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Heal on the orc (1d20+3)[4]
I will give the other ranger a potion of cure light wounds. It won't bring him up to full HP, but it should stabalize him. (1d8)[6]
A little color returns to the ranger's face, and his breathing comes easier. The same cannot be said for the orc. His breathing is rapid and irregular, and he just vomited. Luckily you were giving the ranger a potion at the time, and he didn't get any on you.
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Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Ask the other ranger if he can do anything to stabilize the orc enough that we can get some info out of him. If he can't or won't, then I will put the orc out of his misery.
Bleary eyed but stable and awake, the ranger assesses the orc's wounds, reaches into a bag, and applies some salve and bandages to the orc's wounds.heal check - (1d20+8)[25]
His breathing is now regular, but he is still unconscious. Although showing obvious distaste for the orc, he sees the sense in taking him alive. You came back. He says, not a little reproachful. He then begins checking for life in the other bodies strewn about the floor, and reverently closing the eyes of those already departed.
His name is Leriond. You remember meeting him a few days ago.
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Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Wait for him to finish with the others. Then ask him what happened and if he knows where Jasters love interest (we can call her Ellenora) was or is. While Leriond does his thing Jaster will look for more torches and keep an eye on the orc as much as possible.
BTW, did Jaster manage to recover any more HP yet, and how many?
Natural Healing
With a full night’s rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night.
If you undergo complete bed rest for an entire day and night, you recover twice your character level in hit points.
The orcs just started flooding in through the door. We couldn't stop them. They tried to destroy the stairs to keep them from ascending higher, but they just climbed around. I was down here trying to make a dent in their numbers, but as you can see, there wasn't much we could do. You were coming back from a patrol and got ambushed as you stepped inside. I tried to call out, but you turned tail and abandoned us. Maybe you thought we were already dead.
He steadies himself against the wall, holding his head in one hand, and blinks a few times to regain his balance.
Ellenora...I...don't know. I didn't know anyone by that name. These bodies he indicates with a hand motion are male.
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Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Yes I thought you were all dead, and didn't see a point in joining you. It seems the orcs are gone for now, but we have hobgoblins outside. Lets learn all we can from the orc when he wakes up. The orcs and us have had a fairly healthy respect for years, so something must have happened to get them to attack in force. I want to find out what that is. Now lets get he and us inside and recover from our wounds. There are supplies for days here.
Before we light a torch I try to make sure that no light can escape through cracks in the door. Then I make sure the prisoner is gagged and start looking through the potions and see what we have.
You successfully stop up all cracks in the trapdoor. Make a use rope check. The potions bottles are old and fragile. The labels are peeling and unreadable.
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Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
I think you have to actually have ranks in spellcraft to use it. Right now I would be best off throwing bottles at enemies and hoping they have bad stuff in them. I will ask Leriond if he can figure them out. He might have been given a more recent briefing on them as well.
Jaster really wants that orc to wake up soon so he can question him and then figure out whether he is useful enough to keep around or simply kill.
Jaster explains to the orc very simply that he has been captured and explains that whether the orc keeps on living, dies quickly, or if he dies extremely painfully with no ability to shout depends on whether he cooperates. None of Jasters threats are bluffs.
So why did they attack, especially in daylight?
Did someone hire them?
If so, who it was?
If there was anybody strange visit their chief lately?
Where does his tribe live?
If he is cooperative Jaster will still be using sense motive checks for lying:
Though perhaps a fierce warrior, this orc doesn't want to die.
Chief say so we must kill yous. Little hairy mans come, pay chief much gold, he say, yous killin da rangers. Dey not have guard when sun high in sky. Our village, other side mountain. We hides in caves. Yous not find us.
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Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Well I see you are willing to be reasonable. Now how would I be able to meet with your chief without having to kill everybody between the chief and I?
sense motive
[roll]1d20+7[/roll] (25)
Three things occur to me to do. First, I kill you right here right now. Second when we leave, we leave you here and you hope that whoever finds you will have mercy on you and take you back to your tribe. Third, I meet with your chief, he gives me everything he knows about who hired him and we tell your tribe where you are. Unless you know where I can find the little hairy mans. Tell me that and I will get a message to your tribe, without killing any more of you.
None. None of the orcs who attacked us could be described as little. As for killing him, the sooner the better. I'm not tending to his injuries any longer if he won't help us.
Ribs, collarbone, and arms.
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Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Drawing his dagger Last chance to give me something useful..
If Grog won't say anything, Jaster gags him and gets him to get himself up the stairs, then kills him outside.
use rope: (1d20+4)[23]