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Old 11-29-2012, 08:11 AM   Top  -  End  -  #1
Anonomuss
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Default [4eDnD] To the Ends of The Multiverse - Group A- OOC

This is the OOC thread for the To the Ends of the Multiverse, DnD 4e game.

Current Characters
Player
Character
Race
Class
Paragon Path
HircineAirmer SunshadowEladrinBladesinger/SwordmageSpellstorm Mage
Son of MeepoLucien LightstepHalflingArdent//RogueEntrancing Mystic
Celtic D&DerTorkanMulClericTactical Warpriest
Silver CoinDurandalHumanFighter//PaladinAdroit Explorer
ShoreweeperAurora ColdclawRazorclaw ShifterPredator DruidController
ChambersJae NevraTieflingBlackguard of CyricGrim Blackguard

Welcome guys! Now's the time to start claiming character colours. IC thread should be up sometime soon.

I'm planning on starting the IC thread with a small solo section for each character (Running concurrently, so as not to slow things down) to detail the time up to the point the figure appears to them.
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Old 11-29-2012, 08:35 AM   Top  -  End  -  #2
Silver Coin
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

Huzzah! Durandal shall be speaking in Bold Goldenrod to complement his radiant elemental affinity.
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Old 11-29-2012, 09:27 AM   Top  -  End  -  #3
Irish Musician
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

Torkan, Warpriest of Tempus

My color will be bolded, for more presence, but not sure on the color yet, time to go look at my online color list

Also, @Anon - Would you rather me be Tempus or Kord? Doesn't really matter that much to me, honestly. But if one god works better in your world than the other, since Tempus is kind of FR exclusive, I have no problem changing Torkan's god to Kord.

EDIT: Also, Anon, I noticed I had no immediate Interrupts for Torkan. Was going to ask if you minded if I went through some powers real quick and see if I can't find one I like, and make a few minor adjustments here and there to him. I have been looking at him a bit for the past day or so, and am trying to figure him out a little more.
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Old 11-29-2012, 10:39 AM   Top  -  End  -  #4
Son_of_Meepo
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

Lucien will choose Blue Speech.
The thing inside his head will go Hrmmmm... if it ever decides to make it's presence felt.

Last edited by Son_of_Meepo : 11-29-2012 at 10:40 AM.
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Old 11-29-2012, 01:12 PM   Top  -  End  -  #5
Chambers
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

Jae will speak in Bold Dark Red.
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Old 11-29-2012, 01:13 PM   Top  -  End  -  #6
Shoreweeper
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

Aurora will speak in teal :)
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Old 11-29-2012, 01:44 PM   Top  -  End  -  #7
Hircine
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

Airmer Sunshadow shall speak in Royal Blue
Sheet

Really looking forward to a great game!
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Like a boss, Hircine, like a boss.
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Old 11-29-2012, 02:11 PM   Top  -  End  -  #8
Anonomuss
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

Quote:
Originally Posted by Celtic_D&Der View Post
Would you rather me be Tempus or Kord? Doesn't really matter that much to me, honestly. But if one god works better in your world than the other, since Tempus is kind of FR exclusive, I have no problem changing Torkan's god to Kord.

EDIT: Also, Anon, I noticed I had no immediate Interrupts for Torkan. Was going to ask if you minded if I went through some powers real quick and see if I can't find one I like, and make a few minor adjustments here and there to him. I have been looking at him a bit for the past day or so, and am trying to figure him out a little more.
Feel free to make whatever minor adjustments you want to your character. Although once we start a combat, I will postpone any such minor changes until after the end of the combat, for ease of tracking.

Tempus or Kord doesn't actually matter to me. It just tells me a bit about where Torkan comes from, he could easily be from Faerun.
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Old 11-29-2012, 02:30 PM   Top  -  End  -  #9
Irish Musician
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

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Originally Posted by Anonomuss View Post
Feel free to make whatever minor adjustments you want to your character. Although once we start a combat, I will postpone any such minor changes until after the end of the combat, for ease of tracking.
Ok, cool. Switching out a power and a feat, I think, real quick, and I am going to move some ability points around. Losing a couple of points in Cha, to give me more Str for higher levels. Will upload the new sheet into my iplay4e sheet, so no links need changed here in the playground.
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Tempus or Kord doesn't actually matter to me. It just tells me a bit about where Torkan comes from, he could easily be from Faerun.
Honestly, the world he came from was a generic material plane, not setting specific material plane or anything. Whatever works best for your setting
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Old 11-29-2012, 02:54 PM   Top  -  End  -  #10
Son_of_Meepo
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

I was under the impression that the heroes were coming from all over the multiverse, so it didn't really matter. Lucien is from Faerun, most of his background is tied to the East Rift region.
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Old 11-29-2012, 03:11 PM   Top  -  End  -  #11
Son_of_Meepo
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

@Anon: How do you plan to run the battle grid? Personally I like tools such as ditzie or Google spreadsheets for maps because they allow the players to update the maps in real time. It saves you and the players from having to map out everyone else's turns to figure out the current positions.
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Old 11-29-2012, 03:14 PM   Top  -  End  -  #12
Irish Musician
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

I love Google Docs for my maps and such. If you would like, go take a look at mine I have in my signature for my game. There is also a combat tracker attached to the map that I find immensely helpful, both for the DM and the players. The tracker basically has all the players' stats, as well as a place to be able to, when players make attacks, check to see if their attack hits, and a place to put in their damage.

If you have any questions about them, let me know!
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Old 11-29-2012, 04:00 PM   Top  -  End  -  #13
Anonomuss
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

I do quite like the way you do it Celtic. I hadn't actually given it a lot of thought. The advantages of Google docs and the like are quite attractive.

I'll have a think about it, but I imagine that'll be the way I go.

Tempus or Kord are both fine for a material plane, whichever you prefer, as Son of Meepo says, its a multiverse, so the possibilities of another generic material plane world with the name Tempus and a similar personality are fairly high.
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Old 11-29-2012, 05:21 PM   Top  -  End  -  #14
Irish Musician
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

Quote:
Originally Posted by Anonomuss View Post
I do quite like the way you do it Celtic. I hadn't actually given it a lot of thought. The advantages of Google docs and the like are quite attractive.

I'll have a think about it, but I imagine that'll be the way I go.

Tempus or Kord are both fine for a material plane, whichever you prefer, as Son of Meepo says, its a multiverse, so the possibilities of another generic material plane world with the name Tempus and a similar personality are fairly high.
Well you are more than welcome to copy/paste anything you want to use for it. If you do, let me know, and I will explain how to make the creatures in the combat log show that they are bloodied during combat, automatically, on the damage part of the tracker.

And I will stick with Tempus. I am running a Ferun game right now, so I am quite used to that map and world. Might just tweak some thing to have my backstory more in line with Ferun's map
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Old 11-29-2012, 06:18 PM   Top  -  End  -  #15
Son_of_Meepo
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

I was wondering if anyone else wanted to discuss general party tactics OOC.

Lucien's favorite trick is his Lashing Blade encounter power. It's a standard action that lets him make opportunity attacks against any enemy that enters or starts its turn adjacent to him.

He'll try to position himself next to several enemies and let fire it up, but anyone who has forced movement effects can help trigger additional attacks (though remember I only get one per turn, so if you move multiple enemies on your turn, I only get to attack one).

I should be able to use Lashing Blade twice each encounter if there are enough enemies around.

Helping get Lucien CA is also a good thing, though often he will trade 2 dice of sneak attack in order to give the enemy -4 to attack for a turn, so don't expect fantastic damage output of a typical rogue, but he stacks lots and lots of attack penalties. (Being hard to hit is his shtick.)

@Anon: Lucien will often purposely provoke opportunity attacks, so we should figure out how best to resolve them.
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Old 11-29-2012, 06:27 PM   Top  -  End  -  #16
Shoreweeper
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

Aurora is a Controller so she can likely help Lucien with his oppy attacks :)
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Old 11-29-2012, 07:04 PM   Top  -  End  -  #17
Chambers
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

Quote:
Originally Posted by Son_of_Meepo View Post
I was wondering if anyone else wanted to discuss general party tactics OOC.
Jae needs Combat Advantage in order to deal her striker bonus damage and is most effective versus bloodied enemies that are granting CA; her striker bonus damage jumps from +7 with just CA to +19 with CA versus a bloodied enemy. Part of those numbers don't care who is bloodied - enemy, Jae, or adjacent ally - so she'll most likely be the finisher for the group, going after bloodied enemies to drop them fast.

She has some minor Leader type powers (Assurance of Prophecy & Liberation) and her other powers are pretty simple (cold damage, ongoing damage). I've played a Blackguard in a home game from levels 5 to 10 and it's a fairly basic (which is refreshing for 4e) playstyle; get in melee and whack 'em. She's got the defenses and chassis of a defender but plays like a striker.
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Old 11-29-2012, 07:28 PM   Top  -  End  -  #18
Son_of_Meepo
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

Allies withing 5 squares of Lucien gain +2 Insight and Perception and +3 to defenses vs OAs.

Enemies within 3 squares of Lucien have -2 to saving throws (-5 vs charm effects).
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Old 11-29-2012, 07:47 PM   Top  -  End  -  #19
Irish Musician
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

Torkan is easy.....stay near him for heals and buffs and his spirit tiger will be on the other side of enemies granting CA, not to mention if an enemy moves away from the spirit, it gets an attack on it and can grant CA on that attack.

Also, these powers.

Warpriest’s Strategy (11th level):
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So being adjacent to me is the best, but being at least 3 squares from me is really good as well. And I don't believe I have any actual touch heals, they are all ranged, so that is good as well. I have a Battle Standard of Healing as well that is a burst 5, and doesn't do a lot of extra healing, but whenever someone takes a healing surge, everyone in the burst gets 1 HP. It is pretty low level, but every little bit helps, ya know?
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Old 11-29-2012, 08:11 PM   Top  -  End  -  #20
Hircine
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

Airmer is built to Fey Step towards the closest enemy and hack away while harassing other foes with bladespells. His paragon path and theme give him a couple of ranged encounter powers to go with his limited utilities and dailies. Though stay clear when he drops them because they aren't friendly.

His other big feature is taking advantage of psychic damage and causing enemies to take -2 on attack rolls.

Finally for two turns every encounter he will bladesong which will be his nova rounds to inflict lots of damage.
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EXACTLY 12 NOON.
Like a boss, Hircine, like a boss.
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Old 11-29-2012, 08:27 PM   Top  -  End  -  #21
Chambers
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Originally Posted by Son_of_Meepo View Post
Enemies within 3 squares of Lucien have -2 to saving throws (-5 vs charm effects).
This is boss. Jae throws out Ongoing Damage (Save Ends) like it's going out of style.
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Old 11-29-2012, 08:50 PM   Top  -  End  -  #22
Shoreweeper
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

All of Aurora's powers are vs reflex or fortitude. They are very utility based and all have some bonus feature like sliding or weakening the enemy, or healing allies, but most do small or medium damage and her bonus to hit is only 19. She has a couple of defensive abilities too to avoid getting hit. She also has a base movement of 8 (or 10 when shifting) which makes her pretty mobile.

Last edited by Shoreweeper : 11-29-2012 at 10:08 PM.
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Old 11-29-2012, 09:22 PM   Top  -  End  -  #23
Silver Coin
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

Durandal is a dedicated defender, with plenty of marking and soft control. His sanctions and challenges are more useful than his plain fighter markes as they can stack punishment. His attacks are very accurate (bonuses to attack for brash strike and valiant strike, weapon vs NADs for encounters and dailies) but a little light on the damage side. If we are in need of more control, I'll swap fighter weapon talent (+1 to attack) for combat superiority (stops enemy movement on OA)

I'm aiming for a powerful encounter power by level 20 (multiclassing barbarian or warlord as before) to synergise with the lvl 20 daily power from his PP.
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Old 11-30-2012, 03:09 PM   Top  -  End  -  #24
Anonomuss
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

IC Thread!

Hope everything's alright for everyone, I'll just try and follow this through as quickly as possible, and we'll get right into the meat of it.

There's a little section for everyone, and as long as everyone agrees, feel free to read every section. They will all tell you little bits and pieces about what is happening.

This initial bit is to let you flesh out your character, before you all join up, so that you all get a bit of a chance to let their personality shine through, before you're all caught up in the super-shiny light bulb party that is Paragon adventuring!
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Old 12-01-2012, 12:11 PM   Top  -  End  -  #25
Chambers
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

Is there a portal in the room with Jae? I'm not sure what he's referring to:
Quote:
"...But this..." The figure gestures behind himself, "Will bring you to them."
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Last edited by Chambers : 12-01-2012 at 12:11 PM.
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Old 12-01-2012, 12:44 PM   Top  -  End  -  #26
Irish Musician
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

Quote:
Originally Posted by Chambers View Post
Is there a portal in the room with Jae? I'm not sure what he's referring to:
If I had to guess, I would say, yes. Seems to be the theme for all of us, a portal waiting for us to get the heck out of there

Also, can I just say, I cannot WAIT for combat in which to try Torkan out.....very excited
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Old 12-01-2012, 12:58 PM   Top  -  End  -  #27
Anonomuss
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

Quote:
Originally Posted by Chambers View Post
Is there a portal in the room with Jae? I'm not sure what he's referring to:
Yep, sorry that's my bad. I meant to say that there was a portal there.

Quote:
Originally Posted by Celtic_D&Der View Post
If I had to guess, I would say, yes. Seems to be the theme for all of us, a portal waiting for us to get the heck out of there
Pretty much this, except for Lucien. Opening a portal to a mysterious place in a room full of ordinary drunken town dwarves isn't quite the most sensible thing to do.
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Old 12-01-2012, 10:05 PM   Top  -  End  -  #28
Shoreweeper
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

I just want to let everyone know that I've been role playing for 20 years but this is my first time playing by post, so I'm just going to follow your leads as far as ettiquette. Please tell me in here if I screw up.
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Old 12-01-2012, 10:14 PM   Top  -  End  -  #29
Silver Coin
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

@Shore:We're all friends here, I think. There really isn't much to PbP beyond what meets the eye. It's a medium that has its advantages and its constraints as is the case with any other. A few things to note: responses in PbP will tend to be longer than those at tabletop due to the lower frequency of communication. There would also tend to be more emphasis on being in-character. Combat is troublesome and requires frequent posting, preferably at least checking the forums once a day and posting when required. Commonsensical rules like being polite and no personal attacks still applies of course. In the end, the point is to craft a pleasant experience, and most of the requirements for that are very much down to discretion.

@Anon: Is there a combat tracker set up yet? I'm curious as to how yours would look like.
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Old 12-01-2012, 10:27 PM   Top  -  End  -  #30
Shoreweeper
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Default Re: [4eDnD] To the Ends of The Multiverse - Group A- OOC

Thanks Coin, I'm aiming to check the forums 2 or 3 times a day around my 2 jobs, plus I can check in with my phone sometimes too except for during combat. I'm really happy to be here :)
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