As part of my general Core fix
, I posted a boost for paladins and fighters
, but it was pointed out that the paladin's Smite Evil is still too weak, and I agree, so I'm improving it.
This takes the place of the previously planned bonus fighter feats the paladin was to get at levels 5, 11, and 17, so he only gets bonus feats at levels 2, 8, 14, and 20.
The paladin's Smite Evil is boosted by the following changes:
1. The paladin may Smite Evil with a ranged attack just as he would with a melee attack.
2. The paladin gets one use of Smite Evil per level, rather than the progression given in the PHB.
3. As a full-round action, the paladin may make a single melee (but not ranged) attack, and apply multiple uses of Smite Evil to it, up to a maximum of one-fifth his total uses for the day. The damage bonuses from the different uses stack, but the Charisma bonuses to the attack roll overlap. Because this is only a single attack, even though it is a full-round action, it may be used from a moving mount (provided it is used at the end of the move).
Blackguards gain the same bonuses to their Smite Good ability.