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Originally Posted by Bendraesar
Why do Warforged still have Fortification if the Construct type lost immunity to Critical hits?
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Why does the
"turn into an undead" blackguard archetype have Fortification?
Quote:
Originally Posted by Cieyrin
The advanced Beastmind is confusing, since you only start with the one and new ones would be fixed, so I have no idea what it's supposed to do.
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You get three shifter traits, which are spent on +2/+2/razorclaw by default.
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I also like the concept of the Wandslinger archetype but I'm not sure it all works, since you only have 4 shots of 0 levels, which are gonna be Ray of Frost, Sonic Snap or Thunderhead, and you're only doing d3 damage at 1st level. I'd recommend an actual 1st level wand that only works for you so you have something that does meaningful effects while you gauge the market in partially charged wands to expand your repertoire.
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At low levels, that's what the Eternal Charge deed is for. Plus there's the
Rich Parents trait if you can get it allowed...
EDIT: That's d3
+Dex damage, and the ability to use Deadly Aim.
The free eternal wands were partly because in Eberron fluff they were mass-produced for the Last War and handed out to anyone with the slightest bit of magical ability (mostly lv1-2 magewrights). Think of the first wandslingers as a "class promotion" for magewright. EDIT: I should have put something like that on the page in the first place, and now I have.
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I would like to see a true PF Artificer, though may take a bit of work. I'll have further comments when I read more of the wiki.
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I
tried to fix up the Adamant Entertainment one a bit.