Re: Gotham OOC II: We don't need no G*****n Batman!
JIC:(1d20)[16] Craft?:(1d20+20)[22]
__________________
Green Lantern and Cyrine by DarthRaynn!
"Ambassador, in the course of my life, I have more than once been too ignorant to know that something was impossible before I did it anyway. I see no reason to jeopardize that success." - Antillus Maximus Princeps' Fury
Re: Gotham OOC II: We don't need no G*****n Batman!
Don't want to be offensive or anything in that last post, just thought it might be good to post what was Luigi thinking actually. I got a sneak read of a batman comic for the first time the other day, got a feeling of how they are written. I think it was Allstar batman or something like that. Quite gritty, and funny at times, specially Batman talking to himself.
Re: Gotham OOC II: We don't need no G*****n Batman!
Not that I was basing my writing on that. I've been on this role playing for like 10 years already, I don't need some comic thing to tell me what to do. It was just what I had at hand.
So, say, if you would recomend me something to read, what would it be? The same friend who lend me that magazine also said he enjoyed reading Hush, whatever it is. It's my understanding that it's a batman story.
Re: Gotham OOC II: We don't need no G*****n Batman!
Hush was pretty good, and I've always been a fan of The Long Halloween. And, if you haven't read it, read The Dark Knight Returns. It will get you some perspective on how far Frank Miller has fallen. Batman: Year One is good as well - Miller did a good job of telling the story of how Bruce Wayne learned to become Batman. Those two stories really define the modern interpretation of Batman.
No Man's Land, if you can track it down. The story towards the end between Batman and Gordon captures that relationship perfectly. Though he's barely in it, Gotham Central is a VERY well written comic. It's a police procedural in Gotham City. (So, basically, Walker's part of the first game.)
Things to stay away from: Anything besides The Dark Knight Returns or Gotham: Year One with Miller's name on it. As said before, All-Star Batman & Robin is just bad, and The Dark Knight Strikes Back is worse. It's like Sin City broke Miller, and now he can't write anything but Sin City.
I remember not liking the resolution to War Games, but that's been fixed, mostly. And, as good as No Man's Land was, there were some stinker issues - the Mr. Freeze issue comes to mind.
Re: Gotham OOC II: We don't need no G*****n Batman!
All of those are amazing.
The Killing Joke is definitely up there; an excellent foray into the Batman and the Joker's relationship. I'd also go with the movie version of Under the Red Hood.
War Games is really really bad (they killed off Steph! Monsters!).
EDIT: Brucie's challenge isn't going to be rollplayed. You'll have to roleplay an answer.
Re: Gotham OOC II: We don't need no G*****n Batman!
I'm not at my computer so I can't remember the exact description, but I'm spending a hero point to Seize Initiative. Deadshot has to have his tiny moment of badassery.
__________________
Green Lantern and Cyrine by DarthRaynn!
"Ambassador, in the course of my life, I have more than once been too ignorant to know that something was impossible before I did it anyway. I see no reason to jeopardize that success." - Antillus Maximus Princeps' Fury
Spoiler
Kismet and Deadshot by kpenguin.
Last edited by ChronicLunacy : 11-15-2011 at 10:10 AM.
Re: Gotham OOC II: We don't need no G*****n Batman!
If you have sieze initiative feat you can change initiatives with the enemy by spending a hero point. That's how it works.
I'll try to get my hands on that Hush thing then. My friend has assorted comics. He also has JL Cry of justice, I'm guessing batman has a role there too.
Re: Gotham OOC II: We don't need no G*****n Batman!
Quote:
Originally Posted by Mutants and Masterminds CORE Rulebook
You can spend a hero point to go first in the initiative order, without having
to roll for initiative. You may only do so when you would normally roll
initiative. If more than one character uses this feat, they roll for initiative
normally and act in order of their initiative result, followed by all the other
characters involved in the combat.
Re: Gotham OOC II: We don't need no G*****n Batman!
Well, you are trying to have a test of wills with THE GODDAM BATMAN.
There's a famous Jim Croce song called "You Don't Mess Around with Jim." The refrain goes, "You don't tug on Superman's cape/You don't spit into the wind/You don't pull the mask off the old Lone Ranger/And you don't mess around with Jim."
Trying to out-intimidate the Bat is like trying to do all of those at the same time.
And the Bat's not being entirely truthful with us, either. I recall him not being 100% effective in Year One...then again, it's Batman. He'll lie if it suits his purpose. The worst part? I think he thinks this is nurturing.
Re: Gotham OOC II: We don't need no G*****n Batman!
If this is Batman's nurturing, mark me up as someone who will now happily run back screaming into the arms of Nanny Bolton's frilly apron in the knowledge that there is much worse out there.
Quote:
Originally Posted by Bruendor_Cavescout
Trying to out-intimidate the Bat is like trying to do all of those at the same time.
Going by the sheets, Katherine apparently has a higher skill in intimidation than Batman. I find this more worrying than reassuring.
Re: Gotham OOC II: We don't need no G*****n Batman!
Maybe so, but he's got ranks in things you don't. Like "Be Crazy Prepared +18," "Knowledge (Your Weaknesses) +16," and "Profession (GODDAM BATMAN) +22."
Did all of us see the title of the folder The Bat threw to Luigi? Or was that just Luigi?
Last edited by Bruendor_Cavescout : 11-15-2011 at 03:22 PM.
Re: Gotham OOC II: We don't need no G*****n Batman!
Breaking News: Batman is a d***.
Basically, he holds everybody, including himself, to an impossibly high standard. And then refuses to budge on them.
Additionally...he's also the only way all of you are getting home without dragging this all out even more. As it stands...you guys aren't getting back for a while.
Bit of a Metagaming thing (Kate, subtract one hero point, since you still have the most): Your goal is to convince him to get you people home. He already has a method figured out; get him to want to use it. And no, he's not going to be bullied into using it/use it just to let you get out of his head.
EDIT: Use your JiC rolls to figure that out; it's a DC 25 Notice check.
EDIT 2: Batman being Crazy Prepared is actually really simple to make. He spends a hero point to get another point of the Equipment feat, then reallocates his equipment array on the fly. He has 24 ranks of equipment.
Re: Gotham OOC II: We don't need no G*****n Batman!
Notice roll (didn't see it before I posted): (1d20+22)[23]
Now we just need everybody in the room to be sane, sensible, calm, polite and not bring up their personal issues for twenty mintues at the most. Or, in other words, we're all doomed.
Re: Gotham OOC II: We don't need no G*****n Batman!
Would it be crazy to suggest looking up Ra'al? after all, he sent our guys here, it would only be logical that if there's a Ra'Al, he'll know something about it? Or had the means to take the team back? Assuming we don't know he's evil incarnate at some degree.
Re: Gotham OOC II: We don't need no G*****n Batman!
Don't worry about it.
Everybody gets a folder regarding your DCU counterparts, so you basically know pretty much everything about your counterparts. I'll be PMing DeafNotDumb hers, since she's an original character.
Re: Gotham OOC II: We don't need no G*****n Batman!
JIC:(1d20)[11] Notice:(1d20+16)[29]
__________________
Green Lantern and Cyrine by DarthRaynn!
"Ambassador, in the course of my life, I have more than once been too ignorant to know that something was impossible before I did it anyway. I see no reason to jeopardize that success." - Antillus Maximus Princeps' Fury