2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Play-by-Post Games > Ongoing Games (In-Character)
Register FAQ Members List Mark Forums Read End

Ongoing Games (In-Character) Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.

Reply
 
Thread Tools
Old 01-23-2012, 11:18 PM   Top  -  End  -  #481
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Spot check
(1d20+7)[20]
And get my longbow ready.
INWranger is offline   Reply With Quote
Old 01-24-2012, 01:11 AM   Top  -  End  -  #482
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Also, here is the link to the new campaign.
HTML Code:
http://www.giantitp.com/forums/showthread.php?p=12587115#post12587115
INWranger is offline   Reply With Quote
Old 01-24-2012, 09:15 AM   Top  -  End  -  #483
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

You can barely make out the outline of a large figure crouching in the brush just at the top of the ledge. It's about twenty feet above the forest floor, and still about a hundred yards from where you stand. To get there you would have to circle around and approach from the north or south.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
madtinker is offline   Reply With Quote
Old 01-24-2012, 12:09 PM   Top  -  End  -  #484
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Attempt to circle around from the North and avoid being heard, and especially seen.
Spoiler
INWranger is offline   Reply With Quote
Old 01-24-2012, 06:11 PM   Top  -  End  -  #485
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

DM only
Spoiler


When you make it to the same level, you are able to approach unseen from the north. The large half orc from Woolshire is crouched in the bushes across a clearing that is maybe twenty feet across. His campfire smolders under a tree beside a dirty bedroll to your left.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
madtinker is offline   Reply With Quote
Old 01-24-2012, 06:29 PM   Top  -  End  -  #486
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Jaster is tired of this other party and decides it is time to whittle them down a little. Sneak attack with the long bow.
attack
(1d20+7)[21]
damage
[roll]1d8+2d6+1[/roll]
If the orc survives and surrenders, Jaster might get what info he can, then end his life.
INWranger is offline   Reply With Quote
Old 01-24-2012, 06:34 PM   Top  -  End  -  #487
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

try this again
damage
(1d8+1)[3]
sneak damage
(2d6)[8]
INWranger is offline   Reply With Quote
Old 01-24-2012, 07:23 PM   Top  -  End  -  #488
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

Your arrow sticks, and the half orc roars in surprise. He turns to you and for the first time you get a good look at him. He is nearly seven feet of rippling muscle covered in armor. A massive shield is supported in his left hand, and in his right is a bloodstained ax with hair and bits of gore still stuck to the head.

Roll initiative.

init - (1d20+2)[6]
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
madtinker is offline   Reply With Quote
Old 01-24-2012, 07:49 PM   Top  -  End  -  #489
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Initiative
having trouble
[roll]1d20+4[/roll]=17

Last edited by INWranger : 01-24-2012 at 07:53 PM.
INWranger is offline   Reply With Quote
Old 01-24-2012, 07:59 PM   Top  -  End  -  #490
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Now Jaster briefly wonders if it would be possible to kick the half orc off the cliff, but decides that is a better escape plan for him than offensive strategy. Since he won initiative, shoot the orc again.
attack
(1d20+7)[13]
damage
(1d8+1)[5]
INWranger is offline   Reply With Quote
Old 01-25-2012, 09:42 AM   Top  -  End  -  #491
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

Your arrow pings harmlessly off his steel shield. He rushes you, snarling and bringing his ax down with a fierce swipe.

attack - (1d20+12)[32]
damage - (1d8+5)[7]
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
madtinker is offline   Reply With Quote
Old 01-25-2012, 09:45 AM   Top  -  End  -  #492
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

crit confirm - (1d20+12)[28]
damage - (2d8+10)[16]
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
madtinker is offline   Reply With Quote
Old 01-25-2012, 10:59 AM   Top  -  End  -  #493
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

get out the shortsword and dagger, and hope that he goes down quickly or stops hitting me.
attack
(1d20+5)[17]
damage
(1d6)[1]
attack
(1d20+4)[15]
damage
(1d4)[4]
INWranger is offline   Reply With Quote
Old 01-25-2012, 12:09 PM   Top  -  End  -  #494
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

Even getting past his shield, your attacks fail to pierce his armor. He presses his advantage, flailing madly with his ax.

attack - (1d20+10)[13]
[roll=damage]18+5[/roll]

the attack missed, so I won't bother re-rolling damage.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.

Last edited by madtinker : 01-25-2012 at 12:10 PM.
madtinker is offline   Reply With Quote
Old 01-25-2012, 12:28 PM   Top  -  End  -  #495
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Right now I figure I have a 25% chance of hitting him, against a 50% of Him hitting me. A dramatic exit is probably in order. Take a running jump off the overhang and hope his AoO misses. The new plan is to set him on fire.
INWranger is offline   Reply With Quote
Old 01-25-2012, 03:25 PM   Top  -  End  -  #496
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

AoO (1d20+10)[17], damage (1d8+5)[13]. His swing goes wide, and as you sail off the cliff you hear "Gort no forget you elf! You regret you born!"
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.

Last edited by madtinker : 01-25-2012 at 03:27 PM.
madtinker is offline   Reply With Quote
Old 01-25-2012, 07:18 PM   Top  -  End  -  #497
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Drink a healing potion and get an alchemists fire in my hand. Taunting: What? Is Gort too big of a pantywaist to chase the little elf?
INWranger is offline   Reply With Quote
Old 01-25-2012, 09:02 PM   Top  -  End  -  #498
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

You've really got his goat, and his already poor syntax degenerates further. "Gort crush elf!" He takes a running leap off the cliff, effectively charging on a leap attack.

jump - (1d20+10)[12] DC 15
if jump is successful, take nonlethal - (1d6)[3], add (1d6)[3] lethal damage if unsuccessful. Also, he doesn't get the +2 charging bonus if he doesn't land the jump, so subtract two from his attack.

attack - (1d20+14)[19]
damage - (1d8+7)[14]
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.

Last edited by madtinker : 01-25-2012 at 09:03 PM.
madtinker is offline   Reply With Quote
Old 01-26-2012, 02:13 AM   Top  -  End  -  #499
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Ring of Feather Fall, best investment ever.
Back up 5 feet (avoids the splash) and throw the alchemists fire straight at the orc.
ranged touch attack bypasses armor and shields
(1d20+6)[24]
INWranger is offline   Reply With Quote
Old 01-26-2012, 09:36 AM   Top  -  End  -  #500
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

fire damage - (1d6)[2]

His torso and arms a flaming inferno, the crazed half orc bears down on you with a vengeance. attack - (1d20+12)[32], damage - (1d8+7)[12].
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
madtinker is offline   Reply With Quote
Old 01-26-2012, 09:39 AM   Top  -  End  -  #501
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

Normally, this would be a critical threat, but since he's on fire he's too distracted to take full advantage of it.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
madtinker is offline   Reply With Quote
Old 01-26-2012, 11:46 AM   Top  -  End  -  #502
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Jaster decides to withdraw, meaning use the withdraw action and run away, then circle back to get his bow, or wait until Grog either tires and passes out, our Jaster has drunk enough healing potions to fight him. So withdraw to maximum (60 ft).
INWranger is offline   Reply With Quote
Old 01-26-2012, 12:59 PM   Top  -  End  -  #503
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

Gort gives chase, tromping through the brush like a crazed animal.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
madtinker is offline   Reply With Quote
Old 01-26-2012, 02:26 PM   Top  -  End  -  #504
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

do I have to stop to rink my healing potions, or can I run away and drink them over my next three turns? Also, he should have taken another
(1d6)[1]
of fire damage.
INWranger is offline   Reply With Quote
Old 01-26-2012, 05:17 PM   Top  -  End  -  #505
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

Withdrawing is a full round action, drinking a potion is a standard action, so you would have to stop to drink your potion and probably he would just hammer you. You are running through a forest though, let me just remind you. Fire damage noted.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
madtinker is offline   Reply With Quote
Old 01-26-2012, 07:23 PM   Top  -  End  -  #506
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Just keep running toward the fort, until he gets there and the soldiers kill him, or he stops chasing me. If I can find a really big cliff with a way out, jump off of it. Shame I had to leave my long bow behind. I can get it later, maybe.
INWranger is offline   Reply With Quote
Old 01-27-2012, 09:40 AM   Top  -  End  -  #507
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

After about half a minute Gort ceases his pursuit, but you can't tell why.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
madtinker is offline   Reply With Quote
Old 01-27-2012, 10:55 AM   Top  -  End  -  #508
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

First, chug the three healing potions I have. Second, how far from the fort am I?
INWranger is offline   Reply With Quote
Old 01-27-2012, 12:52 PM   Top  -  End  -  #509
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

You're a couple miles away, and night is falling.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
madtinker is offline   Reply With Quote
Old 01-27-2012, 02:09 PM   Top  -  End  -  #510
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Quietly back track and see if I can find Gort. So try to track myself backwards. Do not be so eager to attack this time.
move silently
(1d20+9)[14]
hide
(1d20+14)[24]
survival
(1d20+5)[6]
INWranger is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 12:10 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.