Ongoing Games (In-Character)Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.
I wait until midnight then head back to RR HQ. I go the the window where I can see Keiji and Jaster. I look for guards that might be watching/awake/or otherwise see what I am about to do.
Spot (1d20+9)[23]
If no guards are on duty that can see what I about to do then I take a couple of pebbles and throw them at Keiji and Jaster alternatively until I get one of their attention. Once I get their attention I wave at them, then point at them, then using my thumb point towards outside, then give them the thumbs up. (I am trying to tell them that I'm going to bust them out.)
If there is someone there who may spot me, then I simply go to the back door of the barracks and pick the lock with my Masterwork Thieves Tools. I then open the door a little bit and peer inside looking for people who might see me sneak in.
Keiji and Jaster are awakened in the middle of the night by someone throwing pebbles through their window. They see it is Curf, who gestures with his thumbs towards the outside.
@Curf
Spoiler
I know play by post games are slow, and as much as it would be nice to speed this along, we have to give your compadres a chance to react to your gestures.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
"The plan is I am going to sneak through the backdoor of the barracks and make my way to you guys. I'm going through the back door because the front door is likely guarded, the back door won't be because they figure going through the back door would be suicide, for the obvious reason that there are many sleeping people in one room. So I'm going through the back door, because it is the only one with the slightest chance of success.
Then hopefully we find some way out of here with our necks intact."
In a whisper: "Curf, make sure you can snag the key. Now we see if Curf makes it here. If he gets caught, we wait until morning and when/if they open our cells we fight our way out."
No clue. Trevor, the rat man might have it. Either that or you will have to pick the lock or burn through the bars, unless you can figure out a way to cut them quietly.
there are four men play cards just inside the door.(1d20-2)[7](1d20-2)[0](1d20-2)[17](1d20-2)[-1]
Curf
Spoiler
As you are mucking about getting your tools and fiddling with the lock, you hear grumbling on the other side of the door, chairs scraping against the floor, and then rough shuffling.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
I back away from the door and hide behind an adjacent corner. I wait for the sounds to stop, then wait an hour. I then pull out the tools I need for the job, and attempt my previous plan again.
If you make an escape artist check of 15, you find yourself in the front room of the establishment. To your left is the door out to the street, in front of you is a desk, and then there is a doorway behind the desk that leads to the barracks, offices, and the holding cells.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Wait for something else to happen. If that is the only sound made, then continue to wait. To Keiji in a whisper: "Curf might need some cover. If there are other noises then we might need to start arguing loudly to give him some time to hide, or at least mislead Red raven as to what is going on.
Replying in whisper, "That sounds like it might work, but it might draw attention here, which may be undesirable. 'Tis better than a friend falling in danger though."