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Ongoing Games (In-Character) Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.

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Old 07-17-2012, 06:51 AM   Top  -  End  -  #1081
Manwhoisthisman
Orc in the Playground
 
 
Join Date: Jan 2012
Default Re: Machines of War

OOC @ Curf
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Keiji
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Old 07-17-2012, 09:08 AM   Top  -  End  -  #1082
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

Backing away from Jaster is backing towards the mercenaries. Are you sure you want to do that?

@Keiji
Spoiler
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Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
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Old 07-17-2012, 09:45 AM   Top  -  End  -  #1083
Manwhoisthisman
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Join Date: Jan 2012
Default Re: Machines of War

DM
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Old 07-17-2012, 09:58 AM   Top  -  End  -  #1084
curf06
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Join Date: Apr 2012
Default Re: Machines of War

I don't want to go into the mercs.

DM
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Old 07-17-2012, 06:51 PM   Top  -  End  -  #1085
madtinker
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Join Date: Jun 2009
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Utah
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Default Re: Machines of War

@Keiji:
Spoiler


@Curf
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Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
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Old 07-17-2012, 08:38 PM   Top  -  End  -  #1086
Manwhoisthisman
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Join Date: Jan 2012
Default Re: Machines of War

DM
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Old 07-17-2012, 09:01 PM   Top  -  End  -  #1087
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Can I attack Clay yet?
(1d20+5)[9]
(1d6+3)[4] + (1d6)[3]
(1d20+5)[13]
(1d6+3)[4]
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Old 07-18-2012, 12:46 AM   Top  -  End  -  #1088
curf06
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Join Date: Apr 2012
Default Re: Machines of War

I chug a Cure Light Wound Potion

(1d8+1)[6]
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Old 07-18-2012, 08:51 AM   Top  -  End  -  #1089
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

The thugs nearest Curf seize the opportunity as his guard is down.
(1d20+6)[15] (1d8+2)[4]
(1d20+5)[21],(1d4+1)[4]
(1d20+7)[24], (1d10+5)[11]

Jaster's heretofore deft swings fall on empty air. Clay responds (1d20+9)[17], (2d6+7)[12].
the others attack Curf as well (1d20+6)[16] (1d8+2)[10]
(1d20+5)[12],(1d4+1)[4]
(1d20+7)[8], (1d10+5)[10]
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
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Old 07-18-2012, 10:10 AM   Top  -  End  -  #1090
curf06
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Join Date: Apr 2012
Default Re: Machines of War

DM
Spoiler
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Old 07-18-2012, 08:02 PM   Top  -  End  -  #1091
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
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Utah
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Default Re: Machines of War

Curf falls unconscious (but successfully downing the potion) under a flurry of blades. After he goes down, instead of attacking Jaster, the last three attacks should have been directed at Jaster (but they miss).

Jaster's turn again.

Summary:

Scruff has not reemerged from the bunkroom.
Clay is still swinging.
You have a crowd of mercenaries waiting to step up.
Curf is down and needs to roll a d%. Because he just drank a healing potion, he has a 50% chance of stabilizing instead of the usual 10% because of lingering effects of the potion.
Keiji is in the office
Jaster is still in the hallway facing a tide of steel.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
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Old 07-18-2012, 08:05 PM   Top  -  End  -  #1092
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Newest attack rolls directed at Clay.
(1d20+5)[7]
(1d6+3)[7] + (1d6)[4]
(1d20+5)[19]
(1d6+3)[7]
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Old 07-18-2012, 09:13 PM   Top  -  End  -  #1093
Manwhoisthisman
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Join Date: Jan 2012
Default Re: Machines of War

Back into the hall and rejoining the fray, and attacking whoever is closest (be it merc or Clay).
(1d20+7)[25]
(1d8+1)[7]
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Old 07-19-2012, 08:45 AM   Top  -  End  -  #1094
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

Jaster's blade brings Clay to a standstill, but Keij'i's fist sends him to the floor. Shoulder to shoulder, the two of you face the incoming tide.

Attacking Jaster: (1d20+6)[17], (1d8+2)[8]
(1d20+5)[9], (1d4+1)[2]
Attacking Keiji: (1d20+7)[26], (1d10+5)[11].

Make spot checks on your next turns.

Edit: I should also mention that we are going camping tonight so I will not be able to post until tomorrow or possibly Saturday. So I just mentioned it.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.

Last edited by madtinker : 07-19-2012 at 08:58 AM.
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Old 07-19-2012, 10:46 AM   Top  -  End  -  #1095
curf06
Orc in the Playground
 
 
Join Date: Apr 2012
Default Re: Machines of War

Stabilizing
(1d100)[52]
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Old 07-19-2012, 06:23 PM   Top  -  End  -  #1096
Manwhoisthisman
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Default Re: Machines of War

DM - spot check
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Old 07-19-2012, 08:09 PM   Top  -  End  -  #1097
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

DM spot
Spoiler

Attack the nearest mercenary to me
(1d20+5)[17]
(1d6+3)[6] + (1d6)[3]
(1d20+5)[19]
(1d6+3)[4]
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Old 07-21-2012, 09:41 AM   Top  -  End  -  #1098
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

Curf's life slowly ebbs away, and you notice a dark figure standing in the hallway. Scruff has returned to the fight and is standing behind you wearing blood red armor.

He attacks Jaster (1d20+13)[21], (1d10+9)[17].

Jaster responds with a slash and a thrust, but only the thrust finds a chink in Scruff's armor, though it is hard to tell if Scruff is bleeding or not.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
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Old 07-21-2012, 05:23 PM   Top  -  End  -  #1099
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

"Keiji, stabilize Curf. Use one of my potions if you have to." Switch to defensive mode. To Scruff, "I am ready to surrender if that doesn't include me and my associates getting killed. You may need a new lackey, seeing I killed most or all of your old ones."
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Old 07-21-2012, 07:42 PM   Top  -  End  -  #1100
Manwhoisthisman
Orc in the Playground
 
 
Join Date: Jan 2012
Default Re: Machines of War

I'll go ahead and use one of the potions in my bag to stabilize Curf. If that would provoke AoO -- could I manage around that with tumble or by dragging Curf to a saver local?
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Old 07-21-2012, 09:54 PM   Top  -  End  -  #1101
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

It's a full round action to administer a potion to an unconscious person, and it will take a move action (with AoOs) to retrieve the potion from your bag. I can agree that tumble would help you avoid AoOs at DC 15. Here, only one enemy threatens you.

Curf is at -9, if our counts are correct.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
madtinker is offline   Reply With Quote
Old 07-21-2012, 09:57 PM   Top  -  End  -  #1102
Manwhoisthisman
Orc in the Playground
 
 
Join Date: Jan 2012
Default Re: Machines of War

In that case, I will attempt to use a heal check to stabilize Curf first (standard), then a move action to grab a potion if I fail. I'll just have to wait until next turn to use it.

Heal (1d20+2)[6]
Tumble (1d20+12)[16]
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Old 07-22-2012, 10:26 AM   Top  -  End  -  #1103
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

The good news is that you manage to avoid all attempts to at attacking you, but the bad news is that your ministrations are inneffective.

Curf, double check your HPs, taking into account the +1's you left off the potions imbibed earlier. Then roll another d%.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
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Old 07-22-2012, 12:23 PM   Top  -  End  -  #1104
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

"I came to buy information, and was detained instead. Wouldn't you break out and take what you could?"
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Old 07-24-2012, 08:47 AM   Top  -  End  -  #1105
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

Scruff holds up a hand, and his thugs check their attacks mid-swing.

Jaster, make a diplomacy check.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
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Old 07-24-2012, 08:23 PM   Top  -  End  -  #1106
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Diplomacy ( may it only help)
(1d20+3)[23]
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Old 07-24-2012, 11:18 PM   Top  -  End  -  #1107
madtinker
Ogre in the Playground
 
 
Join Date: Jun 2009
Location: 
Utah
Gender: Male
Default Re: Machines of War

I think we can come to an arrangement. Put down your weapons and we'll talk.

OOC
Spoiler
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Current characters
Spoiler

I also DM a campaign; Machines of War.
madtinker is offline   Reply With Quote
Old 07-24-2012, 11:53 PM   Top  -  End  -  #1108
INWranger
Bugbear in the Playground
 
 
Join Date: Jan 2010
Default Re: Machines of War

Place my swords and bow on the ground.
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Old 07-26-2012, 12:13 AM   Top  -  End  -  #1109
curf06
Orc in the Playground
 
 
Join Date: Apr 2012
Default Re: Machines of War

Apologies, I'm at a family reunion. Things have been crazy busy.

Including the +1's I missed out on I should be at -7 health.

Stabilizing Roll
(1d%)[12]
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Old 07-26-2012, 12:14 AM   Top  -  End  -  #1110
curf06
Orc in the Playground
 
 
Join Date: Apr 2012
Default Re: Machines of War

DM
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