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You can barely make out the outline of a large figure crouching in the brush just at the top of the ledge. It's about twenty feet above the forest floor, and still about a hundred yards from where you stand. To get there you would have to circle around and approach from the north or south.
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Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
When you make it to the same level, you are able to approach unseen from the north. The large half orc from Woolshire is crouched in the bushes across a clearing that is maybe twenty feet across. His campfire smolders under a tree beside a dirty bedroll to your left.
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Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Jaster is tired of this other party and decides it is time to whittle them down a little. Sneak attack with the long bow.
attack (1d20+7)[21]
damage
[roll]1d8+2d6+1[/roll]
If the orc survives and surrenders, Jaster might get what info he can, then end his life.
Your arrow sticks, and the half orc roars in surprise. He turns to you and for the first time you get a good look at him. He is nearly seven feet of rippling muscle covered in armor. A massive shield is supported in his left hand, and in his right is a bloodstained ax with hair and bits of gore still stuck to the head.
Roll initiative.
init - (1d20+2)[6]
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Now Jaster briefly wonders if it would be possible to kick the half orc off the cliff, but decides that is a better escape plan for him than offensive strategy. Since he won initiative, shoot the orc again.
attack (1d20+7)[13]
damage (1d8+1)[5]
get out the shortsword and dagger, and hope that he goes down quickly or stops hitting me.
attack (1d20+5)[17]
damage (1d6)[1]
attack (1d20+4)[15]
damage (1d4)[4]
Right now I figure I have a 25% chance of hitting him, against a 50% of Him hitting me. A dramatic exit is probably in order. Take a running jump off the overhang and hope his AoO misses. The new plan is to set him on fire.
You've really got his goat, and his already poor syntax degenerates further. "Gort crush elf!" He takes a running leap off the cliff, effectively charging on a leap attack.
jump - (1d20+10)[12] DC 15
if jump is successful, take nonlethal - (1d6)[3], add (1d6)[3] lethal damage if unsuccessful. Also, he doesn't get the +2 charging bonus if he doesn't land the jump, so subtract two from his attack.
attack - (1d20+14)[19] damage - (1d8+7)[14]
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Ring of Feather Fall, best investment ever.
Back up 5 feet (avoids the splash) and throw the alchemists fire straight at the orc.
ranged touch attack bypasses armor and shields (1d20+6)[24]
Jaster decides to withdraw, meaning use the withdraw action and run away, then circle back to get his bow, or wait until Grog either tires and passes out, our Jaster has drunk enough healing potions to fight him. So withdraw to maximum (60 ft).
do I have to stop to rink my healing potions, or can I run away and drink them over my next three turns? Also, he should have taken another (1d6)[1]
of fire damage.
Withdrawing is a full round action, drinking a potion is a standard action, so you would have to stop to drink your potion and probably he would just hammer you. You are running through a forest though, let me just remind you. Fire damage noted.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Just keep running toward the fort, until he gets there and the soldiers kill him, or he stops chasing me. If I can find a really big cliff with a way out, jump off of it. Shame I had to leave my long bow behind. I can get it later, maybe.
Quietly back track and see if I can find Gort. So try to track myself backwards. Do not be so eager to attack this time.
move silently (1d20+9)[14]
hide (1d20+14)[24]
survival (1d20+5)[6]