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Old 02-16-2012, 03:50 PM   Top  -  End  -  #931
Destro_Yersul
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Default Re: Iskandar's Travels in Minecraft: The LP and the MP Server Thread MKII

you missed my recalculation. The 64 EU/t ones are 2 stacks of blocks plus 28 more blocks. 1404 ingots total.
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Old 02-16-2012, 04:33 PM   Top  -  End  -  #932
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Default Re: Iskandar's Travels in Minecraft: The LP and the MP Server Thread MKII

I can deal with that. I'll need 32, please.
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Old 02-16-2012, 04:45 PM   Top  -  End  -  #933
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Default Re: Iskandar's Travels in Minecraft: The LP and the MP Server Thread MKII

Going to have to run that by Domo. I am slightly wary of producing really expensive things like those in high numbers (where 'high numbers' is defined as 'more than 2') without the approval of the man who can take away my ability to do so if he feels I'm abusing it.
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Old 02-16-2012, 08:12 PM   Top  -  End  -  #934
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Default Re: Iskandar's Travels in Minecraft: The LP and the MP Server Thread MKII

Destro, my intelligence has informed me that a massive energy flux was detected just east of the Ministry of Transportation. When I investigated, I saw a structure that looked oddly like your library. Would you, by any chance, have ported it over from the homeland?
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Old 02-16-2012, 08:26 PM   Top  -  End  -  #935
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Default Re: Iskandar's Travels in Minecraft: The LP and the MP Server Thread MKII

I've found something strange. Part of a structure of some kind seems to have fused itself with the area Zain and I used as a cannon test range. It seems almost like part of a ship, but not the enemy kind. Worthy of investigation, anyways.

And also, Destro, why would you be wary of something like that? It makes sense. As long as we pay adequately, that is.

Edit: upon further investigation, the entire area seems to have been badly spliced with somewhere else. Malfunctioning alien teleport?
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Old 02-17-2012, 11:27 AM   Top  -  End  -  #936
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Default Re: Iskandar's Travels in Minecraft: The LP and the MP Server Thread MKII

Ah, the library arrived? Most excellent. I have plans for that area, but I wanted it to be there before I started on them.

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And also, Destro, why would you be wary of something like that? It makes sense. As long as we pay adequately, that is.
Because I asked him and he said no, that's why. You are allowed to buy 2.
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Old 02-17-2012, 02:06 PM   Top  -  End  -  #937
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Default Re: Iskandar's Travels in Minecraft: The LP and the MP Server Thread MKII

Somewhat related: The server's offline due to heavy chunk corruption. I'm currently checking in how to fix that. (Looks like it ate a lot of things, and fast. It completely got blackpantsguy's house and took a nibble ouf ot the alien fleet too.)

Gonna update to 1.1 in the same go, in the hopes that updating all the mods with that will help too.

Edit: Server has been updated to 1.1. So far nothing seems to have broken too heavily. (But i had to disable my profile to get back on. Looks like another qsuit error. Possibly because enchanting of IC2 items has been disabled.) Plugins are in their minimum state with only the essentials on.

To to edit and crop the map back to a sane state...

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Old 02-17-2012, 04:29 PM   Top  -  End  -  #938
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Originally Posted by Domochevsky View Post
Somewhat related: The server's offline due to heavy chunk corruption. I'm currently checking in how to fix that. (Looks like it ate a lot of things, and fast. It completely got blackpantsguy's house and took a nibble ouf ot the alien fleet too.)

Gonna update to 1.1 in the same go, in the hopes that updating all the mods with that will help too.

Edit: Server has been updated to 1.1. So far nothing seems to have broken too heavily. (But i had to disable my profile to get back on. Looks like another qsuit error. Possibly because enchanting of IC2 items has been disabled.) Plugins are in their minimum state with only the essentials on.

To to edit and crop the map back to a sane state...

Good luck with all the maintenance and upkeep on the server Domo, I speak for my crew in saying we appreciate your good work.
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Old 02-17-2012, 05:24 PM   Top  -  End  -  #939
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Default Re: Iskandar's Travels in Minecraft: The LP and the MP Server Thread MKII

Indeed.

Update on the upgrade: It is most likely not the enchantment causing the problems. Also, note that the current version of rei's minimap conflicts with MCForge. If you install forge first, it seems to work, but I haven't tested it in machine-heavy areas yet so...
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Old 02-18-2012, 01:29 PM   Top  -  End  -  #940
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Default Re: Iskandar's Travels in Minecraft: The LP and the MP Server Thread MKII



ok, so I logged on to find this... Yeah, I've got no idea what happened here.
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Old 02-18-2012, 03:28 PM   Top  -  End  -  #941
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Default Re: Iskandar's Travels in Minecraft: The LP and the MP Server Thread MKII

Ok, i checked the theater. No idea what caused that or how. Looks kinda like explosive damage, but i can't really determine it, since logblock had been disabled for a bit after the 1.1 update.

So yeah. Tried to do some minor manual restoration, but iunno if i got it entirely right.
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Old 02-18-2012, 04:01 PM   Top  -  End  -  #942
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Which version of the mods are being used now?
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Old 02-18-2012, 07:16 PM   Top  -  End  -  #943
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Have we figured out what was keeping Advanced Machines from working?
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Old 02-19-2012, 08:09 AM   Top  -  End  -  #944
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Have we figured out what was keeping Advanced Machines from working?
A bug with Advanced Machines. Have to wait for the creator to fix it.
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Old 02-19-2012, 12:34 PM   Top  -  End  -  #945
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A bug with Advanced Machines. Have to wait for the creator to fix it.
Say Destro, I was wondering if I could give me a hand with some construction, as reenforced stone is a pain to break, and the destrocorp tech would help a fair amount with that.

EDIT nevermind, Domo helped out with it
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Old 02-19-2012, 05:16 PM   Top  -  End  -  #946
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Default Re: Iskandar's Travels in Minecraft: The LP and the MP Server Thread MKII

Gentlemen, R4 of bukkit is out, and with it v1.70 of IndustrialCraft. So we can update to that now. What's the general opinion on that?

Also, how do you people use Buildcraft so far? I'm thinking that IC² is the mod that's far more used, so i'm pondering whether or not to remove BC until v3 is out for SMP, at least. (Thus removing one non-native bukkit dependency.) But i suppose the pump and miner are too valuable as they are to lose. Not sure.

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Old 02-19-2012, 05:19 PM   Top  -  End  -  #947
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Default Re: Iskandar's Travels in Minecraft: The LP and the MP Server Thread MKII

Pipes mostly, from what I've seen. I'd like to keep it in, because it means I can do some really interesting stuff, but I'm not the only one on the server.
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Old 02-19-2012, 06:03 PM   Top  -  End  -  #948
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Default Re: Iskandar's Travels in Minecraft: The LP and the MP Server Thread MKII

Yeah, that and quarries. If that all gets killed again, like when we moved maps, it would not be good.
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Old 02-19-2012, 06:06 PM   Top  -  End  -  #949
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I would vote to keep buildcraft, as I enjoy the pipes.
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Old 02-19-2012, 08:01 PM   Top  -  End  -  #950
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Ok, so we updated CraftBukkit to R4, Forge to 1.3.3.12 and IC² to 1.7. Nothing else changed.

Note: The IC² is functional, but GUI updates aren't pushed currently. So everything IC² appears to be empty until you nudge it. I suspect this will be fixed server side in a couple hours, so we decided to stick to it for now.

Edit: second revision is out and fixed that particular issue.

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Old 02-20-2012, 12:26 AM   Top  -  End  -  #951
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Default Re: Iskandar's Travels in Minecraft: The LP and the MP Server Thread MKII

BC is good for Automated Crafting Benches. If for no other reason than it doesn't regurgitate the components onto the floor while you go back to your chest for that one piece you forgot.

If Logistical Pipes is included... well, it's exceedingly diamond-intensive (basic logisitical pipes are 2x diamond gears, so that's 8 diamond plus assorted other metal content), but can result in automated crafting of basic supplies, assuming it is hooked up to chests containing the material components. But that's rather resource intensive, requires a fairly large 'factory' if you want a sizable number of recipies in your machine,

Also, I prefer IC2 miners to BC Quarries. Attach an IC2 pump filled with cells, and it will automatically fill them with whatever liquid they run into (normally Lava, which makes it good for stocking Geothermal plants). You also only have a one-square hole, and it can fill itself back in if you replace the mining pipes with something like cobble, so it is less destructive to the environment than a strip-mining operation like a Quarry. Granted, the area it probes is smaller (only a 4 square radius around the machine itself with the right chipset), but it doesn't require diamonds (although does require a couple of circuits and a machine block).

Also, I prefer to run everything on IC power rather than BC power whenever possible, since I don't like the risk of my power plants blowing up if a chunk glitches and the infinite pool of water the pump draws from becomes no longer infinite (which happened a couple of times to Direwolf20 this season). It's also easier to run 'green' (BC pipes + water mills = 2 EU/t energy output, with buckets and an infinite water source, this gets easier with Strainers from PC's Energy Converter mod, or you can just set up a few Solar Arrays).
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Old 02-20-2012, 12:26 PM   Top  -  End  -  #952
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Logistic pipes is amazing. That is all.
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Old 02-21-2012, 05:16 PM   Top  -  End  -  #953
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Logistic pipes is amazing. That is all.
My only problem with Logistic Pipes is that it's difficult to get set up without EE to produce diamonds for you in sufficient quantities. Glowstone and Redstone can be found fairly easily, but diamonds tend to be rather rare, and it requires diamonds for every automated crafting bench you hook up to your system. If your system is not directly hooked up to your chest array, then teleport pipes become another diamond-sink.

The requester also requires a couple of diamond gears, that's kind of painful too, and pretty much necessary to make the entire system work.
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Old 02-21-2012, 06:03 PM   Top  -  End  -  #954
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Default Re: Iskandar's Travels in Minecraft: The LP and the MP Server Thread MKII

'S not that bad. We have diamonds via IC2, and veins make them far easier to find in high #s anyways. I actually have to stack them in blocks.
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Old 02-21-2012, 06:35 PM   Top  -  End  -  #955
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'S not that bad. We have diamonds via IC2, and veins make them far easier to find in high #s anyways. I actually have to stack them in blocks.
Then I cannot reccomend them strongly enough. They automate mundane time-consuming tasks. Teach it how to make circuit chips, for example, and simply request them rather than having to do it all yourself. Make sure to set it up to your supplies, of course.

Anything you find yourself crafting a bunch of, it makes crafting of major objects (like MV solar arrays) much easier.
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Old 02-22-2012, 05:25 PM   Top  -  End  -  #956
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Default Re: Iskandar's Travels in Minecraft: The LP and the MP Server Thread MKII

Give it ten to fifteen more minutes, and the next episode of my LP will be here: http://www.youtube.com/watch?v=wE5vU...ature=youtu.be
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Old 02-22-2012, 07:45 PM   Top  -  End  -  #957
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Hey, my server is currently discussing what to do once the patch to 1.2 comes out, and I remembered your discussion of copying over your buildings. Can somebody give me a quick rundown of how exactly that works?

Thanks,
Landis

EDIT: Also, Destro, is your LP just switching over to horror now? 'Cause it certainly seems like it.
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Old 02-22-2012, 08:24 PM   Top  -  End  -  #958
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Give it ten to fifteen more minutes, and the next episode of my LP will be here: http://www.youtube.com/watch?v=wE5vU...ature=youtu.be
Destro, For your let's play, please decide if it's out of character or in character. I can see glimmers of both and it's taking away from the quality as a whole.
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Old 02-22-2012, 08:36 PM   Top  -  End  -  #959
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I'm kinda with Zain there. You need to differentiate between Character and Narrator more. Possibly with the latter doing a voice-over over the former, for that extra bit of disconnect. (The Narrator talking about Destro, the Character being Destro.)

Also, Landis, porting the buildings over has been done with WorldEdit. That is, loading up the orld world in it, marking buildings, copying and exporting/saving them as schematics, which can then be pasted into the new world.
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Old 02-22-2012, 08:48 PM   Top  -  End  -  #960
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Also, Landis, porting the buildings over has been done with WorldEdit. That is, loading up the orld world in it, marking buildings, copying and exporting/saving them as schematics, which can then be pasted into the new world.
Thanks for the info.
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