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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 11-23-2011, 03:22 PM   Top  -  End  -  #1
Yitzi
Ogre in the Playground
 
Join Date: Sep 2009
Default Barbarian boost (3.5 Core, PEACH)

The next part of my general Core fix is boosting the barbarian. Barbarians don't need much boosting, but they are still uncomfortably close to a melee-optimized cleric or druid, so a bit more is needed.

Therefore, the boost consists of giving the barbarian a special ability at 10th level, and once every 3 levels afterward (just like a rogue). The barbarian's abilities can be chosen from the following list. Unless otherwise noted, these abilities may only be used when raging and each one may only be taken once:

Grappler:
Spoiler


Throw:
Spoiler


Break Item:
Spoiler


Improved Power Attack:
Spoiler


Battle Rush (borrowed and slightly modified from Ashtagon's idea in this thread):
Spoiler


Desperate Rage:
Spoiler


Unstoppable:
Spoiler


Feat: A barbarian may gain a bonus feat instead of an ability. This feat must either be Power Attack or have Power Attack as a prerequisite, and applies even when the barbarian is not raging. This choice may be taken more than once.
__________________
My general 3.5 balance fix.
My psionics remix.
My common-sense houserules.
More minor homebrew (weapons, races).

Complete system remake (under construction, barely started)

Ever want to try your hand at optimizing, but dislike heavy emphasis on splatbooks and/or the rocket tag phenomenon?
Come visit the Core Coliseum today, for a totally different style of optimization.

Last edited by Yitzi : 11-23-2011 at 03:22 PM.
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