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Ongoing Games (In-Character) Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.

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Old 01-27-2012, 03:24 PM   Top  -  End  -  #511
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

Finding your way back is easy enough. DM only
Spoiler


Tracing your way up through the torn and scattered underbrush you almost trip over Gort's prone form.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.

Last edited by madtinker : 01-27-2012 at 03:26 PM.
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Old 01-27-2012, 05:13 PM   Top  -  End  -  #512
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Check to see if he is dead or alive. If he is alive, try to see how hard it would be to finish him right now.
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Old 01-27-2012, 07:02 PM   Top  -  End  -  #513
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

He's still breathing, but it looks like he succumbed to his wounds (burns, falling, your arrow, and the wounds from his fight with the soldiers). He stirs, but does not come to, at your approach.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
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Old 01-27-2012, 07:30 PM   Top  -  End  -  #514
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Using his short sword with both hands Jaster aims a mighty blow directly at the half orcs neck. This should bypass shield AC right)
(1d20+7)[18]
(1d6+1)[6]
sneak damage
(2d6)[7]
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Old 01-28-2012, 05:19 PM   Top  -  End  -  #515
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

Coup de Grace rules from d20SRD
Spoiler


So add an extra (1d6+1)[6] to that.

The half orc's head rolls away, with a few spurts of purplish blood jetting from his carotid artery as his blood pressure drops to zero.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
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Old 01-28-2012, 05:51 PM   Top  -  End  -  #516
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Take the head and loot the body, taking care to grab his axe. Then, go back for my bow, keeping a lookout for his confederates. After that, get my horse (that I just named Night Whisper) wherever I left him and go back to Nebo and rest. See if there is a cleric somewhere that can heal me, or at least find some healing potions.
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Old 01-28-2012, 05:58 PM   Top  -  End  -  #517
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
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Utah
Gender: Male
Default Re: Machines of War

You find on the body: battleaxe, dagger, breastplate armor, a heavy steel shield with runes on the handle, and a potion of cure light wounds. The total weight is about sixty pounds, counting the smelly, licey head. You are able to stagger back to the village, where a crowd soon gathers after one of the little boys notices your return. The village cleric gladly heals your wounds, and you are generally hailed a a minor hero.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
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Old 01-28-2012, 05:58 PM   Top  -  End  -  #518
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Search check on Gort (1d20+3)[9] being especially careful to check for rings and amulets. When I get back to Gorts camp, if there is no one there, hide the head somewhere there where I could get to it later, but it isn't obvious, say a tree or some rocks.
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Old 01-28-2012, 06:02 PM   Top  -  End  -  #519
madtinker
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Default Re: Machines of War

Wait, so you haven't gone to the village yet? Anyway, you find no such items, but are able to discretely conceal the head.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
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Old 01-28-2012, 06:37 PM   Top  -  End  -  #520
INWranger
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Join Date: Jan 2010
Default Re: Machines of War

I had the idea between posts. Lets say all the stuff at the village happened, minus bringing back the head. Keep the dagger and potion, sell the breastplate and shield to the smith, ask him if there is anything special about them. Then claim my reward from the one wealthy guy for the half orcs axe.
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Old 01-28-2012, 06:42 PM   Top  -  End  -  #521
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
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Default Re: Machines of War

DM only
Spoiler


The smith agrees to buy the armor and shield, and tells you they are ordinary masterwork items, offering you 300 gp. You can tell there is something he isn't telling you.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.

Last edited by madtinker : 01-28-2012 at 06:44 PM.
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Old 01-28-2012, 06:58 PM   Top  -  End  -  #522
INWranger
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Join Date: Jan 2010
Default Re: Machines of War

Somehow I don't think they are just masterworks. Their gold value is irrelevant to me. Tell me what they really are and you can have them for 3/4ths of what I would normally get for them, unless you want me to load the whole lot on Night Whisper and sell them to someone who will tell me what they really are and give me full price on them.
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Old 01-28-2012, 07:06 PM   Top  -  End  -  #523
madtinker
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Default Re: Machines of War

Not wishing to provoke you, the Smith admits that the shield at least probably has some magical enhancement, and offers an additional 500 gold.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
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Old 01-28-2012, 07:15 PM   Top  -  End  -  #524
INWranger
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Join Date: Jan 2010
Default Re: Machines of War

If that is 800 gold, Jaster will take it. After accepting the gold "Any speculation on what type of smith made the shield, or is it a pretty standard enhancement? When you sell that shield, you can tell the buyer that the previous owner was one bad-A orc, who just happened to run into a badder half elf. You can even leave out the elf part.
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Old 01-28-2012, 07:25 PM   Top  -  End  -  #525
madtinker
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Default Re: Machines of War

From the look of it, and the runes, I would guess it was made by a dwarf, but it's hard to say. Lots of humans mark their work in runes so it looks dwarven, they think it drives up the price.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
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Old 01-28-2012, 07:48 PM   Top  -  End  -  #526
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Now go claim my reward for the axe. If that goes smoothly I will trance. Early in the morning I have one small delivery to make, which is to whoever is running Bushton these days. Do this by riding Night Whisper out and likely riding as far as eyesight of the road block and if there are men there, get off, stab an arrow with my message into the ground, yell Message for the captain. and then get out of there, unless there is a hitch up your sleeve.
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Old 01-28-2012, 07:55 PM   Top  -  End  -  #527
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

Woah, hold yer horse. The man who offered the reward, when he sees the great bloody battleaxe brims with tears. He silently takes the ax, pays you the gold, and begins to destroy the weapon by beating it against the flagstones in the road.

Captain Kairn has provided a place for you to trance, and in the morning an orderly hands you a note. "The mayor is back in his right mind. During the night, just before he came to, he kept muttering what sounded like "Arrow or Argough." If you would escort him back to Bushton, captain Kairn would be obliged."
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
madtinker is offline   Reply With Quote
Old 01-28-2012, 08:03 PM   Top  -  End  -  #528
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Spoiler

The guy who offered the reward must be eyeing a mayor position, or is crazy, but whatever, its his axe now.
Jaster will be happy to escort him back to Bushton, but he is still taking Night Whisper, in case he needs a quick exit. On the way back, ask him what he knows about Argough.
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Old 01-28-2012, 08:19 PM   Top  -  End  -  #529
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

Mayor Lundgreen is unshaven, unkempt, and unfriendly. On the road back to Bushton he talks little, but does respond that Argough is a Red Valley diplomat in Laffierre.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
madtinker is offline   Reply With Quote
Old 01-28-2012, 08:24 PM   Top  -  End  -  #530
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Anything else, you either mentioned he or arrows last night, and I suspect I have had dealing with agents of this Argough.
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Old 01-28-2012, 08:25 PM   Top  -  End  -  #531
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

Lundgreen blusters that he doesn't know what you're talking about.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
madtinker is offline   Reply With Quote
Old 01-28-2012, 08:45 PM   Top  -  End  -  #532
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Okay, okay. I also apologize for the inconveniences of the whole capturing you deal, but it was the best way I could think of to get your men to retreat without more of them dying. I think you and Bushton will need good men like them. Will you tell me what happened after I went off with the archers the other night?
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Old 01-28-2012, 08:49 PM   Top  -  End  -  #533
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

I do not remember... As his voice trails off you can't help but believe him.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
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Old 01-28-2012, 08:55 PM   Top  -  End  -  #534
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

I will take your word for it. Lets hope that captain of yours doesn't attack me on sight once we get there. Continue with him in silence, unless he asks me something one the way.
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Old 01-28-2012, 09:04 PM   Top  -  End  -  #535
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
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Gender: Male
Default Re: Machines of War

Nothing more is spoken, and when you reach the outskirts of Bushton he simply says, "good luck elf," and rides into town, obviously not wishing further for your company.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
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Old 01-28-2012, 09:16 PM   Top  -  End  -  #536
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Ask the people on the outskirts of town if they have seen any strange fires or smoke that normally isn't there, or if anything has happened besides the recent skirmish.
Gather information
(1d20+7)[17]
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Old 01-28-2012, 09:19 PM   Top  -  End  -  #537
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

They just shake their heads. One shakes his fist. Noone is too friendly.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
madtinker is offline   Reply With Quote
Old 01-28-2012, 09:27 PM   Top  -  End  -  #538
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Wait until nightfall, then go into town and see if I recognize anybody in the taverns from Oldshire, Woolshire, or wherever else I have been.
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Old 01-30-2012, 09:50 AM   Top  -  End  -  #539
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

As you enter the tavern, all chatter ceases. The men, especially the soldiers, stand up and form a ring around you. One of them, a little braver than the others, speaks up. "I suggest you leave. Now."
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
madtinker is offline   Reply With Quote
Old 01-30-2012, 10:59 AM   Top  -  End  -  #540
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Do a quick spot check (1d20+7)[20] "Very Well."and then leave.
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