Older D&D/AD&D and Other SystemsThe forum for discussions specifically related to the rules and procedures of either any of the older editions of Dungeons & Dragons (1e, 2e, BECMI, OD&D) or any other non-D&D roleplaying rules (Vampire: The Requiem, Dread), including non-fantasy d20 systems (such as Mutants & Masterminds).
Extra Excellencies. Generally, Solars/Abyssals get 5, Lunars get two, Sidereals 4, and Dragonblooded are 3, spread amoung caste and favored. Infernals get their caste Yozi's first Excellency free, including all future purchases of it.
[Note: Place [C]aste and [F]avoured tags, for clarity.]
Total without BP/XP: 28
(If using Dawn Solution rules, 4 free specialty dots, and Abilities can be raised to 5 without BP)
Artifacts and Equipment:
Artifact: X [What it is], fluff name Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
Spoiler
Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
>[List what the points are spent on]
Resources: X Reason for value
Spoiler
>[List of purchases, and sources]
Charms
Spoiler
Ability/Yozi Excellencies
[Charms]
Combos:
Combat Stats:
Spoiler
Join Combat:
Attacks:
Spoiler
Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Virtue Flaw/Flawed Virtue:
Intimacies:
Languages:
??? (Native)
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Permanent Essence x3)+Willpower]
Peripheral: Current (Max) (Value Attuned) [(Permanent Essence x7)+Willpower)+Sum of Virtues]
Bonus Points and XP:
Spoiler
Bonus Points:
Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:
Experience Points. Spent: X | Left: Y | Total: Z
Lunar Sheet
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Name: Caste: Spirit Animal: Anima: Tell:
Motivation:
Background:
Attributes
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Primary (Physical/Social/Mental): 8 [9 If using Peter Schaefer's rules]
Secondary (Physical/Social/Mental): 6 [7 If using Peter Schaefer's rules]
Tertiary (Physical/Social/Mental): 4 [5 If using Peter Schaefer's rules]
[Note: Place [C]aste and [F]avoured tags, for clarity. Casteless do not get Caste abilities, obviously]
(Specializations +)
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
Spoiler
[Note: Place [F]avoured tags, for clarity.]
Total without BP/XP: 25 [28 If using Peter Schaefer's rules]
(If using Dawn Solution rules, 4 free specialty dots)
Artifacts and Equipment:
Artifact: X [What it is], fluff name Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
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Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
>[List what the points are spent on]
Resources: X Reason for value
Spoiler
>[List of purchases, and sources]
Charms and Knacks
Spoiler
Attribute Excellencies
[Charms]
Knacks:
Combos:
Combat Stats:
Spoiler
Join Combat:
Attacks:
Spoiler
Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
[Note: Place [A]uspicious and [F]avoured (You get four) tags, for clarity.]
Total without BP/XP: 35, with at least 15 in Auspicious and Favoured.
(If using Dawn Solution rules, 4 free specialty dots)
Caste Requirements:
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The character must have at least Awareness ••, Bureaucracy ••, Linguistics (Old Realm) •, Lore •••, Martial Arts ••, Occult ••, Socialize •, Stealth • and at least one dot in Archery, Melee or Thrown. There are additional restrictions based on caste:
Chosen of Journeys must have Athletics ••, Linguistics (Old Realm and an appropriate additional language) ••, Resistance ••, Survival •• and Ride or Sail •••.
Chosen of Serenity must have either Craft or Performance ••, Linguistics •• (focusing on eloquent speaking and writing rather than languages), Medicine ••, Presence •• and Socialize •••.
Chosen of Battles must have Archery or Melee •••, Athletics ••, Dodge ••, Presence •• and War ••.
Chosen of Secrets must have Awareness ••, Investigation •••, Larceny ••, Socialize •• and Stealth ••.
Chosen of Endings must have Awareness ••, Dodge ••, Integrity ••, Martial Arts ••• and Stealth ••.
Artifacts and Equipment:
Artifact: X [What it is], fluff name Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
Spoiler
Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
>[List what the points are spent on]
Resources: X Reason for value
Spoiler
>[List of purchases, and sources]
Charms
Spoiler
Ability Excellencies
[Charms]
Combos:
Combat Stats:
Spoiler
Join Combat: 9 +1 Sux
Attacks:
Spoiler
Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Virtue Flaw/Flawed Virtue:
Intimacies:
Languages:
??? (Native)
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) (Value Attuned) [(Permanent Essence x2)+(Willpower)]
Peripheral: Current (Max) (Value Attuned) [(((Permanent Essence x6)+Willpower 2)+Sum of all Virtues]
Bonus Points and XP:
Spoiler
Bonus Points:
Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:
[b]Experience Points. Spent: X | Left: Y | Total: Z
[Note: Place [A]spect and [F]avoured tags, for clarity.]
Total without BP/XP: 35
13 of these MUST be placed into Aspect or Favoured. Also, I placed Dots where Dots must be. (Archery 1, Lore 2, Martial Arts 1, Melee 1, Performance 1, Presence 1, Ride 1, Socialize 2 and War 1.) You cannot remove these Dots, or Peleps Deled will come for you for a discussion on literature. These dots count towards the Total and the requirement.
Linguistics
Lore ●●
Occult
Stealth
Thrown
Awareness
Craft
Integrity
Resistance
War ●
Athletics
Dodge
Melee ●
Presence ●
Socialize ●●
Bureaucracy
Investigation
Larceny
Martial Arts ●
Sail
Archery ●
Medicine
Performance ●
Ride
Survival
Backgrounds, Artifacts and Equipment:
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Backgrounds:
Dynasts start with 12 and may choose from Allies, Arsenal, Artifact, Backing, Breeding, Command, Connections, Familiar, Family, Henchmen, Manse, Reputation, Resources and Retainer. Also, note that Dynasts can go into the 4-5 range without using BP.
Artifacts and Equipment:
Artifact: X [What it is], fluff name Important features.
[Source (Both it's Book and in-Game location]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
Spoiler
Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
>[List what the points are spent on]
Resources: X Reason for value
Spoiler
>[List of purchases, and sources]
Charms7 Charms, at least four of which must be from Aspect or Favored Abilities; Immaculate martial artists get 5 Immaculate Martial Arts Charms instead, all of which must be from the same elemental tree.
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Ability Excellencies
[Charms]
Combos:
Combat Stats:
Spoiler
Join Combat:
Attacks:
Spoiler
Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)
Intimacies:
You're a Realm-based DB. There will be many. See with your ST if you can arrange 'lesser' intimacies to represent your dozens of distant cousins and other members of your family that your character isn't that close to. List them in their own subsection just under this one, if so, and just use this for the Intimacies that will actually matter.
Languages:
High Realm (Native), ???
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Essence + Willpower) + any gained from
Breeding]
Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]
[Note: Place [A]spect and [F]avoured tags, for clarity.]
Total without BP/XP: 35
13 of these MUST be placed into Aspect or Favoured. Also, I placed Dots where Dots must be. (Archery 2, Linguistics 3, Lore 2, Martial Arts 2, Melee 2, Performance 1, Presence 1, Ride 1, Stealth 1 and War 2.) You cannot remove these Dots.
Linguistics ●●●
Lore ●●
Occult
Stealth ●
Thrown
Awareness
Craft
Integrity
Resistance
War ●●
Athletics
Dodge
Melee ●●
Presence ●
Socialize ●●
Bureaucracy
Investigation
Larceny
Martial Arts ●●
Sail
Archery ●●
Medicine
Performance ●
Ride ●
Survival
Backgrounds, Artifacts and Equipment:
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Backgrounds:
Lookshy Dragonblooded start with 13 points of Backgrounds and may choose from Allies, Arsenal, Artifact, Backing, Command, Connections, Familiar, Family, Manse, Mentor, Reputation, Resources and Retainer.
Artifacts and Equipment:
Artifact: X [What it is], fluff name Important features.
[Source (Both it's Book and in-Game location]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
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Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
>[List what the points are spent on]
Resources: X Reason for value
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>[List of purchases, and sources]
CharmsLookshy characters all start play with Wind-Carried Word Technique and Elemental Bolt Attack, to which they add 6 Dragon-Blooded Charms, 4 of which must come from Aspect or Favored Abilities; Lookshy DBs may not start play with Immaculate Martial Arts Charms.
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Ability Excellencies
[Charms]
Combos:
Combat Stats:
Spoiler
Join Combat:
Attacks:
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Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)
Intimacies:
Languages:
???
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Essence + Willpower) + any gained from
Breeding]
Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]
[Note: Place [A]spect and [F]avoured tags, for clarity.]
Total without BP/XP: 25
13 of these MUST be placed into Aspect or Favoured.
Linguistics
Lore
Occult
Stealth
Thrown
Awareness
Craft
Integrity
Resistance
War
Athletics
Dodge
Melee
Presence
Socialize
Bureaucracy
Investigation
Larceny
Martial Arts
Sail
Archery
Medicine
Performance
Ride
Survival
Backgrounds, Artifacts and Equipment:
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Backgrounds:
Outcastes get 7, and use the Backgrounds from the Core Exalted book; no Background may be higher than 3 without spending bonus points. Note that this means you don't get the awesome version of the Artifact background.
Also, you get Breeding.
Artifacts and Equipment:
Artifact: X [What it is], fluff name Important features.
[Source (Both it's Book and in-Game location]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
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Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
>[List what the points are spent on]
Resources: X Reason for value
Spoiler
>[List of purchases, and sources]
Charms Outcastes get 7 to choose from, 4 must be from Favoured or Aspect. Abilities; an outcaste with a Mentor 5 sifu who opts to learn Celestial martial arts [see sidebar on p. 95] get 5 Celestial Martial Arts Charms instead, all of which must be from the same elemental tree.
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Ability Excellencies
[Charms]
Combos:
Combat Stats:
Spoiler
Join Combat:
Attacks:
Spoiler
Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)
Intimacies:
Languages:
???
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Essence + Willpower) + any gained from
Breeding]
Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]
Bonus Points and XP:
Spoiler
Bonus Points:
Total: 18/18 | Flaws:
__________________
Daybreak Caste Abyssal by Gnomish Wanderer!
Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by TheCountAlucard
What Caste should you play starting out?
Is Adorjan the best Yozi?
How can you play Green Arrow with Fair Folk Artifacts?
Which shinma would win in an arm-wrestling match?
Dawn. It's straightforward and part of the basic and most powerful type. Should be (relatively) simple to handle.
Yes. Yes she is.
I imagine there are a few widereaching Adjurations involved, but we should really ask Meschlum. Or get a better hero to emulate.
So far as I can tell, they're all unable or unwilling to compete in an arm-wrestling match, or so seem. It's a conflict, so Nishkriya is out. Nirupadhika would never show up for the contest. Nirvikalpa wouldn't notice one in the first place. Nirvishesha would not be definable as a single competitor. Nirakara has no arms. Nirguna does not exist. Dharma though, might win a contest of arm-wrestling if it were for the good of the other to lose.
Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by Xefas
I could be wrong, but I believe the answers are 'Mnemon', 'because it's cute', and 'no one's, it's just another cute thing on the page', respectively.
edit: Actually, that might be Mnemon and the Roseblack fighting, not the Empress.
I believe Tepet Ejava has pale green skin, because I think the redheaded woman on page 48 is Ejava, due to the black roses on her armor. Or is that just one of her supporters?
Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
I believe this is how it currently stands.
Currently Recruiting Games
Terrestrial Jack (and friends) (Still Recruiting)
The Third Age... Pony Style! [Ponyxalted] (About to Start) Total War: Exalted (Already Begun) Beginning Solar Exalted (Players Selected)
Against the Dying of the Light (Ask Tavar) Cults, Chases, and Creation (Never picked up)
Yu-Shan Academy - Modern Exalted (Hosted on RPOL) (Always Recruiting)
Last edited by KaganMonk : 11-26-2011 at 10:43 PM.
Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Like I wrote, that woman fighting Mnemon is the dragonblooded on the cover of the 1st edition Fire Aspect caste Book. The green-faced guy next to Gaia is the one on the cover of the wood aspect caste book.
Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by Draken
Like I wrote, that woman fighting Mnemon is the dragonblooded on the cover of the 1st edition Fire Aspect caste Book. The green-faced guy next to Gaia is the one on the cover of the wood aspect caste book.
Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by Draken
Like I wrote, that woman fighting Mnemon is the dragonblooded on the cover of the 1st edition Fire Aspect caste Book. The green-faced guy next to Gaia is the one on the cover of the wood aspect caste book.
Bluh. I was doing a bunch of different things and didn't reload the page between my post and immediate edit. My bad.
Anyway, I have an idea! No one much uses the character repository, so why not try to encourage everyone to do so by setting an objective? Right now I'm trying to fill out names and character outlines for all 50 Green Sun Princes since my (off-forum) game is beginning Return of the Scarlet Empress and I've been playing the Yozis as reasonably competent. Having a few extra characters to fill out the ranks is something that's helpful to any ST, so why not see if the Playground as a whole can't fill out the entire 700 Celestial members of the Exalted Host? When I get back to school tomorrow, I can even post my Santa Claus build.
Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by Jade Dragon
I think that's Jupiter, not Gaia.
Luna (in male form) is pinching her butt and the five maidens are off to the other side, next to the siderals. That is Gaia. Jupiter is between Mercury and Venus.
And they are quite alike, now that I took another glance (Gaia and Jupiter, redhead, green vest).
Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by Draken
Luna (in male form) is pinching her butt and the five maidens are off to the other side, next to the siderals. That is Gaia. Jupiter is between Mercury and Venus.
And they are quite alike, now that I took another glance (Gaia and Jupiter, redhead, green vest).
I thought Jupiter had brown hair.
But now I see those two I didn't recognize are actually Mars and Saturn.
Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by TheCountAlucard
What Caste should you play starting out?
Is Adorjan the best Yozi?
How can you play Green Arrow with Fair Folk Artifacts?
Which shinma would win in an arm-wrestling match?
Night/Changing Moon/Chosen of Journeys/Water/Daybreak/Slayer/Soulsteel, no, Solar Archery does it better, and Dharma.
Quote:
Originally Posted by Xefas
Spoiler
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For anyone curious, left-to-right, top-to-bottom: Gaia, Luna, Sol, Venus, Jupiter, Mercury, Sesus Nagezzer/the Slug, Peleps Deled, Mnemon, nooooo idea, Tepet Arada, some patternspiders, Chejop Kejak, Crimson Banner Executioner, Iron Siaka, May Blossom, Shepard of the North Star, Black Ice Shadow, Mars, Saturn, the Maiden of the Mirthless Smile, the Lady of Darkness in Bloodstained Robes, Falling Tears Poet, the Seven-Degreed Physician of Black Maladies, the Disciple of the Seven Forbidden Wisdoms, Strength-of-Many, some wolf, Red Jaws, I am pretty sure that's Anja Silverclaws, a monkey, Dace, Swan, Arianna, Harmonious Jade, and Panther.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by Mr.Bookworm
Night/Changing Moon/Chosen of Journeys/Water/Daybreak/Slayer/Soulsteel, no, Solar Archery does it better, and Dharma.
For anyone curious, left-to-right, top-to-bottom: Gaia, Luna, Sol, Venus, Jupiter, Mercury, Sesus Nagezzer/the Slug, Peleps Deled, Mnemon, nooooo idea, Tepet Arada, some patternspiders, Chejop Kejak, Crimson Banner Executioner, Iron Siaka, May Blossom, Shepard of the North Star, Black Ice Shadow, Mars, Saturn, the Maiden of the Mirthless Smile, the Lady of Darkness in Bloodstained Robes, Falling Tears Poet, the Seven-Degreed Physician of Black Maladies, the Disciple of the Seven Forbidden Wisdoms, Strength-of-Many, some wolf, Red Jaws, I am pretty sure that's Anja Silverclaws, a monkey, Dace, Swan, Arianna, Harmonious Jade, and Panther.
What. If I understand this right, they put The Slug on the cover of the wood aspect book. They put THE SLUG on the cover of the wood aspect book?
Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by Turalisj
Hmm... anyone interested in running an alchies game?
I don't know about 'running', but 'playing'... Hell yes.
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Amateur writers use "whispered", "shouted" and "questioned"
Skilled writers use "demonstrated", "ejaculated", "murmured", "explained", "queried" and "demanded"
Masterful writers use "said" and "asked".
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by Kyeudo
I would!! Would we be haunting Creation or mucking about in the Underworld?
Well the campaign is still in the very early conceptual stages right now; however, I imagine it would mostly be mucking about in the Underworld with some Creation haunting on the side, and a not-insignificant amount of Shadowland play.
Edit: I would be quite willing to play an Alchemicals game. I might even deign to run it.
Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
The clever and deadly Terrestrial fighting Mnemon is of course none other than Sesus Rafara, as Draken pointed out, the character from the Fire Aspect book.