Default Re: [Vion] Races of the Realms

You forgot religion in three of the four psionic races. I also don't understand why you needed to draw up three worlds when it will be extremely difficult for them to interact in any way. Your races are not bad, but it seems that each land has a large race, a small race, two medium races: one human race, one mutated race, and two animal/alien races: One diplomatic race, one trading race, one race not liked by any others, and one magical race. The combinations aren't all the same, but there is not much variation. It just seems boring, and your average players won't really appreciate the differences.
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