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Old 11-12-2011, 08:12 AM   Top  -  End  -  #181
Daryk
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Join Date: Nov 2007
Default Re: [3.5] Ryclend Deephold OOC

I read it as flying parallel to the road, not away from us.
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Old 11-12-2011, 02:18 PM   Top  -  End  -  #182
Gryndel
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Default Re: [3.5] Ryclend Deephold OOC

You are both correct, flying parallel to the road and away from you to the east, the exact direction you need to go to get to Death Knoll and Ryclend.

As to the danger bit, guess we'll have to wait and see... though if not now, soon enough!
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Old 11-12-2011, 02:27 PM   Top  -  End  -  #183
Daryk
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Default Re: [3.5] Ryclend Deephold OOC

Oh, well then... I guess we'll have to chase it down...
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Old 11-12-2011, 03:06 PM   Top  -  End  -  #184
Gryndel
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Default Re: [3.5] Ryclend Deephold OOC

hehe silly elf, but still...

Halad fired 1 shot and hit (could move this round too).
Carn fired 3 arrows and missed.
Manticore started at 300' from party, moved 100' east (now 400' [or 330 if he moved] from Halad).

The last roll just posted for Halad would be the next round.

So each round the elf moves 70 and shoots, the manticore moves 100, meaning it would only gain 30'/rd distance. With small terrain variations in hills and the road, this situation wouldn't change for several more rounds at least. With max range of 1100' feet he could potentially fire at it for quite a while (depending on arrow supply), until it changes directions out of sight from Victor, or the road curves around the next hill to the south (in sight, about 150' ahead).
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Old 11-13-2011, 06:33 AM   Top  -  End  -  #185
Daryk
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Default Re: [3.5] Ryclend Deephold OOC

It would be quite a while, but the haste won't last that long. I forgot it was taking double moves, and am reluctant to run head long after it.
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Old 11-13-2011, 01:55 PM   Top  -  End  -  #186
Vauron
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Default Re: [3.5] Ryclend Deephold OOC

Victor is only at 3 wounds, he used a charge from his healing belt to heal 5 of his wounds.
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Old 11-13-2011, 02:17 PM   Top  -  End  -  #187
Dark_Stalion
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Default Re: [3.5] Ryclend Deephold OOC

Sorry for being absent for a few days. If I gave Skyrim as an excuse, would you forgive me?
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Old 11-13-2011, 02:37 PM   Top  -  End  -  #188
Gryndel
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Default Re: [3.5] Ryclend Deephold OOC

Quote:
Originally Posted by Vauron View Post
Victor is only at 3 wounds, he used a charge from his healing belt to heal 5 of his wounds.
Oy, missed that edited.

Quote:
Originally Posted by Dark_Stalion View Post
Sorry for being absent for a few days. If I gave Skyrim as an excuse, would you forgive me?
No forgiveness for that but none really needed.
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Old 11-13-2011, 05:01 PM   Top  -  End  -  #189
white rider
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Default Re: [3.5] Ryclend Deephold OOC

aid another roll for appraise
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Old 11-13-2011, 08:06 PM   Top  -  End  -  #190
Daryk
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Default Re: [3.5] Ryclend Deephold OOC

Flipping through Races of the Wild and Complete Adventurer, I found a few nifty Ranger spells I'd like to ask about. Here are the details:

Arrow Mind(CAdv p143)
<Div, VSM(flint arrowhead), 1 Immediate Action,
Personal, 1min/lvl(D)>
– When using a straight bow of any size, the
caster threatens all hexes within his/her
normal reach, allowing Attacks of
Opportunity with the bow.
In addition, the caster does not generate Attacks
of Opportunity when firing a bow in a
threatened hex.

Exacting Shot(CAdv p148)
<Trans, VS, 1StdAct, Touched, 1min/lvl>
– The touched ranged weapon gains the
following bonuses against the caster’s
Favored Enemies:
a) any threatened critical is automatically
confirmed; and
b) ignores miss chance due to Concealment
(but not Total Concealment).
Note: the spell fails if the target ranged weapon
has any magical effects or properties related
to critical hits (such as ‘Flaming Burst’).

Guided Shot(CAdv p150)
<Div, V, 1 Swift Action, Personal, 1rnd>
– The caster receives the following bonuses with
ranged attacks:
a) attack does not receive a penalty due to
distance (though the maximum distance is
still the same); and
b) ignores AC bonus due to Cover for less
than Total Cover.

Hawkeye(CDiv p166)(CAdv p151)
<Trans, V, 1StdAct, Personal, 10min/lvl(D)>
– Gain a +5 Competence bonus on Spot checks
and all projectile weapon range increments
are increased by 50%.

Raptor’s Sight(RotW p175)
<Trans, VS/DF, 1StdAct, Personal, 1hr/lvl(D)>
– The caster receives the following:
a) +5 Competence bonus on Spot checks; &
b) If the caster has at least 5 ranks in Spot,
he/she only receives –1 penalty per range
increment on ranged attacks (normally –2).
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Old 11-14-2011, 07:23 PM   Top  -  End  -  #191
Gryndel
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Default Re: [3.5] Ryclend Deephold OOC

Quote:
Originally Posted by Gadora View Post
Hm... I've a question that I'd like to get out of the way before it really matters. Can fiendish creatures speak? Same question for celestial creatures, I suppose.

At the moment it doesn't make much difference, but I'm going to have my spiders run off and act as scouts for the remaining duration of the spell, and I'd like to know if I should order them to "Yell if you see anything dangerous," or "If you see anything threatening, throw web in the air to alert me."
I tend to go by the entry in the SRD for most things like that. Some can understand it and respond to commands but not speak. Others can also speak, and if they have either celestial or fiendish as summoned monsters those would be available for communication.

So, the spiders understand fiendish but can't speak it.
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Old 11-14-2011, 07:25 PM   Top  -  End  -  #192
Gryndel
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Default Re: [3.5] Ryclend Deephold OOC

@Daryk

Those spells look acceptable.
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Old 11-14-2011, 07:30 PM   Top  -  End  -  #193
Daryk
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Default Re: [3.5] Ryclend Deephold OOC

Great, thanks!
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Old 11-14-2011, 09:06 PM   Top  -  End  -  #194
Figment_
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Default Re: [3.5] Ryclend Deephold OOC

Gryn, the use of my healing belt on Carn was only one charge, and the 1st charge today. Don't care too much, but if we have another 2-3 encounters today, wee may need em :)
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Old 11-15-2011, 08:59 AM   Top  -  End  -  #195
Gryndel
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Default Re: [3.5] Ryclend Deephold OOC

Quote:
Originally Posted by Figment_ View Post
Gryn, the use of my healing belt on Carn was only one charge, and the 1st charge today. Don't care too much, but if we have another 2-3 encounters today, wee may need em :)
Right you are, Victor used a charge from his belt and I mistakenly credited that to Roderick. I fixed the notation in my post.
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Old 11-20-2011, 03:16 PM   Top  -  End  -  #196
Vauron
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Default Re: [3.5] Ryclend Deephold OOC

What time is it? I thought we were still in the morning or early afternoon at most.
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Old 11-21-2011, 03:06 AM   Top  -  End  -  #197
Gryndel
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Default Re: [3.5] Ryclend Deephold OOC

Quote:
Originally Posted by Vauron View Post
What time is it? I thought we were still in the morning or early afternoon at most.
Encountered the manticore in the "early afternoon" My last game post ended near sunset. So you have hours to walk (fly in at least one case, ok 2 with the raven) along the road and talk - if any of you want to do so.

Otherwise just decide whether to push on into the night or rest. Best estimate would be that you would arrive at Death Knoll sometime after midnight, possibly hours after.
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Old 11-22-2011, 12:44 PM   Top  -  End  -  #198
Gryndel
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Default Re: [3.5] Ryclend Deephold OOC

If you decide to push on it would be considered a forced march. So each person would normally need a constitution check (DC 10 initially) or take 1d6 nonlethal damage and be fatigued. Each hour after the first another check is needed (+2 on DC each hour). Healing any nonlethal damage taken from failure would also remove the fatigue.
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Old 11-22-2011, 02:08 PM   Top  -  End  -  #199
Dark_Stalion
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Default Re: [3.5] Ryclend Deephold OOC

Bartholemu will trudge along silently unless someone talks to him. Roll for fatigue: (1d20)[4]

Edit: Ah, typical bartholemu, slowing everyone down
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Last edited by Dark_Stalion : 11-22-2011 at 04:47 PM.
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Old 11-22-2011, 03:28 PM   Top  -  End  -  #200
white rider
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Default Re: [3.5] Ryclend Deephold OOC

Carn
Carn will walk along, joking and making small talk.
roll for fatigue: (1d20)[7]
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Old 11-22-2011, 05:43 PM   Top  -  End  -  #201
Gadora
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Default Re: [3.5] Ryclend Deephold OOC

Quote:
Originally Posted by Gryndel View Post
If you decide to push on it would be considered a forced march. So each person would normally need a constitution check (DC 10 initially) or take 1d6 nonlethal damage and be fatigued. Each hour after the first another check is needed (+2 on DC each hour). Healing any nonlethal damage taken from failure would also remove the fatigue.
Huh. This is not why I bought the easy travel armor, but hooray! Alberich's good for another two hours before he needs to make rolls.
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Old 11-22-2011, 07:53 PM   Top  -  End  -  #202
Daryk
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Default Re: [3.5] Ryclend Deephold OOC

With Endurance, Halad gets a total of +5 for the CON check (+1 for CON, +4 for the feat). Is there any bonus for moving almost half speed (30 out of 50)?

CON Check: (1d20+5)[25]
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Old 11-22-2011, 07:56 PM   Top  -  End  -  #203
Daryk
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Default Re: [3.5] Ryclend Deephold OOC

With the number of folks taking non-lethal damage, I think we should halt after the first hour of force marching. We're likely to be attacked over night no matter how close or far we are from Death Knoll, and we should save our strength as much as possible for that.
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Old 11-22-2011, 11:58 PM   Top  -  End  -  #204
Vauron
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Default Re: [3.5] Ryclend Deephold OOC

Con check
(1d20+3)[16]
Nonlethal
(1d6)[2]

Remember, the keys we were all given add a +1 to essentially all d20 rolls, in addition to damage rolls.
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Old 11-23-2011, 10:05 PM   Top  -  End  -  #205
Jokes
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Default Re: [3.5] Ryclend Deephold OOC

Quote:
Originally Posted by Gadora View Post
Huh. This is not why I bought the easy travel armor, but hooray! Alberich's good for another two hours before he needs to make rolls.
I have easy travel armour as well.

Sorry for being absent, work gets pretty draining this time of year.
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Old 11-25-2011, 10:57 AM   Top  -  End  -  #206
white rider
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Default Re: [3.5] Ryclend Deephold OOC

Wait- I just realized something: Christopher Paolini stole my name! Seriously, there is a character named Carn in inheritance
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Old 12-01-2011, 02:10 PM   Top  -  End  -  #207
Gryndel
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Default Re: [3.5] Ryclend Deephold OOC

Sorry gang, been dealing with a housing issue here and had no time for gaming fun recently. I'll be posting again in a day or three.
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Old 12-03-2011, 06:22 PM   Top  -  End  -  #208
Daryk
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Default Re: [3.5] Ryclend Deephold OOC

Marching order-wise, I'd swap Ferdinand and Halad, leaving the 'Sorcadin' at the front of the main body while the Ranger takes point some distance ahead.
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Old 12-04-2011, 03:08 AM   Top  -  End  -  #209
Gryndel
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Default Re: [3.5] Ryclend Deephold OOC

Quote:
Originally Posted by Daryk View Post
Marching order-wise, I'd swap Ferdinand and Halad, leaving the 'Sorcadin' at the front of the main body while the Ranger takes point some distance ahead.
Probably a good idea.
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Old 12-04-2011, 09:59 AM   Top  -  End  -  #210
white rider
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Default Re: [3.5] Ryclend Deephold OOC

Yeah, Carn should maybe move up a bit as well. He can take care of himself and isn't bad in a fight.
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