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Ongoing Games (In-Character) Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.

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Old 07-05-2012, 10:31 AM   Top  -  End  -  #1021
curf06
Orc in the Playground
 
 
Join Date: Apr 2012
Default Re: Machines of War

Why don't we just take them, leave, read them later, and burn them.
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Old 07-05-2012, 07:49 PM   Top  -  End  -  #1022
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Lets take the documents, we can decide whether to burn them later, or maybe use them for blackmail. I want to search the desk and then we can leave. Maybe start a fire on the outside of this wall once we are outside.

Search
DM
Spoiler
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Old 07-05-2012, 07:52 PM   Top  -  End  -  #1023
Manwhoisthisman
Orc in the Playground
 
 
Join Date: Jan 2012
Default Re: Machines of War

Keiji whispers, "I can offer space in my bag to that end. It is enchanted so as to be larger on the inside."
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Old 07-05-2012, 09:17 PM   Top  -  End  -  #1024
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

Keiji, from the hallway you see the door to the officer's bunkroom opening.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
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Old 07-05-2012, 09:23 PM   Top  -  End  -  #1025
Manwhoisthisman
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Default Re: Machines of War

Keiji whispers frantically, "I think someone is coming, we should grab the files and run."
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Old 07-05-2012, 10:07 PM   Top  -  End  -  #1026
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
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Default Re: Machines of War

Out steps a tall, well muscled man with long sideburns and a large chin. His long hair is tied back in a ponytail, but it is greasy and matted nonetheless. Scars crisscross his bare chest In one hand wields a massive sword, and in the other a pair of nunchaku.

Roll initiative.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.

Last edited by madtinker : 07-05-2012 at 10:07 PM.
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Old 07-06-2012, 08:19 PM   Top  -  End  -  #1027
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Initiative
(1d20+4)[14]
and draw my weapons
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Old 07-06-2012, 11:26 PM   Top  -  End  -  #1028
curf06
Orc in the Playground
 
 
Join Date: Apr 2012
Default Re: Machines of War

I draw my short bow, ready an arrow, then take the needed time to aim for the head.

Initiate
(1d20+4)[23]
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Old 07-07-2012, 12:16 AM   Top  -  End  -  #1029
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
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Gender: Male
Default Re: Machines of War

DM stuff
Spoiler


Still need one more initiative roll.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
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Old 07-07-2012, 10:42 AM   Top  -  End  -  #1030
Manwhoisthisman
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Default Re: Machines of War

initiative (1d20+3)[4]
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Old 07-08-2012, 10:07 AM   Top  -  End  -  #1031
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

Initiative order:

Curf
Scruff
Jaster
Keiji

Scruff is still out in the hall, so Jaster and Curf don't have a clear line of sight, and the open door is partially blocking the hallway.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
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Old 07-09-2012, 12:25 PM   Top  -  End  -  #1032
curf06
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Join Date: Apr 2012
Default Re: Machines of War

I step out into behind and to left of Kieji, so that I can have a clear line of sight to Scruff. I take the needed time to aim for Scruff's head with my bow.
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Old 07-09-2012, 02:29 PM   Top  -  End  -  #1033
madtinker
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Join Date: Jun 2009
Location: 
Utah
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Default Re: Machines of War

Are you going to shoot?
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
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Old 07-09-2012, 04:44 PM   Top  -  End  -  #1034
curf06
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Join Date: Apr 2012
Default Re: Machines of War

How long would I have to fire an accurate shot for a persons head?

Cause that is how long I would want to wait before shooting at Scuff's head.
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Old 07-09-2012, 07:41 PM   Top  -  End  -  #1035
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Screw the precise shot crap, flank Scruff on the other side Keiji and use it for sneak attacks on my turn.
(1d20+7)[13]
[roll]1d6+1d6+2d6+1[/roll]
(1d20+7)[16]
[roll]1d6+2d6[/roll]
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Old 07-09-2012, 07:44 PM   Top  -  End  -  #1036
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

damage rolls again
(1d6+1)[7] + (1d6)[4] + (2d6)[6]
second weapon
(1d6)[5] + (2d6)[6]
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Old 07-09-2012, 07:46 PM   Top  -  End  -  #1037
madtinker
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Join Date: Jun 2009
Location: 
Utah
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Default Re: Machines of War

I am not aware of anything other than a coup 'de grace that gives an attack bonus for taking extra time to line up a good shot.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
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Old 07-09-2012, 11:30 PM   Top  -  End  -  #1038
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

After Curf's arrow flies, Scruff unleashes some fury on his closest opponent, Keiji
Sword slash (1d20+11)[16] (1d10+7)[10]
Sword slash (1d20+6)[20] (1d10+7)[13]
Nunchaku (1d20+9)[20] (1d6+3)[6].

After joining the fray, Jaster jabs the unarmored enemy in the chest, drawing blood.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.

Last edited by madtinker : 07-10-2012 at 08:44 AM.
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Old 07-10-2012, 01:01 AM   Top  -  End  -  #1039
curf06
Orc in the Playground
 
 
Join Date: Apr 2012
Default Re: Machines of War

Sorry was unaware of that lining up shots don't do anything.

I flank Scruff attack with Sickle + Sneak attack
(1d20+6)[20]

Damage

Sickle:
(1d6)[6]

Sneak Attack
(2d6)[7]
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Old 07-10-2012, 08:47 AM   Top  -  End  -  #1040
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

@Keiji
Spoiler


As Curf skirts his foe, Scruff reflexively takes a backhand stab. (1d20+13)[22], (1d10+7)[8].

The sickle wound becomes a fountain, as it clearly has severed an artery.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
madtinker is offline   Reply With Quote
Old 07-10-2012, 07:35 PM   Top  -  End  -  #1041
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Whenever we get back to my turn, unless Scruff offers to surrender. Keiji has yet to attack or anything.
(1d20+7)[19]
(1d6+1)[3] + (1d6)[5] + (2d6)[8]
(1d20+7)[9]
(1d6)[4] + (2d6)[3]
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Old 07-10-2012, 09:30 PM   Top  -  End  -  #1042
Manwhoisthisman
Orc in the Playground
 
 
Join Date: Jan 2012
Default Re: Machines of War

Keiji drops his bag to the ground and says, "Use the bag!"
He then grapples the large man.

Grappling
Spoiler
__________________
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Last edited by Manwhoisthisman : 07-10-2012 at 09:33 PM.
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Old 07-10-2012, 11:21 PM   Top  -  End  -  #1043
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

Opposed grapple check for Scruff (1d20+11)[26]. He ducks out of your attempted stranglehold.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.

Last edited by madtinker : 07-11-2012 at 08:43 AM.
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Old 07-11-2012, 09:47 AM   Top  -  End  -  #1044
curf06
Orc in the Playground
 
 
Join Date: Apr 2012
Default Re: Machines of War

I don't know what you want me to do with the bag.

I attack Scruff with my sickle.
(1d20+6)[25]

Damage
(1d6)[5]
Sneak Attack
(2d6)[7]
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Old 07-11-2012, 07:07 PM   Top  -  End  -  #1045
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Wait for scruff and then use my last attack rolls. Ask Keiji how to use the bag.
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Old 07-11-2012, 07:55 PM   Top  -  End  -  #1046
Manwhoisthisman
Orc in the Playground
 
 
Join Date: Jan 2012
Default Re: Machines of War

Keiji replies in Elvish, "I hope your Elven ears aren't useless. Take the bag and get the files. We'll probably have the rest of the barracks on us before this fight is over, and it would be nice to not be empty-handed if we need to flee."
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Old 07-11-2012, 08:15 PM   Top  -  End  -  #1047
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

Curf's sickle adds another laceration to his chest.

Attempting to rid himself of the flanker, Scruff turns to Curf, while screaming "Look alive you maggots! We've got trouble!"

(1d20+11)[13], (1d10+7)[14]
(1d20+6)[23], (1d10+7)[12]
(1d20+9)[20], (1d6+3)[7]


Jaster's flaming sword takes a large chuck of flesh from Scruff's thigh before he can say anything more, but you can hear men in the barracks yelling and rushing for weapons.

DM only
Spoiler
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
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Old 07-11-2012, 08:17 PM   Top  -  End  -  #1048
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

Curf's sickle adds another laceration to his chest.

Attempting to rid himself of the flanker, Scruff turns to Curf, while screaming "Look alive you maggots! We've got trouble!"

(1d20+11)[13], (1d10+7)[17]
(1d20+6)[24], (1d10+7)[9]
(1d20+9)[28], (1d6+3)[4]


Jaster's flaming sword takes a large chuck of flesh from Scruff's thigh before he can say anything more, but you can hear men in the barracks yelling and rushing for weapons.

Also, Curf should make a spot check.

DM only
Spoiler
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
madtinker is offline   Reply With Quote
Old 07-11-2012, 08:44 PM   Top  -  End  -  #1049
Manwhoisthisman
Orc in the Playground
 
 
Join Date: Jan 2012
Default Re: Machines of War

Seeing he no longer holds the attention, Keiji tumbles ((1d20+12)[29]) to safely pick up the bag and move into the room with the files. Start grabbing files to put into the bag and briefly check to see if the room has any windows.
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Old 07-12-2012, 12:10 AM   Top  -  End  -  #1050
curf06
Orc in the Playground
 
 
Join Date: Apr 2012
Default Re: Machines of War

Spot
(1d20+9)[15]
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