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The human rushes into the hall, chanting a divine blessing, and all feel the gods smile gently upon them.
Another of the desicated creatures appears behind the first, twitching and jerking like some obscene marionette... It's arm snaps over it's head, fast, and freakishly strong, a rusted battle axe in its crushing grip. Another snap sends the axe careening down the passage...
Zombie3 Attack vs. Malthos: DC 12 (1d20-5)
if the attack misses, Kulkov please make a Reflex Save, DC 10 to dodge the flying axe. If you fail, take half the damage.
The dwarf staggers as the door collides with his head, still running, but hesitating as his escape path is cut off by a bunch of armed strangers. When the blessing washes over him, he decides that "best the devil you know" doesn't apply here, and rushes over to them. He's an ugly specimen, you see one of his eyes is totally bloodshot and marred by a jagged scar, the other yellow and seeping pus, and then he's trying to push past you towards the door in the east wall.
"There's more back there. They're strong and they move like puppets... back up to these doorways so we can all hit the bastards as they file in!"
Assuming he's allowed to pass, he'll move to the door in the west wall, open it and take position to hit the creatures as they move up.
Originally Posted by Candle Jack
This image you have of European peasants huddled fearfully in decrepit hovels while packs of baby-eating wolves terrorize the countryside has no basis in reality.
The dwarf just gets passed Malthos when the first creature lets out a shreik that splits the air like fingernails on a chalkboard, and rushes the party. Covering the distance in a few contorted steps, as though yanked forward by a rope, it slams bodily into Malthos with horrid strength...
Zombie1 attack Malthos DC 12: (1d20+5)
If hit, take damage: (1d6), and start grapple.
Malthos resist grapple: roll 1d20 + appropriate modifiers DC=above roll.
Malthos Make an Attack of Opportunity. Zombie's AC = 11, 9 touch.
Fredric steps into the passage behind Kulkov, a dagger in one hand, a flask in the other. He throws hard, sending the flask passed Malthos and the first creature, and to the second framed in the doorway...
Fredric Ranged Touch Attack vs. Zombie2 DC 9: (1d20-1)
If hit deal damage: Fire - (1d6), and deal 1 damage(Fire) to all in a 5ft radius (Zombie3)
He over-corrects for all the bodies between him and his target, however, and the flask shatters against the side wall just passed Kulkov, spraying flaming liquid over all nearby.
ohh, sorry about that guys, Kulkov, Malthos and Zombie1 each take 2 damage(fire).
Back in the Eastern room, you find Elysia, dead. A couple of pale and malformed rats chewing on her face and throat. Several more lay dead around her... She fought before succumbing, but her wound was simply too great.
As Per #Raptor's signature note, I'll take [very] basic actions for Taribo untill he reappears.
Taribo falls back carefully, stepping past Kulkov, as the now headless monstrosity lurches after him, it's gnarled fingers blindly searching for something to crush in their vise-like grip...
Taribo takes Full-Action to Withdraw, 2 spaces north.
Zombie2 moves 1 space north, and attacks Kulkov, DC 12 (I'm allowing Kulkov certainly put his armor on when he started his watch.): (1d20+5)
50% miss chance, 51 or higher hits: (1d100)
If hit, Kulkov take damage:(1d6+5)
As the monster moves in, Kulkov and Malthos both please make Attacks of Opportunity against Zombie2.
Fredric swears, ""Curses, I just made this scroll...", as he slips the fresh scroll from his sleeve and intones the arcane incantation from it. Raising a hand towards the creature at the end of the hall, he emits a thin but bright beam of white light...
Fredric Casts "Disrupt Undead". Ranged Touch attack vs. Zombie3 DC 9: (1d20+3)
If hit, deal damage: (1d6)
The third creature shreiks as the positive energy sears it, but only for a moment, as it whips it's chain around for another crushing attack...
Zombie3 attack Malthos, DC 12: (1d20+5)
If hit, take damage: (2d4+5)
The blow takes Malthos in the shoulder, shattering his ribs, and drives the Shaman to the ground.
Stepping back from the creature, you slip in the gore coating the floor, and fall crashing to the ground.
No sooner have you hit the ground than the creature is upon you...
Zombie3 attacks Kulkov DC 8(12-4 prone): (1d20+5)
If hit, take damage:(1d6+5)
Fredric Attacks Zombie3 DC 9:(1d20)
It's bony fingers rake down your leg, tearing through flesh an sinue, as Fredric rushes forward, slashing wildly with his dagger. He fails to land a solid blow, but does get the thing to twitch backwards for a moment...