Hello all, and thanks for joining this. We'll be getting started IC in a few days. In the meantime, I'd appreciate it if the six of you can introduce yourselves here, figure out how much you'd like to know about each other (Hint: 'nothing' is a less fun answer), claim colours for speech, all those fun things.
We're bridging into Ravenloft from the World of Greyhawk. While exact geography and allegiances from pre-start-of-game won't be of great importance, it helps me connect your character in the new world if I have some sense of where you're coming from in the old one. I understand that not everyone is as old as me, and may not have a full grounding in the old settings.
All that I'm really looking for are the following:
Where have you been living lately?
Why are you in Veluna right now?
Why might you be responding to rumours of bad things rising in an area a week's journey east of you?
This gives you some sense of why people are freaked out by rumours of nasty things in Verbobonc. You can safely assume your character knows at least a little of this, and will be girding her or his loins appropriately.
Reproducing the sixteen here, partially in an effort to keep track of the homebrew that I've allowed.
The sixteen:
Spoiler
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)
D&D 3.5
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
Set primarily in Ravenloft, but with characters walking in from the World of Greyhawk as a starting point – probably in or around Veluna/the Ulek states. In terms of deities, this means that you should be trying to work with the standard pantheon. Talk to me if you need something specific.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
4-6
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
These forums
5. What is the characters' starting status (i.e. experience level)?
Level 6. You can reasonably expect to rise to 8-10 over the campaign.
6. How much gold or other starting funds will the characters begin with?
30K to start, with no more than 10K spent on any one item. Item stacking rules from MIC are in effect.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
See below for sources not approved.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
Max LA of +1. LA buyoff is not in effect. Suggesting a ‘monstrous’ race makes it less likely that you will be accepted.
9. By what method should Players generate their attributes/ability scores and Hit Points?
32 point buy. Max hp at every level.
10. Does your game use alignment? What are your restrictions, if so?
PC’s will be either Lawful Neutral or Something Good.
11. Do you allow multi-classing, or have any particular rules in regards to it?
There are no penalties for multi-classing. See below for restrictions.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
You make yours, I make mine, certain rolls will be secret. Roll in spoilers in your IC posts.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
We’ll be aiming for a tier-2 or tier-3 balance point for this game. There are a few houserules in effect:
a) If you take all 6 levels in a tier 5 or 6 class, you can have a 40-point attribute build, and a bonus 32 skill points. Max ranks for any given skill are still in effect.
b) There are no PC Archivists, Artificers, Erudites or Wizards. There are, instead, sorcerers and psions.
c) Clerics and druids use the Spontaneous Divine Caster feature from Unearthed Arcana.
d) Druids get their choice of an animal companion, wildshape, or the shapeshift variant from Players Handbook 2.
e) The following feats are banned: Divine Metamagic, Natural Spell
f) No traits or flaws.
g) Anything that makes your creature type construct or undead is disallowed.
h) The Iajutsu focus skill does not exist.
I) This isn't really a balancing point, but to expedite pop combat, I'll be using group initiative. Efforts to optimize initiative will be largely wasted.
I will do my best to keep this list updated if additional houserules appear.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
A background is useful – more than a paragraph, less than a term paper. I care less about how many goblins your character has killed, and more about how they are likely to act, react and interact. If it helps, we’ll be starting as if it were about CY 600 in Greyhawk. Your background ends with your character travelling in response to rumours of disappearances and deaths in the area of Verbobonc, which might indicate new dangers emerging from the old Temple of Elemental Evil.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
This is a classic horror campaign. There may be hordes of minions battering down doors. There will be ancient mysteries to be unravelled. Horror is more fun if there’s a sense of real people in danger.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
I’m familiar with most WOTC sources. Magic of Incarnum and Book of Vile Deeds are explicitly disallowed as sources. I’m open to tiny bits of homebrew/Dragon Magazine/third-party stuff and tweaking, but not an entirely new class/race/system of magic.
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Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk
Thank you to all of you for not incorporating crafting into your characters. Let's keep it that way. This adventure should work pretty well with everyone leveling at the same time, as you achieve certain signposts in the story. Should that prove unsatisfactory, I'll use this space to keep track of experience as you gain it.
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Sorry for all of the games on which I'm behind. Health plus work nastiness. I'm now working to catch up.
Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.
Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk
Huzzah, I doth be the first to announce my arrival.
Kaylee will be speaking in Dark Slate Gray, and I look forward to playing with you all.
So, would anyone's character be comfortable traveling with Kaylee before the group comes together? She's a sweet girl, and as long as you're fine with the fact that she's brimming with the same power that drives the undead she'll be a loyal and strong companion.
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Last edited by RaggedAngel : 12-11-2011 at 02:31 AM.
Drachemarklabauter will speak in sienna. If we start west from Valkurl, don't we have to cross the city before the woods? Or is the North down on that map?
[Edit]: Mark started his journey somewhere in the Lortmil Mountains and has been making his way towards Verbobonc by the common roads, hitching rides in merchant wagons or walking, disguised as a halfling (via Hat of Disguise, natch). If Kaylee (or anyone) is heading for the same place on the same path, they might've joined forces for the trip, for safety. Mark might've even revealed he's a kobold if he trusted someone enough (and thought they would trust him regardless), he's become a bit careless with that on his old age.
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Quotes:
Spoiler
Quote:
Originally Posted by Claudius Maximus
Also fixed the money issue by sacrificing a goat.
Quote:
Originally Posted by subject42
This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
Quote:
Originally Posted by Yukitsu
I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
Drachemarklabauter has lived most of his long (for a kobold) life with his tribe on Lortmil Mountains, though when he was younger he often accompanied the disguised kobold merchants on their ventures to the world, so he has more experience with life outside the warrens than most. This was one of the reasons he was the one sent to find out what had happened when his tribe's contact with a daughter colony near Verbobonc was suddenly cut. As one of the tribes elders, such a mission was unusual, but his experience and skills were judged to be needed. In truth, there are some among the council of elders (or wanting a spot there) who wouldn't be sad at all if he failed to return, which also played a role on getting him sent, and sent alone.
Also, now that we know the line-up, what do you think, what should be his second Least Invocation?
This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
Quote:
Originally Posted by Yukitsu
I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
Well, Frigg stays with her older brother Alistair, wherever he ends up going. They've both got a passion for new knowledge, and Frigg has her passion in sculpture. Being such a "large" art-form, I see a permanent residence being a bit more conducive to the lifestyle.
I confess I really don't know Greyhawk at all. Most of our campaigns in my group (read: all but my first) were in Faerűn, except our current which is a homebrew of the DM's. I'll hope PONIES knows a bit more and let him choose our residence.
Hrm, she'll speak in... dim gray? Too close to Ragged's. Harrumph. Dark orange, I guess, since sienna is taken.
So, would anyone's character be comfortable traveling with Kaylee before the group comes together?
Thoven would be more than happy. Both because her independence reminds him of his lost wife (who isn't fully gone, but is still with him in Pelor's gift), and his big-brother-like personality is bothered by a young girl traveling alone. (Yes, she is only 4 years different, but the loss of his wife, child, and all but one of is comrades has aged him further than words can describe.)
So, if you don't mind a slightly over-protective naggy big brother type friend, we can figure out where they met together and how they decided to respond to the letter.
At this point, I'm assuming he knows nothing about her necromancy, until you let me know how open Kaylee would be about it.
Choosing Indigo in BOLD , because that was the color of his squadron's flag.
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- Ratflail
So, we are heading to a place know for it's nasty nasties?
Are we currently between Valkurl & Devarnish, on the road? Or, are we in the Fallen Timber Tavern?
What would be a place within a few weeks journey of here(I guess to the west would make sense... or north), that would have recently suffered an undead attack?
How much of the temple's history has already passed? Is it still standing, or has that little army destroyed it, or is the stronghold built yet?
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"A true blaster bard is one who uses a Pipe Organ and vocals combo with Stormsinger and Seeker of the Song. This is a Bard based blaster."?
- Ratflail
We start at about 600 CY (it's in the 16), Return to the Temple of Elemental Evil takes place 594 CY.
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Quotes:
Spoiler
Quote:
Originally Posted by Claudius Maximus
Also fixed the money issue by sacrificing a goat.
Quote:
Originally Posted by subject42
This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
Quote:
Originally Posted by Yukitsu
I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
Are we currently between Valkurl & Devarnish, on the road? Or, are we in the Fallen Timber Tavern?
What would be a place within a few weeks journey of here(I guess to the west would make sense... or north), that would have recently suffered an undead attack?
How much of the temple's history has already passed? Is it still standing, or has that little army destroyed it, or is the stronghold built yet?
I'm placing the Fallen Timber Tavern on the road outside Valkurl - so yes to both parts of that question.
If you want a small-scale undead infestation, you could pick pretty much any point on the map. If you want larger-scale, then the most likely candidate would be some subset of a larger and ongoing clash going on between Furyondy (north of Veluna) and the evil empire of Iuz, to the north-east. If he's from Veluna, he might have stopped off somewhere west of here to visit family/superiors/etc before proceeding on new orders.
One of the things that interests me about this group is that, except for Alistair, you're all lawful. And, in a few cases, LAWFUL. Most groups, consciously or otherwise, are rather more prone to brownian motion. I'm interested to see if this changes that, and if it's for the better or worse.
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Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.
Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk
One of the things that interests me about this group is that, except for Alistair, you're all lawful. And, in a few cases, LAWFUL. Most groups, consciously or otherwise, are rather more prone to brownian motion. I'm interested to see if this changes that, and if it's for the better or worse.
I did find that interesting, but I think it has to do with the setting; when the entire world is a bleak cesspool of evil, then you don't have time to be looting random officials or blowing things up. You have to stand together or die.
Oh, and Kaylee would be happy to travel with Thoven, and while she would be happy to tell him about her power (it would take a while to build up trust, but still), she would be hesitant to tell him why she is uncomfortable around Paladin's. To this day she still doesn't know if her father forced her to leave because of her magic or because she sort of murdered a guy, and that left some emotional scars.
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I'm placing the Fallen Timber Tavern on the road outside Valkurl - so yes to both parts of that question.
If you want a small-scale undead infestation, you could pick pretty much any point on the map. If you want larger-scale, then the most likely candidate would be some subset of a larger and ongoing clash going on between Furyondy (north of Veluna) and the evil empire of Iuz, to the north-east. If he's from Veluna, he might have stopped off somewhere west of here to visit family/superiors/etc before proceeding on new orders.
One of the things that interests me about this group is that, except for Alistair, you're all lawful. And, in a few cases, LAWFUL. Most groups, consciously or otherwise, are rather more prone to brownian motion. I'm interested to see if this changes that, and if it's for the better or worse.
Does this mean we will likely pass through Devarnish on our way to Verbonc, or are we off-roading?
The idea of the invasion was that the town's clerics had been recruited by King __?__ to fight undead in large scale battles occurring at ___?___. (Please fill in whatever is appropriate)
The towns total defenses were:
Combat Company (66 Members) (Fighter/Warrior/Paladins/Rogues (Rogues were only for Recon Squads.)
Clerical Company (32 Members) (Clerics)
Combat Platoons were stationed along the city's eastern walls. North to the north, Central in the middle and South to the south.
Clerical General was recruited by the King.(i.e. They were gone at the time of the invasion.) Clerical Home was split, half to the Army, half staying.
Combat Platoons were broken into 3 Squads: Alpha(10), Delta(8), Recon(4)
Alpha guarded the gates and held the rear line. Delta held the front and was intended to do the majority of damage. Recon scouted forward and gathered info, reporting it to whoever needed it.
Thoven was Combat Central Alpha Squad Leader. Combat Central lost all of Recon & Offensive in the attack. Only Thoven & one other survived from Defensive. If it matters, this technically made him Combat Central Platoon Leader. Combat North & South only took minor losses.
I'll leave it to your discretion to place this where it is most appropriate for a city to have those defenses and be vulnerable to an attack that did the damage shown.
EDIT- Did you notice I like Military stuff?
Quote:
Originally Posted by RaggedAngel
Oh, and Kaylee would be happy to travel with Thoven, and while she would be happy to tell him about her power (it would take a while to build up trust, but still), she would be hesitant to tell him why she is uncomfortable around Paladin's. To this day she still doesn't know if her father forced her to leave because of her magic or because she sort of murdered a guy, and that left some emotional scars.
Excellent. How do we wish to handle their background/friendship? IC PM'ing or set-up a IM chat, or just post it here with general info?
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- Ratflail
Ok, that means we are at the "Good guy's stronghold is built, but something evil is stirring again" phase?
That's correct.
Greenish: We'll need to figure out whether Drachen... is travelling in disguise as a gnome/halfling/etc, or whether there's widespread understanding that there are nice-nice kobolds roaming the Lortmils. My preference is the former. You?
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Greenish: We'll need to figure out whether Drachen... is travelling in disguise as a gnome/halfling/etc, or whether there's widespread understanding that there are nice-nice kobolds roaming the Lortmils. My preference is the former. You?
He has a hat of disguise for a reason.
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Quotes:
Spoiler
Quote:
Originally Posted by Claudius Maximus
Also fixed the money issue by sacrificing a goat.
Quote:
Originally Posted by subject42
This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
Quote:
Originally Posted by Yukitsu
I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
Excellent. Then it might be useful to post a surface persona and appearance that the others might have gotten to know in the past day (or more, if desired).
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Mark Lightfoot is a short, skinny and cheerful halfling peddler, heckler and merchant, dressed up in tunic, cloak and breeches all so covered in patches of various colours, shapes and textiles it's impossible to tell what they've once looked like. His cloak turns into a tiny one-person tent, and can produce hot tea he won't mind sharing with others. He's traveling to Verbobonc since a distant cousin of his obviously needs help with selling charms against whatever is happening to people around there.
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Quotes:
Spoiler
Quote:
Originally Posted by Claudius Maximus
Also fixed the money issue by sacrificing a goat.
Quote:
Originally Posted by subject42
This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
Quote:
Originally Posted by Yukitsu
I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
That can work. Can't wait to see what the others say when the halfling merchant starts breathing fire.
So...we have brother-sister team, a paladin travelling with a necromancer...any other past or present connections you can make? The more that you already know each other, the easier that this is going to be.
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Korack's motivations are fairly simply in that he's attempting to complete he's ever ongoing spirit quest/journey. This usually takes the form of him wandering from place to place and doing what he sees fit. The human part of him is generally good and tends to lean that way while his mischievous bear side of him can be more dark.
If a town or an area is having trouble he usually heads that way to find out why and see if he can help.
His main goal is to gather insight and information on the world as he hopes that will help him become more one with the bear spirit.
He really doesn't mind traveling with anyone, unless they're outright evil. But he does follow a moral code, thus his lawfulness. This is partly because of how he grew up, but also from his travels, he's learned it's easier if you obey the law of the land, especially as a stranger.
I must admit I do not know very much about Greyhawk either, but as for the three questions:
Where have you been living lately? : Korack travels from place to place, so mainly whatever inn or tavern he's come across, or whatever dry comfy place he can find in the wilderness.
Why are you in Veluna right now? Korack's heard rumors of the Temple of Elemental Evil and has come to check them out.
Why might you be responding to rumours of bad things rising in an area a week's journey east of you? Korack tends to attempt to help out those he can, and he tries to seek out such opportunities.
As for what Kaylee's been doing before she found Thoven, it was mostly wandering of the "please don't discover I'm a necromancer and kill me" sort. High bluff checks only go so far, and her dislike of breaking the law or causing chaos means that she leaves whatever town or hamlet she's staying in if anyone takes an interest in her, whatever form that interest may take. Thoven's the first person in a long time that she's trusted with, well, anything, partially because he reminds her a great deal of her father.
(As a bit of entirely unnecessary backstory, I've decided that Horatio De'Tev became a Grey Guard after Kaylee left, both due to his dissatisfaction at the methods he was required to use and in the hope that if she ever returned he could see her without feeling obliged to bring her in for her illegal and vaguely-evil magic.)
Right now Kaylee's primary goal is to balance out any pain or death she's caused with acts of good, though deep down she just wishes to be able to use and learn about her power in peace. She wants to balance the scales, and she also finds the typical use of undead needlessly destructive and random. She usually assumes that signs of unrest or evil include undead to some degree unless it's been proven otherwise, which is both a bit unfair and quite prudent.
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Pre-kaylee: Where have you been living lately?: Thoven has been traveling with various merchant groups and providing "protection" for them on their travels. "Protection" as much that he isn't alone at night on the road and in the bashing thieves' heads type deal. **
Why are you in Veluna right now?: His home was nearby and no merchant train has taken him far enough south to actually leave Veluna, before he ended up with another heading back north. While it may seem monotonous, what more is someone whose life is gone to do but make good use of his skills for a living?
Post-Kaylee: Why might you be responding to rumors of bad things rising in an area a week's journey east of you? RaggedAngel, it would probably be best if we figure this one out together, as Kaylee & Thoven should have met by this point.
**RaggedAngel- This could be a possible meeting place for Kaylee & Thoven.
@Toliudar: Did you figure where the best place for Thoven's home to have been is and where the king would have sent all the clerics?
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"A true blaster bard is one who uses a Pipe Organ and vocals combo with Stormsinger and Seeker of the Song. This is a Bard based blaster."?
- Ratflail
Theos, is this what you mean? I'm not picking where you're from - that's up to you.
Quote:
Originally Posted by Toliudar
If you want a small-scale undead infestation, you could pick pretty much any point on the map. If you want larger-scale, then the most likely candidate would be some subset of a larger and ongoing clash going on between Furyondy (north of Veluna) and the evil empire of Iuz, to the north-east. If he's from Veluna, he might have stopped off somewhere west of here to visit family/superiors/etc before proceeding on new orders.
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Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk
Daravon - I'm not asking for a lot of site-specific backstory, but maybe spend a few minutes poking around in one of the online Greyhawk resources, and pick a source culture/nation that sounds like a good place for Korack to have started?
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Sorry for all of the games on which I'm behind. Health plus work nastiness. I'm now working to catch up.
Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.
Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk
Let's see what Frigg thinks of this for the two of us. It doesn't really auto-pilot her too much (I hope) and allows her to have her own motivations for travelling with Alistair.
Where have you been living lately? Alistair and Frigg have taken up residence in one of the smaller quarries just West of Valkurl. Not only does this give the two of them day jobs to keep themselves fed, but it also provides them a twofold way to pursue their passions: it affords Frigg the raw materials to continue sculpting, and the close proximity to the ruins of Shandalanar means that Alistair can visit the site's library in hopes of preserving any of the ancient texts he finds.
Why are you in Veluna right now? As above, Alistair and Frigg have been living in Veluna. While most adventurers are itinerants, the same cannot be said of these two Illumians.
Why might you be responding to rumours of bad things rising in an area a week's journey east of you? Alistair has heard rumblings among the researchers that these awful things are the work of an evil Truenamer trying to use The Last Words (mechanically, reversed versions of the First Words). He feels an obligation to his art to seek out and destroy not only the Truenamer, but the utterance he is attempting as well. The power to destroy worlds should belong only to gods.
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Pre-kaylee: Where have you been living lately?: Thoven has been traveling with various merchant groups and providing "protection" for them on their travels.
Using scare-quotes with "protection" makes it sound like you were running a protection racket.
Quote:
Originally Posted by theos911
"Protection" as much that he isn't alone at night on the road and in the bashing thieves' heads type deal. This could be a possible meeting place for Kaylee & Thoven.
And later K&T with Mark?
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Quotes:
Spoiler
Quote:
Originally Posted by Claudius Maximus
Also fixed the money issue by sacrificing a goat.
Quote:
Originally Posted by subject42
This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
Quote:
Originally Posted by Yukitsu
I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
Let's see what Frigg thinks of this for the two of us. It doesn't really auto-pilot her too much (I hope) and allows her to have her own motivations for travelling with Alistair.
Where have you been living lately? Alistair and Frigg have taken up residence in one of the smaller quarries just West of Valkurl. Not only does this give the two of them day jobs to keep themselves fed, but it also provides them a twofold way to pursue their passions: it affords Frigg the raw materials to continue sculpting, and the close proximity to the ruins of Shandalanar means that Alistair can visit the site's library in hopes of preserving any of the ancient texts he finds.
Why are you in Veluna right now? As above, Alistair and Frigg have been living in Veluna. While most adventurers are itinerants, the same cannot be said of these two Illumians.
Why might you be responding to rumours of bad things rising in an area a week's journey east of you? Alistair has heard rumblings among the researchers that these awful things are the work of an evil Truenamer trying to use The Last Words (mechanically, reversed versions of the First Words). He feels an obligation to his art to seek out and destroy not only the Truenamer, but the utterance he is attempting as well. The power to destroy worlds should belong only to gods.
Sounds perfect. Frigg would frequent the ruins as well, looking for any lost pieces of art, as well as interesting literature.
Korack is a human of Flan descent. His tribe is one of the many refugees of the Rovers of the Barrens now living in the Fellreev Forest.
So Korack is used to a nomadic lifestyle and one of living within a tribe. He has however struck off on his own, since the start of his spirit journey.
Last edited by Daravon_35 : 12-13-2011 at 08:32 PM.