6/4/2013 - Free Wallpaper (and Mini Release)
5/29/2013 - Important: GiantITP Server Compromised
2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
Frequently Asked Questions (FAQ)

Order of the Stick 894 The Last Room
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 10-27-2011, 10:37 PM   Top  -  End  -  #1
ErrantX
Ogre in the Playground
 
 
Join Date: Oct 2007
Location: 
Midwest City, OK
Gender: Male
Default [3.5/PF] Riven Hourglass, a time-manipulating discipline [LoB/ToB]

Riven Hourglass

Serge Fenrir, a Riven Hourglass adept


Time exists. No one can deny this fact that time inexorably marches forward and brings all things to crumbling ruin, to death, and to dissolution. For others, time brings great things, as when things mature they grow and change, become more beautiful or potent. At the end of all things, the sand in the hourglass always falls and time passes. Some souls reject this notion, and learn through skill with a blade to cleave the hourglass in twain and alter the passage of time to their benefit. Thus, the Riven Hourglass was born. The adepts of this discipline believe that within each being there is an Hourglass in their soul, and within this hourglass resides the sands that flow endlessly towards the end of a creature's time in the world. By manipulating their own Hourglass and that of others, the practitioners of this art show that through will, determination, and the use of the sands of time within all beings that battle can be won before it has even begun.

A discipline that focuses on the mind's ability to harness the supernatural forces of time manipulation, practitioners of the Riven Hourglass discipline use this art to selectively slow, speed, or even stop, time itself. By manipulating these temporal flows, the adept may unleash the ravages of time upon a foe or wrap himself in its protective eddies to shield himself from harm by removing himself from time itself for a moment. Riven Hourglass adepts are capable of seeing minute flows in the endlessly flowing sands of time and are capable of making decisions in the moments when they need to be made. The associated skill for Riven Hourglass is Perception, and its associated weapons are bastard sword, kukri, two-bladed sword, shortsword, and the flail. This is a supernatural discipline, and all maneuvers within should be considered as supernatural abilities.

Compatibility Note: In Tome of Battle games, then its a Swordsage discipline that replaces Diamond Mind.
__________________


I warn you; sometimes I'm mean but I'm always honest.

My Homebrew works:
Libram of Battle: A completely OGL Tome of Battle (20 Disciplines) (WIP, ask if you're interested)
My extended homebrew signature!

Platinum Contributor to the Avatar D20 Project!

Last edited by ErrantX : 10-27-2011 at 10:55 PM.
ErrantX is offline   Reply With Quote
Old 10-27-2011, 10:39 PM   Top  -  End  -  #2
ErrantX
Ogre in the Playground
 
 
Join Date: Oct 2007
Location: 
Midwest City, OK
Gender: Male
Default Re: [3.5/PF] Riven Hourglass, a time-manipulating discipline [LoB/ToB]

Maneuver List

1st Level
Sands of Time Approach: Strike – Attack that accelerates time around the adept's weapon briefly, inflicting an additional 1d6 points of damage to living targets.
Strike the Hourglass: Strike – Opponent struck by this attack has their initiative reduced by 4 for the encounter.
Second Hand: Strike – A fast and imprecise strike, inflicting an additional 1d6 points of precision damage but suffers a -2 penalty to the attack roll.
Clockwatcher: Counter – As an immediate action, act in a surprise round the the adept normally would not be capable of.
Sands of Time: Stance – The martial adept may add +4 to his initiative checks and gains a +2 circumstance bonus to Reflex saves.
Distorted Clock: Stance – Beneficial abilities used by or upon the initiator endure as if Extended by metamagic.
2nd Level
Temporal Burn: Strike – Melee attack that inflicts an additional 3d6 points of damage to living targets.
Chronal Aggression: Strike – Temporarily age a foe, fatiguing them.
Stopwatch: Counter – Make an opposed Perception check against an attack, make an immediate 5ft step to avoid the attack if successful.
Unhindered Step: Boost – Add +30ft to the character's base speed for one turn.
Rapid Strike: Strike – As a standard action, make two attacks at the same attack bonus with a -2 penalty on the same target, both strikes inflicting an additional 1d6 points of damage.
3rd Level
Probability Twist: Boost – Reroll the last d20 roll or damage roll the adept has made but the adept must use the second roll for better or worse.
Flickering Display: Strike – Make three rolls against a target, use the best result to resolve this attack.
Time Skitter: Boost – Gain the benefits of a haste spell until next turn.
Flickering Defense: Counter – Force opponent to reroll attack roll three times; attacker must use the lowest result.
Riven Hourglass Stance: Stance – Alters the flow of time around the adept, granting a 20% miss chance on melee attacks and missile weapons targeting the initiator.
4th Level
Gift of Time: Boost – As a swift action donate a standard, move, or full round action to a touched ally.
Break the Hourglass: Strike – Melee attack that inflicts an additional 5d6 points of damage and potentially slows the victim.
Chronal Draw: Strike – Drastically but temporarily age a foe and causes exhaustion.
Temporal Body Adjustment: Counter – Negate any one negative condition that affects the adept.
5th Level
Hour Hand: Boost – A lightning fast but imprecise strike as part of a normal attack or full attack, make an attack at full base attack bonus with a -4 penalty, strike inflicts an additional 6d6 points of damage.
Sands of Time Tornado: Strike – Make a single attack at the adept’s full base attack bonus on any adjacent foe within reach, each attack with a +2 bonus to hit and potentially sickens the targets.
Time-Thief’s Talons: Strike – Melee attack that inflicts an additional 2 points of damage per initiator level (maximum of 60), restores that much health to the target.
Relativity Burst: Boost – Gain a move action.
6th Level
Shatter the Hourglass: Strike – Melee attack that potentially freezes the target in time for 1d4 rounds.
Temporal Wave: Strike – Unleash a 40ft cone of glimmering time energies that slows targets and potentially nauseates foes.
Temporal Distortion: Counter – Instantly gain a readied standard action.
Sand-Bearer’s Attitude: Stance – The adept gains the benefits of a haste spell while this stance is in use and are immune to slow.
7th Level
Sands of Time Hurricane: Strike – A rapid string of attacks, allowing the adept to make two attacks at full base attack bonus against all adjacent foes with a +4 bonus to hit and potentially nauseates targets.
Temporal Dilation: Strike – Melee touch attack that removes a foe from the time-stream for 1d4 rounds
Beat the Clock: Boost – Incredibly quick movement, allowing the adept to move up to a double move as a swift action.
8th Level
Probability Duplicate: Strike – As a full round action, make two full round attacks as temporal twin briefly comes into existence.
Heart of the Time Lord: Counter – When an attack would reduce the adept's hit points below 0, the adept acts as if the spell regenerate had been cast upon him as an immediate action.
God of the Hourglass Stance: Stance – By burning life energy, mimic the effect of a time stop spell for one round per point of Constitution burn.
9th Level
Wrath of Time: Strike – Unleash a massive wave of temporal energy, potentially disintegrating anything within a 60ft cone.

----

Rewrote Riven Hourglass; the author of that discipline is no longer on the project and thus this is the official version now.
__________________


I warn you; sometimes I'm mean but I'm always honest.

My Homebrew works:
Libram of Battle: A completely OGL Tome of Battle (20 Disciplines) (WIP, ask if you're interested)
My extended homebrew signature!

Platinum Contributor to the Avatar D20 Project!

Last edited by ErrantX : 10-19-2012 at 09:36 AM.
ErrantX is offline   Reply With Quote
Old 10-27-2011, 10:44 PM   Top  -  End  -  #3
ErrantX
Ogre in the Playground
 
 
Join Date: Oct 2007
Location: 
Midwest City, OK
Gender: Male
Default Re: [3.5/PF] Riven Hourglass, a time-manipulating discipline [LoB/ToB]

Maneuver List

1st Level
Spoiler


2nd Level
Spoiler


3rd Level
Spoiler


4th Level
Spoiler


5th Level
Spoiler


6th Level
Spoiler


7th Level
Spoiler


8th Level
Spoiler


9th Level
Spoiler
__________________


I warn you; sometimes I'm mean but I'm always honest.

My Homebrew works:
Libram of Battle: A completely OGL Tome of Battle (20 Disciplines) (WIP, ask if you're interested)
My extended homebrew signature!

Platinum Contributor to the Avatar D20 Project!

Last edited by ErrantX : 10-19-2012 at 09:35 AM.
ErrantX is offline   Reply With Quote
Old 10-27-2011, 10:48 PM   Top  -  End  -  #4
ErrantX
Ogre in the Playground
 
 
Join Date: Oct 2007
Location: 
Midwest City, OK
Gender: Male
Default Re: [3.5/PF] Riven Hourglass, a time-manipulating discipline [LoB/ToB]

For those of you who follow the Libram of Battle project, I had to rewrite Riven Hourglass due to an author leaving the project and in effort to not steal his work, I took a crack at it.

Its a time-twisting discipline and I tried to make this feel like it had influences of Prince of Persia with the whole sands of time angle. PEACH! Telling me you like or loathe it is fine, but please offer constructive criticism and solutions if possible.

-X
__________________


I warn you; sometimes I'm mean but I'm always honest.

My Homebrew works:
Libram of Battle: A completely OGL Tome of Battle (20 Disciplines) (WIP, ask if you're interested)
My extended homebrew signature!

Platinum Contributor to the Avatar D20 Project!
ErrantX is offline   Reply With Quote
Old 10-27-2011, 11:52 PM   Top  -  End  -  #5
bobthe6th
Troll in the Playground
 
 
Join Date: Jul 2011
Location: 
Under the midnight sun
Gender: Male
Default Re: [3.5/PF] Riven Hourglass, a time-manipulating discipline [LoB/ToB]

the first level stance seems useless. from the wording, the only benefit is the initiator can dismiss the affect by leaving the stance?

is this bad wording, or really wired desine?
__________________
avatar by Szilard, thank you sir for the fine work!

my home brew. you should PEACH them...
Telekineticist
Razor
Shield
blasterv4
mindbender
bobthe6th is offline   Reply With Quote
Old 10-28-2011, 12:11 AM   Top  -  End  -  #6
ErrantX
Ogre in the Playground
 
 
Join Date: Oct 2007
Location: 
Midwest City, OK
Gender: Male
Default Re: [3.5/PF] Riven Hourglass, a time-manipulating discipline [LoB/ToB]

The wording was awkward (I presume you speak of Distorted Clock), reworded it so its clearer.

-X
__________________


I warn you; sometimes I'm mean but I'm always honest.

My Homebrew works:
Libram of Battle: A completely OGL Tome of Battle (20 Disciplines) (WIP, ask if you're interested)
My extended homebrew signature!

Platinum Contributor to the Avatar D20 Project!
ErrantX is offline   Reply With Quote
Old 10-28-2011, 12:58 AM   Top  -  End  -  #7
Ziegander
Ogre in the Playground
 
 
Join Date: Oct 2008
Location: 
King of Fighter Fixes
Default Re: [3.5/PF] Riven Hourglass, a time-manipulating discipline [LoB/ToB]

Distorted Clock is WAAAAAAAY broken. Was it your intention to hand out free Persistent Spell (but better) for every possible effect the character can think of, including non-spell effects? Drink a potion of Enlarge Person, boom, permanent. Drink any number of potions. Permanent. Prepare every boost you know, use them outside of combat, then Adaptive Style them away, all of them permanent.

EDIT: Hrm... well, nevermind, what I said isn't exactly true, but you can't use an effect like this and balance it around the extremely fuzzy notion of "until the end of the encounter." What happens when the stance is used outside of combat?
__________________
Homebrew


Other Stuff
Spoiler

Last edited by Ziegander : 10-28-2011 at 01:18 AM.
Ziegander is offline   Reply With Quote
Old 10-29-2011, 12:53 PM   Top  -  End  -  #8
bindin garoth
Ogre in the Playground
 
 
Join Date: Jan 2011
Default Re: [3.5/PF] Riven Hourglass, a time-manipulating discipline [LoB/ToB]

Quote:
Originally Posted by Ziegander View Post
Distorted Clock is WAAAAAAAY broken. Was it your intention to hand out free Persistent Spell (but better) for every possible effect the character can think of, including non-spell effects? Drink a potion of Enlarge Person, boom, permanent. Drink any number of potions. Permanent. Prepare every boost you know, use them outside of combat, then Adaptive Style them away, all of them permanent.

EDIT: Hrm... well, nevermind, what I said isn't exactly true, but you can't use an effect like this and balance it around the extremely fuzzy notion of "until the end of the encounter." What happens when the stance is used outside of combat?
What about only allowing it to extend one effect? That would keep it more balanced (although still abuseable to some degree.)

As for out of combat........ Perhaps instead it should be more along the line of this:
This stance doubles the duration of any single beneficial effect of spell. You may change the target of this by switching to a different stance and switch back to this stance, however this influx of time cause by rapidly switching to and from this stance causes the original targeted effect to end upon the immediate return to this stance (unless it has already ended due to its duration returning to normal).
__________________
homebrew

Interesting Stuff: Spellshapers, Metroid as Incarnum



Bindin's Bag o' Quotes:
Spoiler
bindin garoth is offline   Reply With Quote
Old 10-29-2011, 02:53 PM   Top  -  End  -  #9
Curious
Bugbear in the Playground
 
Daemon
 
Join Date: Dec 2010
Default Re: [3.5/PF] Riven Hourglass, a time-manipulating discipline [LoB/ToB]

Now I can play the Prince of Persia.

Also, was it your intention to make Sands of Time Approach an automatic hit?
__________________
Prestige Bard, updated for Pathfinder.

Revamped Spell Resistance system, for use with Spell Points/Psionics.

Last edited by Curious : 10-29-2011 at 02:54 PM.
Curious is offline   Reply With Quote
Old 10-31-2011, 09:48 PM   Top  -  End  -  #10
ErrantX
Ogre in the Playground
 
 
Join Date: Oct 2007
Location: 
Midwest City, OK
Gender: Male
Default Re: [3.5/PF] Riven Hourglass, a time-manipulating discipline [LoB/ToB]

Quote:
Originally Posted by Ziegander View Post
Distorted Clock is WAAAAAAAY broken. Was it your intention to hand out free Persistent Spell (but better) for every possible effect the character can think of, including non-spell effects? Drink a potion of Enlarge Person, boom, permanent. Drink any number of potions. Permanent. Prepare every boost you know, use them outside of combat, then Adaptive Style them away, all of them permanent.

EDIT: Hrm... well, nevermind, what I said isn't exactly true, but you can't use an effect like this and balance it around the extremely fuzzy notion of "until the end of the encounter." What happens when the stance is used outside of combat?
DM's allow stances out of combat? *boggles* Seriously, I've actually never heard of that. When players say "I'm always in Absolute Steel Stance" I laugh and say you strike a pose where ever you go?

Well, do you have any suggestions? I'm open for ideas.

Quote:
Originally Posted by bindin garoth View Post
What about only allowing it to extend one effect? That would keep it more balanced (although still abuseable to some degree.)

As for out of combat........ Perhaps instead it should be more along the line of this:
This stance doubles the duration of any single beneficial effect of spell. You may change the target of this by switching to a different stance and switch back to this stance, however this influx of time cause by rapidly switching to and from this stance causes the original targeted effect to end upon the immediate return to this stance (unless it has already ended due to its duration returning to normal).
Now that has some merit there. Thank you for the suggestions!

Quote:
Originally Posted by Curious View Post
Now I can play the Prince of Persia.

Also, was it your intention to make Sands of Time Approach an automatic hit?
No... not at all in fact. I pondered over why you'd think that and I changed the wording a bit to make it less seem that way. And heck yeah, Prince of Persia all the way!

-X
__________________


I warn you; sometimes I'm mean but I'm always honest.

My Homebrew works:
Libram of Battle: A completely OGL Tome of Battle (20 Disciplines) (WIP, ask if you're interested)
My extended homebrew signature!

Platinum Contributor to the Avatar D20 Project!
ErrantX is offline   Reply With Quote
Old 10-31-2011, 10:08 PM   Top  -  End  -  #11
Ziegander
Ogre in the Playground
 
 
Join Date: Oct 2008
Location: 
King of Fighter Fixes
Default Re: [3.5/PF] Riven Hourglass, a time-manipulating discipline [LoB/ToB]

Quote:
Originally Posted by ErrantX View Post
DM's allow stances out of combat? *boggles* Seriously, I've actually never heard of that. When players say "I'm always in Absolute Steel Stance" I laugh and say you strike a pose where ever you go?
That's your own houserule, then. It is explicitly stated as allowed on pg. 38 of Tome of Battle, "A stance remains in effect indefinitely and is not expended. You enjoy the benefit your stance confers until you change to another stance you know as a swift action. You can remain in a stance outside of combat situations, and you can enjoy its benefit while exploring or traveling."

I don't have any suggestions, because the spirit of the effect seems to be incredibly broken, and I don't know of any way to change the effect without radically altering the spirit of the effect. :-/
__________________
Homebrew


Other Stuff
Spoiler

Last edited by Ziegander : 10-31-2011 at 10:08 PM.
Ziegander is offline   Reply With Quote
Old 10-31-2011, 10:48 PM   Top  -  End  -  #12
ErrantX
Ogre in the Playground
 
 
Join Date: Oct 2007
Location: 
Midwest City, OK
Gender: Male
Default Re: [3.5/PF] Riven Hourglass, a time-manipulating discipline [LoB/ToB]

Quote:
Originally Posted by Ziegander View Post
That's your own houserule, then. It is explicitly stated as allowed on pg. 38 of Tome of Battle, "A stance remains in effect indefinitely and is not expended. You enjoy the benefit your stance confers until you change to another stance you know as a swift action. You can remain in a stance outside of combat situations, and you can enjoy its benefit while exploring or traveling."

I don't have any suggestions, because the spirit of the effect seems to be incredibly broken, and I don't know of any way to change the effect without radically altering the spirit of the effect. :-/
Quite a conundrum then. Yeah, hrm. Meh, that saddens me. I've also read through the ToB a hundred times if I've read it once and I can't recall ever seeing that until today when I double checked it. It doesn't change that I think its goofy, but I guess it's moot as now Distorted Clock is terribroken. Any suggestions for another level 1 stance?

-X
__________________


I warn you; sometimes I'm mean but I'm always honest.

My Homebrew works:
Libram of Battle: A completely OGL Tome of Battle (20 Disciplines) (WIP, ask if you're interested)
My extended homebrew signature!

Platinum Contributor to the Avatar D20 Project!
ErrantX is offline   Reply With Quote
Old 10-31-2011, 10:58 PM   Top  -  End  -  #13
Ziegander
Ogre in the Playground
 
 
Join Date: Oct 2008
Location: 
King of Fighter Fixes
Default Re: [3.5/PF] Riven Hourglass, a time-manipulating discipline [LoB/ToB]

Quote:
Originally Posted by ErrantX View Post
Any suggestions for another level 1 stance?-X
Not sure, but I'll try thinking about it.
__________________
Homebrew


Other Stuff
Spoiler
Ziegander is offline   Reply With Quote
Old 11-01-2011, 01:37 AM   Top  -  End  -  #14
Stycotl
Ogre in the Playground
 
 
Join Date: Oct 2007
Location: 
bouncing around the world
Gender: Male
Default Re: [3.5/PF] Riven Hourglass, a time-manipulating discipline [LoB/ToB]

Quote:
Originally Posted by ErrantX View Post
Any suggestions for another level 1 stance?

-X
first of all, sweet discipline. can't wait to read it more in depth. but as to the first level stance conundrum, just take inspiration from either the blood in the water tiger claw stance, or from a binder's vestige abilities that only work once every 5 rounds or so.

something like:
As magic is a fickle thing, influenced by time, it wanes in power as the sands glitter through the hourglass of existence. The Riven Hourglass adept halts this progression within his own person, and is capable of sustaining abilities that would normally only last a few minutes. While in this stance, the initiator can extend one beneficial spell, ability, or effect by 5 rounds. Effects with a duration of instantaneous or permanent cannot be affected by this stance.
or by 1 round per 3 initiator levels; or for the rest of the encounter, but with the stipulation that if you go more than one minute without making a combat attack or damage roll, the effect ends; or something similar.
__________________
my own diabolical experiments (homebrew)

my pbp

my deviantART

my alter ego

Announcer— “Your cable television is experiencing difficulties. Please do not panic. Resist the temptation to read or talk to loved ones. Do not attempt sexual relations, as years of TV radiation have left your genitals withered and useless.”

Wiggum, checking— “Well I'll be damned.”
Stycotl is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 08:53 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.