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Kulkav pulls the door open and backs away a little bit. Beyond the door is an open room, at least 25'x40'. Versel can see a door directly across the way from the door Kulkav just opened.
Taribo inspects the room slowy, looking for any signs that could tell him how this dungeon was created.
Spoiler
spellcraft - (1d20+5)[10] "20 + spell level Identify materials created or shaped by magic, such as noting that an iron wall is the result of a wall of iron spell. No action required. No retry."
Well, I'd only identify wall of stone on a roll of 20... but eh, worth a try.
Rolling only for this room, not the whole dungeon.
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The group moves into the next room, with Taribo and Fredric attempting to find clues as to the origin and intent of the dungeon. The walls seem to just be worked stone with mortar between slabs and boulders. The surfaces are very smooth and strong. No clue as to how or why these walls are here can be found though.
After getting about 25' into the room, Elia hears a soft coughing noise coming from the darkness to the east.
Stealthily approaching the origin of the sound and using hand signals to indicate there is something lurking in the darkness to his partners, Elia tries to get a better idea of what just coughed.
Kulkav stops short, once more wielding his glaive in place of his tower shield. He shifts slightly to get a better look at whatever Elia may have sighted.
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Taribo nods at Elia and readies his crossbow, following closely behind Kulkav and Elia.
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To the Dungeonmasters in my games: Having lots of work stress recently, feel free to move games on if I don't respond within 24 hours.
Elia moves towards the sound, and the party falls in behind him. He halts when he spies 3 orcs sitting on the ground in a corner. Their weapons are on the ground next to them. The one in the corner coughs again.
Spoiler
Note that currently Kulkav and Fredric cannot see the orcs.
"Watchout, Orcs!!" he wispers. Then Taribo turns to Elia, looking nervous "Ey Elia - u think they can see us?"
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To the Dungeonmasters in my games: Having lots of work stress recently, feel free to move games on if I don't respond within 24 hours.
Can I have more information about the Orcs? Like: have they noticed us? If they have, what is their emotional response? What do they seem to be doing here?
"We might, but it would only be to miss a golden opportunity on both our parts..."
He pauses meaningfully.
"The garrison defending Kerthac (the nearest town) has recently been sent on maneuvers to deal with pirates and raiders that have been assaulting the northern villages, leaving Kerthac ripe for the picking... My associates and I," he gestures to the rest of the party,"Are too few to loot the town properly, and so came seeking your clan with hopes that an arrangement might be reached."
He chuckles slightly,
"I might note, that trade in Kerthac has been booming of late... The calf is fatted and ripe for the slaughter."
Elia slaps his forehead hearing this complicated lie that makes a lot of assumptions about the Orcs who are apparently color-coded to be Evil, part of a clan, murderers and thieves according to Fredric. He weeps a small tear as he is flooded with memories of being assumed a scoundrel before having had a chance to prove it.
lol @ the whole "the calf is ripe for the slaughter" speach... classy!
"Why are u here? And since when... wait, were you waiting for us?" Taribo looks around suspiciously as if he were expecting a ambush.
__________________
To the Dungeonmasters in my games: Having lots of work stress recently, feel free to move games on if I don't respond within 24 hours.
Its a flask of acid. If he doesn't catch it, it will shatter against him, dealing 1d6 acid damage to him, and 1 splash damage to each the orcs next to him... (It's a fragile flask, it might break anyway...)
Here's a touch attack roll if you need it.
(1d20+3)[5]
And damage if it breaks:
(1d6)[1]
If he drinks it, as I hope, I'll leave those details to you :-)