ok looks like we have some issues solved for this round, except what Ferdinand is actually going to do now that we've established that Rukesh is unwilling (for a variety of valid reasons) to be benignly transported. Since he's first in initiative we must wait...
Also need Ferdinand to roll his saves from the swarm last round.
Here teh saves I will make another action this turn. Stupid not cooperating Barbarian
__________________
“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”
OK you guys are getting you collective rear ends handed to you here!
Admittedly I designed this encounter with more PCs in mind, but I dialed it back a bit when I saw how many were left to deal with it. With the addition of Rukesh, me playing Sienna as NPC for now, and the new PC coming in (bookworm, and you can post anytime) that brings it close to what it should be for this.
However, we already have 2 down, 1 of them dying, and neither giant is that wounded yet. So the wraith is withdrawing early (was designed for later anyway but watches the entrance) to plan a devious future death for the group. If they die in the sunlight he'd get little or nothing from it, so its not in the wraith's interest at all to see them killed now, though that remains a distinct possibility.
There is a slight problem with the Wraith or the giants, besides Ferdinand not having any area spells.
I can't really hit it effectively, nor can I use my spells as I would like to. I am a gish, which means I am more in melee. But the giants will be destroyed easily. I mean the one KO'ed now counts as willing and therefore can be easily transported when in range of my transposition spell, which makes that I will be able to join in on defeating the giants, a target I can hit
__________________
“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”
There is a slight problem with the Wraith or the giants, besides Ferdinand not having any area spells.
I can't really hit it effectively, nor can I use my spells as I would like to. I am a gish, which means I am more in melee. But the giants will be destroyed easily. I mean the one KO'ed now counts as willing and therefore can be easily transported when in range of my transposition spell, which makes that I will be able to join in on defeating the giants, a target I can hit
Indeed, he could move IN instead of OUT of the scene last round, I'll edit if you want. That would put him in range for his spell to save either Rukesh or Carn, replacing them to fight the giant.
Let's do that in that case Gryndel. The reason why I said away is because I could not really paint a picture how everything is going on (no map/visual aid) so lets put it at now that Ferdinand moves towards the Giant battle.
This turn he will use the Benign transposition after moving a bit towards Roderick telling him to swiftly delete the giants existence and than change places with Carn.
__________________
“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”
I totally have the wrong spell line-up for this sort of encounter. That's not helping, at all.
On the plus side, our downtime healing will be -fine-!.. If we reach downtime.
Well, you can hopefully heal soon, because I will be trying to get the allies near you .
And off course I will try to let no one die.
__________________
“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”
I wasn't sure if it did or not because I couldn't find anything that specifically mentions it in the SRD.
I've always thought of the rage as a conscious state. You must consciously activate it and it changes much about you consciousness while active, it basically allows your emotions to overbear your mind for a time and revert to a more primitive state of being. So loss of consciousness would mean the loss of rage and all its effects.
As to SRD I'd have to look at it and see, maybe somewhere in the section about conditions or somewhere else.
I've always thought of the rage as a conscious state. You must consciously activate it and it changes much about you consciousness while active, it basically allows your emotions to overbear your mind for a time and revert to a more primitive state of being. So loss of consciousness would mean the loss of rage and all its effects.
As to SRD I'd have to look at it and see, maybe somewhere in the section about conditions or somewhere else.
At 0 HP though, you are not unconscious, just disabled. He'd be able to take a move action - in his case probably a 5 foot step. Only problem there is he'd still be in range of the giant's club... and a move action to get out of range would provoke an aoo.
And actually, even though I don't really know, why is Sienna an NPC? And was she this from the start, if yes, for one battle the dwarf would be a good idea. If not, maybe its a better idea to not do that.
__________________
“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”
I'm sure it could be easily argued that becoming disabled would cause the rage to end as well, the rage being an extraordinary ability and disabled is just that, not able. I leave it to you, thus the reason I asked to start with. I'm fine with either decision.
And actually, even though I don't really know, why is Sienna an NPC? And was she this from the start, if yes, for one battle the dwarf would be a good idea. If not, maybe its a better idea to not do that.
Sienna is being NPCed because the player vanished and have not heard from them since. Other PCs who vanished simply disappeared, but Sienna had the dragon auras that were helpful. If we replace her this way, i the player returns the PC can easily be reinstated.
Sienna is being NPCed because the player vanished and have not heard from them since. Other PCs who vanished simply disappeared, but Sienna had the dragon auras that were helpful. If we replace her this way, i the player returns the PC can easily be reinstated.
Disappearing players are bad for a game. I am very happy that this game is going on instead of failing.
__________________
“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”
Once we get inside the dungeon itself, it will be easy to have a player pop in and out, due to the keys they gave us. We just have to get inside first - lol. I'm for having Drynch for these giants, but mainly because I'm more familiar with Drynch than Sienna.
Roderick's eyes widen as he sees his companions get swept aside by the one giant as if they were paper. He slows his frantic pace to cast a spell that hopefully the weak willed creatures could not penetrate, to buy him some time to get to their side.
Move 20' toward giant A
Standard action cast Sanctuary (Will DC 16)
He starts 20' away from that giant, so that move would bring him in range of melee. Giants have reach so it would get an AoO as you approach.
Allright, cast sanctuary first, then move action. If he tries the AOO, he has to pass the will save.
Sure that would work (pending the save) but not sure what you're intent is here. This giant came out from its cover to move into melee and Roderick is the closest to it now. So he could move and attack it this round, with spell or weapon.
Unless Rod is trying to get to the other giant and bypass this one for some reason?
The intent was to get to the downed folks, provoking this giant to will save and have it be unable to attack me for the duration of the sanctuary, or until I did something hostile, and it would also lose its action trying to hit me. (if it fails its save, that is) I'm being bait, so it misses a turn, basically.
I only have a 20 AC, that guy would splatter me if I went toe to toe, and more folks need -right now- healing, so I am not missing out on not making hostile actions for a few rounds.
Having us all monkey pile on the one giant to drop it also seemed the best way to reduce incoming damage fast.
Looking at the init order, Carn is at my feet before I move. If he is, I'll burn another 2nd level spell to spontaneously cast close wounds on him as an immediate action. It will at least stabilize him, and maybe get him on his feet away from the giant that is busy with me.
Here is the roll if he is. (1d4+5)[7]
__________________ Run like you mean it boys & girls,
that there's a lich!