Advice-wise, extra attacks all the time against some nifty sneak attack damage when you meet the requirements to deal some? I'd take the extra attacks this time around, and save the sneak attack business for 12th level.
Also, at 9th level i qualify for 2 feats: greater two weapon fighting (4 attacks per round) and disemboweling strike (choose between doing normal SA damage or doing 4d6 less and dealing 1d4 con damage)
advice?
Actually, Exotic Weapon Proficiency: Bastard Sword might come in handy...
bobthe6th (thri kree) has yet to post here or in the game thread. So I'm assuming he lost interest, forgot, or has no time to post, or some other reason.
Jungle Box90 hasn't posted in a while either.
Dusky Ranger wrote up a replacement PC, paladin/sorcerer I believe.
While I'm perfectly happy with 8 to start, since I allowed 10 (with the stated premise of losing people) its only fair to allow Dusky Ranger a chance in if he wants. Otherwise I think we can proceed as soon as everyone finishes leveling up.
So far those I know of who have completed the level:
Halad
Sienna
Roderick
Alberich
Terev
Presumed (single class advancement)
Carn (rogue?)
Bartholemu (sorcerer?)
Victor (warlock?)
hrm, the blank sheet isn't good. also, i guess i will take a level of fighter. i was going to have the flaw shaky (-2 to ranged attacks) to pay for my exotic weapon proficiency, but i don't know the dm's policy on flaws, so i guess i deleted the wrong feat.
edit: i think i fixed it
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Last edited by white rider : 10-30-2011 at 11:57 AM.
Can Bartholemu offer a tanglefoot bag (worth 50 gp) in exchange for a week? Since we've all moved on from that scene, could we retro-fit that and I just remove a tanglefoot bag?
As for level up:
+1 char
+1 Concentration & Craft
+4 HP
+ Stone Shape (lvl 4 spell)
+ Stick (cantrip)
+1 Will
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Can Bartholemu offer a tanglefoot bag (worth 50 gp) in exchange for a week? Since we've all moved on from that scene, could we retro-fit that and I just remove a tanglefoot bag?
Sure, I think I posted something about this before, but its easy to get lost with all the ooc posts.
Considering that Bartholemu has less than 10 gold in his purse (the rest of the bulk is made up of pebbles) he is perhaps understandably nervous of showing his poverty infront of the others. After all, he was trying to "buy" their services. Don't expect him to say his vows too loudly either
*slow clap*
Quote:
Originally Posted by Dark_Stalion
Edit: Uh, as for tactics and stuff, Elmond is stictly a support mage. He has almost nothing directly offensive, so he'll be giving out pre- and mid-battle buffs and later on re-arranging the landscape to suite the group. However he is very good at running away (+3 initiative from dex, +4 from improved innitiative, +5 from Nerveskitter and Expeditious Retreat add up to a pretty speedy blur) and has got some nice defences in the form of Blur and possibly Reduce Person. +12 to initiative should mean he can get his buffs in early too. Stick him in the middle of the pack and he'll run around like a chicken with it's head off causing beneficial chaos. Stick him in the back and he might just try to leg it out of the dungeon.
Nerveskitter? I hadn't realized that Spell Compedium was allowed; is it too late to swap out a few spells know?
I'd rather like to pick up benign and and baleful transposition, if I could. I might also grab a few other scattered level ones while I'm at it, since I wasn't exactly thrilled with my available options for those.
Nerveskitter? I hadn't realized that Spell Compedium was allowed; is it too late to swap out a few spells know?
I'd rather like to pick up benign and and baleful transposition, if I could. I might also grab a few other scattered level ones while I'm at it, since I wasn't exactly thrilled with my available options for those.
Blargh, it's been crazy for the past few days...
Sure, just under the wire (though technically we started the journey,I'll allow some leeway), you can still make changes before we really get going.
Just out of curiosity, do any of you have the ability to apply fear effects? As each blast I connect with will have 'save or be shaken' as a rider effect, I'm curious as to whether we might be able to use fear to incapacitate enemies quickly.
I think I'll have Victor float the idea in character after the current fight.
Just out of curiosity, do any of you have the ability to apply fear effects? As each blast I connect with will have 'save or be shaken' as a rider effect, I'm curious as to whether we might be able to use fear to incapacitate enemies quickly.
I think I'll have Victor float the idea in character after the current fight.
Let me check through my summons.
Okay, I've got the Yeth Hound with a low DC will save against panic, but the problem here is that it'd be affecting the party as well, with too great a range to really let me avoid hitting the party, and the Dretch that has scare as a SLA which only affects creatures with six or less HD.
I'm sorry, but I don't know that I'm really going to be able to help with the fear effects. Still, if the situation arises, I'll have the summons handy.
I've been assuming I'm restricted to Core for my summons. This is correct, no?
Okay, I've got the Yeth Hound with a low DC will save against panic, but the problem here is that it'd be affecting the party as well, with too great a range to really let me avoid hitting the party, and the Dretch that has scare as a SLA which only affects creatures with six or less HD.
I'm sorry, but I don't know that I'm really going to be able to help with the fear effects. Still, if the situation arises, I'll have the summons handy.
I've been assuming I'm restricted to Core for my summons. This is correct, no?
given initiative and the fact that you can't see it until it moves on its turn, readied action for Halad, fire after it moves (changes init to 7 just after manticore) or wait for your turn next round?
Is Carn still waiting for it to get closer, or taking a shot when it comes into line of sight (also delays init)? He'd get a full attack round, so 2 arrows, at range penalty of course. BTW his MW bow would be +11/+6 attack. Same with Bastardsword (-2 each with two of them).
If you what you mean by 'core' is what's listed under the Summon Monster spells, then yes.
Good. That's what I'd been assuming, but I didn't want to discover that I'd been 'expected' to go diving for all the critters in Stormwrack and the like, that note themselves as additions to the summoning lists.
Also, how should would you like to handle summoned critters? Would you like me to toss up stat blocks here in the OOC thread?
Also, how should would you like to handle summoned critters? Would you like me to toss up stat blocks here in the OOC thread?
If you want, or in a spoiler in your post when you cast the summons. Please note all alterations due to enhanced summoning of any kind (ie feats etc). I'll cnp each one and store it elsewhere, for future use if it comes up again.