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This weapon is 2 handed and deals 4d8 damage + strength mod this is a exotic weapon pricing at 200 gp is only available to the following classes: barbarian,ranger, assassin and fighter
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Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
With the Ability Scores:
Strength-16
Dexterity-16
Constitution-18
Intelligence-17
Wisdom-14
Charisma-14
This weapon is 2 handed and deals 4d8 damage + strength mod this is a exotic weapon pricing at 200 gp is only available to the following classes: barbarian,ranger, assassin and fighter
Let's see... powerful build... mighty grasp.... monkey grip... a -4 penalty for size....
Even if powerful build and monkey grip don't stack... large, huge, gargantuan weapon right there... with a -4 penalty, one handed.
Colossal if I wield it two handed... or a REALLY big penalty, if lacking any of those. If no PB and just MG... -6 penalty.
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We require additional gaming!
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
With the Ability Scores:
Strength-16
Dexterity-16
Constitution-18
Intelligence-17
Wisdom-14
Charisma-14
level sor/wiz 7
type divination
Damage 4d6
Spell reduction yes
Spell save yes reflex
Range medium 150ft a storm of knives appear out of thin air and shoot towards the designated target
Feel free to critique my spell thanks.
that weapon...is very very powerful since the most powerful weapon I can think of atm is the fullblade? 2d10 dmg? afb at the moment.
4d8 for a medium is very very abusable, and think about this...what if y'know a larger monster used one? and ogre would have 4d10, storm giant 4d12, something gargantuan...6d8? or something like that, you get the idea. I would just recommend using the Fullblade from AeG
level sor/wiz 7
type divination
Damage 4d6
Spell reduction yes
Spell save yes reflex
Range medium 150ft a storm of knives appear out of thin air and shoot towards the designated target
Feel free to critique my spell thanks.
why is school divinitation? Why is damage only 4d6, static (I would recommend maybe 1d6/2 levels and then drop the spell level by 3)
that weapon...is very very powerful since the most powerful weapon I can think of atm is the fullblade? 2d10 dmg? afb at the moment.
4d8 for a medium is very very abusable, and think about this...what if y'know a larger monster used one? and ogre would have 4d10, storm giant 4d12, something gargantuan...6d8? or something like that, you get the idea. I would just recommend using the Fullblade from AeG
ok so Mabey my weapon is a little broken but to balance it out no matter the size you still do 4d8 damage
Okay whoops I made a mistake the spell school is arcane and good idea inuyasha a level 5 spell doing 2d6 per 3 caster levels max 6d6
Arcane is not a spellschool...
Spell Schools are:
Abjuration
Spells that protect, block, or banish. An abjuration specialist is called an abjurer.
Conjuration
Spells that bring creatures or materials to the caster. A conjuration specialist is called a conjurer.
Divination
Spells that reveal information. A divination specialist is called a diviner. Unlike the other specialists, a diviner must give up only one other school.
Enchantment
Spells that imbue the recipient with some property or grant the caster power over another being. An enchantment specialist is called an enchanter.
Evocation
Spells that manipulate energy or create something from nothing. An evocation specialist is called an evoker.
Illusion
Spells that alter perception or create false images. An illusion specialist is called an illusionist.
Necromancy
Spells that manipulate, create, or destroy life or life force. A necromancy specialist is called a necromancer.
Transmutation
Spells that transform the recipient physically or change its properties in a more subtle way. A transmutation specialist is called a transmuter.
Universal
Not a school, but a category for spells that all wizards can learn. A wizard cannot select universal as a specialty school or as a prohibited school. Only a limited number of spells fall into this category.
__________________
We require additional gaming!
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
With the Ability Scores:
Strength-16
Dexterity-16
Constitution-18
Intelligence-17
Wisdom-14
Charisma-14