It certainly was a strange day. Normally, nothing happens close to Death of Innocence. And that is how people there usually like it. That quickly changed, even if only for a moment, when a Dark Eldarin Spelljammer from Vivec came plummetting straight into one of the many floating rocks a dozen kilometers away. Upon inspection of the wreck, the various ex-soldiers found salvagable parts, dozens of Dark Eldarin corpses (many of them looking like they didn't exactly die from the crash) and a unconscious human girl amidst the destruction and carnage, dressed in a tattered, bloodstained, formerly white garb, with strange items on her body.
After taking her in, what at first seemed like a lot of wounds turned out to partially be scars on many parts of her body, especially her hands, arms and feet. The girl had witnessed rough times, looking a bit malnourished, too. Still, there was something magnificent, breathtaking about her that no one could deny. When she awoke, her rescuers found her to be a lively, strangely positive personality, despite her recent past, although it was hard for them to tell whether she wasn't the sharpest tool in the shed, relentlessly optimistic or not quite right in the head. They only got a few cryptic bits and pieces about her past out of her, mostly referring to being held captive by Dark Eldarin and fighting in that environment. In just a few days, the girl called Sasha was already back on her feet, helping out around town, exploring what little there was to explore, singing, dancing, entertaining, sparring with the many veterans and easily coming out on top.
Then the Dark Eldarin came. Apparently following "the signal" of the crashed Spelljammer, soldiers from Vivec arrived in Death of Innocence, lead by a woman called Lady Iliarra, looking for Sasha specifically. They only learned that she was last seen three days ago at the Port at the Center. Deciding that the village wasn't worth their time, Iliarra continued her hunt for the girl, though not without leaving a few customary wounded behind. Indeed, Sasha had accompanied someone from the village while getting supplies, helping with getting better deals and earning money with impromptu dancing and acrobatics and singing (quite a bit for the little time she spent doing that, thanks to the many impressionable Vectron followers geeking out over what they called "awesome/Vectronian moves"). She just gave all she earned to the man she accompanied him, asked him to thank the whole village in her name and just... wandered off. Somewhere.
That somewhere turned out to be the private ship of a certain kobold exalt. The ship just happened to take off while she was still onboard, unseen. It remained like that for a while, before starting to wander around the ship, getting discovered, playfully outrunning a few crew members and guards (knocking a few unconscious more or less by accident) until she met the ship's mechanic, a Thri-Kreen exalt. Interested in what he was doing, she just stopped and asked, soon also revealing to all that she wasn't in fact hostile or even a deliberate stowaway. After explaining the circumstances and getting help from the mechanic, who she briefly met on the station, Sasha happily agreed to help around the ship until they reached Sigil, quickly earning a bit of adoration from the crew on the way.
Once there, she just stuck with the mechanic a bit, only briefly wandering off to see the sights, even dancing down a street singing a certain song she picked up called "Sigil, Sigil". That is, until she saw Sybil. Something stirred in her mess of a mind, making her take an instant liking to the Dryad Matron, refusing to stay away, following her around, even beating a gang thinking about robbing her to a pulp all by herself. Sasha didn't care where she was going, she wanted to come along regardless. That is just how she is, happily drifting. With Iliarra only a few steps behind, seeking to return her to her "rightful place".
Personality
Spoiler
Sasha has been described as carefree, endlessly optimistic, joyful. Those words definitely carry some truth. She is somewhat of a drifter, at least she has been since making a Spelljammer plunge into the Gray Waste nose first. She likes helping and entertaining others, just as she follows her own desires, but also enjoys a good fight, not seeming to worry all that much about killing if it was in self-defense. Despite her apparently lacking intellectual faculties, just "following her voice" instead, she is remarkably perceptive and very much able to clearly seperate truth from myths at a glance. Carrying a book of poetry around with her, having been used by someone to scribble notes and pictures, she often "reads" small parts of it, even though she can't read, but still referring to some pages as "happy page", "sad page" or "scary page". There is bound to be more to her. Just whether there is more of her or more nuttiness is the question.
Attributes
Strength X
Dexterity XXXXX (Grace)
Constitution XX
Charisma XXXXX (Eloquent Speaker)
Fellowship XXX
Composure XX
Intelligence XXX
Wisdom X
Willpower XX
Skills
Spoiler
Acrobatics X
Arcana XXX
Ballistics XXXX (Sniping)
Charm X
Decieve X
Forbidden Lore XX
Persuasion XX
Pilot X
Scholastic Lore XX
Stealth XXXX (Concealment)
Feats
Spoiler
K'vend'l
Weapon Proficiency (Las)
Intolerance (Followers of Lolth)
Enemy (Followers of Lolth)
Powers/Spells
Spoiler
Power in the Blood
Destiny
Flash
Evocation
Magic Missile
Elemental Gearbolt
Trick Shot: Once Chance is All I need
(Cannot be used in the previous round, +0k1 to attack roll, select damage type (I, E, R, X)
FORWARD
Antimeson Cannon x2
Torpedo Tube (5 Micro)
BACK
Turret
Warpsbane Hull
Diplomatic Quarters
Damage Control Station
Murder Servitors
Partial Wing
Appearance
Spoiler
Personality
Spoiler
Nannex is calculating. Always religiously (technically this is true) plotting out courses of action, contigencies, complications, and solutions to just about every situation. All the while maintaing the image of a cool, dignified aristocrat. At least as aristocratic as a kobold can be. The only things that can really compel him to break that image are in the presence of known followers of Lolth (where Nannex will keep a weapon of some sort trained on them at all times,) in the middle of and after plotting a relatively major venture (he becomes visibly giddy with an almost sadistic glee even if nobody is harmed) and an unacceptable level of dirtiness.
Nannex is an assassin. An assassin with a heavily armed frigate converted into a heavily armed luxury yacht, but an assassin nontheless. He scorns non-las weaponry under the pretense that they leave a mess. His signature weapon, a lascannon, often leaves little remains. What remains do exist are cauterized, and will either be easily swept away or easily moved. Simpler than the bloody mess left by solid projectile sniper rifles or other such things.
Although he is a devout follower of Tzeench, he is tolerant of other's beliefs, even going so far as to compliment followers of the dieties of the blessed order for their strong moral foundations. Except for Lolth. He despises Lolth followers. Although he will act as dignified and polite as normal, the pulse rifle trained on the Lolthite, with a finger itching on the hair trigger say more than his words can.
A Day In the Life
If there was a wind at all it was impossible to tell. The shuttle shrieking through the skies above Emanacal Beta created its own wind. One that howled through the open doors of the shuttle and onto its kobold occupant. Almost blowing him over, but settling for the looser bits of his clothing instead.
Nannex anticipated this, and reluctantly agreed to remove his signature top hat and monocle behind lest he risk losing them to the Dragon Planet. Despite the mood change he was focused on the task at hand.
The mission is simple. A descendant of one of the world's highest rulers has been captured by the ruler's enemies. He has commissioned Nannex to make sure the descendant does not reveal secret information to the enemy by any means necessary.
"Thirty seconds!" Hollered the pilot, needing to speak over the vox caster to simply be heard over the howl of the shuttle.
The kobold made an acknowledgement with a simple glance. Immediately reaching for the brush he should use to paint yet another magnificent masterpiece. Hoisting it up, Nannex mounts the massive device onto a mounting on the shuttle.
"Twenty seconds!" The vox-caster echoes dramatically.
Nannex thought through every possible outcome in this scenario, and plotted accordingly. A politician is one thing, but dragons are simply something that requires something beyond the call of duty. He needed to be quick, and long gone before anyone realized he was there.
"Ten seconds!" The vox-caster hollered again.
The kobold comfortably placed his hand onto the handle, resting a finger to the hair-trigger. Ready to fire on a reflex. His second hand placed on a specially made handle for steady aim and stability. His naked eye peered through the scope at the barren, snow-laden ground below. Almost disbelieving draconic loyalty would, for a second make their abode there.
"Five"
A pang of doubt echoed into Nannex's mind. What if he misses?
"Four"
Failure is not an option. One chance is all he needs.
"Three"
He looked back through the scope.
"Two"
And whispered a prayer of guidance and power to Tzeench.
"One"
The cannon echoed a response. Only the Architect of Fate will decide whether or not the prisoner lives or dies.
"Target located, Five-o-Clock."
Nannex saw it. A purple dragon, the details of which are blurry, escorted by a small group of armies-of-one up across a mountainside. Firing from a moving shuttle is always a difficult shot, one that distressed the kobold as he tried to rotate his mounted Lascannon to compensate. But the shuttle moved fast, and it is highly unlikely he could be moved in for another strafing run without attracting attention that was not attracted already. The crosshairs rebelled, targeting the purple dragon's head, then the ground just below it. And back onto the dragon, then slightly to the left. With a finished prayer, he fired the shot as the crosshair moved onto the ground.
"Didja get 'em?"
A flash of blue light overwhelmed the optics of the scope briefly as the kobold worked to calm his feelings of doubt. When the glare cleared, all that remained save the draconic escorts was the headless body of a purple dragon, its head disintegrated by the direct hit of a lascannon.
"I did." irritably confirmed Nannex.
"Mission Accomplished. Get me off this rock."
As the shuttle zipped back off into space, Nannex hazarded one last glance through the scope. Out of the corner of his vision he thought he saw one draconic shape taking flight off the ground, but the angle was too severe to safely rotate the lascannon. Considering the other annoyances plaguing the kobold, this was mild. He detached the lascannon, dragging it into the cabin while prompting the shuttle to close its doors as it exited the atmosphere.
Back onboard the Crepusculum Nocturne, the owner of the vessel's return was met with little fanfare. The crew onboard was simply enough to maintain the frigate turned luxury yacht's pristine status. Nannex didn't even glance to acknowledge any of his employees that passed by. His mind was set on one objective.
Navigating through the seemingly endless marble hallways, Nannex came upon the doors to his own private suite. Swinging them open, he wasted no time making his way to his nightstand. Sitting on a lavishly cushioned chair, he donned his hat and monocle. His feelings of everything being wrong with the Wheel sinking away almost immediately.
Backstory
Spoiler
Inheritance: XXX
Wealth: XXX
Holdings: XXX
Fluff
Short version:
Nannex was destitute until he joined a mercenary group. He learned he was a good marksman. The ship the group based in, Crepusculum Nocturne, picks up warp-tainted asteroid which later turns out to be a monument to Tzeench. Nannex, to please Tzeench kills the merc group leader and disbands the entire group, keeping the Crepusculum Nocturne for himself. He starts a business, where he learns his oratory skills. He sells that to BIG EVIL CORPERASHUN OF EVIL BIGNESS. With the money, he refits the Crepusculum Nocturne into a luxury yacht (with guns,) hires his own crew, and now lives semi-retired. Often employing himself as a high-caliber assassin.
Hindrances
Intolerance (Plant lovers)
Enemy (Klek'ta, a fellow Thri-kreen who shows passion for nature and disgust for technology.
Backgrounds
Backing ●● (Mid-level officer of the Adeptus Mechanicus)
Artifact ●●● (Orichalcum Claymore, an item given to him right before his leave to Sigil)
Inheritance ●●● (Optical Mechadendrite, a reward for his assistance in the Adaptus Mechanium)
Equipment
Spoiler
Orichalcum Claymore (Great Weapon)
Heavy Wrench (Club)
Las Pistol
Knife
Flak
Vest
Combi-Tool
Data Slate
Torch
Bag of random fiddly bits
Good quality overalls
Zek'inn has always been a bit of an eccentric thri-kreen. He's obsessed with machinery, speaking to it like it was something else entirely. His speech shows plenty of brash loudness and a touch of insanity as per being a scientist. He notably shows a sort of care for the rest of the crew despite his manners. He is also very bashful towards plants... And only plants, rather than all of nature.
Backstory
Spoiler
Zek'inn originally was born in a desert waste on an unknown planet he long since remembers. He had only lived there till he reached adulthood in Thri-kreen years before venturing through one of the many portals to Sigil. His time in the wondrous city was an amazing sight for Zek'inn. He was in marvel over it's technology, and eventually it became an obsession. Over time he experimented, studied, and eventually became one with machinery, turning his body into that of a mechanical creature, one of his arms now being of a greater metal to support his might.
At some point Zek'inn decided that Sigil was too limiting, too weak to continue his expanding of knowledge. His inevitable leave led him to the Adeptus Mechanicus, who was welcomed as a fellow machine worshiper. He rose quickly as an officer of the organization. Now Zek'inn is under the task of further exploration of the galaxy, traveling on the Crepusculum Nocturne as an engineer for Nessex's crew.
I'll be speaking in Sandy Brown. Can't wait to start!
__________________
Sharkguard avatar done by Darth Raynn!
Assets: Double Dragon (Air, Fire), Veteran,
Hindrances: Enemy(Kaleb the Butcher), Intolerance (Aasimar), Law of the stars, High Falutin',
Feats: Beneficial mutation,
Special abilities and Powers
Spoiler
Bloody minded:Re roll damage dice that land on 1. Draconic aura:When his tell is 2-3 it deals 2k1 damage per minute to everything within a metres equal to his aspect. When the tell is 4-5 the damage is at the start of every round. At 6+ the damage is 3k2. The dragonblooded's equipment is immune. Hot-Blooded:When a dragonblooded takes E damage he may spend breath to reduce the hit points lost by 1 per point of breath spent. At aspect 3 each point of breath reduces the hit points lost by 2. Claws:2k1 R (Melee, Brawling, Balanced) Blood quickening: Air: +1 Intelligence, Claws gain Balanced, Spend 1 point of breath for +(Aspect) to static defense.
Fire: +1 Charisma, Claws do 1k0 damage, Spend 1 point of breath to 1k0 damage on next attack. Attack must be made within 1 round. Dragon mind:Dark sight, Focus tests made at 1k0.
Lucien Valteri was born in the abyss to serve in the blood war and as soon as he could fight he was shipped off to the grey waste. Shocked by the lack of discipline he saw in his fellow soldiers Lucien resolved to be the most disciplined soldier he could. His natural charisma and leadership quickly earned him a promotion and he soon found himself in command of a small ship. Demanding as much discipline form his men as he did from himself made his ship the finest in his squadron. Over the hundred years he completed many important missions and was eventually given command over a squadron of cruisers.
This angered Kaleb, known to most as Kaleb the Butcher, an odious servant of Malal who had wanted the command for himself and he began to plot Lucien's downfall. Events came to a head after the squadron was sent to capture a heavily defended enemy outpost. Kaleb decided not to warn Lucien about the enemy reinforcements and retreated hoping the rest would be killed. Realising what had happened too late Lucien managed to drive off the enemy ships but only his flagship survived. No longer able to complete the mission he returned to headquarters in shame determined to get his revenge. As Lucien was about to deliver the killing blow his superior broke up the fight. He said it was Lucien's fault for not controlling his subordinate. Disgraced and unable to fulfill the vengeance his honour demanded Lucien took his ship and left.
After leaving the Grey Wastes Lucien stopped at Sigil to finish repairs to his ship and make plans for the future. On their first day in Sigil his men celebrated their new freedom by becoming intoxicated and committing acts of arson against several buildings. One of these was a warehouse currently holding a shipment belonging to a merchant named Sybil. Unable to pay for the goods and his honour demanding that he make reparations he agreed to provide escort services for her ship until the cost of the goods and had been repaid.
Personality:
Spoiler
Lucien strives to be the perfect leader and is very demanding of those under his command. He can be arrogant especially to those he considers inferior to him but is respectful to those he considers his equals. He is a keen drinker and enjoys sitting down with his men with a drink in his hand listening to their stories.
Experience Spending Chart/Stat distribution:
Spoiler
600 Starting Experience
+100 Intolerance
+100 Law of the Stars 800 starting points
Characteristics: Social primary, Mental secondary, Physical tertiary
Skills: Physical primary, Social secondary, Mental tertiary
Tiefling bonus: Dexterity +1, Weaponry +1, Intimidation +1
Blood Quickening (Fire) +1 Cha
Veteran bonus: +1 Cha, +1 Politics
Beneficial mutation: -1 Int, +2 Wil
Flossie Powell was born on the planet Krytas in the isolated crystal sphere of Ark. The warp relay of Ark had gone inactive some time long ago in the wars of the great wheel. Isolated from the usual cultural norms, Krytas hosts its share of mongrels, half breeds, and alliances that you wouldn't see elsewhere in the great wheel. Growing up, Flossie's draconic heritage helped her survive in the slums of Eragus, the capital city on Krytas. In her adolescence that same heritage became more clear as her dragon blooded aspect became more apparent. Her single-minded ferocity got her noticed in the fighting pits and earned her a gladiator's contract performing before the lord's of the city. Flossie's continued victories earned recognition, money, and a few soils taken from one of the previous arena champions.
This existence probably would have continued for the rest of her life if not for the sudden reactivation of the warp relay connecting to Ark by an Eldarin exploratory fleet. Reintroduction to the rest of the great wheel caused quite the bout of culture shock and upheaval amongst the powers that be. Flossie was quite impressed and continually amazed by the new wonders and visitors that seemed to come through the mass relay without end. During her continued bouts in the arena, Flossie caught the eye of the captain of the Yggdrasil, who bought out her gladiator's contract and hired her aboard as a security guard.
Personality:
Spoiler
On first glance, many people might come across with the impression that Flossie is rather dim. While they would be correct that she's not going to win any intellectual contests anytime soon, the isolation from the great wheel for the better part of her life has meant that she has a very poor sense of scale. She's been a big fish in a small pond for such a long time that she's developed a case of inflated confidence and such a devil-may-care attitude that some wonder privately if there's some ork in her bloodline along with the dragon.
Flossie is privately a worshiper of Khorne, who she's discovered to be the true form of Mauvais, a god of battle on Krytas. She's heard of the stories of outer heaven, and has a desire to find it some day.
I guess I'll take Navy for Flossie, unless it looks too close to another color.
__________________
Spoiler
"Square root of 912.04 is 30.2. It all seemed harmless. Square root of 912.04 is 30.2. It all seemed harmless. Square root of 912.04 is 30.2..."
Sasha: Flossie treats her like an eccentric and over-eager little sister. Generally tends after her whenever Sibyl is regenerating in the Umbra, and keeps Sasha out of the really dangerous things. (i.e. don't stick your hand into that plasma junction. Bad Sasha.) The occasional fight is just the benefit.
Nannex: Probably don't interact a whole lot. Respects him because he's good at the killin'. Generally squats down to get eye level with him, which may or may not tick him off. Probably always asks him questions about the shiny things he has.
Zek'inn: Unfortunately for Zek'inn, when Flossie first wanted to know what he was, somebody sarcastically said 'He's a Thri-clink', and the name's kinda stuck in Flossie's head, and she sometimes shortens it down to 'clinky'.
Lucien: Unsure here, although they are both dragonblooded.
Feel free to let me know if you hate any of these and I'll change them.
__________________
Spoiler
"Square root of 912.04 is 30.2. It all seemed harmless. Square root of 912.04 is 30.2. It all seemed harmless. Square root of 912.04 is 30.2..."
I was going to object, then I took an arrow in the knee.
Nah, everything's fine. Nessex is used to talking to people who are significantly taller than him anyways, but he'll take advantage of some form of elevation if available.
Zek'inn: Unfortunately for Zek'inn, when Flossie first wanted to know what he was, somebody sarcastically said 'He's a Thri-clink', and the name's kinda stuck in Flossie's head, and she sometimes shortens it down to 'clinky.'
Zek'inn would object to that. He would prefer being noted as "clanky" for his machinery
__________________
Sharkguard avatar done by Darth Raynn!
Assets: Matron, Photosynthetic, Large, Children of Ash
Hindrances: Loco, Grim Servant O' Death
Feats: Eidetic Memory, Skill Focus (Brawl)
Special abilities and Powers
Spoiler
Armour Plating 2:Armour rating 2 on all locations. Dematerialize:Spend 1 plasm as a half action to become incorporeal or enter the Umbra and have to spend 1 plasm and a half action to return to the normal Physical world. Second Death: Wraiths have the undead trait, also instead of taking critical damage a wraith loses that many plasm points. If their plasm points ever reach zero they are forced into the Umbra for 1 day and any equipment is left behind in the physical world. Deathsight: A Wraith always sees into the Umbra like a pale shroud overlaid over the vitality of the real world. This allows them to see lingering magical auras, get a general idea about the 'feel' of a place, and so forth. They can also see through the eyes of the dead. If they touch a corpse and spend a Plasm, they view the deceased's final moments from their point of view. Ghost Dice: When spending Plasm to roll extra dice keep them separate because a 1 on the extra dice means something bad happens and a 10 means something good happens, this is regardless of the success/failure of the action in which they are rolled. Whispers:A wraith can cast the spell Augury at will, rolling Synergy + Wisdom instead of the normal Focus Power test.
Attack roll: 3k3 (5k4 with fists)
Damage roll (Knife): 3k2
Damage roll (Fists): 4k2
Can't use guns.
Weapon stats:
Knife-1k2 R (Thrown, Melee)
Fists 2k2 I (Brawl)
Equipment:
Spoiler
Hand Weapon, Knife, Las Pistol, Robe, Charm, Deck of Cards
Background:
Spoiler
A great space battle was fought above the planet containing the dryad forest Yggdrasil, where Sibyl was living with her daughters, unfortunately during the battle a stray shot from an ancient Syrne weapon struck the planet and caused massive damage including the total destruction of the Yggdrasil forest. After exalting as a wraith amid the ashes of her slain people Sibyl was over come with grief and confusion wondering why she had survived when no one else had. After spending a few days wondering through the ashes Sibyl was forced into the Umbra where she was tormented by the sight of Yggdrasil forest twisted and in flames all around her, this was too much and she fled from the horrors to a nearby spaceport and took a ship to Sigil.
At first Sibyl simply settled into the life of a hermit living in one of Sigil's poorer neighborhoods and tried to understand what had happened to her but as the decades passed without answers the slow degeneration of the neighborhood around her into a warzone with different gangs and factions battling each other daily Sibyl finally came out of seclusion and tried to make peace between the many warring groups. Eventually she succeeded and spent the next 200 years living there while working as a purely neutral Negotiator and go between amongst the many factions that controled Sigil curing which time she came to think of the peaple of her neighborhood as a surrogate family, one she cared for deeply. It was not until a priest of the Raven Queen came to try talking her out of clinging to life and to pass into the hands his goddess that Sibyl found out that the strange deaths and accidents that were a part of life in the neighborhood were because she was living there, distraught Sibyl left Sigil to wander the galaxy hoping to out run the deaths that seemed to follow her.
After a long period of traveling between the most out of the way places in the galaxy Sibyl met and befriended the merchant
Gregory Skinner who hired her as his assistant andshe spent a decade helping him to build up a large and well respected merchant company before he retired to enjoy the last few years of his life. Sibyl had by this time amassed quite a fortune of her own, as well as developed a passion for the merchant life so after a few months of boredom Sibyl decided to purchase her own ship, which she named Yggdrasil in merory of her old life, and spent most of her accumulated wealth on outfitting it and hiring a good crew to fly it. Over the next 5 years Sibyl established herself as risk taker, pushing at the borders of explored space in order to be the first merchant to visit newly discovered Crystal Spheres and make deals with there inhabitants, then with a ship fully stocked with new and rare goods she would return to sigil and not only sell the goods in her cargo hold but also the location of the new worlds and introductions to her trading partners, in exchange for a small 1% cut of any profits made because of her aid.
Unfortunately Sibyl has hit a spot of bad luck recently, ever since returning from the crystal sphere Ark where she met a strong young woman named Flossie Powell, impressed with Flossies strength Sibyl recruited her to replace the recently deceased chief security officer, who's tragic accidental death Sibyl feels a touch guility over. On the return trip to Sigil they were ambushed by pirates after being blown out of the warp by a storm and barely managed to escape from a furious battle which left the Yggdrasil badly damage and in need of repair, even the Ancient Spelljammer helm that had served so well had to be replaced with a newer model along with most of the hull plating with Sibyl had replaced with Warpbane Hull plating to avoid anymore strange warp mishaps. Then while shopping she met a strange human girl named Sasha who began following her around like a stray puppy, Sibyl felt strangely pleased by the girls presence and happily accepted her. After a meeting with a possible buyer for the cargo purchased on Krytas, Sibyl brought the buyer to the warehouse where it was being stored to inspect the goods, however whne they arrived they found it had been burned down by a bunch of drunken louts. Angry over the loss of of her goods Sibyl demanded payment from their captain, a Tiefling named Lucien Valteri, who told her he couldn't pay, eventually after they settled on a simple solution, captain Valteri and his crew would seve as an escort to the Yggdrasil until the debt was repayed. After all this Sibyl was left wondering what else could possible go wrong...
Personality:
Spoiler
Sibyl is a calm and motherly woman trying to do the best she can to help those she cares for while forging a place for herself in the Great Wheel.
Experience Spending Chart/Stat distribution:
Spoiler
600 Starting Experience
+100 Loco
+100 Grim servant O' Death 800 starting points
Characteristics: Social primary, Mental secondary, Physical tertiary
Skills: Social primary, Mental secondary, Physical tertiary
Dryad bonus: Fellowship +1, Animal Ken +1, Scrutiny +1
Matron: +1 Strength, -1 Fellowship & Dexterity
Experience spending
100 spent on Skill Focus (Brawl)
100 spent on Eidetic Memory
100 spent on Matron
100 spent on Photosynthetic
100 spent on Large
100 spent on Children of Ash
50 spent on Deceive: 2
50 spent on Persuasion: 2
50 spent on Scrutiny: 2
50 spent on Wealth 2 800/800 Spent
Arcana: Warpsbane hull (-2 rolls on warp encounters chart), Teleportarium
Command: diplomatic quarters (+1k0 for social rolls vs Visitors)
Engineering: Large Engine Core
Tactical: 1 free
Universal: Cargo Bay
@ninja_penguin: Sounds good to me. Sasha is pretty good at not actually getting herself into danger or at least avoiding harm (low Int vs. high Wisdom), but it certainly doesn't look like that to others. Sasha definitely listens to Flossie (most of the time), probably keeps the latter busy because of her feeling she needs to look after Sasha, but there are usually little rewards because of that. Plus, sparring and Sasha enjoys fighting alongside Flossie.
Might as well continue:
Sybil: Whatever suddenly clicked/broke in Sasha's head made the girl completely devoted to Sybil the moment she saw her. Sybil's presence makes Sasha happy and the girl wants to return as much to the dryad matron as possible, not really questioning why exactly. For whatever reason, the (in her eyes majestic) motherly figure resonates strongly with Sasha. As a consequence, Sasha regards everyone who helps or works for Sybil as a friend.
Nannex: In many ways, chaotic, sometimes impulsive Sasha is the opposite of Nannex. Still, she just accepts that everyone is different and is perfectly fine with that, paying attention to his plans since he knows his stuff and is a smart guy. She doesn't screw up his plans on purpose despite her nature, even though the way she might follow his instructions might end up being unorthodox, isn't afraid of getting her hands dirty (literally) and might have suddenly lifted him up to Flossie's eye level on one particular occasion. Loves walking around in his ship, looking at the interior design.
Lucien: With the way Sasha usually acts, her very being might be constantly aggravating to Lucien, given how undisciplined and chaotic she usually is (even though she is loyal and gets stuff done, especially in fights). Snide remarks or critique just bouncing off her smiling face might make it worse, with her liking him perfectly fine regardless, even if he could let his men have a bit more fun, in her opinion.
Zek'inn: Enjoys his company (no surprise there), often asking about his various gadgets or machinery or other stuff. Sasha doesn't understand what he is talking about half the time, but always listens enthusiastically, slowly picking up terms and such or fetching equipment or generally assisting when she can.
Zek'inn: Enjoys his company (no surprise there), often asking about his various gadgets or machinery or other stuff. Sasha doesn't understand what he is talking about half the time, but always listens enthusiastically, slowly picking up terms and such or fetching equipment or generally assisting when she can.
Like teacher and student. Not quite in Zek'inn's eyes though
Sasha: The thri-kreen sees her as a nice, enthusiastic contrast to the other members, and as a result enjoys her company more than anyone else. Her lack of tech-savviness agitates him slightly, but he really likes how she is willing to learn and understand his line of work. She'll usually be allowed in his workstation room unless it's absolutely vital no one is allowed in for whatever reason.
Nannex: Zek'inn is very wary of the calculating assassin. Since he is on task by the Adaptus Mechanicus, he knows to watch for any unsuspecting movements and to keep eye out on Nannex's goals. The amount of confidence and smugness also aggravates Zek'inn, though he shows as little as possible. Zek'inn doesn't allow Nannex to enter his workstation room due to it's apparent lack of focus when it comes to staying clean of scattered machinery, tools, and failed experiments.
Lucien: The thri-kreen scoffs at the idea of Lucien being a perfect leader because Zek'inn feels "perfection" is an impossibility. In a way he feels Lucien is a rival of sorts. There isn't a correct logical probability why, but there is that feeling there that the two's ideals oppose each other on plenty of occasions. He isn't allowed in Zek'inn's workstation room
Flossie: Zek'inn feels that she is rather impulsive, almost dangerous. He doesn't allow her to enter his workstation room due to the possibility she could destroy the place, regardless if accidental or on purpose. He tries not to stay close to her either, though he will freely discuss with her if she pays attention.
Sibyl: Zek'inn quite enjoys her company. He would however ask her not to assist with his work sometimes, as he feels he works best with minimal numbers, specifically one or two workers (which includes himself). She can come in the workstation room when Sasha isn't helping him out already or when he is taking time off.
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Sharkguard avatar done by Darth Raynn!
Sasha: Having spent almost all of his life in the grey waste Lucien finds Sasha's endless optimism irritating and considers her simple minded. He grudgingly acknowledges both her impressive fighting ability and her effect on the emotions of everyone nearby and (though he'd never admit it) enjoys her company in small doses.
Nannex: Lucien respects Nannex's impressive skills and good manners. However he has learned from experience never to trust or relax around followers of Tzeentch. He always suspects Nannex of being up to something (with good reason) consequently he has instructed his men not to fraternize with any of his crew and increased security on his ship.
Flossie: Lucien considers Flossie overconfident and foolish, she is a skilled warrior and he wishes she'd act with caution. Despite her lack of restraint he feels a bond due to their shared heritage and considers it a duty to teach her proper discipline.
Sibyl: Lucien considers her his commanding officer and treats her accordingly. He is observing her carefully to decide if he wishes to continue working for her once his debt is repaid. So far he has noted that she seems to treat her subordinates like family, which pleases him as he has similar feelings towards his own crew.
Zek'inn: More than a century of fighting in the blood war has left Lucien biased against any servant of order. He doesn't trust Zek'inn and while respectful is distant.
Well, isn't this awesome? Sorry about the delay, my lovely girlfriend got me an early christmas present and I've been ever so slightly distracted.
Something fun i trust?
Anyway here is Sibyls views on everyone else:
Flossie: Sibyl respects her fighting ability greatly and defers to her on such matters while at the same time viewing her as something of a little girl pretending to be all grown up when it comes to her attitude to the wider universe, one she gently tries to guide into a more realistic view of things. Like she does with all her crew Sibyl thinks of Flossie as family though some what more so in her case as Flossie reminds Sibyl of one her daughters from before she exalted.
Sasha: Sasha seems to act like she's Sibyls daughter and so Sibyl naturally find herslf acting like Sasha mother. Though she finds Sasha behaviour strange Sibyl doesn't think too much about it as she has seen many strange things in her life, Sibyl is just happy to see Sasha happy.
Lucien: Sibyl doubts that Lucien is the perfect leader that he claims to be, after all his men did destroy her property while on a huge drunken binge, however he has show himself to be a fine leader and his men, except for that one incident, a well trained bunch. His arrogance annoys sibyl even though he has been respectful of her so far but on the whole she does find him to a be a good person who she trusts.
Nannex: Nannex is something of a mystery to Sibyl, a cunning schemer who always has a plan for everything he does, however he has proved himself a good customer in the past, always paying a fair price for Sibyl's goods and though she will never exactly relax around him sibyl has no problem calling him a friend, although she isn't sure if he feels the same or if he just wants her to think he does.
Zek'inn: Sibyl finds Zek'inn fascinating and has had several long conversations with him about her peoples beliefs regarding nature and technology working together to create a better, more harmonious world.
@Emperor Ing, i kind of made up some history between Sibyl and Nannex, is that ok with you or would you prefer if i change it?
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Quote:
Originally Posted by flabort
Burnheart, thanks to you, everyday reality is just a little less desirable. Until this happens, I am just this much more insane.
Where are we?
What's going on?
Who is there?
What's the area that we are in like?
What is a daydream and what isn't?
Which Crystal Sphere are we in?
Why are we here?
What are the current events that we should be aware of?
Where is the plot hook?
Yeah, some more information might be good. I figure that the first paragraph is a television spot (shown on the mentioned "picter"), but apart from that, no idea.
From what I gather, we're in an unspecified bar/lounge/something with a TV playing in the background re: the Imperial Guard ad. And this guy has a job for us. Not sure past that.
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Spoiler
"Square root of 912.04 is 30.2. It all seemed harmless. Square root of 912.04 is 30.2. It all seemed harmless. Square root of 912.04 is 30.2..."
you're totally correct, sorry about that. I was going to post here but I had to pop out and it may have slipped my mind...
ANYWAY, you're in Sigil just now, in the Styx Oarsman, one of the rougher bars which is always full of people who need things done. The gentleman before you, a warty little human who is so far nameless. He offering you co-orinates for a largely unexplored Crystal Sphere which is rumoured to be full to the brim with ancient ruins and all kinds of magi-technical surprises.
Also, @Burnheart: A puppy!
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Majestic avatar by the wonderful yldenfrei
I have one , which is good, because I like him. Won't you join me in Fallen London?
I've pretty much stopped running games here at GiTP mostly because I can consolidate stuff so much easier over there. The various dice tags and whatnot is a lot more GM friendly.
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Spoiler
"Square root of 912.04 is 30.2. It all seemed harmless. Square root of 912.04 is 30.2. It all seemed harmless. Square root of 912.04 is 30.2..."