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You are able to find the trail at dawn, and you follow it until noon, when they apparently start following a dirt road. Make another survival check to track them on this new surface.
DM only
Spoiler
still nine miles ahead, because they left at dawn as well.
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Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
One has a greatsword, one has a bastard sword and shield, one a rapier, and the last a shortbow. They have no uniforms, are unshaven and unkempt. The brush on each side of the road is thick enough to impede movement, but is not impassable.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
I don't respect the law. You have nothing. Your ears will make an excellent addition to my current string.
attack the nearest one.
initiative (1d20+4)[18]
attack (1d20+5)[6] (1d6+3)[6] (1d20+4)[9] (1d4+2)[5]
Your arrow zings by the ear of the tall one with the greatsword.
DM only
Spoiler
2d8+4 hp each. init greatsword - (1d20+1)[4], HP - (2d8+4)[9] AC 13 init bastard sword - (1d20+1)[15], HP - (2d8+4)[14] AC 15 init rapier - (1d20+2)[22], HP - (2d8+4)[17] AC 14 init longbow - (1d20+3)[6], HP - (2d8+4)[11] AC 15
You won initiative, and you fired your arrow unexpectedly, so now you go again. And yo can see where you are on the "Road" sheet of the google doc
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
The rapier guy actually delayed his action: he's kind of a coward.
BS - 14 HP
R - 17 HP
LB - 11 HP
GS - 5 HP
Bastard sword guy, the short one who demanded your money, tries to bring a bastard sword down on your head slash - (1d20+4)[8]damage - (1d6+2)[8]
The rapier guy moves forward, but stays behind his friend.
Greatsword charges you. charge - (1d20+6)[22]damage - (2d6+3)[6]. Since his friends are in his way, bow guy just stands there, ready to fire if you make a run for it.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
Your first blow levels him, and I'll redirect your dagger strike to the only one close enough - the bastard sword guy. He retaliates with a grunt [roll-swing]1d20+4[/roll](1d0+2)[3]. Then he sidesteps so his buddy can get closer too.
Rapier stab (1d20+4)[19]damage - (1d6+1)[2]. Bow guy again waits.
DM only
Spoiler
BS - 8 HP
R - 17 HP
LB - 11 HP
GS - -1 HP
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
He goes down, bleeding profusely enough he could get a job advertising kool-aid. The rapier guy tries to take one last stab(1d20+4)[7](1d6+1)[4] before running away. (take an attack of opportunity if you like). Likewise, the bowman fires a parting shot (1d20+5)[18](1d8)[6]. They retreat down the road.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
The guy with the rapier got away. Besides their mundane weapons, between the two bodies (still breathing, but shallowly) is about 265 gold they have in their purses, and some jewels and jewelry, probably valued at another three hundred gold.
__________________
Quote:
Originally Posted by The Giant
An entertaining defeat is better than a boring victory...
I thought I killed the rapier guy. Write "you got off lucky" in blood on the shield and go to the next inn that my original quarry was heading in the direction of.
Keep on them and try to catch them and identify them before they get to a town or something like that.
survival (1d20+5)[6](6)
An I probably just lost the trail.
Try to pick it up again