Ongoing Games (In-Character)Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.
Taribo stares in shock for a few moments as the rats just pour through his masterful illusion... "They must be too stupid to realize that such a bunch of snakes would have killed them in a matter of seconds." he thinks before he gets a rude wake-up call from the first group on snakes chewing on his ankles.
Btw I still have to make my daily save against the disease I probably catched when I looted the dead orcs, no?
Though you never said if I failed that save or not, I assume I failed it... all the diseases saves are in the range of 12-20 and I rolled a 11.
So should I roll it or will you roll it in secret?
Kulkov's mourning star comes crashing down with such force that it shatters the flagstone beneath the blow. The concusive force sends rats flying in all directions as they attempt to bring the Goliath down. A second blow sends them scurrying back to whatever dark holes they crawled out of, in search of more amicable prey.
Wow, I thought those were gonna give you guys a lot more trouble than that. Everyone gain 300xp.
Kulkov, they still get on you before that Aoo hits.
Take damage: (1d6), and resist Disease and Nausea, DC:12.
Actually, you did succeed at that resistance. (it was DC: 10.) I was just gonna let you sweat it out a little longer. (Lungworm is DC: 15, but delivered through a wound. Picking it up by touch is possible, but reduces the DC by 5.):-)
Also, concerning the snakes, you suddenly realize that the rats are mostly, if not completely blind. The blast of light from your color spray was enough to give some of the deprived sensory organs a shock (thus only a partial effect on the first group), but the more muted and realistic snakes likely didn't register for them at all, as they lacked any real scent (the rat's primary sense in this case.)
"Woah... Kulkav, please try not to tear down the dungeon until we have found an exit." he looks amused at the shattered flagstone.
@Mr.X: Lol... nasty. Yeah, I was getting a bit nervous about that. Not really that wise of me to loot the corpses just after learning the disease can get transmitted by touching... IRL player wisdom fail.
Also, I think its hard to make tough encounters for a level 1 party... its too random, if the party rolls well/the monsters poorly even a hard encounter will he easy... and the other way around.
So far all our encounters were pretty random. DarkMantle rolled max damage, almost dropped Kulkav. Friendly fire from Taribo and Malthos almost killed Frederic.
@MasterofFates: I think we'll wait with the heals for all of us (except for Kulkav) since we will recover 1 point of health during the night anyways, or what do you say?
Yeah I agree... still got 2/4 lvl 1 spells and 5/5 lvl 0 spells and all spell-like abilities. I'd like to burn through a few more spells before napping again. And even if I'd run out... still got my super-random crossbow. :D
Returning along the lavishly decorated hall, the party returns to the nearest of the two Northward facing doors.
Opening the first, you are faced with a wide room. You immediately note a rise in the moisture in the air here... Odd, slightly luminescent fungi dot the area, growing in the cracks and spaces between the laid stones.
A massive carving dominates the Eastern wall. A monsterous, horrid creature, worshiped by droves of small people... Halflings, or Goblins, or perhaps Gnomes, it's difficult to tell... The artwork is clear and meticulous, but the creatures are so horridly mishapen that it is anyone's guess what sort of people they might once have been...
What they are doing, however, is quite clear... Rituals of worship, and sacrifice, battle for glory of their god, farming of the fungi you see growing about... Sergical removal of limbs and flesh, to feed and feralize the growing fungi... And themselves...
You are all suddenly uncomfortably aware of the dark, chunky splotches that spread from the cracks beneath the caps of the fungi.
Shadows cast by the flickering light of your torches lead you to note that many of the stones near the ceiling and have erroded almost completely away, leaving almost a honeycomb of holes a tunnels in the stone walls.
A door sits in the Northern wall.
Edit: With the sudden influx of characters who's first initial is 'M', said characters shall now be refered to by the first two letters of their name. (i.e. 'Ma' for Malthos, 'Me' for Meste', 'Mu' for Murgan.)
The next room has deteriorated somewhat further. Many of the flagstones have fallen out of place and broken on the floor, and crumbled mortar and gravel litter the area.
The air here is a little warmer as well as being very moist. Perhaps there's a steam vent or hot spring in the area. The fungus is more prominent here as well. While none grow very large, they clearly enjoy the warmth and moisture.
There is an odd, distant, buzzing sound that breaks in and out, perhaps echoing through the erroded holes and breaks in the stone.
A further door sit's in the northern wall.
Glancing towards the ceiling, you happen to catch a flutter of movement... What you might have taken for an uneven stone, or perhaps a splotch of mud, you realize is actually a horridly large insect... It's wings flutter slightly, else you'd never have noticed it at all. Glancing about, you realize there are more of them clinging to the walls and ceiling...
You have time to shout a warning, and take a standard action... However, you missed the one that hit Taribo. You'll see it when you turn around, or he cries out. There are 6 in the room with you, that you are aware of.
Passing through this room, you march confidently when suddenly you hear a sharp buzzing and a weight slaps into your chest... Hooked appendages bury themselves in your clothes and flesh, and looking down you find yourself staring into a pare of huge, compound eyes... A snake-like, spined probiscus uncoils from beneth them, spearing into your throat, and begins to drain you...
take 2 damage (1 from pincers, one from probiscus) And lose Constitution - (1d4)
You are surprised, however you may cry out if you so chose.
Oh, flavor away! There can never be enough flavor! One would never stand around with a bug sucking their life away from them till their turn came round! They would flail and sputter and entirely fail to get a good grip on the thing until their turn came around :-D
For all, feel free to add all the flavor to your posts you like. I'll keep track of the rules. You just live the life. :-)
Taribo grabs the insect once again, but has given up on trying to push it away. With one hand he grabs the insects head and with the other he beings to slam his small fist into its insectoid eyes.
I've checked, no color spray for me in a grapple (somatic components). Drawing the dagger requires me to make a successful grapple check, I'd rather not try that with my strength and size. Well, actually all my options are absolutely terrible at this point.
Attack - (1d20) Damage - (1d2-1) Nevermind that, I forgot damage can't actually go below 1.
Crit on a 20. AttackCritical - (1d20) DamageCritical - (1d2-1)
Posted OOC, again, sorry for the delay. Malthos, range is good. I'll go with the Burning Hands.
Flames eurupt from Malthos' hands as the horrid insects pour over the party, and Fredric's eyes roll back as he chants an arcane formulae.
Two of the things latch onto Kulkov as Malthos' spell singes one, and burns the wings of another before they too are upon him. Pincered limbs latch on to armored plates, pulling them apart as spined probosci prod and feel until they find a chink before stabbing deep into the flesh, and draining the sweet fluid within.
One insect, already terribly wounded, crawls off down one of the holes.
Bugs' touch attack vs. Kulkov DC:9
Bugs' reflex save vs. Burning Hands DC:16
Bugs' touch attack vs. Malthos DC:12
One, great, compound eye caves in under Taribo's blows, but the thing remains attached, unmindful of the terrible injury.
Suddenly, the hilt of a dagger sprouts from it's carapace... Twisting, you see Fredric, his eyes blindly rolled back, his head cocked at a strange angle, his hand extended in completion of a throw... The thing relinquishes it's grip, and falls sputtering to the floor, attempting to crawl off.
Kulkov roars in fury, ripping the insects from his armor and crushing them to ooze in his bare fists, while Malthos' snakes make quick work of the remaining bug draining him, even as it tries to extract itself and escape.
Malthos lose constitution - (1d4)
Kulkov lose constitution - (1d4), and take 2 damage (1 for ripping out each proboscis) Taribo lose constitution - (1d4) Bug let's go and tries to escape.
Fredric ranged attack vs. Bug6 on Taribo DC:12 (1d20+19)
How many insects are still alive? Just the one Kulkav is stomping right now? Since Taribo and Kulkav had the same intiative result I'll let him go first... then I can decide if I'll shoot the bug or not. ^^
Taribo looks at the huge wound in his belly and then at Fredric, surprised that the insect dropped so quickly until he notices the dagger in its back.