Ongoing Games (In-Character)Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.
Well I am leaving for the nearest town to contact the elves who backed the Two-Blade Swords and tell them what is going on. I will find out what I can from the nearest settlement to the orcs where our short hairy man friends are. The trail is probably cold by now, but that doesn't mean I can't pick it up. You may come if you want. After I report to the elves I don't know what I am going to do. Depends on whether they have another job for me.
Spoiler
BTW, when do I see some XP? So far I have killed two orcs, two hobgoblins, and one dire badger in open combat, plus snuck past a bunch of hobos.
You've been getting it, i just haven't kept track. You should have 7500 on your character sheet; 12000 is already above level 5. Plus 1500 for combat and dangerous encounters, and 200 for role playing.
The nearest town is Whisperdowns, an elven farming village in the foothills to the west. It's three days walk by road, or two days if you cut through the forest.
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Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
You and Leriond successfully sneak past the hobgoblins still camping outside the tree, and are on your way to Whisperdowns. The forest is alive, vibrant and glowing. You startle deer, elk, and once a moose at a quiet mountain pond. And then night comes. Where do you set up camp?
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Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
In the woods? Find a place with cover from possible rain, like under the low hanging limbs of an evergreen that will conceal us from prying eyes. Make it a good hundred yards from any paths and check a twenty yard perimeter for any holes larger than a rabbit hole, making sure that any such holes are either abandoned or contain normal rabbits. Make no fire and Jaster sleeps for four hours (half elf), then lets Leriond sleep however long he needs to. Alternate watches.
As you stare out into the inky darkness, inky darkness stares back. You, as nearly as you can tell, are alone. The rain halts just before sunrise, and the new day is clear and beautiful.
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Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Yeah I know you can't preview the post, i tend to not read the whole thing before I post. Need to work on that. Anyway, we are going to hide and move silently out of here
You're making good time. Late in the afternoon you reach a boggy marsh. You recall you're into the river delta that marks a large lake in the foothills. Whisperdowns is on the other side of this lake.
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Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Ask Leriond if he knows of a place we can take a boat across the lake. If he doesn't we start walking at what should be the least time consuming way around the lake.
Wild empathy normally takes several rounds to do, and you can rush it at a -10 penalty. But with that modifier, your attempt to calm the alligator fails. He lunges at your leg, attempting to drag you into the swamp. bite - (1d20+6)[17], grapple - (1d20+6)[13]. If the attack hits vs. touch AC (you were surprised), make an opposed grapple check to avoid being drug into the water.
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Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
The bite hits and if I lose both my armor and dexterity bonus then the grapple hits. With my Dexterity bonus the grapple misses.
Grapple check (1d20+3)[16]
Grapple doesn't hit or miss; it is a check opposed by your grapple check. In your case, you won the grapple check, so he doesn't drag you into the water, but you still take damage.
Roll initiative init alligator - (1d20+1)[5] Init Leriond - (1d20+4)[8]
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Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...