Ongoing Games (In-Character)Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.
Lets take the documents, we can decide whether to burn them later, or maybe use them for blackmail. I want to search the desk and then we can leave. Maybe start a fire on the outside of this wall once we are outside.
Out steps a tall, well muscled man with long sideburns and a large chin. His long hair is tied back in a ponytail, but it is greasy and matted nonetheless. Scars crisscross his bare chest In one hand wields a massive sword, and in the other a pair of nunchaku.
Roll initiative.
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Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
I step out into behind and to left of Kieji, so that I can have a clear line of sight to Scruff. I take the needed time to aim for Scruff's head with my bow.
Screw the precise shot crap, flank Scruff on the other side Keiji and use it for sneak attacks on my turn. (1d20+7)[13]
[roll]1d6+1d6+2d6+1[/roll] (1d20+7)[16]
[roll]1d6+2d6[/roll]
Whenever we get back to my turn, unless Scruff offers to surrender. Keiji has yet to attack or anything. (1d20+7)[19] (1d6+1)[3] + (1d6)[5] + (2d6)[8] (1d20+7)[9] (1d6)[4] + (2d6)[3]
Keiji drops his bag to the ground and says, "Use the bag!"
He then grapples the large man.
Grappling
Spoiler
(1) No attack of opportunity since I have improved grapple.
(2) Melee touch attack (1d20+7)[22]
(3) Opposed grapple check (1d20+11)[21]
(4) Damage if successful (1d8+1)[7]
I applied weapon finesse to my unarmed attack rolls. If this does not apply for grappling, subtract 2 from the melee touch attack and/or grapple check (clearly, I think it does count).
Keiji replies in Elvish, "I hope your Elven ears aren't useless. Take the bag and get the files. We'll probably have the rest of the barracks on us before this fight is over, and it would be nice to not be empty-handed if we need to flee."
Jaster's flaming sword takes a large chuck of flesh from Scruff's thigh before he can say anything more, but you can hear men in the barracks yelling and rushing for weapons.
DM only
Spoiler
52 damage, 84 HP = 32/84. Scruff sees the danger, and calls for backup.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Jaster's flaming sword takes a large chuck of flesh from Scruff's thigh before he can say anything more, but you can hear men in the barracks yelling and rushing for weapons.
Also, Curf should make a spot check.
DM only
Spoiler
52 damage, 84 HP = 32/84. Scruff sees the danger, and calls for backup.
And Trevor is hiding in the room with a crossbow. hide - (1d20+5)[15].
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Seeing he no longer holds the attention, Keiji tumbles ((1d20+12)[29]) to safely pick up the bag and move into the room with the files. Start grabbing files to put into the bag and briefly check to see if the room has any windows.