Basically it's a technique which only cuts the things you wish it to cut, and passes through the rest.
That technique still needs to hit a person who are second only to the flash in terms of speed, to hurt a person who are second only to superman in teams of toughness (and withour a weakness to magic), and to have a lasting affect on someone who can regenerate from being sliced into 5 seperate pieces.
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Swarm Lord can, and will, use his psychic abilities to rip her mind apart.
Except that it has only 1/3 to 1/2 the range of missiles, and being in cover will protect you from it (a basic rule of 40k)
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The battlefield therefore is now a Space Hulk. Does this change anything?
That depends, does Samus have a way of both surviving and traveling in open space?
Because in that case she would just have to blow the reactor on the hulk up, and then escape away before everything explodes.
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Except that it has only 1/3 to 1/2 the range of missiles, and being in cover will protect you from it (a basic rule of 40k)
Small Correction. That's the difference in range between the 40K weapons. Samus missiles do not necessarily comply with the same range difference.
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That depends, does Samus have a way of both surviving and traveling in open space?
Because in that case she would just have to blow the reactor on the hulk up, and then escape away before everything explodes.
Well if she gets her ship, Creed and the Swarmlord get a pod/shuttle. Otherwise no. Well not for very long. As far as I know her suit is space worthy but she would die of starvation.
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Everything in TT is obviously shorter range than makes sense for balance reasons. What are some non-game examples of psyker ranges (eg books, non-silly fluff)? Preferably for the swarmlord or hive tyrants.
I must point out in 40K you can always resist psychic powers with either strong willpower or tough physics depending on the power in question be it fluff or crunch. There's really no no-save powers. Main heroes shrugging off psyker attacks at their minds with their courage/discipline is a staple. And Samus has both in spades.
This is, the chapter master of the ultramarins is not a psyker and he clearly survived the Swarmlord's psychic powers.
As for range, that's basically a can of worms. Every psyker in the stories is pretty much an unique case in an unique situation, they never really hand out acurate ranges or anything that could provide a reliable basis, yet alone for something as unique as the Swarmlord's unique powers.
Last edited by deuterio12 : 01-10-2012 at 04:55 PM.
I must point out in 40K you can always resist psychic powers with either strong willpower or tough physics depending on the power in question be it fluff or crunch. There's really no no-save powers. Main heroes shrugging off psyker attacks at their minds with their courage/discipline is a staple. And Samus has both in spades.
This is, the chapter master of the ultramarins is not a psyker and he clearly survived the Swarmlord's psychic powers.
As for range, that's basically a can of worms. Every psyker in the stories is pretty much an unique case in an unique situation, they never really hand out acurate ranges or anything that could provide a reliable basis, yet alone for something as unique as the Swarmlord's unique powers.
The Chapter Master of the Ultra marines is a two millenia veteran of a thousand battles, weathered of a thousand conflicts of chaos (and thus innured via experience against psyker attacks.), a hero without compare in a realm where the blood of matyr's fuels the Imperium, with the exception of a FEW other Chapter Masters.
Marneus Calgar is by NO MEANS even within the vague realms of human capability, the level of sheer stupid willpower in 40k far exceeds that of anything present in metroid by virtue of it being required to survive anything in the setting.
Samus is not used to getting mind raped, and has only very rarely even interacted with beings that attack her on a psychic level, let alone with an attack that strips her soul.
That would be an attack that would hit her totally out of left field, she has no experiance with it, and wouldn't know how to react to something that she likely didn't believe existed.
There's also the large measure of FAITH that protects people in 40k, that violent dogma that lends them towards rejecting things with every fiber of their being, and lending them the protection of just a shred of the Emperor's own protection (which is more oft than not insufficient sadly, but that comes with the setting.) the saying "The Emperor protects" is not one simply drawn from faith as evidenced by the Sisters of Battle and their miracles they preform.
Samus is basically a Space Marine with an assassin's dexterity. A tough opponent, but not unbeatable. Though I imagine Creed will mostly be lending some form of ranged weaponry / a rosarius to Swarmlord. The Iron halo (Ranged invulnerable save) ought to be enough especially with surpressive fire from Creed's heavy bolter for Swarm Lord to get close.
Got it. I don't see how it would help hitting something that is intangible, though.
The basic Zanmaken can harm things like ghosts. Nii no Tachi ("Second Blade") are selective variants, with Zanmaken: Nii no Tachi being considered the school's ultimate technique.
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Originally Posted by Fan
Samus is not used to getting mind raped, and has only very rarely even interacted with beings that attack her on a psychic level, let alone with an attack that strips her soul.
That would be an attack that would hit her totally out of left field, she has no experiance with it, and wouldn't know how to react to something that she likely didn't believe existed.
Samus knows about psychic powers. The Chozo had them, Mother Brain had them, Ridley had them, her visor can identify them, Hunters has psychics employed by every faction of the galaxy, and she may even have some herself. She's also fought ghosts.
EDIT: http://metroid.wikia.com/wiki/Psionics
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Huh, well, it still doesn't seem like she's explicitly immune or resistant to them.
The plot of Metroid Prime 3: Corruption suggests otherwise. Samus retains her sanity long after the other Hunters have been turned evil, despite having been exposed to larger doses of Phazon than they were.
Plus she's fought a number of psionic enemies and has never taken mental damage.
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As far as I understood the Chozo DNA and the Suit gave her a heartier resistance, plus previous encounters with phazon have indicated that Samus is "just special" in regards to that for plot.
Then again, I only played up to Echos.. never owned a DS.
Marneus Calgar is by NO MEANS even within the vague realms of human capability, the level of sheer stupid willpower in 40k far exceeds that of anything present in metroid by virtue of it being required to survive anything in the setting.
Your average slumdog civilian or no account guardsman does not have "sheer stupid willpower". Therefore it is not "required to survive in the setting".
Marneus Calgar is a centuries old interplanetary feudal warlord, used to fighting a myriad of foes and leading from the front against horrific opponents, with psycho-indoctrination to steel his mind against attacks. That is his claim for high willpower. Not the fact that he lives in 40k. It is not an innate trait of the setting.
Your average slumdog civilian or no account guardsman does not have "sheer stupid willpower". Therefore it is not "required to survive in the setting".
Marneus Calgar is a centuries old interplanetary feudal warlord, used to fighting a myriad of foes and leading from the front against horrific opponents, with psycho-indoctrination to steel his mind against attacks. That is his claim for high willpower. Not the fact that he lives in 40k. It is not an innate trait of the setting.
Considering the mortality rate of the slumdog civilan's or no account guardsman argueably they don't survive in the setting. Not for very long anyways.
__________________ sacrificing minions: is there any promblem it CAN'T solve?
Considering the mortality rate of the slumdog civilan's or no account guardsman argueably they don't survive in the setting. Not for very long anyways.
+1 to that. In particular because many times the no account guardsmen is a slumdog civilian that was forced into a ship and thrown against the enemy with a flashlight and paper armor. Every 40K players knows that the main IG's motto is expendable forces.
Also +1 to that any range conversion would benefit Samus as well, if not more. It's also not very pratical in a video game to have realistic range just like in TT, but being missile-based, that should give it a pretty damn good "real" range.
Last edited by deuterio12 : 01-11-2012 at 05:19 AM.
Well, it allready feels like we had the final battle in the DC vs Negima showdown, this is a bit anticlimatic, since i dont belive Metroid has anything that can actualy hurt the DC crew.
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because the MM would go down easily to all the flame weaponry that Samus has. Also because I don't want Samus to lose without a single vote.
I was thinking about doing that But it's another curb stomp from overpowered characters... could we make a tourney without overpowerful beings next time? (I know we already have restrictions but still people like them got in)
I'd guess about an eighth of the tourney competitors were operating at something like DC's level. Most other teams had bigger exploitable weaknesses, disparately powered teammates or were incapable of handling magic and other exotic attacks. Others were close but ultimately inferior. Others were mainly crippled by relative obscurity.
DC was kind of a perfect storm, combining a ludicrously powerful being(possibly the toughest in the tourney as far as direct raw power goes), with another ludicrously powerful being who can handle almost everything that raw power alone doesn't work for. J'onns fire weakness could well have done for them though, and I think potentially Mahou *should* have won the fight in the last round due to that.
Anyway, yeah. DC has the fight against Metroid locked down tight.
I'd guess about an eighth of the tourney competitors were operating at something like DC's level. Most other teams had bigger exploitable weaknesses, disparately powered teammates or were incapable of handling magic and other exotic attacks. Others were close but ultimately inferior. Others were mainly crippled by relative obscurity.
DC was kind of a perfect storm, combining a ludicrously powerful being(possibly the toughest in the tourney as far as direct raw power goes), with another ludicrously powerful being who can handle almost everything that raw power alone doesn't work for. J'onns fire weakness could well have done for them though, and I think potentially Mahou *should* have won the fight in the last round due to that.
Anyway, yeah. DC has the fight against Metroid locked down tight.
perhaps the level of the fight should be kept at below planet busting stage?
__________________ sacrificing minions: is there any promblem it CAN'T solve?
Sounds good, I also suggest we switch dragon ball to its early part, where people didn't become 10x stronger after a few days and the power level is relatively sensible. Or just cut it out entirely, of course.
Really, if I had a word in it I'd put the limit much lower. Not humans, but only barely superhuman characters. Nothing that can destroy a planet. Or even nothing that can level a city. Somewhere on that scale...
I guess it'd work if we set time limits, or media limits to realize that... But that's just me.
Now hear me carefully out. Samus and Dark samus indeed don't really stand a chance against those two oponents in a direct fight, but if they know anything, it's fighting dirty.
Heat beam is hot enough to burn trough rock and whatnot, so hopefully that should exploit the Martian Hunter's main weakness pretty well.
Doomsday... Doomsday has one fatal weakness, and that's not being able to fly on his own in space. So once the martian hunter has been taken care off, this is how it goes.
1-Explode whatever planet they're fighting on. This is Samus we're talking about, once she steps on a planet, it will go boom in a matter of hours. She'll find a way.
2-Samus and Dark Samus escape on their ships.
3-Doomsday certainly survived, but he now is on his own.
4-Now unload the ship's weapons on him. Yes, he'll probably shrug it off, but that's not the purpose here. The purpose is to use the shot's kinetic force to push him trough space. Dark Samus can keep pushing him for all eternity and make sure he never sets foot in any planet again, or make a pact with the federation/space pirates to take rounds pushing him.
So, plenty of colateral damage, Doomsday ends tecnically alive, but it's still possible for metroid to pull a victory here people!
Last edited by deuterio12 : 01-16-2012 at 11:40 AM.