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Old 11-02-2011, 03:31 PM   Top  -  End  -  #121
Vauron
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Default Re: [3.5] Ryclend Deephold OOC

I'd like to note that I also rolled Knowledge Arcana, and that I did well enough to remember something.
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Old 11-02-2011, 04:56 PM   Top  -  End  -  #122
Gryndel
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Default Re: [3.5] Ryclend Deephold OOC

Quote:
Originally Posted by Vauron View Post
I'd like to note that I also rolled Knowledge Arcana, and that I did well enough to remember something.
Indeed, sorry, I forgot to put in the knowledge results.

Its known that they can launch spikes from their tail and are known to have flyby attack...
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Old 11-02-2011, 08:04 PM   Top  -  End  -  #123
Gadora
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Default Re: [3.5] Ryclend Deephold OOC

Quote:
Originally Posted by Gryndel View Post
If you want, or in a spoiler in your post when you cast the summons. Please note all alterations due to enhanced summoning of any kind (ie feats etc). I'll cnp each one and store it elsewhere, for future use if it comes up again.
Yeah, the fiendish/celestial template plus Augment Summon are really the only reasons they can't just be run out of the books. As far as feats gained from changing type away from vermin, I'm just assuming they're being put into useless skill focuses, like Profession(masseuse).
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Old 11-02-2011, 08:08 PM   Top  -  End  -  #124
Vauron
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Default Re: [3.5] Ryclend Deephold OOC

Messed up my to-hit roll

(1d20+10)[28]
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Old 11-03-2011, 07:34 AM   Top  -  End  -  #125
Dark_Stalion
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Default Re: [3.5] Ryclend Deephold OOC

Don't forget to add bonus attacks, atack bonus and damage bonus from haste :)
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Old 11-03-2011, 12:41 PM   Top  -  End  -  #126
Vauron
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Default Re: [3.5] Ryclend Deephold OOC

No point in me trying to remember haste, Victor will have moved out of range before haste is cast.
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Old 11-03-2011, 02:13 PM   Top  -  End  -  #127
Gryndel
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Default Re: [3.5] Ryclend Deephold OOC

Quote:
Originally Posted by Dark_Stalion View Post
Don't forget to add bonus attacks, atack bonus and damage bonus from haste :)
There's no damage bonus, nobody gets the benefits until after your turn, and Victor is out of range.
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Old 11-03-2011, 03:43 PM   Top  -  End  -  #128
Gadora
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Default Re: [3.5] Ryclend Deephold OOC

Fiendish Monstrous Spider, augmented
Spoiler


HP, Poison DC, and Web DCs were all boosted due to increased Con from Augment Summoning.
Bite, Grapple, climb, and jump were boosted due to increased Str from Augment Summoning.

Last edited by Gadora : 11-03-2011 at 03:51 PM. Reason: Forgot Weapon Finesse
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Old 11-03-2011, 08:24 PM   Top  -  End  -  #129
Dark_Stalion
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Default Re: [3.5] Ryclend Deephold OOC

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Originally Posted by Gryndel View Post
There's no damage bonus, nobody gets the benefits until after your turn, and Victor is out of range.
Ah, of course. forgot about the innitiatve :P
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Old 11-06-2011, 02:38 AM   Top  -  End  -  #130
Gryndel
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Default Re: [3.5] Ryclend Deephold OOC

Oy, weekend and still have no post from Daryk, Jokes, or Sidelar...
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Old 11-06-2011, 06:53 AM   Top  -  End  -  #131
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Default Re: [3.5] Ryclend Deephold OOC

Sorry, I didn't think the thing was in range for me to bother. How close is it?
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Old 11-06-2011, 08:49 AM   Top  -  End  -  #132
Daryk
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Default Re: [3.5] Ryclend Deephold OOC

Oh! Sorry about that. For some reason, I thought I was caught up.
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Old 11-06-2011, 09:11 AM   Top  -  End  -  #133
Daryk
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Default Re: [3.5] Ryclend Deephold OOC


Got carried away with the cut and paste there. Here's the correct damage rolls:

Damage #1: (1d8+7)[11]
Damage #2: (1d8+7)[15]
Damage #3: (1d8+7)[15]
Damage #4: (1d8+7)[13]
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Old 11-06-2011, 02:09 PM   Top  -  End  -  #134
Gryndel
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Default Re: [3.5] Ryclend Deephold OOC

Quote:
Originally Posted by Jokes View Post
Sorry, I didn't think the thing was in range for me to bother. How close is it?
As posted, its 200' away after its turn last round. Kinda long range for her sling, but might be worth a shot.

This brings up a good point too. In combat, even if you do nothing, please post that (even if its here ooc) so we know we're not waiting on you. While some situations may seem obvious to the player that there's nothing they can or would do, its not always so clear to me, unless you post such. After all, there are many things that could be done as a potential enemy approaches; spells, abilities, potions, etc. While doing nothing is a perfectly viable option, its not clear to me if that's the 'action' unless posted.

I do this out of an abundance of consideration for people's real life and their sometimes limited ability to post, so nobody gets passed over.

So, presumed from specific PC, Terev likely stands his ground and do nothing. Carn is waiting for the manticore to get within 60', so we can continue...
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Old 11-06-2011, 06:21 PM   Top  -  End  -  #135
Gadora
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Default Re: [3.5] Ryclend Deephold OOC

Pardon me if you did post this, and I simply missed it, but how far out and up is the manticore now?
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Old 11-06-2011, 09:43 PM   Top  -  End  -  #136
Jokes
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Default Re: [3.5] Ryclend Deephold OOC

Maybe this will help. Unfortunately, I only know where Bart and Sienna are, and I guess the manticore has moved since.

Also, are you sure the manticore's attack bonus should be that high
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Old 11-06-2011, 10:28 PM   Top  -  End  -  #137
Vauron
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Default Re: [3.5] Ryclend Deephold OOC

Quote:
Originally Posted by Gadora View Post
Pardon me if you did post this, and I simply missed it, but how far out and up is the manticore now?
Its never been clear how high the manticore is, but before this turn it was 200 feet away from the group. Than, it moved forward 50 feet and fired its quills, so it should be ~150 feet away from the center of the group. At least, that is what I think. Actually, thinking about that, I have made a mistake. As I moved 30 feet toward the manticore, Victor is currently 120 feet from the target. This is mostly a problem because Eldritch Blast has a range of 60 feet. Whoops. Should we retcon it so that I didn't ready an action and instead double moved toward it? Than, on this turn I'd move toward it again and loose a blast.
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Old 11-07-2011, 03:03 PM   Top  -  End  -  #138
Gryndel
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Default Re: [3.5] Ryclend Deephold OOC

Quote:
Originally Posted by Jokes View Post
Also, are you sure the manticore's attack bonus should be that high
Quite certain, there's a very good reason you all have max HP and other such boons... and I'm just getting started!
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Old 11-07-2011, 03:18 PM   Top  -  End  -  #139
Gryndel
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Default Re: [3.5] Ryclend Deephold OOC

As to location, hard to do this by description only, and my mapping skills are sadly lacking, so bear with me. The manticore is flying over the hill and angling down slightly toward the road. Its approaching at a right angle tot he road and flying very low to the ground, but is now just above the top of the hill. With the distance up the hill and the angle, the distance between each of you matters little (rounds to the same 5' square). Using simple geometry I came up with the 200' initial distance at the end of rd 1.

On rd 2 it moved 50' closer (edited post to add in this detail, sorry I forgot) and fired spikes, so its 150' from everyone, except Victor. As it moved in range he fired off his blast as readied action, before it launched it barrage of spikes.

So we start rd 3 with Victor 60' away, the rest are 150' away from the monster, which is approaching and angled directly at Victor. The spot check for Victor succeeds in two ways: he sees the new PC approaching AND he notes another manticore flying just beyond the hilltop toward the east, 300' away and moving fast parallel to the road!
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Old 11-07-2011, 03:44 PM   Top  -  End  -  #140
Gryndel
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Default Re: [3.5] Ryclend Deephold OOC

Oh yes, the summoned spiders and Terev are 30' up the hill, thus closer (120' to start rd 3).
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Old 11-07-2011, 04:31 PM   Top  -  End  -  #141
Gryndel
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Default Re: [3.5] Ryclend Deephold OOC

Oy, and Victor...

Rd 1 he flew up 10, making him 40 above road. Manticore flew 100' closer, 200' from party, 190' from Victor.

Rd 2 Victor flew 30' directly at monster, leaving him 160' away. Manticore flew directly at Victor but still dive speed coming down, so 100' closer (60' away).. in range for blast. I see that I forgot to note that in the game post, which I fixed.
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Old 11-07-2011, 04:38 PM   Top  -  End  -  #142
Gryndel
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Default Re: [3.5] Ryclend Deephold OOC

There, should be all fixed and clear now, if not let me know and we'll hash this out somehow!
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Old 11-07-2011, 04:46 PM   Top  -  End  -  #143
Gryndel
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Default Re: [3.5] Ryclend Deephold OOC

Oh is Victor, & everyone else, adding in Prayer bonuses?

All but Vic (& new PC) are also hasted
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Old 11-07-2011, 05:01 PM   Top  -  End  -  #144
Vauron
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Default Re: [3.5] Ryclend Deephold OOC

Apparently I forgot to add the prayer bonus to damage this turn, but didn't forget the bonus to hit (not that I needed it, yay touch attack).
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Old 11-07-2011, 05:10 PM   Top  -  End  -  #145
Gryndel
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Default Re: [3.5] Ryclend Deephold OOC

Quote:
Originally Posted by Vauron View Post
Apparently I forgot to add the prayer bonus to damage this turn, but didn't forget the bonus to hit (not that I needed it, yay touch attack).
+7 BaB +2 dex +1 luck (key) +1 Prayer TOTAL +11 attack
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Old 11-07-2011, 05:13 PM   Top  -  End  -  #146
Gryndel
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Default Re: [3.5] Ryclend Deephold OOC

Quote:
Originally Posted by Vauron View Post
Apparently I forgot to add the prayer bonus to damage this turn, but didn't forget the bonus to hit (not that I needed it, yay touch attack).
+7 BaB +2 dex +1 luck (key) +1 Prayer TOTAL +11 attack

Actually Prayer does specifically say weapon damage, and its debatable whether that would apply to eldritch blast. If allowed, it could be argued that it should then apply to any spell that causes damage. I don't see either one as viable, as if iterative attacks weren't enough!
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Old 11-07-2011, 06:14 PM   Top  -  End  -  #147
Vauron
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Default Re: [3.5] Ryclend Deephold OOC

Quote:
Originally Posted by Gryndel View Post
+7 BaB +2 dex +1 luck (key) +1 Prayer TOTAL +11 attack

Actually Prayer does specifically say weapon damage, and its debatable whether that would apply to eldritch blast. If allowed, it could be argued that it should then apply to any spell that causes damage. I don't see either one as viable, as if iterative attacks weren't enough!
Alright, than subtract one damage from what I did last turn.

Also, my to-hit formula is +6 BaB +2 Dex +1 Key +1 Prayer. I will get another +1 to hit and damage if I can get within 30 feet, but that doesn't apply currently.

Last edited by Vauron : 11-07-2011 at 06:18 PM.
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Old 11-07-2011, 06:44 PM   Top  -  End  -  #148
Gryndel
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Default Re: [3.5] Ryclend Deephold OOC

Quote:
Originally Posted by Vauron View Post
Alright, than subtract one damage from what I did last turn.

Also, my to-hit formula is +6 BaB +2 Dex +1 Key +1 Prayer. I will get another +1 to hit and damage if I can get within 30 feet, but that doesn't apply currently.
Ahh you're correct, I misread it
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Old 11-08-2011, 11:22 AM   Top  -  End  -  #149
Dark_Stalion
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Default Re: [3.5] Ryclend Deephold OOC

Minor wounds? That's half his hitpoints gone Barty's getting out of there

Edit: Bartholemu was meant to be behind the wall he created. Did you roll for his partial cover?
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Last edited by Dark_Stalion : 11-08-2011 at 11:23 AM.
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Old 11-08-2011, 01:46 PM   Top  -  End  -  #150
Gryndel
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Default Re: [3.5] Ryclend Deephold OOC

Quote:
Originally Posted by Dark_Stalion View Post
Minor wounds? That's half his hitpoints gone Barty's getting out of there
LOL yeah, minor to everyone else I guess, more like moderate or severe to Bart!

Quote:
Originally Posted by Dark_Stalion View Post
Edit: Bartholemu was meant to be behind the wall he created. Did you roll for his partial cover?
Ooooh noted the wrong person, but changed it in my last post, and yes I gave Bart & Sienna +4 for cover.
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